@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
Canuck12 (Axis) vs. Gargantua (Allies +12) G40 WITH TECH!
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 Just confirmed tripleA is set as a one shot deal. That said hHad I known, I would have only rolled 1 Russian dice. But meh, what’s the difference of $5 IPC’s between friends? :P And I might not have complained if I had got tech! Anyways, moving forward, I don’t see how your “japanese turn” can be ready, when you haven’t even downloaded the Russian map yet!?! 
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 Just confirmed tripleA is set as a one shot deal. That said hHad I known, I would have only rolled 1 Russian dice. But meh, what’s the difference of $5 IPC’s between friends? :P And I might not have complained if I had got tech! Anyways, moving forward, I don’t see how your “japanese turn” can be ready, when you haven’t even downloaded the Russian map yet!?! Cause I know just what you did with your feeble communist forces. And the’re about to feel the heat! 
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 I wonder how many axis ships I’ll sink this game in your typical “Sea zones of error”. 
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 TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :1 Politics - Japanese 
 Japanese takes Political Action: Political Action Japanese To War With Americans
 Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
 Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
 Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
 Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
 Japanese takes Political Action: Political Action Japanese To War With French
 Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedResearch Technology - Japanese 
 Japanese spend 5 on tech rolls
 Japanese removing all Technology Tokens after unsuccessful research.Purchase Units - Japanese 
 Japanese buy 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese 
 Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
 1 infantry moved from Siam to Shan State
 Japanese take Shan State from UK_Pacific
 1 infantry moved from Siam to French Indo China
 Japanese take French Indo China from French
 1 armour and 1 infantry moved from Japan to 6 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
 1 artillery moved from Manchuria to 19 Sea Zone
 1 infantry moved from Okinawa to 19 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
 1 fighter moved from Formosa to 37 Sea Zone
 2 bombers moved from Japan to 37 Sea Zone
 1 cruiser moved from 20 Sea Zone to 37 Sea Zone
 1 artillery and 3 infantry moved from Kwangsi to Yunnan
 1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
 1 infantry moved from Kiangsi to 20 Sea Zone
 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
 1 infantry moved from 43 Sea Zone to Borneo
 1 artillery and 1 infantry moved from Kiangsi to Kwangtung
 1 infantry moved from Kiangsi to Hunan
 2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
 1 fighter moved from Okinawa to Kwangtung
 1 fighter moved from Korea to 35 Sea Zone
 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Kwangtung
 1 artillery and 2 infantry moved from Jehol to Chahar
 Japanese take Chahar from Chinese
 1 artillery and 3 infantry moved from Shantung to Anhwe
 Japanese take Anhwe from Chinese
 1 mech_infantry moved from Manchuria to Chahar
 1 tactical_bomber moved from Japan to Kwangtung
 1 destroyer moved from 19 Sea Zone to 35 Sea Zone
 1 battleship, 1 carrier, 1 cruiser and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
 1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
 1 battleship and 1 submarine moved from 19 Sea Zone to 35 Sea Zone
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 No scramble I take it? 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :1 Politics - Japanese 
 Japanese takes Political Action: Political Action Japanese To War With Americans
 Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
 Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
 Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
 Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
 Japanese takes Political Action: Political Action Japanese To War With French
 Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedResearch Technology - Japanese 
 Japanese spend 5 on tech rolls
 Japanese roll 1 and gets 0 hits
 Japanese removing all Technology Tokens after unsuccessful research.Purchase Units - Japanese 
 Japanese buy 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese 
 Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
 1 infantry moved from Siam to Shan State
 Japanese take Shan State from UK_Pacific
 1 infantry moved from Siam to French Indo China
 Japanese take French Indo China from French
 1 armour and 1 infantry moved from Japan to 6 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
 1 artillery moved from Manchuria to 19 Sea Zone
 1 infantry moved from Okinawa to 19 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
 1 fighter moved from Formosa to 37 Sea Zone
 2 bombers moved from Japan to 37 Sea Zone
 1 cruiser moved from 20 Sea Zone to 37 Sea Zone
 1 artillery and 3 infantry moved from Kwangsi to Yunnan
 1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
