@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
Canuck12 (Axis) vs. Gargantua (Allies +12) G40 WITH TECH!
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 No problem with the fighter in S-Italy, and purchase edits. Just make sure you edit the IPCs correctly for Japan - Or I’ll be all over ya! 
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 TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :6 Purchase Units - Japanese 
 Japanese buy 1 destroyer, 12 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 2 PUs; 0 techTokens;Combat Move - Japanese 
 Turning on Edit Mode
 EDIT: Removing units owned by Germans from 97 Sea Zone: 1 fighter
 EDIT: Adding units owned by Germans to Southern Italy: 1 fighter
 EDIT: Turning off Edit Mode
 2 mech_infantrys moved from Shantung to Chahar
 1 infantry moved from Shantung to Anhwe
 1 transport moved from 36 Sea Zone to 37 Sea Zone
 1 infantry moved from Malaya to 37 Sea Zone
 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
 1 infantry moved from 36 Sea Zone to Kwangsi
 1 artillery and 1 infantry moved from Malaya to Shan State
 1 infantry moved from French Indo China to Kwangsi
 2 artilleries and 2 infantry moved from French Indo China to Yunnan
 1 infantry moved from Kiangsi to Hunan
 3 infantry moved from Kiangsu to Anhwe
 1 infantry moved from Siberia to Soviet Far East
 Japanese take Soviet Far East from Russians
 1 infantry moved from Buryatia to Yakut S.S.R.
 Japanese take Yakut S.S.R. from Russians
 1 infantry moved from Sakha to Buryatia
 1 fighter moved from Manchuria to Chahar
 1 armour and 1 infantry moved from Java to 42 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
 1 armour and 1 infantry moved from 44 Sea Zone to Celebes
 1 tactical_bomber moved from 42 Sea Zone to Celebes
 1 fighter moved from 42 Sea Zone to 44 Sea Zone
 1 carrier moved from 42 Sea Zone to 44 Sea Zone
 1 submarine moved from 42 Sea Zone to 35 Sea Zone
 1 bomber moved from French Indo China to 35 Sea Zone
 1 artillery moved from Java to 42 Sea Zone
 1 artillery, 1 battleship, 1 destroyer and 1 transport moved from 42 Sea Zone to 36 Sea Zone
 1 artillery moved from 36 Sea Zone to Kwangsi
 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
 1 fighter and 1 tactical_bomber moved from French Indo China to Hunan
 1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
 1 bomber moved from French Indo China to Kwangsi
 1 tactical_bomber moved from French Indo China to Yunnan
 1 tactical_bomber moved from Yunnan to French Indo China
 1 tactical_bomber moved from French Indo China to Yunnan
 1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :6 Purchase Units - Japanese 
 Japanese buy 1 destroyer, 12 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 2 PUs; 0 techTokens;Combat Move - Japanese 
 Turning on Edit Mode
 EDIT: Removing units owned by Germans from 97 Sea Zone: 1 fighter
 EDIT: Adding units owned by Germans to Southern Italy: 1 fighter
 EDIT: Turning off Edit Mode
 2 mech_infantrys moved from Shantung to Chahar
 1 infantry moved from Shantung to Anhwe
 1 transport moved from 36 Sea Zone to 37 Sea Zone
 1 infantry moved from Malaya to 37 Sea Zone
 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
 1 infantry moved from 36 Sea Zone to Kwangsi
 1 artillery and 1 infantry moved from Malaya to Shan State
 1 infantry moved from French Indo China to Kwangsi
 2 artilleries and 2 infantry moved from French Indo China to Yunnan
 1 infantry moved from Kiangsi to Hunan
 3 infantry moved from Kiangsu to Anhwe
 1 infantry moved from Siberia to Soviet Far East
 Japanese take Soviet Far East from Russians
 1 infantry moved from Buryatia to Yakut S.S.R.
