a9f8e386-2774-436a-85c2-12485139d2d7-triplea_41868_1chi.tsvg
Canuck12 (Axis) vs. Gargantua (Allies +12) G40 WITH TECH!
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Site was down all afternoon, and tomorrow the old lady gets here. I was hoping to get Italy out for you but now it looks like no posts 'till Sunday, sorry.
Hang tight cap’n you busted your way back into the driver’s seat here this turn. Looking forward to seeing what you can do with it….
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N.P.
Have a good time with the lady!
Next time you two are here in BC, I’ll be taking care of you - make sure I know when that is!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 mech_infantry moved from Albania to BulgariaCombat - Italians
Battle in Bulgaria
Italians attack with 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 mech_infantry in Bulgaria, round 1 : 0/1 hits
Americans roll dice for 1 infantry in Bulgaria, round 1 : 1/1 hits
1 mech_infantry owned by the Italians lost in Bulgaria
Americans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
1 aaGun, 1 artillery and 2 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,1,5,1,2,5,3,4
Italians collect 6 PUs (7 lost to blockades); end with 8 PUs totalProduction/PUs Summary :
Germans : 45 / 60
Russians : 31 / 36
Japanese : 56 / 85
Americans : 65 / 85
Chinese : 8 / 9
British : 21 / 0
UK_Pacific : 7 / 6
Italians : 13 / 8
ANZAC : 13 / 22
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Well, needless to say I am very very miffed about several things this last turn.
But I must admit: You executed an excellent turn with all 7 of your countries, you managed this turn to disarm what I sincerely thought was an insurmountable push with the Japanese and a nearly impenetrable defence with the Germans. I was sure I had you cornered. You pulled off an flawless counter-attack. A heartfelt kudos for that.
With that said I will also say that each time before Turn 9 when I lost ground I believed it was a matter of bad luck or carelessness on my part. However, now you have proven me wrong and proven yourself to be the better strategist. That is, if you do go on to win this, and you have taken great strides toward that this round, it will be well fought and well deserved.
Nothing left to say but on with the fight!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from 56 Sea Zone to 39 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Tobruk to AlexandriaCombat - ANZAC
Battle in 39 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 submarine and 2 transports
1 submarine owned by the Japanese Submerged
2 transports owned by the Japanese lost in 39 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Sumatra
Battle in Celebes
Battle in 35 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 1 : 0/1 hits
ANZAC win, taking Sumatra from Japanese, taking Celebes from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from 56 Sea Zone to Yunnan
1 fighter moved from Queensland to 56 Sea Zone
1 fighter moved from 39 Sea Zone to India
1 destroyer moved from 54 Sea Zone to 42 Sea ZonePlace Units - ANZAC
2 destroyers and 1 submarine placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsDice Statistics:
Total
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Combat Move - French
1 infantry moved from Bulgaria to Greece
2 infantry moved from Iraq to PersiaNon Combat Move - French
Turn Complete - French
Dice Statistics:
Total
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
Well thank you for the compliments. :)
Like that time you dominated me in that 42 game, this is by far the best game I think you have ever played! Some fantastic moves and planning on your part. Your commitment to India is incredible!
As for mistakes, we’ve both made several bad ones :( *Your transports, my losing London etc) We’ll just have to see what sticks and what doesn’t. I’m still planning to win this one in the end. :) But you’ve proven me wrong before, and we’ve got a lot of dice to get through first.
Probably going to be turn 18 before we see a victor.
