@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
Canuck12 (Axis) vs. Gargantua (Allies +12) G40 WITH TECH!
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :8 Research Technology - Russians 
 Russians spend 5 on tech rolls
 Russians roll 1 and gets 0 hits
 Russians removing all Technology Tokens after unsuccessful research.Purchase Units - Russians 
 Russians buy 1 armour, 1 bomber, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians 
 2 infantry moved from Ukraine to Bessarabia
 1 fighter moved from Bryansk to Bessarabia
 1 infantry moved from Egypt to Trans-Jordan
 1 armour moved from Ethiopia to Egypt
 1 mech_infantry moved from India to Shan State
 1 mech_infantry moved from Szechwan to Shan State
 1 mech_infantry moved from Szechwan to Hunan
 1 fighter moved from India to Shan State
 1 tactical_bomber moved from Yunnan to Shan State
 1 fighter moved from Yunnan to Shan State
 2 fighters moved from Yunnan to Hunan
 1 fighter moved from Yunnan to Shan State
 3 infantry moved from Shensi to Kweichow
 2 infantry moved from Belarus to Novgorod
 2 armour moved from Vologda to Novgorod
 1 infantry moved from Archangel to Novgorod
 1 fighter moved from Yunnan to KweichowCombat - Russians 
 Battle in Hunan
 Russians attack with 2 fighters and 1 mech_infantry
 Japanese defend with 1 infantry
 Russians roll dice for 2 fighters and 1 mech_infantry in Hunan, round 1 : 1/3 hits
 Japanese roll dice for 1 infantry in Hunan, round 1 : 0/1 hits
 1 infantry owned by the Japanese lost in Hunan
 Russians win, taking Hunan from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 Battle in Shan State
 Russians attack with 3 fighters, 2 mech_infantrys and 1 tactical_bomber
 Japanese defend with 3 infantry
 Russians roll dice for 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Shan State, round 1 : 3/6 hits
 Japanese roll dice for 3 infantry in Shan State, round 1 : 0/3 hits
 3 infantry owned by the Japanese lost in Shan State
 Russians win, taking Shan State from Japanese with 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
 Casualties for Japanese: 3 infantry
 Battle in Kweichow
 Russians attack with 1 fighter and 3 infantry
 Japanese defend with 1 infantry
 Russians roll dice for 1 fighter and 3 infantry in Kweichow, round 1 : 2/4 hits
 Japanese roll dice for 1 infantry in Kweichow, round 1 : 1/1 hits
 1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kweichow
 Russians win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 infantry
 Casualties for Russians: 1 infantry
 Battle in Bessarabia
 Russians attack with 1 fighter and 2 infantry
 Germans defend with 1 artillery
 Russians roll dice for 1 fighter and 2 infantry in Bessarabia, round 1 : 1/3 hits
 Germans roll dice for 1 artillery in Bessarabia, round 1 : 1/1 hits
 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bessarabia
 Russians win, taking Bessarabia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
 Casualties for Germans: 1 artillery
 Casualties for Russians: 1 infantry
 Battle in Novgorod
 Russians attack with 2 armour and 3 infantry
 Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
 Russians roll dice for 2 armour and 3 infantry in Novgorod, round 1 : 2/5 hits
 Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Novgorod, round 1 : 2/3 hits
 2 infantry owned by the Russians , 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod
 Russians roll dice for 2 armour and 1 infantry in Novgorod, round 2 : 1/3 hits
 Germans roll dice for 1 armour in Novgorod, round 2 : 0/1 hits
 1 armour owned by the Germans lost in Novgorod
 Russians win, taking Novgorod from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 7
 Casualties for Germans: 1 armour, 1 infantry and 1 mech_infantry
 Casualties for Russians: 2 infantryNon Combat Move - Russians 
 2 fighters moved from Hunan to Yunnan
 1 fighter moved from Kweichow to Yunnan
 3 fighters moved from Shan State to Yunnan
 1 tactical_bomber moved from Shan State to Yunnan
 2 mech_infantrys moved from Sikang to Yunnan
 2 mech_infantrys moved from Volgograd to Sikang
 1 infantry moved from Kazakhstan to Tsinghai
 1 infantry moved from Novosibirsk to Timguska
 1 infantry moved from Vologda to Urals
 1 infantry moved from Vologda to Archangel
 1 infantry moved from Russia to Vologda
 1 fighter moved from Bessarabia to Greece
 1 infantry moved from Volgograd to Kazakhstan
 1 mech_infantry moved from Ukraine to Smolensk
 3 artilleries moved from Ukraine to Bryansk
 1 infantry moved from Russia to Bryansk
 1 artillery moved from Russia to Bryansk
 1 fighter moved from Russia to YunnanPlace Units - Russians 
 3 mech_infantrys placed in Volgograd
 1 armour, 1 bomber and 2 mech_infantrys placed in Russia
 2 infantry and 1 mech_infantry placed in Ukraine
 1 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 33 PUs; end with 33 PUs total
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 39 PUsDice Statistics: Total 
 1 was rolled 11 times
 2 was rolled 5 times
 3 was rolled 1 times
 4 was rolled 4 times
 5 was rolled 7 times
 6 was rolled 7 times
 Average roll : 3.343
 Median : 4.000
 Variance : 1.794
 Standard Deviation : 1.339
 Total rolls : 35Null / Other 
 1 was rolled 1 times
 Average roll : 1.000
 Median : 1.000
 Variance : ?