 Japanese take Yakut S.S.R. from Russians
 1 infantry moved from Sakha to Buryatia
 1 fighter moved from Manchuria to Chahar
 1 armour and 1 infantry moved from Java to 42 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
 1 armour and 1 infantry moved from 44 Sea Zone to Celebes
 1 tactical_bomber moved from 42 Sea Zone to Celebes
 1 fighter moved from 42 Sea Zone to 44 Sea Zone
 1 carrier moved from 42 Sea Zone to 44 Sea Zone
 1 submarine moved from 42 Sea Zone to 35 Sea Zone
 1 bomber moved from French Indo China to 35 Sea Zone
 1 artillery moved from Java to 42 Sea Zone
 1 artillery, 1 battleship, 1 destroyer and 1 transport moved from 42 Sea Zone to 36 Sea Zone
 1 artillery moved from 36 Sea Zone to Kwangsi
 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
 1 fighter and 1 tactical_bomber moved from French Indo China to Hunan
 1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
 1 bomber moved from French Indo China to Kwangsi
 1 tactical_bomber moved from French Indo China to Yunnan
 1 tactical_bomber moved from Yunnan to French Indo China
 1 tactical_bomber moved from French Indo China to Yunnan
 1 fighter and 1 tactical_bomber moved from Kiangsu to AnhweCombat - Japanese 
 Battle in Chahar
 Japanese attack with 1 fighter and 2 mech_infantrys
 Russians defend with 1 infantry
 Japanese roll dice for 1 fighter and 2 mech_infantrys in Chahar, round 1 : 1/3 hits
 Chinese roll dice for 1 infantry in Chahar, round 1 : 0/1 hits
 1 infantry owned by the Russians lost in Chahar
 Japanese win, taking Chahar from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in Anhwe
 Japanese attack with 1 fighter, 4 infantry and 1 tactical_bomber
 Chinese defend with 1 artillery
 Japanese roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Anhwe, round 1 : 3/6 hits
 Chinese roll dice for 1 artillery in Anhwe, round 1 : 0/1 hits
 1 artillery owned by the Chinese lost in Anhwe
 Japanese win, taking Anhwe from Chinese with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
 Casualties for Chinese: 1 artillery
 Battle in Hunan
 Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
 British defend with 1 infantry
 Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 1 : 1/3 hits
 Chinese roll dice for 1 infantry in Hunan, round 1 : 1/1 hits
 1 infantry owned by the British and 1 infantry owned by the Japanese lost in Hunan
 Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 infantry
 Casualties for British: 1 infantry
 Battle in Yunnan
 Japanese attack with 2 artilleries, 2 infantry and 1 tactical_bomber
 British defend with 1 aaGun; Chinese defend with 1 artillery and 1 infantry
 AA guns fire in Yunnan : 1/1 hits
 1 tactical_bomber owned by the Japanese lost in Yunnan
 Japanese roll dice for 2 artilleries and 2 infantry in Yunnan, round 1 : 2/4 hits
 Chinese roll dice for 1 aaGun, 1 artillery and 1 infantry in Yunnan, round 1 : 1/2 hits
 1 infantry owned by the Japanese , 1 infantry owned by the Chinese and 1 aaGun owned by the British lost in Yunnan
 Japanese roll dice for 2 artilleries and 1 infantry in Yunnan, round 2 : 1/3 hits
 Chinese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits
 1 artillery owned by the Chinese and 1 infantry owned by the Japanese lost in Yunnan
 Japanese win, taking Yunnan from Chinese with 2 artilleries remaining. Battle score for attacker is -5
 Casualties for Japanese: 2 infantry and 1 tactical_bomber
 Casualties for British: 1 aaGun
 Casualties for Chinese: 1 artillery and 1 infantry
 Battle in Kwangsi
 Japanese attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
 Chinese defend with 2 artilleries and 1 infantry
 Japanese roll dice for 1 battleship in Kwangsi, round 1 : 1/1 hits
 Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 1 : 3/6 hits
 Chinese roll dice for 2 artilleries and 1 infantry in Kwangsi, round 1 : 1/3 hits
 2 artilleries owned by the Chinese , 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
 Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
 Casualties for Japanese: 1 infantry
 Casualties for Chinese: 2 artilleries and 1 infantry
 Battle in 35 Sea Zone
 Japanese attack with 1 bomber and 1 submarine
 ANZAC defend with 1 destroyer
 Japanese roll dice for 1 submarine in 35 Sea Zone, round 1 : 0/1 hits
 Japanese roll dice for 1 bomber in 35 Sea Zone, round 1 : 1/1 hits
 ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 1 : 1/1 hits
 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 35 Sea Zone
 Japanese win with 1 bomber remaining. Battle score for attacker is 2
 Casualties for Japanese: 1 submarine
 Casualties for ANZAC: 1 destroyer
 Battle in Shan State
 Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
 British defend with 1 infantry
 Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 1 : 2/4 hits
 UK_Pacific roll dice for 1 infantry in Shan State, round 1 : 1/1 hits
 1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
 Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 infantry