 1 infantry moved from Kiangsi to 20 Sea Zone
 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
 1 infantry moved from 43 Sea Zone to Borneo
 1 artillery and 1 infantry moved from Kiangsi to Kwangtung
 1 infantry moved from Kiangsi to Hunan
 2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
 1 fighter moved from Okinawa to Kwangtung
 1 fighter moved from Korea to 35 Sea Zone
 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Kwangtung
 1 artillery and 2 infantry moved from Jehol to Chahar
 Japanese take Chahar from Chinese
 1 artillery and 3 infantry moved from Shantung to Anhwe
 Japanese take Anhwe from Chinese
 1 mech_infantry moved from Manchuria to Chahar
 1 tactical_bomber moved from Japan to Kwangtung
 1 destroyer moved from 19 Sea Zone to 35 Sea Zone
 1 battleship, 1 carrier, 1 cruiser and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
 1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
 1 battleship and 1 submarine moved from 19 Sea Zone to 35 Sea ZoneCombat - Japanese 
 Battle in Hunan
 Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
 Chinese defend with 2 infantry
 Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Hunan, round 1 : 3/5 hits
 Chinese roll dice for 2 infantry in Hunan, round 1 : 1/2 hits
 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
 Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 Casualties for Chinese: 2 infantry
 Battle in Yunnan
 Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
 Chinese defend with 4 infantry
 Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 1 : 1/6 hits
 Chinese roll dice for 4 infantry in Yunnan, round 1 : 3/4 hits
 3 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
 Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Yunnan, round 2 : 0/3 hits
 Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits
 Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Yunnan, round 3 : 1/3 hits
 Chinese roll dice for 3 infantry in Yunnan, round 3 : 2/3 hits
 1 infantry owned by the Chinese , 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
 retreated to Yunnan
 Chinese win with 2 infantry remaining. Battle score for attacker is -17
 Casualties for Japanese: 1 artillery, 1 fighter and 3 infantry
 Casualties for Chinese: 2 infantry
 Battle in 35 Sea Zone
 Japanese attack with 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
 Americans defend with 1 destroyer and 1 submarine
 Japanese roll dice for 2 submarines in 35 Sea Zone, round 1 : 0/2 hits
 Americans roll dice for 1 submarine in 35 Sea Zone, round 1 : 0/1 hits
 Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 1 : 4/6 hits
 Americans roll dice for 1 destroyer in 35 Sea Zone, round 1 : 0/1 hits
 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 35 Sea Zone
 Japanese win with 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 14
 Casualties for Americans: 1 destroyer and 1 submarine
 Battle in Philippines
 Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
 Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
 Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 1 : 1/6 hits
 Americans roll dice for 1 fighter and 2 infantry in Philippines, round 1 : 2/3 hits
 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
 Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Philippines, round 2 : 2/4 hits
 Americans roll dice for 1 fighter and 1 infantry in Philippines, round 2 : 1/2 hits
 1 fighter owned by the Americans , 1 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Philippines
 Japanese win, taking Philippines from Americans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
 Casualties for Japanese: 1 artillery and 2 infantry
 Casualties for Americans: 1 fighter and 2 infantry
 Battle in Borneo
 Battle in Kwangtung
 Japanese attack with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers
 British defend with 1 harbour and 2 infantry
 Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers in Kwangtung, round 1 : 2/7 hits
 UK_Pacific roll dice for 2 infantry in Kwangtung, round 1 : 2/2 hits
 2 infantry owned by the British , 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangtung
 Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -8
 Casualties for Japanese: 1 artillery and 1 fighter
 Casualties for British: 2 infantry
 Battle in 37 Sea Zone
 Japanese attack with 2 bombers, 1 cruiser and 1 fighter
 British defend with 1 battleship
 Japanese roll dice for 2 bombers, 1 cruiser and 1 fighter in 37 Sea Zone, round 1 : 3/4 hits
 British roll dice for 1 battleship in 37 Sea Zone, round 1 : 1/1 hits
 1 battleship owned by the British and 1 fighter owned by the Japanese lost in 37 Sea Zone
 Japanese win, taking 37 Sea Zone from Neutral with 2 bombers and 1 cruiser remaining. Battle score for attacker is 10
 Casualties for Japanese: 1 fighter
 Casualties for British: 1 battleshipNon Combat Move - Japanese 
 1 aaGun and 6 infantry moved from Manchuria to Jehol
 4 infantry moved from Korea to Manchuria
 1 carrier moved from 6 Sea Zone to 35 Sea Zone
 1 carrier and 1 destroyer moved from 33 Sea Zone to 43 Sea Zone
 1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
 2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
 1 tactical_bomber moved from Yunnan to Kwangsi