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Could be. I’m not quite sure how I’m going to dig myself out of this mess on both maps now…
Losing 4 bombers to nothing is a pretty big deal…
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Germany to Greater Southern Germany
4 fighters and 4 tactical_bombers moved from Southern Italy to Greater Southern Germany
1 infantry and 3 mech_infantrys moved from Romania to Bulgaria
Germans take Bulgaria from Americans
1 infantry moved from Northern Italy to Yugoslavia
Germans take Yugoslavia from Americans
1 bomber moved from Germany to Greater Southern GermanyCombat - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Yugoslavia: 1 infantry
EDIT: Removing units owned by Germans from Northern Italy: 1 mech_infantry
EDIT: Adding units owned by Germans to Northern Italy: 1 infantry
EDIT: Adding units owned by Germans to Yugoslavia: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Yugoslavia: 1 mech_infantry
EDIT: Removing units owned by Germans from Northern Italy: 1 infantry
EDIT: Adding units owned by Germans to Yugoslavia: 1 infantry
EDIT: Adding units owned by Germans to Northern Italy: 1 mech_infantry
EDIT: Turning off Edit Mode
Battle in Greater Southern Germany
Germans attack with 1 artillery, 1 bomber, 4 fighters, 2 infantry and 4 tactical_bombers
British defend with 1 bomber; Americans defend with 1 armour
Germans roll dice for 1 artillery, 1 bomber, 4 fighters, 2 infantry and 4 tactical_bombers in Greater Southern Germany, round 1 : 5/12 hits
Americans roll dice for 1 armour and 1 bomber in Greater Southern Germany, round 1 : 1/2 hits
1 bomber owned by the British , 1 infantry owned by the Germans and 1 armour owned by the Americans lost in Greater Southern Germany
Germans win, taking Greater Southern Germany from Americans with 1 artillery, 1 bomber, 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Germans: 1 infantry
Casualties for British: 1 bomber
Casualties for Americans: 1 armourNon Combat Move - Germans
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 submarines and 2 transports moved from 109 Sea Zone to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 artillery moved from Finland to Vyborg
5 artilleries and 16 infantry moved from Eastern Poland to Poland
1 artillery and 1 infantry moved from Baltic States to Poland
4 mech_infantrys moved from Germany to Romania
2 mech_infantrys moved from Northern Italy to Bulgaria
1 aaGun and 2 infantry moved from Northern Italy to Southern Italy
1 bomber moved from Greater Southern Germany to Western Germany
4 fighters and 4 tactical_bombers moved from Greater Southern Germany to Southern Italy
1 artillery and 2 infantry moved from Germany to Poland
1 infantry moved from Karelia to Novgorod
4 artilleries moved from Novgorod to Vyborg
1 infantry moved from Finland to VyborgPlace Units - Germans
1 artillery and 1 infantry placed in France
1 armour and 4 mech_infantrys placed in Germany
2 artilleries and 3 infantry placed in Germany
1 artillery, 2 infantry and 1 mech_infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 1 infantry
EDIT: Adding units owned by Germans to Karelia: 1 infantry
EDIT: Removing units owned by Germans from Vyborg: 2 artilleries
EDIT: Adding units owned by Germans to Karelia: 2 artilleries
EDIT: Removing units owned by Germans from Poland: 1 infantry
EDIT: Adding units owned by Germans to Eastern Poland: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,1,2,4,5,4,6,2
Germans collect 50 PUs (2 lost to blockades); end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUsProduction/PUs Summary :
Germans : 52 / 60
Russians : 31 / 36
Japanese : 49 / 85
Americans : 58 / 85
Chinese : 8 / 9
British : 21 / 0
UK_Pacific : 7 / 6
Italians : 13 / 8
ANZAC : 20 / 25
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
edit:
need to dump a dd into 110
lest you get long rage aircraft…
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - Russians
Russians buy 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 110 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 mech_infantry moved from Yunnan to Anhwe
Chinese take Anhwe from Japanese
1 mech_infantry moved from Yunnan to Kiangsi
Chinese take Kiangsi from Japanese
2 mech_infantrys moved from Yunnan to Malaya
6 fighters moved from Yunnan to Malaya
3 artilleries and 10 infantry moved from Belarus to Novgorod
3 infantry moved from Belarus to Novgorod
2 infantry moved from Belarus to Baltic States
1 infantry moved from Western Ukraine to Eastern Poland
1 bomber moved from Bryansk to Baltic States
1 fighter moved from Russia to Greece
1 fighter moved from 97 Sea Zone to Greece
1 artillery moved from Belarus to Eastern Poland
1 mech_infantry moved from Yunnan to Siam
Russians take Siam from JapaneseCombat - Russians
Battle in Eastern Poland
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 1 : 1/2 hits
Italians roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Malaya
Russians attack with 6 fighters and 2 mech_infantrys
Japanese defend with 1 factory_minor, 1 harbour and 2 infantry
