Canuck12 (Axis) vs. Gargantua (Allies +12) G40 WITH TECH!

  • '20 '18 '16 '13 '12

    95% to win that with ground units remaining.

    Fcuk Fcuk Fcuk.

    Sent 3 fucking transports. ASSS!

  • '20 '18 '16 '13 '12

    I am not pleased….

  • '20 '18 '16 '13 '12

    I didnt even fucking kill it! Shit! Suck assholes!

  • Liaison TripleA '11 '10

    lol…

    What happened?

  • Liaison TripleA '11 '10

    Oh I see - You declared war on China! :S

  • Liaison TripleA '11 '10

    You know it’s funny… I spent a considerable amount of time (up to 15 min maybe) deliberating what to do with that AA gun…  Stuff it into Novgorod for a shot at planes, or, mush it into Finland to be as ‘potentially’ difficult as possible, and hold for the survival.

    Sometimes you just never know…

  • Liaison TripleA '11 '10

    TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :7

    Purchase Units - Russians
                Russians buy 3 artilleries, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Russians
                1 artillery moved from Finland to Norway
                      Russians take Norway from Germans
                1 armour moved from Kenya to Italian Somaliland
                      Russians take Italian Somaliland from Italians
                1 armour moved from Italian Somaliland to Ethiopia
                1 infantry moved from Ukraine to Western Ukraine
                      Russians take Western Ukraine from Germans
                1 infantry moved from Bryansk to Belarus
                      Russians take Belarus from Germans
                1 fighter moved from Bryansk to 115 Sea Zone
                1 armour and 1 mech_infantry moved from Bryansk to Novgorod
                1 fighter moved from Bryansk to Novgorod
                1 armour moved from Bryansk to Baltic States
                      Russians take Baltic States from Germans

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :7

    Purchase Units - Russians
                Russians buy 3 artilleries, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Russians
                1 artillery moved from Finland to Norway
                      Russians take Norway from Germans
                1 armour moved from Kenya to Italian Somaliland
                      Russians take Italian Somaliland from Italians
                1 armour moved from Italian Somaliland to Ethiopia
                1 infantry moved from Ukraine to Western Ukraine
                      Russians take Western Ukraine from Germans
                1 infantry moved from Bryansk to Belarus
                      Russians take Belarus from Germans
                1 fighter moved from Bryansk to 115 Sea Zone
                1 armour and 1 mech_infantry moved from Bryansk to Novgorod
                1 fighter moved from Bryansk to Novgorod
                1 armour moved from Bryansk to Baltic States
                      Russians take Baltic States from Germans

    Combat - Russians
                Battle in Novgorod
                    Russians attack with 1 armour, 1 fighter and 1 mech_infantry
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                        Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Novgorod, round 1 :  2/3 hits
                        Germans roll dice for 1 infantry in Novgorod, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Novgorod
                    Russians win, taking Novgorod from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in 115 Sea Zone
                    Russians attack with 1 fighter
                    Germans defend with 4 transports
                        4 transports owned by the Germans lost in 115 Sea Zone
                    Russians win with 1 fighter remaining. Battle score for attacker is 28
                    Casualties for Germans: 4 transports

    Non Combat Move - Russians
                1 fighter moved from 115 Sea Zone to Finland
                1 fighter moved from Novgorod to Bryansk
                4 fighters and 1 tactical_bomber moved from India to Yunnan
                1 mech_infantry moved from Eastern Persia to India
                2 mech_infantrys moved from Kazakhstan to Szechwan
                2 mech_infantrys moved from Volgograd to Sikang
                1 infantry moved from Sikang to Shensi
                1 infantry moved from Suiyuyan to Shensi
                1 infantry moved from Hopei to Shensi
                1 infantry moved from Volgograd to Kazakhstan
                1 fighter moved from Russia to Yunnan
                1 infantry moved from Ukraine to Bessarabia
                2 infantry moved from Vologda to Archangel
                1 infantry moved from Bryansk to Belarus
                2 infantry moved from Russia to Vologda
                2 infantry moved from Russia to Bryansk
                1 infantry moved from Kazakhstan to Novosibirsk
                1 armour moved from Russia to Novosibirsk
                1 armour moved from Bryansk to Vologda

    Place Units - Russians
                1 fighter placed in Russia
                1 infantry and 2 mech_infantrys placed in Volgograd
                2 artilleries and 1 mech_infantry placed in Ukraine
                1 artillery and 2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 39 PUs; end with 39 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 56 PUs

    Dice Statistics:

    Total
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.750
            Median : 4.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Germans Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Russians Combat
                1 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

  • '20 '18 '16 '13 '12

    You realise that’s an 60 IPC swing off of one fcuking dice?

    28 for the transports
    5 for Finland,
    6 for Norway,
    9 for the infantry
    11 for the tac
    2 for the IPCs I didnt get.

    That is to say nothing of the massive strategic shift it causes.

    Wow. Ouch…

  • Liaison TripleA '11 '10

    One NCM needed - 1 arm Novosibirsk to Vologda.

  • Liaison TripleA '11 '10

    @Canuck12:

    You realise that’s an 60 IPC swing off of one fcuking dice?

    28 for the transports
    5 for Finland,
    6 for Norway,
    9 for the infantry
    11 for the tac
    2 for the IPCs I didnt get.

    That is to say nothing of the massive strategic shift it causes.

    Wow. Ouch…

    Well… I hear your loss, and was thinking about dice outcomes -vs- real life battles today, and how sometimes you just don’t know what to expect.