 2 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi
 2 bombers moved from 37 Sea Zone to Kwangsi
 1 artillery and 3 infantry moved from Kiangsu to KiangsiPlace Units - Japanese 
 3 transports placed in 6 Sea ZoneTurn Complete - Japanese 
 Japanese collect 40 PUs; end with 40 PUs totalTerritory Summary for Japanese : Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry 
 Iwo Jima : 1 infantry
 Paulau Island : 1 infantry
 Kwangsi : 2 bombers, 4 fighters and 5 tactical_bombers
 Kiangsi : 1 artillery and 3 infantry
 Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 5 infantry and 1 tactical_bomber
 Jehol : 1 aaGun and 6 infantry
 Manchuria : 4 infantry
 Chahar : 1 flag, 1 artillery, 2 infantry and 1 mech_infantry
 Anhwe : 1 flag, 1 artillery and 3 infantry
 Shan State : 1 flag, 1 infantry
 Borneo : 1 flag, 1 infantry
 Kwangtung : 1 flag, 1 harbour and 1 infantry
 Philippines : 1 flag, 1 airfield, 1 armour and 1 harbour
 French Indo China : 1 flag, 1 infantry
 43 Sea Zone : 1 carrier, 1 destroyer and 1 transport
 37 Sea Zone : 1 flag, 1 cruiser
 35 Sea Zone : 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines, 2 tactical_bombers and 2 transports
 6 Sea Zone : 2 destroyers and 3 transportsProduction/PUs Summary : Germans : 37 / 67 
 Russians : 37 / 37
 Japanese : 40 / 40
 Americans : 50 / 52
 Chinese : 10 / 12
 British : 28 / 28
 UK_Pacific : 9 / 17
 Italians : 10 / 10
 ANZAC : 10 / 10
 French : 13 / 0
 Dutch : 11 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 8 / 0
 Neutral_True : 18 / 0
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 Boof! What a beating! 
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 Wow… 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :1 Politics - Americans 
 Americans takes Political Action: Political Action Americans To War With Germans
 Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
 Americans takes Political Action: Political Action Americans To War With Italians
 Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
 Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
 Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
 Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
 Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
 Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
 Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesResearch Technology - Americans 
 Americans spend 5 on tech rolls
 Americans roll 6 and gets 1 hit
 Americans removing all Technology Tokens after successful research.
 Americans discover Heavy BomberActivate Technology - Americans 
 Americans activating Heavy BomberPurchase Units - Americans 
 Americans buy 3 bombers, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans 
 Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
 1 bomber moved from Central United States to 110 Sea Zone
 1 fighter moved from Eastern United States to GibraltarCombat - Americans 
 Battle in 110 Sea Zone
 Americans attack with 1 bomber
 Germans defend with 1 battleship
 Americans roll dice for 1 bomber in 110 Sea Zone, round 1 : 0/2 hits
 Germans roll dice for 1 battleship in 110 Sea Zone, round 1 : 1/1 hits
 1 bomber owned by the Americans lost in 110 Sea Zone
 Germans win with 1 battleship remaining. Battle score for attacker is -12
 Casualties for Americans: 1 bomberNon Combat Move - Americans 
 1 transport moved from 101 Sea Zone to 106 Sea Zone
 1 infantry moved from Eastern United States to Quebec
 1 artillery moved from Eastern United States to Quebec
 1 aaGun moved from Eastern United States to Quebec
 1 aaGun moved from Eastern United States to Quebec
 1 cruiser moved from 101 Sea Zone to 91 Sea Zone
 1 armour and 3 mech_infantrys moved from Central United States to Quebec
 1 infantry moved from Central United States to Eastern United States
 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
 1 fighter moved from Western United States to Hawaiian Islands
 1 fighter moved from Hawaiian Islands to Queensland
 1 fighter moved from Hawaiian Islands to Queensland
 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
 1 infantry moved from 26 Sea Zone to Hawaiian Islands
 1 artillery moved from 26 Sea Zone to Hawaiian Islands
 1 transport moved from 26 Sea Zone to 10 Sea ZonePlace Units - Americans 
 3 bombers placed in Western United States
 1 infantry placed in Eastern United States
 1 destroyer placed in 101 Sea ZoneTurn Complete - Americans 
 Americans collect 50 PUs; end with 50 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :1 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 3 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese 
 1 infantry moved from Kweichow to Szechwan
 1 infantry moved from Kweichow to Szechwan
 1 infantry moved from Yunnan to Szechwan
 1 infantry moved from Yunnan to Szechwan
 1 infantry moved from Shensi to Szechwan
 2 infantry moved from Suiyuyan to ShensiNon Combat Move - Chinese Place Units - Chinese 
 3 artilleries placed in SzechwanTurn Complete - Chinese 
 Chinese collect 10 PUs; end with 10 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
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 Research Technology - Americans 
 Americans spend 5 on tech rolls
 Americans roll 6 and gets 1 hit
 Americans removing all Technology Tokens after successful research.