Russians roll dice for 6 fighters and 2 mech_infantrys in Malaya, round 1 : 3/8 hits
Japanese roll dice for 2 infantry in Malaya, round 1 : 1/2 hits
2 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Malaya
Russians win, taking Malaya from Japanese with 6 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 mech_infantry
Battle in Baltic States
Russians attack with 1 bomber and 2 infantry
Italians defend with 1 artillery
Russians roll dice for 1 bomber and 2 infantry in Baltic States, round 1 : 2/3 hits
Italians roll dice for 1 artillery in Baltic States, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Baltic States
Russians win, taking Baltic States from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 artilleryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Greece: 2 fighters
EDIT: Adding units owned by Russians to 97 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to Russia: 1 fighter
EDIT: Turning off Edit Mode
3 infantry moved from Bryansk to Belarus
3 infantry moved from Ukraine to Western Ukraine
2 mech_infantrys moved from Bryansk to Belarus
2 mech_infantrys moved from Novosibirsk to Yenisey
1 infantry moved from Timguska to Yenisey
3 mech_infantrys moved from Sikang to Yunnan
3 mech_infantrys moved from Volgograd to Sikang
1 infantry moved from Iraq to Persia
6 fighters moved from Malaya to Yunnan
1 fighter moved from 97 Sea Zone to Western Ukraine
1 bomber moved from Baltic States to Russia
1 fighter moved from Russia to Yenisey
2 mech_infantrys moved from Russia to Belarus
1 armour moved from Iraq to CaucasusPlace Units - Russians
3 infantry placed in Ukraine
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Russia
1 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Western Ukraine: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to Volgograd: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Volgograd: 1 fighter
EDIT: Adding units owned by Russians to Caucasus: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4
Russians collect 36 PUs; end with 36 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 42 PUsDice Statistics:
Total
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.652
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 23Null / Other
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.250
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Japanese Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.250
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Russians Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.462
Median : 4.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 13Italians Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
edit:
need to dump a dd into 110
lest you get long rage aircraft…
Done.
And lets hope for long range air!
:)
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Sorry, couldnt get a ride home from work today so I just got in. Post tomorrow.
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All good.
We’ve got about 10 more rounds to go in this game lol…
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Haha, yeah settle in eh? We’re about halfway through.
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Sorry again. Work has been busy. Plus this Jap turn is a doozy. I have already run through it 3 times and its not even close to where I want it.
You put me in a hell of a bind down there!
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Just doing my part. ;)
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TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 3 destroyers, 8 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs; 0 techTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from French Indo China to Shan State
1 artillery and 1 infantry moved from French Indo China to Siam
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 bombers moved from French Indo China to Celebes
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Kiangsu to Kiangsi
1 mech_infantry moved from Kwangtung to Kiangsi
2 infantry moved from Kwangtung to Kwangsi
2 mech_infantrys moved from Shantung to Manchuria
1 infantry moved from Buryatia to Amur
1 mech_infantry moved from Yakut S.S.R. to Amur
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 mech_infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
2 mech_infantrys moved from Kiangsu to Anhwe
1 tactical_bomber moved from Chahar to Anhwe
1 fighter moved from Chahar to Kiangsi
1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea Zone
1 fighter moved from French Indo China to Shan State
1 tactical_bomber moved from French Indo China to Siam
1 tactical_bomber moved from French Indo China to Malaya
2 infantry moved from Yakut S.S.R. to Buryatia
1 fighter moved from French Indo China to Malaya
1 fighter and 1 tactical_bomber moved from Kwangtung to 6 Sea Zone
1 fighter moved from French Indo China to Kwangsi
1 tactical_bomber moved from 36 Sea Zone to Kwangsi
