Game History
Round: 4 Purchase Units - Russians Note to players Russians: <body><b>All powers can now produce tank units!<b></body> Condition TankProductionRussians: Russians has their production frontier changed to: lateWarProduction Russians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 2 infantry moved from Karelia to Moscow Combat - Russians Combat Move - Russians Place Units - Russians 5 infantry placed in Moscow Turn Complete - Russians Russians collect 5 PUs; end with 5 PUsCanuck12 (Axis) vs. Gargantua (Allies +12) G40 WITH TECH!
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95% to win that with ground units remaining.
Fcuk Fcuk Fcuk.
Sent 3 fucking transports. ASSS!
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I am not pleased….
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I didnt even fucking kill it! Shit! Suck assholes!
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lol…
What happened?
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Oh I see - You declared war on China! :S
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You know it’s funny… I spent a considerable amount of time (up to 15 min maybe) deliberating what to do with that AA gun… Stuff it into Novgorod for a shot at planes, or, mush it into Finland to be as ‘potentially’ difficult as possible, and hold for the survival.
Sometimes you just never know…
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TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Russians
Russians buy 3 artilleries, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
1 artillery moved from Finland to Norway
Russians take Norway from Germans
1 armour moved from Kenya to Italian Somaliland
Russians take Italian Somaliland from Italians
1 armour moved from Italian Somaliland to Ethiopia
1 infantry moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
1 fighter moved from Bryansk to 115 Sea Zone
1 armour and 1 mech_infantry moved from Bryansk to Novgorod
1 fighter moved from Bryansk to Novgorod
1 armour moved from Bryansk to Baltic States
Russians take Baltic States from Germans -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Russians
Russians buy 3 artilleries, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
1 artillery moved from Finland to Norway
Russians take Norway from Germans
1 armour moved from Kenya to Italian Somaliland
Russians take Italian Somaliland from Italians
1 armour moved from Italian Somaliland to Ethiopia
1 infantry moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
1 fighter moved from Bryansk to 115 Sea Zone
1 armour and 1 mech_infantry moved from Bryansk to Novgorod
1 fighter moved from Bryansk to Novgorod
1 armour moved from Bryansk to Baltic States
Russians take Baltic States from GermansCombat - Russians
Battle in Novgorod
Russians attack with 1 armour, 1 fighter and 1 mech_infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Novgorod, round 1 : 2/3 hits
Germans roll dice for 1 infantry in Novgorod, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 115 Sea Zone
Russians attack with 1 fighter
Germans defend with 4 transports
4 transports owned by the Germans lost in 115 Sea Zone
Russians win with 1 fighter remaining. Battle score for attacker is 28
Casualties for Germans: 4 transportsNon Combat Move - Russians
1 fighter moved from 115 Sea Zone to Finland
1 fighter moved from Novgorod to Bryansk
4 fighters and 1 tactical_bomber moved from India to Yunnan
1 mech_infantry moved from Eastern Persia to India
2 mech_infantrys moved from Kazakhstan to Szechwan
2 mech_infantrys moved from Volgograd to Sikang
1 infantry moved from Sikang to Shensi
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Hopei to Shensi
1 infantry moved from Volgograd to Kazakhstan
1 fighter moved from Russia to Yunnan
1 infantry moved from Ukraine to Bessarabia
2 infantry moved from Vologda to Archangel
1 infantry moved from Bryansk to Belarus
2 infantry moved from Russia to Vologda
2 infantry moved from Russia to Bryansk
1 infantry moved from Kazakhstan to Novosibirsk
1 armour moved from Russia to Novosibirsk
1 armour moved from Bryansk to VologdaPlace Units - Russians
1 fighter placed in Russia
1 infantry and 2 mech_infantrys placed in Volgograd
2 artilleries and 1 mech_infantry placed in Ukraine
1 artillery and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 56 PUsDice Statistics:
Total
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Germans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
You realise that’s an 60 IPC swing off of one fcuking dice?
28 for the transports
5 for Finland,
6 for Norway,
9 for the infantry
11 for the tac
2 for the IPCs I didnt get.That is to say nothing of the massive strategic shift it causes.
Wow. Ouch…
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One NCM needed - 1 arm Novosibirsk to Vologda.
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You realise that’s an 60 IPC swing off of one fcuking dice?
