@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseCanuck12 (Axis) vs. Gargantua (Allies +12) G40 WITH TECH!
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This is one reason why -with tripleA- I’m more careful not to move my units in the combat phase… unlike when we’re sitting at a board and just move all our pieces at once.
Now - about that Non-Aggression treaty…
I will definitely be more careful about that in the future…. painful… PAINFUL lesson learned…
Looks like it’s your game now champ. But don’t think I’m going to go down easy now… Japan tonight.
I like your resolve!
Looking forward to your move. :P
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Japanese
Japanese buy 4 artilleries, 5 infantry and 5 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese
1 mech_infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from Celebes to 44 Sea Zone
1 armour, 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
3 infantry moved from Malaya to Shan State
2 infantry moved from French Indo China to Shan State
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from French Indo China to Shan StateCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 1 : 2/5 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Shan State
Japanese attack with 2 fighters, 5 infantry and 2 tactical_bombers
British defend with 2 mech_infantrys
Japanese roll dice for 2 fighters, 5 infantry and 2 tactical_bombers in Shan State, round 1 : 4/9 hits
UK_Pacific roll dice for 2 mech_infantrys in Shan State, round 1 : 0/2 hits
2 mech_infantrys owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrysNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
1 carrier moved from 44 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to French Indo China
2 fighters and 2 tactical_bombers moved from Shan State to French Indo China
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Shantung to Anhwe
1 mech_infantry moved from Chahar to Anhwe
2 infantry moved from Kiangsu to Kiangsi
2 infantry moved from Shantung to Kiangsu
1 aaGun moved from Kiangsu to Kiangsi
1 infantry moved from Buryatia to Yakut S.S.R.
1 mech_infantry moved from Amur to Yakut S.S.R.
1 fighter moved from Manchuria to Japan
2 bombers moved from Japan to French Indo China
1 destroyer and 2 submarines moved from 6 Sea Zone to 36 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Soviet Far East to SiberiaPlace Units - Japanese
1 transport placed in 19 Sea Zone
3 artilleries and 3 infantry placed in Japan
4 transports placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUsProduction/PUs Summary :
Germans : 44 / 56
Russians : 39 / 56
Japanese : 64 / 69
Americans : 52 / 73
Chinese : 6 / 17
British : 21 / 0
UK_Pacific : 6 / 7
Italians : 14 / 11
ANZAC : 13 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I still cant believe what an idiot I am…
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LOL…
Well a flawless turn for Japan can’t hurt you now.
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I’m going to attack the Italian Navy with everything I can (save 1 acc off Gibraltar).
Going to Scramble?
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Not much to do this round. you only got to throw 3 dice anyway.
1@1
2@2no biggie.
Still no great victories since London, and I see the Russians are investing heavily in China….
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TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 2 bombers, 2 destroyers, 1 fighter and 3 submarines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Greece
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 submarine moved from 92 Sea Zone to 95 Sea Zone
1 submarine moved from 91 Sea Zone to 95 Sea Zone
1 carrier moved from 91 Sea Zone to 95 Sea Zone
2 fighters moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from Gibraltar to 95 Sea Zone
1 fighter moved from 91 Sea Zone to 95 Sea Zone
1 cruiser moved from 92 Sea Zone to 95 Sea Zone
2 bombers moved from Gibraltar to 95 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines -
Scramble Orders Please!
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Hehe. I’m amking you wait until tomorrow.
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Argh! FFS… I blitzed out the turn whilst working so I could get you to clarify!
I could have made grave mistakes! Specifically on my purchase :(
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Oooh that would be nice…
What goes around comes around.
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Well what’s the word bird? :P
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Looks like scramble all. But I need to give you an OOL which I’m still working out. Now I have to run out for a bit though.
P.S. Rookie mistake #35 Why didn’t I block Philippines?
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Looks like scramble all. But I need to give you an OOL which I’m still working out. Now I have to run out for a bit though.
P.S. Rookie mistake #35 Why didn’t I block Philippines?
[/quoteLOL I don’t know about the Philippines, BUT be glad you blocked Malaya. :P
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Looks like scramble all. But I need to give you an OOL which I’m still working out. Now I have to run out for a bit though.
P.S. Rookie mistake #35 Why didn’t I block Philippines?
Very Well. I’m on Skype, I’ll start with the opening volleys, and advise.
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Based on Current information, I am assuming your Subs will not submerge (else you would not have scrambled, and would have mentioned).
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1 Italian Sub Hit. Casualty marked on American ACC.
Americans have scored six hits total. (1 by sub).
TripleA forced me to assume a hit by sub (as they are rolled separately) I put it on the carrier for now, but it’s your call.
And you are obviously remembering that my planes can only your surface ships/planes.
Something REALLY strange here… my Cruiser has not rolled?
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I just checked the dice email log… there has been no dice for my cruiser?
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In lieu of this strange detail… in the event TripleA forgets to roll for my cruiser - the dice below will stand.
Rolls: 1@3; Total Hits: 11@3: (1)