 Casualties for British: 1 infantry
 Battle in 44 Sea Zone
 Japanese attack with 1 carrier, 1 fighter and 1 transport
 ANZAC defend with 1 transport
 1 transport owned by the ANZAC lost in 44 Sea Zone
 Japanese win, taking 44 Sea Zone from Neutral with 1 carrier, 1 fighter and 1 transport remaining. Battle score for attacker is 7
 Casualties for ANZAC: 1 transport
 Battle in Celebes
 Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
 ANZAC defend with 1 infantry
 Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Celebes, round 1 : 2/3 hits
 ANZAC roll dice for 1 infantry in Celebes, round 1 : 0/1 hits
 1 infantry owned by the ANZAC lost in Celebes
 Japanese win, taking Celebes from ANZAC with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for ANZAC: 1 infantryNon Combat Move - Japanese 
 1 fighter and 1 tactical_bomber moved from Hunan to French Indo China
 1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
 1 bomber moved from Kwangsi to Japan
 1 bomber moved from 35 Sea Zone to Japan
 1 carrier moved from 36 Sea Zone to 6 Sea Zone
 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Japan
 1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
 1 tactical_bomber moved from Celebes to 44 Sea Zone
 1 fighter and 1 tactical_bomber moved from Anhwe to 6 Sea Zone
 1 fighter moved from Chahar to ManchuriaPlace Units - Japanese 
 2 infantry placed in Shantung
 1 infantry placed in Shantung
 3 infantry placed in Kiangsu
 3 infantry placed in French Indo China
 3 infantry placed in Malaya
 1 destroyer and 3 submarines placed in 6 Sea Zone
 Turning on Edit Mode
 EDIT: Removing units owned by Japanese from Kiangsu: 1 infantry
 EDIT: Removing units owned by Japanese from Shantung: 1 infantry
 EDIT: Adding units owned by Japanese to Shantung: 1 mech_infantry
 EDIT: Adding units owned by Japanese to Kiangsu: 1 mech_infantry
 EDIT: Changing PUs for Japanese from 2 to 0
 EDIT: Turning off Edit ModeTurn Complete - Japanese 
 Japanese collect 61 PUs; end with 61 PUs total
 Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUsProduction/PUs Summary : Germans : 48 / 53 
 Russians : 35 / 43
 Japanese : 61 / 66
 Americans : 50 / 71
 Chinese : 9 / 19
 British : 21 / 0
 UK_Pacific : 6 / 7
 Italians : 14 / 12
 ANZAC : 13 / 21
 French : 6 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 2 / 0
 Neutral_True : 18 / 0
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 I knew that sending that tac in would serve nothing other than to get it killed… Nice shootin’ this round. Hope it doesn’t hold up… 
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 I’m in the same boat with my American buy. Keep getting interrupted lol… No dice are rolled other than tech pre-buy, will adjust it if necessary. 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :6 Research Technology - Americans 
 Americans spend 5 on tech rolls
 Americans roll 1 and gets 0 hits
 Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans 
 Americans buy 1 airfield, 2 artilleries, 1 fighter, 4 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Americans 
 1 submarine moved from 109 Sea Zone to 119 Sea Zone
 1 destroyer moved from 91 Sea Zone to 112 Sea ZoneNon Combat Move - Americans 
 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
 1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
 1 mech_infantry moved from Eastern United States to 101 Sea Zone
 1 mech_infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone
 1 mech_infantry moved from 86 Sea Zone to Brazil
 Americans take Brazil from Neutral_Allies
 1 carrier and 1 cruiser moved from 91 Sea Zone to 92 Sea Zone
 1 transport moved from 91 Sea Zone to 101 Sea Zone
 1 submarine moved from 91 Sea Zone to 92 Sea Zone
 2 bombers moved from Morocco to Gibraltar
 1 carrier and 2 fighters moved from 7 Sea Zone to 9 Sea Zone
 1 carrier moved from 10 Sea Zone to 9 Sea Zone
 1 submarine moved from 101 Sea Zone to 91 Sea Zone
 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
 1 infantry and 1 mech_infantry moved from 89 Sea Zone to West Indies
 1 fighter moved from Hawaiian Islands to 9 Sea Zone
 1 destroyer moved from 7 Sea Zone to 8 Sea Zone
 1 submarine moved from 10 Sea Zone to 30 Sea Zone
 1 transport moved from 91 Sea Zone to 92 Sea Zone
 2 fighters moved from 91 Sea Zone to Gibraltar
 2 fighters moved from 91 Sea Zone to 92 Sea Zone
 1 fighter moved from Western United States to 91 Sea Zone
 1 fighter moved from Western United States to 9 Sea ZonePlace Units - Americans 
 1 airfield placed in Gibraltar
 2 transports placed in 101 Sea Zone
 2 artilleries and 3 infantry placed in Eastern United States
 1 fighter placed in Eastern United States
 1 submarine placed in 101 Sea Zone
 1 infantry placed in Eastern United StatesTurn Complete - Americans 
 Americans collect 52 PUs; end with 53 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsDice Statistics: Total 
 1 was rolled 1 times
 Average roll : 1.000
 Median : 1.000
 Variance : ?
