Canuck12 (Axis) vs. Gargantua (Allies +12) G40 WITH TECH!

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 6 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 infantry moved from Kweichow to Yunnan
                1 infantry moved from Kweichow to Yunnan
                1 fighter moved from Kweichow to Yunnan
                1 infantry moved from Kweichow to Yunnan
                2 infantry moved from Kweichow to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 6 infantry
                    Japanese defend with 2 artilleries
                        Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 1 :  0/7 hits
                        Japanese roll dice for 2 artilleries in Yunnan, round 1 :  0/2 hits
                        Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 :  2/7 hits
                        Japanese roll dice for 2 artilleries in Yunnan, round 2 :  2/2 hits
                        2 infantry owned by the Chinese and 2 artilleries owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 2
                    Casualties for Japanese: 2 artilleries
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Sikang

    Place Units - Chinese
                6 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 11 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 5 times
            Average roll : 3.737
            Median : 4.000
            Variance : 0.611
            Standard Deviation : 0.782
            Total rolls : 19

    Null / Other
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 4.143
            Median : 5.000
            Variance : 0.769
            Standard Deviation : 0.877
            Total rolls : 14

  • Liaison TripleA '11 '10

    TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Combat Move - British
                1 mech_infantry moved from Iraq to Eastern Persia
                2 fighters and 1 tactical_bomber moved from India to Shan State
                2 mech_infantrys moved from India to Shan State
                1 mech_infantry moved from India to Yunnan
                1 destroyer moved from 92 Sea Zone to 91 Sea Zone

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Combat Move - British
                1 mech_infantry moved from Iraq to Eastern Persia
                2 fighters and 1 tactical_bomber moved from India to Shan State
                2 mech_infantrys moved from India to Shan State
                1 mech_infantry moved from India to Yunnan
                1 destroyer moved from 92 Sea Zone to 91 Sea Zone

    Combat - British
                Battle in Shan State
                    British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 artillery
                        British roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Shan State, round 1 :  1/5 hits
                        Japanese roll dice for 1 artillery in Shan State, round 1 :  0/1 hits
                        1 artillery owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - British
                1 fighter moved from Shan State to Yunnan
                1 fighter moved from Shan State to India
                1 tactical_bomber moved from Shan State to Yunnan
                1 aaGun moved from Kweichow to Yunnan
                1 infantry moved from Egypt to Trans-Jordan
                1 artillery moved from Egypt to Trans-Jordan
                1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 aaGun moved from 92 Sea Zone to Gibraltar
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 bomber moved from Egypt to Gibraltar

    Turn Complete - British

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 6 times
            Average roll : 3.800
            Median : 4.000
            Variance : 0.375
            Standard Deviation : 0.612
            Total rolls : 25

    Null / Other
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.200
            Median : 3.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 5

    British Combat
                3 was rolled 2 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 4.143
            Median : 5.000
            Variance : 0.769
            Standard Deviation : 0.877
            Total rolls : 14

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Place Units - UK_Pacific
                1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 7 PUs; end with 7 PUs total
                Some Units in India change ownership: 1 infantry and 1 mech_infantry

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 6 times
            Average roll : 3.800
            Median : 4.000
            Variance : 0.375
            Standard Deviation : 0.612
            Total rolls : 25

    Null / Other
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.200
            Median : 3.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 5

    British Combat
                3 was rolled 2 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 4.143
            Median : 5.000
            Variance : 0.769
            Standard Deviation : 0.877
            Total rolls : 14

  • Liaison TripleA '11 '10

    Tee Hee!

  • '20 '18 '16 '13 '12

    Oh no! My soft Italian underbelly!

  • Liaison TripleA '11 '10

    I have you now!

  • '20 '18 '16 '13 '12

    You wish…

  • Liaison TripleA '11 '10

    What verdict have the Chitlins reached?