28 for the transports
5 for Finland,
6 for Norway,
9 for the infantry
11 for the tac
2 for the IPCs I didnt get.That is to say nothing of the massive strategic shift it causes.
Wow. Ouch…
Well… I hear your loss, and was thinking about dice outcomes -vs- real life battles today, and how sometimes you just don’t know what to expect.
Regardless I’m not sure why, didn’t move your Battleship/Cruiser/Carrier to cover those transports?
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Regardless I’m not sure why, didn’t move your Battleship/Cruiser/Carrier to cover those transports?
in
the
non
combat
move
phase…
I hate you Joel.
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I guess that was one reason for the quick post.
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On the flip side - you will get the opportunity to pop my fighter, reducing the -60 to -50 ;) Â Unless of course it hits…
And you wouldn’t have even HAD the tactical to send to that fight, had ANY of London’s AA-guns hit, or if I’d even received average defence results there. Or if ANY of my ships manage to hit a plane on G1. (Absymal dice there again)…
Anyways - Aren’t you always the one always telling me  that -it’s just dice- and it all evens out? :P
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I guess that was one reason for the quick post.
Whoah whoah whoah…
I know you carefully deliberate all your turns. :) I happened to have time just now! Just like I did the last few game posts!!
If you need some changes, please let me know…
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My fault.
That one definitely, definitely takes the cake for biggest dumb-ass mistake of the game….
I am so incensed right now…
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Regardless I’m not sure why, didn’t move your Battleship/Cruiser/Carrier to cover those transports?
in
the
non
combat
move
phase…
I hate you Joel.
This is one reason why -with tripleA- I’m more careful not to move my units in the combat phase… unlike when we’re sitting at a board and just move all our pieces at once.
Now - about that Non-Aggression treaty…
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This is one reason why -with tripleA- I’m more careful not to move my units in the combat phase… unlike when we’re sitting at a board and just move all our pieces at once.
Now - about that Non-Aggression treaty…
I will definitely be more careful about that in the future…. painful… PAINFUL lesson learned…
Looks like it’s your game now champ. But don’t think I’m going to go down easy now… Japan tonight.
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This is one reason why -with tripleA- I’m more careful not to move my units in the combat phase… unlike when we’re sitting at a board and just move all our pieces at once.
Now - about that Non-Aggression treaty…
I will definitely be more careful about that in the future…. painful… PAINFUL lesson learned…
Looks like it’s your game now champ. But don’t think I’m going to go down easy now… Japan tonight.
I like your resolve!
Looking forward to your move. :P
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Japanese
Japanese buy 4 artilleries, 5 infantry and 5 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese
1 mech_infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from Celebes to 44 Sea Zone
1 armour, 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
3 infantry moved from Malaya to Shan State
2 infantry moved from French Indo China to Shan State
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from French Indo China to Shan StateCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 1 : 2/5 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Shan State
Japanese attack with 2 fighters, 5 infantry and 2 tactical_bombers
British defend with 2 mech_infantrys
Japanese roll dice for 2 fighters, 5 infantry and 2 tactical_bombers in Shan State, round 1 : 4/9 hits
UK_Pacific roll dice for 2 mech_infantrys in Shan State, round 1 : 0/2 hits
2 mech_infantrys owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrysNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
1 carrier moved from 44 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to French Indo China
2 fighters and 2 tactical_bombers moved from Shan State to French Indo China
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Shantung to Anhwe
1 mech_infantry moved from Chahar to Anhwe
2 infantry moved from Kiangsu to Kiangsi
2 infantry moved from Shantung to Kiangsu
1 aaGun moved from Kiangsu to Kiangsi
1 infantry moved from Buryatia to Yakut S.S.R.
1 mech_infantry moved from Amur to Yakut S.S.R.
1 fighter moved from Manchuria to Japan
2 bombers moved from Japan to French Indo China
1 destroyer and 2 submarines moved from 6 Sea Zone to 36 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Soviet Far East to SiberiaPlace Units - Japanese
1 transport placed in 19 Sea Zone
3 artilleries and 3 infantry placed in Japan
4 transports placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUsProduction/PUs Summary :
Germans : 44 / 56
Russians : 39 / 56
Japanese : 64 / 69
Americans : 52 / 73
Chinese : 6 / 17
British : 21 / 0
UK_Pacific : 6 / 7
Italians : 14 / 11
ANZAC : 13 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0