 Americans discover Heavy BomberActivate Technology - Americans 
 Americans activating Heavy BomberWow… Heavy Bombers and at war for America on Usa #1! In fairness, my HB rolled box cars when it attacked the german battleship though… all 6’s for America so far lol… definetly more tech next turn! 
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 Judging from where the game is at… I’m going heavy against Italy in Sz97. In the interests of time, I’m going to push through this turn. I’ll do the Sz97 battle last (to my disadvantage). And I’m going to assume you will scramble all. If you don’t want that, we can re-roll the battle at your request without issue. 
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 TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :1 Combat Move - British 
 1 infantry moved from Union of South Africa to Rhodesia
 1 infantry moved from Union of South Africa to Rhodesia
 1 transport moved from 109 Sea Zone to 106 Sea Zone
 1 infantry moved from Anglo Egyptian Sudan to Ethiopia
 1 mech_infantry moved from Egypt to Ethiopia
 3 infantry moved from Malaya to Shan State
 1 fighter moved from Burma to Shan State
 1 fighter moved from Malta to 96 Sea Zone
 1 cruiser moved from 91 Sea Zone to 96 Sea Zone
 1 fighter moved from Gibraltar to 97 Sea Zone
 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
 1 carrier moved from 98 Sea Zone to 97 Sea Zone
 1 cruiser moved from 98 Sea Zone to 97 Sea Zone
 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
 1 artillery moved from Egypt to 98 Sea Zone
 1 infantry moved from Egypt to 98 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
 1 infantry moved from 76 Sea Zone to Ethiopia
 1 artillery moved from 76 Sea Zone to Ethiopia
 1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt
 1 destroyer moved from 109 Sea Zone to 92 Sea Zone
 1 bomber moved from United Kingdom to 97 Sea Zone
 1 fighter moved from United Kingdom to 97 Sea Zone
 1 cruiser moved from 39 Sea Zone to 76 Sea Zone
 1 destroyer moved from 39 Sea Zone to 76 Sea Zone
 1 destroyer moved from 71 Sea Zone to 76 Sea Zone
 1 artillery moved from Ontario to Quebec
 1 infantry moved from Ontario to Quebec
 1 fighter moved from India to Shan State
 1 tactical_bomber moved from India to Shan StateCombat - British 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :1 Combat Move - British 
 1 infantry moved from Union of South Africa to Rhodesia
 1 infantry moved from Union of South Africa to Rhodesia
 1 transport moved from 109 Sea Zone to 106 Sea Zone
 1 infantry moved from Anglo Egyptian Sudan to Ethiopia
 1 mech_infantry moved from Egypt to Ethiopia
 3 infantry moved from Malaya to Shan State
 1 fighter moved from Burma to Shan State
 1 fighter moved from Malta to 96 Sea Zone
 1 cruiser moved from 91 Sea Zone to 96 Sea Zone
 1 fighter moved from Gibraltar to 97 Sea Zone
 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
 1 carrier moved from 98 Sea Zone to 97 Sea Zone
 1 cruiser moved from 98 Sea Zone to 97 Sea Zone
 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
 1 artillery moved from Egypt to 98 Sea Zone
 1 infantry moved from Egypt to 98 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
 1 infantry moved from 76 Sea Zone to Ethiopia
 1 artillery moved from 76 Sea Zone to Ethiopia
 1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt
 1 destroyer moved from 109 Sea Zone to 92 Sea Zone
 1 bomber moved from United Kingdom to 97 Sea Zone
 1 fighter moved from United Kingdom to 97 Sea Zone
 1 cruiser moved from 39 Sea Zone to 76 Sea Zone
 1 destroyer moved from 39 Sea Zone to 76 Sea Zone
 1 destroyer moved from 71 Sea Zone to 76 Sea Zone
 1 artillery moved from Ontario to Quebec
 1 infantry moved from Ontario to Quebec
 1 fighter moved from India to Shan State
 1 tactical_bomber moved from India to Shan StateCombat - British 
 Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
 Battle in Ethiopia
 British attack with 1 artillery, 2 infantry and 1 mech_infantry
 Italians defend with 1 artillery and 2 infantry
 British roll dice for 1 cruiser in Ethiopia, round 1 : 0/1 hits
 British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Ethiopia, round 1 : 1/4 hits
 Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 1 : 1/3 hits