    Changing sides perhaps? :P

  • Liaison TripleA '11 '10

  • '20 '18 '16 '13 '12

    Stupid side-shows like this are the reason I no longer involve myself in politics.

    Plus I’m too busy playing out all the friggin scenarios here Joel. Why is it playing a game with you always gives me a headache…?

    As a result I might not get to post tonight. Too many different possibilities to work out…

  • '20 '18 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Purchase Units - Italians
                Italians buy 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 1 transport moved from 97 Sea Zone to 95 Sea Zone

    Place Units - Italians
                2 submarines placed in 95 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
                Italians collect 11 PUs (3 lost to blockades); end with 11 PUs total

  • Liaison TripleA '11 '10

    Possibilities are the invisible units you can create - when a game is so close. :P

    I am glad you are enjoying them!

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 artillery moved from Dutch New Guinea to New Guinea
                1 infantry moved from Algeria to Tunisia
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                      ANZAC take 42 Sea Zone from Japanese
                1 cruiser moved from 63 Sea Zone to 54 Sea Zone
                1 fighter moved from New South Wales to Queensland
                2 infantry moved from New South Wales to Queensland

    Combat - ANZAC

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 fighter and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

  • Liaison TripleA '11 '10

    TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Combat Move - French
                1 destroyer moved from 79 Sea Zone to 39 Sea Zone
                1 fighter moved from Egypt to Eastern Persia
                1 infantry moved from Morocco to 92 Sea Zone
                2 infantry moved from Egypt to Trans-Jordan

  • '20 '18 '16 '13 '12

    @Gargantua:

    Possibilities are the invisible units you can create - when a game is so close. :P

    I am glad you are enjoying them!

    I must admit this has always been an aspect of the game you have played very well Joel.

  • Liaison TripleA '11 '10

    @Canuck12:

    @Gargantua:

    Possibilities are the invisible units you can create - when a game is so close. :P

    I am glad you are enjoying them!Â

    I must admit this has always been an aspect of the game you have played very well Joel.

    Well thank you for the compliment - But don’t count yourself short. You’re a very tough opponent these days, and you’ve seen almost all of my dirty tricks.

    It’s not like 5 or 6 years ago - when I got free transport pops every turn… and sea zones of error. Oh no…

    Every game we play is now a grinding, difficult, dangerous climb to a hopeful victory; where anything could happen.  This game is a good example of that!

    And lets not talk about that 42 game with the Russian Bomber…

  • Liaison TripleA '11 '10

    Hmm…

    Not sure why, but only French combat move was posted?

    I’ll update post the closing turn.  Don’t think there’s any changes though?

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Combat Move - French
                1 destroyer moved from 79 Sea Zone to 39 Sea Zone
                1 fighter moved from Egypt to Eastern Persia
                1 infantry moved from Morocco to 92 Sea Zone
                2 infantry moved from Egypt to Trans-Jordan

    Non Combat Move - French

    Turn Complete - French

  • '20 '18 '16 '13 '12

    @Gargantua:

    @Canuck12:

    @Gargantua:

    Possibilities are the invisible units you can create - when a game is so close. :P

    I am glad you are enjoying them!�

    I must admit this has always been an aspect of the game you have played very well Joel.

    Well thank you for the compliment - But don’t count yourself short. You’re a very tough opponent these days, and you’ve seen almost all of my dirty tricks.

    It’s not like 5 or 6 years ago - when I got free transport pops every turn… and sea zones of error. Oh no…

    Every game we play is now a grinding, difficult, dangerous climb to a hopeful victory; where anything could happen.  This game is a good example of that!

    And lets not talk about that 42 game with the Russian Bomber…

    Hahaha! Has it really been that long? Christ almost, eh?

    Ah yes, the Russian bomber. You’re Achilles heel. I sincerely/sinisterly hope I can go the distance and end this one in a victory. It would make me very happy to win a second game where the first, and perhaps fatal, move was the purchase of a Russian Bomber

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