 Standard Deviation : ?
 Total rolls : 1Null / Other 
 1 was rolled 1 times
 Average roll : 1.000
 Median : 1.000
 Variance : ?
 Standard Deviation : ?
 Total rolls : 1
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 TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :6 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 6 infantry; Remaining resources: 1 PUs;Combat Move - Chinese 
 2 infantry moved from Kweichow to Yunnan
 1 infantry moved from Kweichow to Yunnan
 1 fighter moved from Kweichow to Yunnan
 1 infantry moved from Kweichow to Yunnan
 2 infantry moved from Kweichow to Yunnan
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :6 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 6 infantry; Remaining resources: 1 PUs;Combat Move - Chinese 
 2 infantry moved from Kweichow to Yunnan
 1 infantry moved from Kweichow to Yunnan
 1 fighter moved from Kweichow to Yunnan
 1 infantry moved from Kweichow to Yunnan
 2 infantry moved from Kweichow to YunnanCombat - Chinese 
 Battle in Yunnan
 Chinese attack with 1 fighter and 6 infantry
 Japanese defend with 2 artilleries
 Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 1 : 0/7 hits
 Japanese roll dice for 2 artilleries in Yunnan, round 1 : 0/2 hits
 Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 2/7 hits
 Japanese roll dice for 2 artilleries in Yunnan, round 2 : 2/2 hits
 2 infantry owned by the Chinese and 2 artilleries owned by the Japanese lost in Yunnan
 Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 2
 Casualties for Japanese: 2 artilleries
 Casualties for Chinese: 2 infantryNon Combat Move - Chinese 
 1 fighter moved from Yunnan to SikangPlace Units - Chinese 
 6 infantry placed in YunnanTurn Complete - Chinese 
 Chinese collect 10 PUs; end with 11 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUsDice Statistics: Total 
 1 was rolled 4 times
 2 was rolled 2 times
 3 was rolled 3 times
 4 was rolled 1 times
 5 was rolled 4 times
 6 was rolled 5 times
 Average roll : 3.737
 Median : 4.000
 Variance : 0.611
 Standard Deviation : 0.782
 Total rolls : 19Null / Other 
 1 was rolled 1 times
 Average roll : 1.000
 Median : 1.000
 Variance : ?
 Standard Deviation : ?
 Total rolls : 1Japanese Combat 
 1 was rolled 1 times
 2 was rolled 1 times
 3 was rolled 1 times
 6 was rolled 1 times
 Average roll : 3.000
 Median : 2.500
 Variance : 1.333
 Standard Deviation : 1.155
 Total rolls : 4Chinese Combat 
 1 was rolled 2 times
 2 was rolled 1 times
 3 was rolled 2 times
 4 was rolled 1 times
 5 was rolled 4 times
 6 was rolled 4 times
 Average roll : 4.143
 Median : 5.000
 Variance : 0.769
 Standard Deviation : 0.877
 Total rolls : 14
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 TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :6 Combat Move - British 
 1 mech_infantry moved from Iraq to Eastern Persia
 2 fighters and 1 tactical_bomber moved from India to Shan State
 2 mech_infantrys moved from India to Shan State
 1 mech_infantry moved from India to Yunnan
 1 destroyer moved from 92 Sea Zone to 91 Sea Zone
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :6 Combat Move - British 
 1 mech_infantry moved from Iraq to Eastern Persia
 2 fighters and 1 tactical_bomber moved from India to Shan State
 2 mech_infantrys moved from India to Shan State
 1 mech_infantry moved from India to Yunnan
 1 destroyer moved from 92 Sea Zone to 91 Sea ZoneCombat - British 
 Battle in Shan State
 British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
 Japanese defend with 1 artillery
 British roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Shan State, round 1 : 1/5 hits
 Japanese roll dice for 1 artillery in Shan State, round 1 : 0/1 hits
 1 artillery owned by the Japanese lost in Shan State
 British win, taking Shan State from Japanese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
 Casualties for Japanese: 1 artilleryNon Combat Move - British 
 1 fighter moved from Shan State to Yunnan
 1 fighter moved from Shan State to India
 1 tactical_bomber moved from Shan State to Yunnan
 1 aaGun moved from Kweichow to Yunnan
 1 infantry moved from Egypt to Trans-Jordan
 1 artillery moved from Egypt to Trans-Jordan
 1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
 1 aaGun moved from 92 Sea Zone to Gibraltar
 1 transport moved from 91 Sea Zone to 92 Sea Zone
 1 bomber moved from Egypt to GibraltarTurn Complete - British Dice Statistics: Total 
 1 was rolled 4 times
 2 was rolled 2 times
 3 was rolled 5 times
 4 was rolled 4 times
 5 was rolled 4 times
 6 was rolled 6 times
 Average roll : 3.800
 Median : 4.000
 Variance : 0.375
 Standard Deviation : 0.612
 Total rolls : 25Null / Other 
 1 was rolled 1 times
 Average roll : 1.000
 Median : 1.000
 Variance : ?