 1 infantry owned by the British and 1 infantry owned by the Italians lost in Ethiopia
 British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Ethiopia, round 2 : 0/3 hits
 Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 2 : 0/2 hits
 British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Ethiopia, round 3 : 1/3 hits
 Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 3 : 1/2 hits
 1 infantry owned by the British and 1 infantry owned by the Italians lost in Ethiopia
 British roll dice for 1 artillery and 1 mech_infantry in Ethiopia, round 4 : 0/2 hits
 Italians roll dice for 1 artillery in Ethiopia, round 4 : 0/1 hits
 British roll dice for 1 artillery and 1 mech_infantry in Ethiopia, round 5 : 1/2 hits
 Italians roll dice for 1 artillery in Ethiopia, round 5 : 0/1 hits
 1 artillery owned by the Italians lost in Ethiopia
 British win, taking Ethiopia from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
 Casualties for British: 2 infantry
 Casualties for Italians: 1 artillery and 2 infantry
 Battle in Shan State
 British attack with 2 fighters, 3 infantry and 1 tactical_bomber
 Japanese defend with 1 infantry
 British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Shan State, round 1 : 2/6 hits
 Japanese roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
 1 infantry owned by the Japanese lost in Shan State
 British win, taking Shan State from Japanese with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 Battle in 96 Sea Zone
 British attack with 1 cruiser and 1 fighter
 Italians defend with 1 destroyer and 1 transport
 British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 1 : 1/2 hits
 Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 1 : 0/1 hits
 1 destroyer owned by the Italians lost in 96 Sea Zone
 1 transport owned by the Italians lost in 96 Sea Zone
 British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 15
 Casualties for Italians: 1 destroyer and 1 transport
 Battle in 97 Sea Zone
 British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
 Germans defend with 1 fighter; Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport
 British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 1 : 3/6 hits
 Units damaged: 1 battleship owned by the Italians
 Italians roll dice for 1 battleship, 1 cruiser, 3 fighters and 1 transport in 97 Sea Zone, round 1 : 2/5 hits
 1 cruiser owned by the Italians , 1 fighter owned by the Germans and 1 carrier owned by the British lost in 97 Sea Zone
 British roll dice for 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 3/6 hits
 Italians roll dice for 1 battleship, 2 fighters and 1 transport in 97 Sea Zone, round 2 : 2/3 hits
 2 fighters owned by the Italians , 1 battleship owned by the Italians and 2 fighters owned by the British lost in 97 Sea Zone
 1 transport owned by the Italians lost in 97 Sea Zone
 British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 cruiser, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 33
 Casualties for Germans: 1 fighter
 Casualties for British: 1 carrier and 2 fighters
 Casualties for Italians: 1 battleship, 1 cruiser, 2 fighters and 1 transportNon Combat Move - British 
 Turning on Edit Mode
 EDIT: Turning off Edit Mode
 Turning on Edit Mode
 EDIT: Removing units owned by British from 92 Sea Zone: 1 destroyer
 EDIT: Adding units owned by British to 104 Sea Zone: 1 destroyer
 EDIT: Turning off Edit Mode
 Turning on Edit Mode
 EDIT: Removing units owned by British from 104 Sea Zone: 1 destroyer
 EDIT: Adding units owned by British to 92 Sea Zone: 1 destroyer
 EDIT: Turning off Edit Mode
 1 tactical_bomber moved from 97 Sea Zone to Malta
 1 bomber moved from 97 Sea Zone to Malta
 1 fighter moved from 96 Sea Zone to Egypt
 1 infantry moved from West India to Eastern Persia
 British take Eastern Persia from Neutral_Allies
 1 infantry moved from India to 39 Sea Zone
 1 infantry moved from India to 39 Sea Zone
 2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
 1 infantry moved from 41 Sea Zone to Sumatra
 UK_Pacific take Sumatra from Dutch
 1 infantry moved from 41 Sea Zone to Sumatra
 2 infantry moved from Burma to Yunnan
 1 fighter moved from Shan State to India
 1 fighter moved from Shan State to India
 1 tactical_bomber moved from Shan State to India