 Standard Deviation : ?
 Total rolls : 1Japanese Combat 
 1 was rolled 1 times
 6 was rolled 4 times
 Average roll : 5.000
 Median : 6.000
 Variance : 4.250
 Standard Deviation : 2.062
 Total rolls : 5Germans Combat 
 1 was rolled 1 times
 2 was rolled 2 times
 4 was rolled 2 times
 Average roll : 2.600
 Median : 2.000
 Variance : 2.250
 Standard Deviation : 1.500
 Total rolls : 5Russians Combat 
 1 was rolled 8 times
 2 was rolled 3 times
 3 was rolled 1 times
 4 was rolled 2 times
 5 was rolled 7 times
 6 was rolled 3 times
 Average roll : 3.250
 Median : 3.500
 Variance : 1.739
 Standard Deviation : 1.319
 Total rolls : 24
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 1x NCM move change. Fighter Bessarabia to Bryansk. (Instead of Greece) File Attached. 
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 Wow. Now if only Russia could retroactively make 39 for all its previous MONSTER turns I wouldn’t be in nearly as rough shape! 
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 39 ain’t too bad… it’s too bad I don’t get money for Russia in China. :P Got to start making you pay in a few places… 
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 And if only Russia’s research money produced SOMETHING! :P 
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 And if only Russia’s research money produced SOMETHING! :P I know. I’m worried for when it does… WAR BONDS! 
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 Just looked at the map, you really, really want to keep India, eh? 
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 Well… I’m not going to just give it away. 
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 Well you cant ave all three Joel. And hopefully by the end of this you wont have any at al… 
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 Christ, what a tough turn for Japan…. Kudos man you fight tooth and nail! 
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 I must acknowledge that this fight for the south pacific is the most bitter I have ever seen. 
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 Oh… and “Honorable” surrender is still an option for you. :) 
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 Oh… and “Honorable” surrender is still an option for you. :) Hahahaha! I’m glad while I’m takinking about a bitter fight to the death all that’s on your mind is “honourable surrender.” 
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 "…we shall not flag or fail. We shall go on to the end… we shall fight on the seas and oceans, we shall fight with growing confidence and growing strength in the air, we shall defend our island, whatever the cost may be. We shall fight on the beaches, we shall fight on the landing grounds, we shall fight in the fields and in the streets, we shall fight in the hills; we shall never surrender…  
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 Hey wait a second… that’s guy’s on my/i] side! 