    Regardless I’m not sure why, didn’t move your Battleship/Cruiser/Carrier to cover those transports?

  • '20 '18 '16 '13 '12

    @Gargantua:

    Regardless I’m not sure why, didn’t move your Battleship/Cruiser/Carrier to cover those transports?

    in

    the

    non

    combat

    move

    phase…

    I hate you Joel.

  • '20 '18 '16 '13 '12

    I guess that was one reason for the quick post.

  • Liaison TripleA '11 '10

    On the flip side - you will get the opportunity to pop my fighter, reducing the -60 to -50 ;)  Unless of course it hits…

    And you wouldn’t have even HAD the tactical to send to that fight, had ANY of London’s AA-guns hit, or if I’d even received average defence results there. Or if ANY of my ships manage to hit a plane on G1. (Absymal dice there again)…

    Anyways - Aren’t you always the one always telling me  that -it’s just dice- and it all evens out? :P

  • Liaison TripleA '11 '10

    @Canuck12:

    I guess that was one reason for the quick post.

    Whoah whoah whoah…

    I know you carefully deliberate all your turns. :)  I happened to have time just now! Just like I did the last few game posts!!

    If you need some changes, please let me know…

  • '20 '18 '16 '13 '12

    My fault.

    That one definitely, definitely takes the cake for biggest dumb-ass mistake of the game….

    I am so incensed right now…

  • Liaison TripleA '11 '10

    @Canuck12:

    @Gargantua:

    Regardless I’m not sure why, didn’t move your Battleship/Cruiser/Carrier to cover those transports?

    in

    the

    non

    combat

    move

    phase…

    I hate you Joel.

    This is one reason why -with tripleA- I’m more careful not to move my units in the combat phase… unlike when we’re sitting at a board and just move all our pieces at once.

    Now - about that Non-Aggression treaty

  • '20 '18 '16 '13 '12

    @Gargantua:

    This is one reason why -with tripleA- I’m more careful not to move my units in the combat phase… unlike when we’re sitting at a board and just move all our pieces at once.

    Now - about that Non-Aggression treaty

    I will definitely be more careful about that in the future…. painful… PAINFUL lesson learned…

    Looks like it’s your game now champ. But don’t think I’m going to go down easy now… Japan tonight.

  • Liaison TripleA '11 '10

    @Canuck12:

    @Gargantua:

    This is one reason why -with tripleA- I’m more careful not to move my units in the combat phase… unlike when we’re sitting at a board and just move all our pieces at once.

    Now - about that Non-Aggression treaty

    I will definitely be more careful about that in the future…. painful… PAINFUL lesson learned…

    Looks like it’s your game now champ. But don’t think I’m going to go down easy now… Japan tonight.

    I like your resolve!

    Looking forward to your move. :P

  • '20 '18 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :7

    Purchase Units - Japanese
                Japanese buy 4 artilleries, 5 infantry and 5 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;

    Combat Move - Japanese
                1 mech_infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 infantry moved from Anhwe to Hunan
                      Japanese take Hunan from Chinese
                1 transport moved from 36 Sea Zone to 35 Sea Zone
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
                1 armour and 1 infantry moved from Celebes to 44 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
                3 infantry moved from Malaya to Shan State
                2 infantry moved from French Indo China to Shan State
                1 destroyer moved from 36 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from French Indo China to 42 Sea Zone
                2 fighters and 2 tactical_bombers moved from French Indo China to Shan State

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                    ANZAC defend with 1 submarine
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 1 :  2/5 hits
                        1 submarine owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in Shan State
                    Japanese attack with 2 fighters, 5 infantry and 2 tactical_bombers
                    British defend with 2 mech_infantrys
                        Japanese roll dice for 2 fighters, 5 infantry and 2 tactical_bombers in Shan State, round 1 :  4/9 hits
                        UK_Pacific roll dice for 2 mech_infantrys in Shan State, round 1 :  0/2 hits
                        2 mech_infantrys owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 2 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for British: 2 mech_infantrys

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
                1 carrier moved from 44 Sea Zone to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to French Indo China
                2 fighters and 2 tactical_bombers moved from Shan State to French Indo China
                1 mech_infantry moved from Kiangsu to Anhwe
                1 mech_infantry moved from Shantung to Anhwe
                1 mech_infantry moved from Chahar to Anhwe
                2 infantry moved from Kiangsu to Kiangsi
                2 infantry moved from Shantung to Kiangsu
                1 aaGun moved from Kiangsu to Kiangsi
                1 infantry moved from Buryatia to Yakut S.S.R.
                1 mech_infantry moved from Amur to Yakut S.S.R.
                1 fighter moved from Manchuria to Japan
                2 bombers moved from Japan to French Indo China
                1 destroyer and 2 submarines moved from 6 Sea Zone to 36 Sea Zone
                1 armour, 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                1 infantry moved from Soviet Far East to Siberia

    Place Units - Japanese
                1 transport placed in 19 Sea Zone
                3 artilleries and 3 infantry placed in Japan
                4 transports placed in 6 Sea Zone
                1 artillery and 2 infantry placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 64 PUs; end with 64 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs

    Production/PUs Summary :

    Germans : 44 / 56
        Russians : 39 / 56
        Japanese : 64 / 69
        Americans : 52 / 73
        Chinese : 6 / 17
        British : 21 / 0
        UK_Pacific : 6 / 7
        Italians : 14 / 11
        ANZAC : 13 / 19
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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