 Standard Deviation : ?
 Total rolls : 1Japanese Combat 
 1 was rolled 1 times
 2 was rolled 1 times
 3 was rolled 1 times
 4 was rolled 1 times
 6 was rolled 1 times
 Average roll : 3.200
 Median : 3.000
 Variance : 1.250
 Standard Deviation : 1.118
 Total rolls : 5British Combat 
 3 was rolled 2 times
 4 was rolled 2 times
 6 was rolled 1 times
 Average roll : 4.000
 Median : 4.000
 Variance : 2.250
 Standard Deviation : 1.500
 Total rolls : 5Chinese Combat 
 1 was rolled 2 times
 2 was rolled 1 times
 3 was rolled 2 times
 4 was rolled 1 times
 5 was rolled 4 times
 6 was rolled 4 times
 Average roll : 4.143
 Median : 5.000
 Variance : 0.769
 Standard Deviation : 0.877
 Total rolls : 14
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :6 Place Units - UK_Pacific 
 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 7 PUs; end with 7 PUs total
 Some Units in India change ownership: 1 infantry and 1 mech_infantryDice Statistics: Total 
 1 was rolled 4 times
 2 was rolled 2 times
 3 was rolled 5 times
 4 was rolled 4 times
 5 was rolled 4 times
 6 was rolled 6 times
 Average roll : 3.800
 Median : 4.000
 Variance : 0.375
 Standard Deviation : 0.612
 Total rolls : 25Null / Other 
 1 was rolled 1 times
 Average roll : 1.000
 Median : 1.000
 Variance : ?
 Standard Deviation : ?
 Total rolls : 1Japanese Combat 
 1 was rolled 1 times
 2 was rolled 1 times
 3 was rolled 1 times
 4 was rolled 1 times
 6 was rolled 1 times
 Average roll : 3.200
 Median : 3.000
 Variance : 1.250
 Standard Deviation : 1.118
 Total rolls : 5British Combat 
 3 was rolled 2 times
 4 was rolled 2 times
 6 was rolled 1 times
 Average roll : 4.000
 Median : 4.000
 Variance : 2.250
 Standard Deviation : 1.500
 Total rolls : 5Chinese Combat 
 1 was rolled 2 times
 2 was rolled 1 times
 3 was rolled 2 times
 4 was rolled 1 times
 5 was rolled 4 times
 6 was rolled 4 times
 Average roll : 4.143
 Median : 5.000
 Variance : 0.769
 Standard Deviation : 0.877
 Total rolls : 14
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 Tee Hee! 
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 Oh no! My soft Italian underbelly! 
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 I have you now! 
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 You wish… 
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 What verdict have the Chitlins reached? Changing sides perhaps? :P 
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 I always said you can’t trust a man with a beard. :P 
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 Stupid side-shows like this are the reason I no longer involve myself in politics. Plus I’m too busy playing out all the friggin scenarios here Joel. Why is it playing a game with you always gives me a headache…? As a result I might not get to post tonight. Too many different possibilities to work out… 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :6 Purchase Units - Italians 
 Italians buy 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians Non Combat Move - Italians 
 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 1 transport moved from 97 Sea Zone to 95 Sea ZonePlace Units - Italians 
 2 submarines placed in 95 Sea ZoneTurn Complete - Italians 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
 Italians collect 11 PUs (3 lost to blockades); end with 11 PUs total
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 Possibilities are the invisible units you can create - when a game is so close. :P I am glad you are enjoying them! 




 
		 
		