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 TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :8 Purchase Units - Japanese 
 Japanese buy 5 armour, 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese 
 1 mech_infantry moved from Suiyuyan to Kansu
 Japanese take Kansu from Chinese
 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 37 Sea Zone
 1 submarine moved from 36 Sea Zone to 37 Sea Zone
 1 submarine moved from 36 Sea Zone to 42 Sea Zone
 1 fighter moved from Japan to 35 Sea Zone
 1 tactical_bomber moved from Japan to 35 Sea Zone
 2 infantry moved from Kiangsi to Kwangsi
 1 mech_infantry moved from Anhwe to Kwangsi
 2 mech_infantrys moved from Anhwe to Kwangtung
 1 infantry moved from Siberia to Amur
 2 artilleries and 4 infantry moved from French Indo China to Shan State
 1 armour moved from French Indo China to Shan State
 1 carrier moved from 36 Sea Zone to 37 Sea Zone
 1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
 1 fighter and 1 tactical_bomber moved from French Indo China to Kwangtung
 1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangtung
 1 bomber moved from French Indo China to 37 Sea Zone
 1 bomber moved from French Indo China to Shan State
 1 fighter moved from Japan to French Indo China
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :8 Purchase Units - Japanese 
 Japanese buy 5 armour, 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese 
 1 mech_infantry moved from Suiyuyan to Kansu
 Japanese take Kansu from Chinese
 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 37 Sea Zone
 1 submarine moved from 36 Sea Zone to 37 Sea Zone
 1 submarine moved from 36 Sea Zone to 42 Sea Zone
 1 fighter moved from Japan to 35 Sea Zone
 1 tactical_bomber moved from Japan to 35 Sea Zone
 2 infantry moved from Kiangsi to Kwangsi
 1 mech_infantry moved from Anhwe to Kwangsi
 2 mech_infantrys moved from Anhwe to Kwangtung
 1 infantry moved from Siberia to Amur
 2 artilleries and 4 infantry moved from French Indo China to Shan State
 1 armour moved from French Indo China to Shan State
 1 carrier moved from 36 Sea Zone to 37 Sea Zone
 1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
 1 fighter and 1 tactical_bomber moved from French Indo China to Kwangtung
 1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangtung
 1 bomber moved from French Indo China to 37 Sea Zone
 1 bomber moved from French Indo China to Shan State
 1 fighter moved from Japan to French Indo ChinaCombat - Japanese 
 Battle in Kwangtung
 Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
 British defend with 1 harbour and 1 mech_infantry
 Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Kwangtung, round 1 : 5/6 hits
 UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 1 : 0/1 hits
 1 mech_infantry owned by the British lost in Kwangtung
 Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
 Casualties for British: 1 mech_infantry
 Battle in Kwangsi
 Japanese attack with 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
 Chinese defend with 2 infantry
 Japanese roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Kwangsi, round 1 : 2/7 hits
 Chinese roll dice for 2 infantry in Kwangsi, round 1 : 0/2 hits
 2 infantry owned by the Chinese lost in Kwangsi
 Japanese win, taking Kwangsi from Chinese with 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
 Casualties for Chinese: 2 infantry
 Battle in Shan State
 Japanese attack with 1 armour, 2 artilleries, 1 bomber and 4 infantry
 Russians defend with 2 mech_infantrys
 Japanese roll dice for 1 armour, 2 artilleries, 1 bomber and 4 infantry in Shan State, round 1 : 2/8 hits
 UK_Pacific roll dice for 2 mech_infantrys in Shan State, round 1 : 1/2 hits
 1 infantry owned by the Japanese and 2 mech_infantrys owned by the Russians lost in Shan State
 Japanese win, taking Shan State from UK_Pacific with 1 armour, 2 artilleries, 1 bomber and 3 infantry remaining. Battle score for attacker is 5
 Casualties for Japanese: 1 infantry
 Casualties for Russians: 2 mech_infantrys
 Battle in 37 Sea Zone
 Japanese attack with 1 bomber, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber
 French defend with 1 destroyer
 Japanese roll dice for 1 submarine in 37 Sea Zone, round 1 : 0/1 hits
 Japanese roll dice for 1 bomber, 1 carrier, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 1 : 2/3 hits
 French roll dice for 1 destroyer in 37 Sea Zone, round 1 : 1/1 hits