1 fighter moved from 36 Sea Zone to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 3 destroyers, 8 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs; 0 techTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from French Indo China to Shan State
1 artillery and 1 infantry moved from French Indo China to Siam
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 bombers moved from French Indo China to Celebes
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Kiangsu to Kiangsi
1 mech_infantry moved from Kwangtung to Kiangsi
2 infantry moved from Kwangtung to Kwangsi
2 mech_infantrys moved from Shantung to Manchuria
1 infantry moved from Buryatia to Amur
1 mech_infantry moved from Yakut S.S.R. to Amur
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 mech_infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
2 mech_infantrys moved from Kiangsu to Anhwe
1 tactical_bomber moved from Chahar to Anhwe
1 fighter moved from Chahar to Kiangsi
1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea Zone
1 fighter moved from French Indo China to Shan State
1 tactical_bomber moved from French Indo China to Siam
1 tactical_bomber moved from French Indo China to Malaya
2 infantry moved from Yakut S.S.R. to Buryatia
1 fighter moved from French Indo China to Malaya
1 fighter and 1 tactical_bomber moved from Kwangtung to 6 Sea Zone
1 fighter moved from French Indo China to Kwangsi
1 tactical_bomber moved from 36 Sea Zone to Kwangsi
1 fighter moved from 36 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 6 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 1 : 2/3 hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Anhwe
Japanese attack with 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 mech_infantry
Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 1 : 1/3 hits
Chinese roll dice for 1 mech_infantry in Anhwe, round 1 : 0/1 hits
1 mech_infantry owned by the Russians lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Kiangsi
Japanese attack with 1 fighter and 2 mech_infantrys
Russians defend with 1 mech_infantry
Japanese roll dice for 1 fighter and 2 mech_infantrys in Kiangsi, round 1 : 0/3 hits
Chinese roll dice for 1 mech_infantry in Kiangsi, round 1 : 0/1 hits
Japanese roll dice for 1 fighter and 2 mech_infantrys in Kiangsi, round 2 : 1/3 hits
Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Kwangsi
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 1 : 1/4 hits
Chinese roll dice for 1 infantry in Kwangsi, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Siam
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Siam, round 1 : 2/3 hits
Russians roll dice for 1 mech_infantry in Siam, round 1 : 0/1 hits
1 mech_infantry owned by the Russians lost in Siam
Japanese win, taking Siam from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Shan State, round 1 : 2/3 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 37 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in Malaya
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry; UK_Pacific defend with 1 factory_minor and 1 harbour
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 1 : 1/4 hits
UK_Pacific roll dice for 1 mech_infantry in Malaya, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in 41 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 1 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 submarine
ANZAC defend with 1 destroyer; Americans defend with 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 1 : 1/2 hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 1 : 1/1 hits
1 transport owned by the Americans , 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 9
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 1 : 1/1 hits
Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Japanese attack with 1 artillery, 2 bombers and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Celebes, round 1 : 1/4 hits
ANZAC roll dice for 2 infantry in Celebes, round 1 : 0/2 hits
1 infantry owned by the ANZAC lost in Celebes
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Celebes, round 2 : 1/4 hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantryNon Combat Move - Japanese
2 bombers moved from Celebes to Philippines
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
2 transports moved from 36 Sea Zone to 6 Sea Zone
2 armour and 4 mech_infantrys moved from Kwangtung to French Indo China
1 tactical_bomber moved from Anhwe to Manchuria
1 fighter moved from Kiangsi to Jehol
1 fighter moved from 42 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Siam to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from Shan State to French Indo China
1 fighter and 1 tactical_bomber moved from Malaya to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo ChinaPlace Units - Japanese
1 carrier and 2 destroyers placed in 36 Sea Zone
3 infantry placed in Kwangtung
3 infantry placed in Kiangsu
3 mech_infantrys placed in Shantung
2 artilleries and 2 infantry placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,3
Japanese collect 51 PUs (2 lost to blockades); end with 52 PUs total -
Too many dice breaks for Japan! :S Atleast one of those battles had to go WRONG! lol…