@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
Canuck12 (Axis) vs. Gargantua (Allies +12) G40 WITH TECH!
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :6 Research Technology - Americans 
 Americans spend 5 on tech rolls
 Americans roll 1 and gets 0 hits
 Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans 
 Americans buy 1 airfield, 2 artilleries, 1 fighter, 4 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Americans 
 1 submarine moved from 109 Sea Zone to 119 Sea Zone
 1 destroyer moved from 91 Sea Zone to 112 Sea ZoneNon Combat Move - Americans 
 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
 1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
 1 mech_infantry moved from Eastern United States to 101 Sea Zone
 1 mech_infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone
 1 mech_infantry moved from 86 Sea Zone to Brazil
 Americans take Brazil from Neutral_Allies
 1 carrier and 1 cruiser moved from 91 Sea Zone to 92 Sea Zone
 1 transport moved from 91 Sea Zone to 101 Sea Zone
 1 submarine moved from 91 Sea Zone to 92 Sea Zone
 2 bombers moved from Morocco to Gibraltar
 1 carrier and 2 fighters moved from 7 Sea Zone to 9 Sea Zone
 1 carrier moved from 10 Sea Zone to 9 Sea Zone
 1 submarine moved from 101 Sea Zone to 91 Sea Zone
 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
 1 infantry and 1 mech_infantry moved from 89 Sea Zone to West Indies
 1 fighter moved from Hawaiian Islands to 9 Sea Zone
 1 destroyer moved from 7 Sea Zone to 8 Sea Zone
 1 submarine moved from 10 Sea Zone to 30 Sea Zone
 1 transport moved from 91 Sea Zone to 92 Sea Zone
 2 fighters moved from 91 Sea Zone to Gibraltar
 2 fighters moved from 91 Sea Zone to 92 Sea Zone
 1 fighter moved from Western United States to 91 Sea Zone
 1 fighter moved from Western United States to 9 Sea ZonePlace Units - Americans 
 1 airfield placed in Gibraltar
 2 transports placed in 101 Sea Zone
 2 artilleries and 3 infantry placed in Eastern United States
 1 fighter placed in Eastern United States
 1 submarine placed in 101 Sea Zone
 1 infantry placed in Eastern United StatesTurn Complete - Americans 
 Americans collect 52 PUs; end with 53 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsDice Statistics: Total 
 1 was rolled 1 times
 Average roll : 1.000
 Median : 1.000
 Variance : ?
 Standard Deviation : ?
 Total rolls : 1Null / Other 
 1 was rolled 1 times
 Average roll : 1.000
 Median : 1.000
 Variance : ?
 Standard Deviation : ?
 Total rolls : 1
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 TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :6 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 6 infantry; Remaining resources: 1 PUs;Combat Move - Chinese 
 2 infantry moved from Kweichow to Yunnan
 1 infantry moved from Kweichow to Yunnan
 1 fighter moved from Kweichow to Yunnan
 1 infantry moved from Kweichow to Yunnan
 2 infantry moved from Kweichow to Yunnan
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :6 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 6 infantry; Remaining resources: 1 PUs;Combat Move - Chinese 
 2 infantry moved from Kweichow to Yunnan
 1 infantry moved from Kweichow to Yunnan
 1 fighter moved from Kweichow to Yunnan
 1 infantry moved from Kweichow to Yunnan
 2 infantry moved from Kweichow to YunnanCombat - Chinese 
 Battle in Yunnan
 Chinese attack with 1 fighter and 6 infantry
 Japanese defend with 2 artilleries
 Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 1 : 0/7 hits
 Japanese roll dice for 2 artilleries in Yunnan, round 1 : 0/2 hits
 Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 2/7 hits
 Japanese roll dice for 2 artilleries in Yunnan, round 2 : 2/2 hits
 2 infantry owned by the Chinese and 2 artilleries owned by the Japanese lost in Yunnan
 Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 2
 Casualties for Japanese: 2 artilleries
 Casualties for Chinese: 2 infantryNon Combat Move - Chinese 
 1 fighter moved from Yunnan to SikangPlace Units - Chinese 
 6 infantry placed in YunnanTurn Complete - Chinese 
 Chinese collect 10 PUs; end with 11 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUsDice Statistics: Total 
 1 was rolled 4 times
 2 was rolled 2 times
 3 was rolled 3 times
 4 was rolled 1 times
 5 was rolled 4 times
 6 was rolled 5 times
 Average roll : 3.737
 Median : 4.000
 Variance : 0.611
 Standard Deviation : 0.782
 Total rolls : 19Null / Other 
 1 was rolled 1 times
 Average roll : 1.000
 Median : 1.000
 Variance : ?
