@j_stroyer 2.7
Canuck12 (Axis) vs. Gargantua (Allies +12) G40 WITH TECH!
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 TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :6 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 6 infantry; Remaining resources: 1 PUs;Combat Move - Chinese 
 2 infantry moved from Kweichow to Yunnan
 1 infantry moved from Kweichow to Yunnan
 1 fighter moved from Kweichow to Yunnan
 1 infantry moved from Kweichow to Yunnan
 2 infantry moved from Kweichow to Yunnan
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :6 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 6 infantry; Remaining resources: 1 PUs;Combat Move - Chinese 
 2 infantry moved from Kweichow to Yunnan
 1 infantry moved from Kweichow to Yunnan
 1 fighter moved from Kweichow to Yunnan
 1 infantry moved from Kweichow to Yunnan
 2 infantry moved from Kweichow to YunnanCombat - Chinese 
 Battle in Yunnan
 Chinese attack with 1 fighter and 6 infantry
 Japanese defend with 2 artilleries
 Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 1 : 0/7 hits
 Japanese roll dice for 2 artilleries in Yunnan, round 1 : 0/2 hits
 Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 2/7 hits
 Japanese roll dice for 2 artilleries in Yunnan, round 2 : 2/2 hits
 2 infantry owned by the Chinese and 2 artilleries owned by the Japanese lost in Yunnan
 Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 2
 Casualties for Japanese: 2 artilleries
 Casualties for Chinese: 2 infantryNon Combat Move - Chinese 
 1 fighter moved from Yunnan to SikangPlace Units - Chinese 
 6 infantry placed in YunnanTurn Complete - Chinese 
 Chinese collect 10 PUs; end with 11 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUsDice Statistics: Total 
 1 was rolled 4 times
 2 was rolled 2 times
 3 was rolled 3 times
 4 was rolled 1 times
 5 was rolled 4 times
 6 was rolled 5 times
 Average roll : 3.737
 Median : 4.000
 Variance : 0.611
 Standard Deviation : 0.782
 Total rolls : 19Null / Other 
 1 was rolled 1 times
 Average roll : 1.000
 Median : 1.000
 Variance : ?
 Standard Deviation : ?
 Total rolls : 1Japanese Combat 
 1 was rolled 1 times
 2 was rolled 1 times
 3 was rolled 1 times
 6 was rolled 1 times
 Average roll : 3.000
 Median : 2.500
 Variance : 1.333
 Standard Deviation : 1.155
 Total rolls : 4Chinese Combat 
 1 was rolled 2 times
 2 was rolled 1 times
 3 was rolled 2 times
 4 was rolled 1 times
 5 was rolled 4 times
 6 was rolled 4 times
 Average roll : 4.143
 Median : 5.000
 Variance : 0.769
 Standard Deviation : 0.877
 Total rolls : 14
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 TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :6 Combat Move - British 
 1 mech_infantry moved from Iraq to Eastern Persia
 2 fighters and 1 tactical_bomber moved from India to Shan State
 2 mech_infantrys moved from India to Shan State
 1 mech_infantry moved from India to Yunnan
 1 destroyer moved from 92 Sea Zone to 91 Sea Zone
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :6 Combat Move - British 
 1 mech_infantry moved from Iraq to Eastern Persia
 2 fighters and 1 tactical_bomber moved from India to Shan State
 2 mech_infantrys moved from India to Shan State
 1 mech_infantry moved from India to Yunnan
 1 destroyer moved from 92 Sea Zone to 91 Sea ZoneCombat - British 
 Battle in Shan State
 British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
 Japanese defend with 1 artillery
 British roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Shan State, round 1 : 1/5 hits
 Japanese roll dice for 1 artillery in Shan State, round 1 : 0/1 hits
 1 artillery owned by the Japanese lost in Shan State
 British win, taking Shan State from Japanese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
 Casualties for Japanese: 1 artilleryNon Combat Move - British 
 1 fighter moved from Shan State to Yunnan
 1 fighter moved from Shan State to India
 1 tactical_bomber moved from Shan State to Yunnan
 1 aaGun moved from Kweichow to Yunnan
 1 infantry moved from Egypt to Trans-Jordan
 1 artillery moved from Egypt to Trans-Jordan
 1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
 1 aaGun moved from 92 Sea Zone to Gibraltar
 1 transport moved from 91 Sea Zone to 92 Sea Zone
 1 bomber moved from Egypt to GibraltarTurn Complete - British Dice Statistics: Total 
 1 was rolled 4 times
 2 was rolled 2 times
 3 was rolled 5 times
 4 was rolled 4 times
 5 was rolled 4 times
 6 was rolled 6 times
 Average roll : 3.800
 Median : 4.000
 Variance : 0.375
 Standard Deviation : 0.612
 Total rolls : 25Null / Other 
 1 was rolled 1 times
 Average roll : 1.000
 Median : 1.000
 Variance : ?
 Standard Deviation : ?