 3 aaGuns, 1 artillery and 4 infantry moved from India to Burma
 1 aaGun and 2 infantry moved from Scotland to United KingdomPlace Units - British 
 7 infantry placed in United KingdomTurn Complete - British 
 British collect 29 PUs; end with 31 PUs total
 Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :1 Place Units - UK_Pacific 
 3 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3
 UK_Pacific collect 11 PUs (3 lost to blockades); end with 11 PUs total
 Some Units in India change ownership: 3 infantry and 2 mech_infantrysDice Statistics: Total 
 1 was rolled 8 times
 2 was rolled 6 times
 3 was rolled 11 times
 4 was rolled 11 times
 5 was rolled 10 times
 6 was rolled 14 times
 Average roll : 3.850
 Median : 4.000
 Variance : 0.644
 Standard Deviation : 0.803
 Total rolls : 60Null / Other 
 3 was rolled 1 times
 4 was rolled 1 times
 Average roll : 3.500
 Median : 3.500
 Variance : 2.000
 Standard Deviation : 1.414
 Total rolls : 2Japanese Combat 
 3 was rolled 1 times
 4 was rolled 1 times
 Average roll : 3.500
 Median : 3.500
 Variance : 2.000
 Standard Deviation : 1.414
 Total rolls : 2Germans Combat 
 1 was rolled 1 times
 Average roll : 1.000
 Median : 1.000
 Variance : ?
 Standard Deviation : ?
 Total rolls : 1British Combat 
 1 was rolled 5 times
 2 was rolled 4 times
 3 was rolled 5 times
 4 was rolled 7 times
 5 was rolled 6 times
 6 was rolled 8 times
 Average roll : 3.829
 Median : 4.000
 Variance : 0.441
 Standard Deviation : 0.664
 Total rolls : 35Italians Combat 
 1 was rolled 2 times
 2 was rolled 2 times
 3 was rolled 4 times
 4 was rolled 2 times
 5 was rolled 4 times
 6 was rolled 4 times
 Average roll : 3.889
 Median : 4.000
 Variance : 0.353
 Standard Deviation : 0.594
 Total rolls : 18Americans Combat 
 6 was rolled 2 times
 Average roll : 6.000
 Median : 6.000
 Variance : 4.000
 Standard Deviation : 2.000
 Total rolls : 2
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 For reference if required. http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=6149 
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 Nice work. Your killing me here early on. Heavy bombers definately wont help… What an ace in the hole that is! Well, desperate times call for desperate measures… 
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 TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :1 Purchase Units - Italians 
 Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians 
 1 infantry moved from Southern Italy to 95 Sea Zone
 1 armour moved from Northern Italy to 95 Sea Zone
 1 armour, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 95 Sea Zone to 92 Sea Zone
 1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
 1 artillery and 1 infantry moved from Northern Italy to Southern France
 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
 1 armour and 2 infantry moved from Albania to Yugoslavia
 1 artillery and 1 infantry moved from Libya to Tunisia
 1 armour and 1 mech_infantry moved from Tobruk to Tunisia
 1 infantry moved from Italian Somaliland to Kenya
 Italians take Kenya from British
 1 artillery and 1 infantry moved from Tobruk to Libya
 1 bomber moved from Northern Italy to Southern France
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 I will take it you wont scramble. 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :1 Purchase Units - Italians 
 Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians 
 1 infantry moved from Southern Italy to 95 Sea Zone
 1 armour moved from Northern Italy to 95 Sea Zone
 1 armour, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 95 Sea Zone to 92 Sea Zone
 1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
 1 artillery and 1 infantry moved from Northern Italy to Southern France
 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
 1 armour and 2 infantry moved from Albania to Yugoslavia
 1 artillery and 1 infantry moved from Libya to Tunisia
 1 armour and 1 mech_infantry moved from Tobruk to Tunisia
 1 infantry moved from Italian Somaliland to Kenya
 Italians take Kenya from British
 1 artillery and 1 infantry moved from Tobruk to Libya
 1 bomber moved from Northern Italy to Southern FranceCombat - Italians 
 Battle in Yugoslavia
 Italians attack with 1 armour, 1 artillery and 3 infantry