 Standard Deviation : ?
 Total rolls : 1Japanese Combat 
 1 was rolled 1 times
 2 was rolled 1 times
 3 was rolled 1 times
 6 was rolled 1 times
 Average roll : 3.000
 Median : 2.500
 Variance : 1.333
 Standard Deviation : 1.155
 Total rolls : 4Chinese Combat 
 1 was rolled 2 times
 2 was rolled 1 times
 3 was rolled 2 times
 4 was rolled 1 times
 5 was rolled 4 times
 6 was rolled 4 times
 Average roll : 4.143
 Median : 5.000
 Variance : 0.769
 Standard Deviation : 0.877
 Total rolls : 14
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 TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :6 Combat Move - British 
 1 mech_infantry moved from Iraq to Eastern Persia
 2 fighters and 1 tactical_bomber moved from India to Shan State
 2 mech_infantrys moved from India to Shan State
 1 mech_infantry moved from India to Yunnan
 1 destroyer moved from 92 Sea Zone to 91 Sea Zone
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :6 Combat Move - British 
 1 mech_infantry moved from Iraq to Eastern Persia
 2 fighters and 1 tactical_bomber moved from India to Shan State
 2 mech_infantrys moved from India to Shan State
 1 mech_infantry moved from India to Yunnan
 1 destroyer moved from 92 Sea Zone to 91 Sea ZoneCombat - British 
 Battle in Shan State
 British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
 Japanese defend with 1 artillery
 British roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Shan State, round 1 : 1/5 hits
 Japanese roll dice for 1 artillery in Shan State, round 1 : 0/1 hits
 1 artillery owned by the Japanese lost in Shan State
 British win, taking Shan State from Japanese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
 Casualties for Japanese: 1 artilleryNon Combat Move - British 
 1 fighter moved from Shan State to Yunnan
 1 fighter moved from Shan State to India
 1 tactical_bomber moved from Shan State to Yunnan
 1 aaGun moved from Kweichow to Yunnan
 1 infantry moved from Egypt to Trans-Jordan
 1 artillery moved from Egypt to Trans-Jordan
 1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
 1 aaGun moved from 92 Sea Zone to Gibraltar
 1 transport moved from 91 Sea Zone to 92 Sea Zone
 1 bomber moved from Egypt to GibraltarTurn Complete - British Dice Statistics: Total 
 1 was rolled 4 times
 2 was rolled 2 times
 3 was rolled 5 times
 4 was rolled 4 times
 5 was rolled 4 times
 6 was rolled 6 times
 Average roll : 3.800
 Median : 4.000
 Variance : 0.375
 Standard Deviation : 0.612
 Total rolls : 25Null / Other 
 1 was rolled 1 times
 Average roll : 1.000
 Median : 1.000
 Variance : ?
 Standard Deviation : ?
 Total rolls : 1Japanese Combat 
 1 was rolled 1 times
 2 was rolled 1 times
 3 was rolled 1 times
 4 was rolled 1 times
 6 was rolled 1 times
 Average roll : 3.200
 Median : 3.000
 Variance : 1.250
 Standard Deviation : 1.118
 Total rolls : 5British Combat 
 3 was rolled 2 times
 4 was rolled 2 times
 6 was rolled 1 times
 Average roll : 4.000
 Median : 4.000
 Variance : 2.250
 Standard Deviation : 1.500
 Total rolls : 5Chinese Combat 
 1 was rolled 2 times
 2 was rolled 1 times
 3 was rolled 2 times
 4 was rolled 1 times
 5 was rolled 4 times
 6 was rolled 4 times
 Average roll : 4.143
 Median : 5.000
 Variance : 0.769
 Standard Deviation : 0.877
 Total rolls : 14
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :6 Place Units - UK_Pacific 
 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 7 PUs; end with 7 PUs total
 Some Units in India change ownership: 1 infantry and 1 mech_infantryDice Statistics: Total 
 1 was rolled 4 times
 2 was rolled 2 times
 3 was rolled 5 times
 4 was rolled 4 times
 5 was rolled 4 times
 6 was rolled 6 times
 Average roll : 3.800
 Median : 4.000
 Variance : 0.375
 Standard Deviation : 0.612
 Total rolls : 25Null / Other 
 1 was rolled 1 times
 Average roll : 1.000
 Median : 1.000
 Variance : ?