 Total rolls : 1Japanese Combat 
 1 was rolled 1 times
 2 was rolled 1 times
 3 was rolled 1 times
 4 was rolled 1 times
 6 was rolled 1 times
 Average roll : 3.200
 Median : 3.000
 Variance : 1.250
 Standard Deviation : 1.118
 Total rolls : 5British Combat 
 3 was rolled 2 times
 4 was rolled 2 times
 6 was rolled 1 times
 Average roll : 4.000
 Median : 4.000
 Variance : 2.250
 Standard Deviation : 1.500
 Total rolls : 5Chinese Combat 
 1 was rolled 2 times
 2 was rolled 1 times
 3 was rolled 2 times
 4 was rolled 1 times
 5 was rolled 4 times
 6 was rolled 4 times
 Average roll : 4.143
 Median : 5.000
 Variance : 0.769
 Standard Deviation : 0.877
 Total rolls : 14
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :6 Place Units - UK_Pacific 
 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 7 PUs; end with 7 PUs total
 Some Units in India change ownership: 1 infantry and 1 mech_infantryDice Statistics: Total 
 1 was rolled 4 times
 2 was rolled 2 times
 3 was rolled 5 times
 4 was rolled 4 times
 5 was rolled 4 times
 6 was rolled 6 times
 Average roll : 3.800
 Median : 4.000
 Variance : 0.375
 Standard Deviation : 0.612
 Total rolls : 25Null / Other 
 1 was rolled 1 times
 Average roll : 1.000
 Median : 1.000
 Variance : ?
 Standard Deviation : ?
 Total rolls : 1Japanese Combat 
 1 was rolled 1 times
 2 was rolled 1 times
 3 was rolled 1 times
 4 was rolled 1 times
 6 was rolled 1 times
 Average roll : 3.200
 Median : 3.000
 Variance : 1.250
 Standard Deviation : 1.118
 Total rolls : 5British Combat 
 3 was rolled 2 times
 4 was rolled 2 times
 6 was rolled 1 times
 Average roll : 4.000
 Median : 4.000
 Variance : 2.250
 Standard Deviation : 1.500
 Total rolls : 5Chinese Combat 
 1 was rolled 2 times
 2 was rolled 1 times
 3 was rolled 2 times
 4 was rolled 1 times
 5 was rolled 4 times
 6 was rolled 4 times
 Average roll : 4.143
 Median : 5.000
 Variance : 0.769
 Standard Deviation : 0.877
 Total rolls : 14
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 Tee Hee! 
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 Oh no! My soft Italian underbelly! 
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 I have you now! 
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 You wish… 
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 What verdict have the Chitlins reached? Changing sides perhaps? :P 
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 I always said you can’t trust a man with a beard. :P 
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 Stupid side-shows like this are the reason I no longer involve myself in politics. Plus I’m too busy playing out all the friggin scenarios here Joel. Why is it playing a game with you always gives me a headache…? As a result I might not get to post tonight. Too many different possibilities to work out… 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :6 Purchase Units - Italians 
 Italians buy 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians Non Combat Move - Italians 
 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 1 transport moved from 97 Sea Zone to 95 Sea ZonePlace Units - Italians 
 2 submarines placed in 95 Sea ZoneTurn Complete - Italians 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
 Italians collect 11 PUs (3 lost to blockades); end with 11 PUs total
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 Possibilities are the invisible units you can create - when a game is so close. :P I am glad you are enjoying them! 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :6 Purchase Units - ANZAC 
 ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC 
 1 artillery moved from Dutch New Guinea to New Guinea
 1 infantry moved from Algeria to Tunisia
 1 submarine moved from 62 Sea Zone to 42 Sea Zone
 ANZAC take 42 Sea Zone from Japanese
 1 cruiser moved from 63 Sea Zone to 54 Sea Zone
 1 fighter moved from New South Wales to Queensland
 2 infantry moved from New South Wales to QueenslandCombat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 
 1 transport placed in 62 Sea Zone
 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC 
 ANZAC collect 13 PUs; end with 14 PUs total
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
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 TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :6 Combat Move - French 
 1 destroyer moved from 79 Sea Zone to 39 Sea Zone
 1 fighter moved from Egypt to Eastern Persia
 1 infantry moved from Morocco to 92 Sea Zone
 2 infantry moved from Egypt to Trans-Jordan
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 Possibilities are the invisible units you can create - when a game is so close. :P I am glad you are enjoying them! I must admit this has always been an aspect of the game you have played very well Joel. 
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 Possibilities are the invisible units you can create - when a game is so close. :P I am glad you are enjoying them! I must admit this has always been an aspect of the game you have played very well Joel. Well thank you for the compliment - But don’t count yourself short. You’re a very tough opponent these days, and you’ve seen almost all of my dirty tricks. It’s not like 5 or 6 years ago - when I got free transport pops every turn… and sea zones of error. Oh no… Every game we play is now a grinding, difficult, dangerous climb to a hopeful victory; where anything could happen. This game is a good example of that! And lets not talk about that 42 game with the Russian Bomber… 
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 Hmm… Not sure why, but only French combat move was posted? I’ll update post the closing turn. Don’t think there’s any changes though? 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :6 Combat Move - French 
 1 destroyer moved from 79 Sea Zone to 39 Sea Zone
 1 fighter moved from Egypt to Eastern Persia
 1 infantry moved from Morocco to 92 Sea Zone
 2 infantry moved from Egypt to Trans-JordanNon Combat Move - French Turn Complete - French 




 
		 
		