 Neutral_Allies defend with 3 infantry
 Italians roll dice for 1 armour, 1 artillery and 3 infantry in Yugoslavia, round 1 : 2/5 hits
 Neutral_Allies roll dice for 3 infantry in Yugoslavia, round 1 : 2/3 hits
 2 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Yugoslavia
 Italians roll dice for 1 armour, 1 artillery and 1 infantry in Yugoslavia, round 2 : 0/3 hits
 Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits
 Italians roll dice for 1 armour, 1 artillery and 1 infantry in Yugoslavia, round 3 : 2/3 hits
 Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 3 : 0/1 hits
 1 infantry owned by the Neutral_Allies lost in Yugoslavia
 Italians win, taking Yugoslavia from Neutral_Allies with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Neutral_Allies: 3 infantry
 Casualties for Italians: 2 infantry
 Battle in Southern France
 Italians attack with 1 artillery, 1 bomber and 1 infantry
 French defend with 1 artillery, 1 factory_minor and 1 harbour
 Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Southern France, round 1 : 1/3 hits
 French roll dice for 1 artillery in Southern France, round 1 : 0/1 hits
 1 artillery owned by the French lost in Southern France
 Italians win, taking Southern France from French with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
 Casualties for French: 1 artillery
 Battle in Tunisia
 Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
 French defend with 1 infantry
 Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 1 : 2/4 hits
 French roll dice for 1 infantry in Tunisia, round 1 : 1/1 hits
 1 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia
 Italians win, taking Tunisia from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
 Casualties for French: 1 infantry
 Casualties for Italians: 1 infantry
 Battle in 92 Sea Zone
 Italians attack with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
 British defend with 1 destroyer
 Italians roll dice for 1 submarine in 92 Sea Zone, round 1 : 1/1 hits
 British roll dice for 1 destroyer in 92 Sea Zone, round 1 : 0/1 hits
 1 destroyer owned by the British lost in 92 Sea Zone
 Italians win with 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8
 Casualties for British: 1 destroyer
 Battle in Gibraltar
 Italians attack with 1 armour and 1 infantry
 British defend with 1 harbour; Americans defend with 1 fighter
 Italians roll dice for 1 armour and 1 infantry in Gibraltar, round 1 : 0/2 hits
 British roll dice for 1 fighter in Gibraltar, round 1 : 0/1 hits
 Italians roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 1/2 hits
 British roll dice for 1 fighter in Gibraltar, round 2 : 1/1 hits
 1 fighter owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
 Italians win, taking Gibraltar from British with 1 armour remaining. Battle score for attacker is 7
 Casualties for Italians: 1 infantry
 Casualties for Americans: 1 fighterNon Combat Move - Italians 
 2 infantry moved from Southern Italy to Northern Italy
 1 bomber moved from Southern France to Western GermanyPlace Units - Italians 
 1 fighter placed in Southern ItalyTurn Complete - Italians 
 Total Cost from Convoy Blockades: 1
 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4
 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4
 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1
 Italians collect 15 PUs (1 lost to blockades); end with 15 PUs totalTerritory Summary for Italians : Gibraltar : 1 flag, 1 armour and 1 harbour 
 Kenya : 1 flag, 1 infantry
 Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
 Tunisia : 1 flag, 1 armour, 1 artillery and 1 mech_infantry
 Western Germany : 1 bomber
 Tobruk : 2 infantry
 Northern Italy : 2 aaGuns, 1 factory_major and 2 infantry
 Libya : 1 artillery and 1 infantry
 Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
 92 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 1 transport
 Yugoslavia : 1 flag, 1 armour, 1 artillery and 1 infantryProduction/PUs Summary : Germans : 37 / 67 
 Russians : 37 / 37
 Japanese : 39 / 40
 Americans : 50 / 70
 Chinese : 10 / 16
 British : 28 / 36
 UK_Pacific : 14 / 11
 Italians : 16 / 15
 ANZAC : 10 / 10
 French : 9 / 0
 Dutch : 7 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 6 / 0
 Neutral_True : 18 / 0




 
		 
		