 1 submarine owned by the Japanese and 1 destroyer owned by the French lost in 37 Sea Zone
 Japanese win, taking 37 Sea Zone from French with 1 bomber, 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
 Casualties for Japanese: 1 submarine
 Casualties for French: 1 destroyer
 Battle in 35 Sea Zone
 Japanese attack with 1 fighter and 1 tactical_bomber
 Americans defend with 1 transport
 1 transport owned by the Americans lost in 35 Sea Zone
 Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
 Casualties for Americans: 1 transportNon Combat Move - Japanese 
 3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
 3 artilleries, 1 carrier, 3 infantry, 1 submarine and 3 transports moved from 6 Sea Zone to 36 Sea Zone
 1 infantry moved from Kiangsu to 19 Sea Zone
 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
 1 transport moved from 36 Sea Zone to 20 Sea Zone
 1 aaGun moved from Kiangsi to 20 Sea Zone
 1 aaGun and 1 transport moved from 20 Sea Zone to 37 Sea Zone
 1 aaGun moved from 37 Sea Zone to Shan State
 1 aaGun moved from Japan to 6 Sea Zone
 1 aaGun and 1 transport moved from 6 Sea Zone to 19 Sea Zone
 1 infantry moved from Kiangsu to 19 Sea Zone
 1 aaGun, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
 1 aaGun, 3 artilleries and 5 infantry moved from 36 Sea Zone to French Indo China
 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
 2 fighters and 2 tactical_bombers moved from Kwangtung to French Indo China
 2 fighters and 2 tactical_bombers moved from Kwangsi to French Indo China
 1 bomber moved from Shan State to French Indo China
 1 bomber moved from 37 Sea Zone to French Indo ChinaPlace Units - Japanese 
 2 armour and 1 infantry placed in Malaya
 2 armour and 1 infantry placed in French Indo China
 1 armour and 2 mech_infantrys placed in Kiangsu
 1 fighter, 1 mech_infantry and 1 tactical_bomber placed in ShantungTurn Complete - Japanese 
 Japanese collect 61 PUs; end with 61 PUs total
 Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUsProduction/PUs Summary : Germans : 47 / 55 
 Russians : 33 / 39
 Japanese : 61 / 66
 Americans : 56 / 81
 Chinese : 7 / 12
 British : 21 / 0
 UK_Pacific : 6 / 9
 Italians : 15 / 8
 ANZAC : 13 / 19
 French : 6 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0
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 TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :8 Research Technology - Americans 
 Americans spend 10 on tech rolls
 Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans 
 Americans buy 1 armour, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 3 PUs; 0 techTokens;Combat Move - Americans 
 1 submarine moved from 119 Sea Zone to 109 Sea Zone
 1 submarine moved from 105 Sea Zone to 109 Sea Zone
 1 submarine moved from 91 Sea Zone to 109 Sea Zone
 2 bombers moved from Gibraltar to 109 Sea Zone
 2 fighters moved from 97 Sea Zone to Bulgaria
 1 armour moved from Greece to Albania
 Americans take Albania from Italians
 1 armour moved from Albania to Bulgaria
 1 infantry moved from Greece to Bulgaria
 1 submarine moved from 54 Sea Zone to 42 Sea Zone
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :8 Research Technology - Americans 
 Americans spend 10 on tech rolls
 Americans roll 5,2 and gets 0 hits
 Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans 
 Americans buy 1 armour, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 3 PUs; 0 techTokens;Combat Move - Americans 
 1 submarine moved from 119 Sea Zone to 109 Sea Zone
 1 submarine moved from 105 Sea Zone to 109 Sea Zone
 1 submarine moved from 91 Sea Zone to 109 Sea Zone
 2 bombers moved from Gibraltar to 109 Sea Zone
 2 fighters moved from 97 Sea Zone to Bulgaria
 1 armour moved from Greece to Albania
 Americans take Albania from Italians
 1 armour moved from Albania to Bulgaria
 1 infantry moved from Greece to Bulgaria
 1 submarine moved from 54 Sea Zone to 42 Sea ZoneCombat - Americans 
 Battle in 42 Sea Zone
 Americans attack with 1 submarine
 Japanese defend with 1 destroyer and 1 submarine
 Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
 Americans roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
 Japanese roll dice for 1 destroyer in 42 Sea Zone, round 1 : 0/1 hits
 Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
 Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
 Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
 1 submarine owned by the Americans lost in 42 Sea Zone
 Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -6
 Casualties for Americans: 1 submarine
 Battle in Bulgaria
 Americans attack with 1 armour, 2 fighters and 1 infantry
 Germans defend with 1 armour and 2 mech_infantrys
 Americans roll dice for 1 armour, 2 fighters and 1 infantry in Bulgaria, round 1 : 2/4 hits
 Germans roll dice for 1 armour and 2 mech_infantrys in Bulgaria, round 1 : 0/3 hits
 2 mech_infantrys owned by the Germans lost in Bulgaria
 Americans roll dice for 1 armour, 2 fighters and 1 infantry in Bulgaria, round 2 : 2/4 hits
 Germans roll dice for 1 armour in Bulgaria, round 2 : 0/1 hits
 1 armour owned by the Germans lost in Bulgaria
 Americans win, taking Bulgaria from Germans with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 14
 Casualties for Germans: 1 armour and 2 mech_infantrys
 Battle in 109 Sea Zone
 Americans attack with 2 bombers and 3 submarines
 Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine
 Germans roll dice for 1 submarine in 109 Sea Zone, round 1 : 1/1 hits
 1 submarine owned by the Americans lost in 109 Sea Zone
 Americans roll dice for 2 submarines in 109 Sea Zone, round 1 : 1/2 hits
 Units damaged: 1 battleship owned by the Germans
 Americans roll dice for 2 bombers in 109 Sea Zone, round 1 : 1/4 hits
 Units damaged: 1 carrier owned by the Germans
 Germans roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 109 Sea Zone, round 1 : 2/4 hits
 2 submarines owned by the Americans lost in 109 Sea Zone
 retreated to 109 Sea Zone
 Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is -18
 Casualties for Americans: 3 submarinesNon Combat Move - Americans 
 2 bombers moved from 109 Sea Zone to Gibraltar
 1 bomber moved from Eastern United States to Gibraltar
 3 infantry, 1 mech_infantry and 2 transports moved from 66 Sea Zone to 63 Sea Zone
 3 infantry moved from 63 Sea Zone to New Zealand
 1 mech_infantry moved from 63 Sea Zone to New Zealand
 2 carriers moved from 26 Sea Zone to 54 Sea Zone
 2 fighters moved from Hawaiian Islands to 54 Sea Zone
 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
 1 bomber moved from Western United States to Queensland
 2 fighters moved from 54 Sea Zone to Queensland
 1 carrier moved from 97 Sea Zone to 98 Sea Zone
 2 fighters moved from Bulgaria to Caucasus
 4 transports moved from 106 Sea Zone to 101 Sea Zone
 2 artilleries, 5 infantry and 1 mech_infantry moved from Quebec to Eastern United States
 1 fighter moved from Western United States to Eastern United StatesPlace Units - Americans 
 1 transport placed in 10 Sea Zone
 1 armour and 1 infantry placed in Western United States
 1 bomber and 1 fighter placed in Eastern United States
 1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
 Americans undo move 3.
 1 fighter placed in Eastern United States
 1 bomber placed in Western United StatesTurn Complete - Americans 
 Americans collect 58 PUs; end with 61 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
 Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUsDice Statistics: Total 
 1 was rolled 6 times
 2 was rolled 2 times
 3 was rolled 1 times
 4 was rolled 6 times
 5 was rolled 6 times
 6 was rolled 10 times
 Average roll : 4.097
 Median : 5.000
 Variance : 1.767
 Standard Deviation : 1.329
 Total rolls : 31Null / Other 
 2 was rolled 1 times
 5 was rolled 1 times
 Average roll : 3.500
 Median : 3.500
 Variance : 2.000
 Standard Deviation : 1.414
 Total rolls : 2Japanese Combat 
 1 was rolled 1 times
 5 was rolled 1 times
 6 was rolled 2 times
 Average roll : 4.500
 Median : 5.500
 Variance : 2.000
 Standard Deviation : 1.414
 Total rolls : 4Germans Combat 
 1 was rolled 2 times
 4 was rolled 3 times
 5 was rolled 1 times
 6 was rolled 3 times
 Average roll : 4.111
 Median : 4.000
 Variance : 1.375
 Standard Deviation : 1.173
 Total rolls : 9Americans Combat 
 1 was rolled 3 times
 2 was rolled 1 times
 3 was rolled 1 times
 4 was rolled 3 times
 5 was rolled 3 times
 6 was rolled 5 times
 Average roll : 4.062
 Median : 4.500
 Variance : 0.933
 Standard Deviation : 0.966
 Total rolls : 16
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 TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :8 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 3 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese 
 2 artilleries moved from Yunnan to Kwangsi
 2 infantry moved from Yunnan to Kwangsi
 1 fighter moved from Yunnan to Kwangsi




 
		 
		