 Standard Deviation : ?
 Total rolls : 1Japanese Combat 
 1 was rolled 1 times
 2 was rolled 1 times
 3 was rolled 1 times
 4 was rolled 1 times
 6 was rolled 1 times
 Average roll : 3.200
 Median : 3.000
 Variance : 1.250
 Standard Deviation : 1.118
 Total rolls : 5British Combat 
 3 was rolled 2 times
 4 was rolled 2 times
 6 was rolled 1 times
 Average roll : 4.000
 Median : 4.000
 Variance : 2.250
 Standard Deviation : 1.500
 Total rolls : 5Chinese Combat 
 1 was rolled 2 times
 2 was rolled 1 times
 3 was rolled 2 times
 4 was rolled 1 times
 5 was rolled 4 times
 6 was rolled 4 times
 Average roll : 4.143
 Median : 5.000
 Variance : 0.769
 Standard Deviation : 0.877
 Total rolls : 14
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 Tee Hee! 
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 Oh no! My soft Italian underbelly! 
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 I have you now! 
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 You wish… 
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 What verdict have the Chitlins reached? Changing sides perhaps? :P 
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 I always said you can’t trust a man with a beard. :P 
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 Stupid side-shows like this are the reason I no longer involve myself in politics. Plus I’m too busy playing out all the friggin scenarios here Joel. Why is it playing a game with you always gives me a headache…? As a result I might not get to post tonight. Too many different possibilities to work out… 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :6 Purchase Units - Italians 
 Italians buy 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians Non Combat Move - Italians 
 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 1 transport moved from 97 Sea Zone to 95 Sea ZonePlace Units - Italians 
 2 submarines placed in 95 Sea ZoneTurn Complete - Italians 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
 Italians collect 11 PUs (3 lost to blockades); end with 11 PUs total
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 Possibilities are the invisible units you can create - when a game is so close. :P I am glad you are enjoying them! 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :6 Purchase Units - ANZAC 
 ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC 
 1 artillery moved from Dutch New Guinea to New Guinea
 1 infantry moved from Algeria to Tunisia
 1 submarine moved from 62 Sea Zone to 42 Sea Zone
 ANZAC take 42 Sea Zone from Japanese
 1 cruiser moved from 63 Sea Zone to 54 Sea Zone
 1 fighter moved from New South Wales to Queensland
 2 infantry moved from New South Wales to QueenslandCombat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 
 1 transport placed in 62 Sea Zone
 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC 
 ANZAC collect 13 PUs; end with 14 PUs total
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
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 TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :6 Combat Move - French 
 1 destroyer moved from 79 Sea Zone to 39 Sea Zone
 1 fighter moved from Egypt to Eastern Persia
 1 infantry moved from Morocco to 92 Sea Zone
 2 infantry moved from Egypt to Trans-Jordan
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 Possibilities are the invisible units you can create - when a game is so close. :P I am glad you are enjoying them! I must admit this has always been an aspect of the game you have played very well Joel. 
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 Possibilities are the invisible units you can create - when a game is so close. :P I am glad you are enjoying them! I must admit this has always been an aspect of the game you have played very well Joel. Well thank you for the compliment - But don’t count yourself short. You’re a very tough opponent these days, and you’ve seen almost all of my dirty tricks. It’s not like 5 or 6 years ago - when I got free transport pops every turn… and sea zones of error. Oh no… Every game we play is now a grinding, difficult, dangerous climb to a hopeful victory; where anything could happen. This game is a good example of that! And lets not talk about that 42 game with the Russian Bomber… 
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 Hmm… Not sure why, but only French combat move was posted? I’ll update post the closing turn. Don’t think there’s any changes though? 




 
		 
		





