@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
Canuck12 (Axis) vs. Gargantua (Allies +12) G40 WITH TECH!
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :10 Politics - Germans Purchase Units - Germans 
 Germans buy 1 armour, 4 artilleries, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans 
 1 artillery and 2 infantry moved from Germany to Greater Southern Germany
 4 fighters and 4 tactical_bombers moved from Southern Italy to Greater Southern Germany
 1 infantry and 3 mech_infantrys moved from Romania to Bulgaria
 Germans take Bulgaria from Americans
 1 infantry moved from Northern Italy to Yugoslavia
 Germans take Yugoslavia from Americans
 1 bomber moved from Germany to Greater Southern GermanyCombat - Germans 
 Turning on Edit Mode
 EDIT: Removing units owned by Germans from Yugoslavia: 1 infantry
 EDIT: Removing units owned by Germans from Northern Italy: 1 mech_infantry
 EDIT: Adding units owned by Germans to Northern Italy: 1 infantry
 EDIT: Adding units owned by Germans to Yugoslavia: 1 mech_infantry
 EDIT: Turning off Edit Mode
 Turning on Edit Mode
 EDIT: Removing units owned by Germans from Yugoslavia: 1 mech_infantry
 EDIT: Removing units owned by Germans from Northern Italy: 1 infantry
 EDIT: Adding units owned by Germans to Yugoslavia: 1 infantry
 EDIT: Adding units owned by Germans to Northern Italy: 1 mech_infantry
 EDIT: Turning off Edit Mode
 Battle in Greater Southern Germany
 Germans attack with 1 artillery, 1 bomber, 4 fighters, 2 infantry and 4 tactical_bombers
 British defend with 1 bomber; Americans defend with 1 armour
 Germans roll dice for 1 artillery, 1 bomber, 4 fighters, 2 infantry and 4 tactical_bombers in Greater Southern Germany, round 1 : 5/12 hits
 Americans roll dice for 1 armour and 1 bomber in Greater Southern Germany, round 1 : 1/2 hits
 1 bomber owned by the British , 1 infantry owned by the Germans and 1 armour owned by the Americans lost in Greater Southern Germany
 Germans win, taking Greater Southern Germany from Americans with 1 artillery, 1 bomber, 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 15
 Casualties for Germans: 1 infantry
 Casualties for British: 1 bomber
 Casualties for Americans: 1 armourNon Combat Move - Germans 
 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 submarines and 2 transports moved from 109 Sea Zone to 112 Sea Zone
 1 submarine moved from 125 Sea Zone to 112 Sea Zone
 1 artillery moved from Finland to Vyborg
 5 artilleries and 16 infantry moved from Eastern Poland to Poland
 1 artillery and 1 infantry moved from Baltic States to Poland
 4 mech_infantrys moved from Germany to Romania
 2 mech_infantrys moved from Northern Italy to Bulgaria
 1 aaGun and 2 infantry moved from Northern Italy to Southern Italy
 1 bomber moved from Greater Southern Germany to Western Germany
 4 fighters and 4 tactical_bombers moved from Greater Southern Germany to Southern Italy
 1 artillery and 2 infantry moved from Germany to Poland
 1 infantry moved from Karelia to Novgorod
 4 artilleries moved from Novgorod to Vyborg
 1 infantry moved from Finland to VyborgPlace Units - Germans 
 1 artillery and 1 infantry placed in France
 1 armour and 4 mech_infantrys placed in Germany
 2 artilleries and 3 infantry placed in Germany
 1 artillery, 2 infantry and 1 mech_infantry placed in Western Germany
 Turning on Edit Mode
 EDIT: Removing units owned by Germans from Novgorod: 1 infantry
 EDIT: Adding units owned by Germans to Karelia: 1 infantry
 EDIT: Removing units owned by Germans from Vyborg: 2 artilleries
 EDIT: Adding units owned by Germans to Karelia: 2 artilleries
 EDIT: Removing units owned by Germans from Poland: 1 infantry
 EDIT: Adding units owned by Germans to Eastern Poland: 1 infantry
 EDIT: Turning off Edit ModeTurn Complete - Germans 
 Total Cost from Convoy Blockades: 2
 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,1,2,4,5,4,6,2
 Germans collect 50 PUs (2 lost to blockades); end with 50 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUsProduction/PUs Summary : Germans : 52 / 60 
 Russians : 31 / 36
 Japanese : 49 / 85
 Americans : 58 / 85
 Chinese : 8 / 9
 British : 21 / 0
 UK_Pacific : 7 / 6
 Italians : 13 / 8
 ANZAC : 20 / 25
 French : 6 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0
- 
					
					
					
					
 edit: need to dump a dd into 110 lest you get long rage aircraft… 
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :10 Purchase Units - Russians 
 Russians buy 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians 
 Turning on Edit Mode
 EDIT: Removing units owned by Germans from 112 Sea Zone: 1 destroyer
 EDIT: Adding units owned by Germans to 110 Sea Zone: 1 destroyer
 EDIT: Turning off Edit Mode
 1 infantry moved from Archangel to Novgorod
 Russians take Novgorod from Germans
 1 infantry moved from Tsinghai to Kansu
 Chinese take Kansu from Japanese
 1 infantry moved from Shensi to Hopei
 Chinese take Hopei from Japanese
 1 mech_infantry moved from Yunnan to Anhwe
 Chinese take Anhwe from Japanese
 1 mech_infantry moved from Yunnan to Kiangsi
 Chinese take Kiangsi from Japanese
 2 mech_infantrys moved from Yunnan to Malaya
 6 fighters moved from Yunnan to Malaya
 3 artilleries and 10 infantry moved from Belarus to Novgorod
 3 infantry moved from Belarus to Novgorod
 2 infantry moved from Belarus to Baltic States
 1 infantry moved from Western Ukraine to Eastern Poland
 1 bomber moved from Bryansk to Baltic States
 1 fighter moved from Russia to Greece
 1 fighter moved from 97 Sea Zone to Greece
 1 artillery moved from Belarus to Eastern Poland
 1 mech_infantry moved from Yunnan to Siam
 Russians take Siam from JapaneseCombat - Russians 
 Battle in Eastern Poland
 Russians attack with 1 artillery and 1 infantry
 Germans defend with 1 infantry
 Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 1 : 1/2 hits
 Italians roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
 1 infantry owned by the Germans lost in Eastern Poland
 Russians win, taking Eastern Poland from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Germans: 1 infantry
 Battle in Malaya
 Russians attack with 6 fighters and 2 mech_infantrys
 Japanese defend with 1 factory_minor, 1 harbour and 2 infantry
 Russians roll dice for 6 fighters and 2 mech_infantrys in Malaya, round 1 : 3/8 hits
 Japanese roll dice for 2 infantry in Malaya, round 1 : 1/2 hits
 2 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Malaya
 Russians win, taking Malaya from Japanese with 6 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
 Casualties for Japanese: 2 infantry
 Casualties for Russians: 1 mech_infantry
 Battle in Baltic States
 Russians attack with 1 bomber and 2 infantry
 Italians defend with 1 artillery
 Russians roll dice for 1 bomber and 2 infantry in Baltic States, round 1 : 2/3 hits
 Italians roll dice for 1 artillery in Baltic States, round 1 : 1/1 hits
 1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Baltic States
 Russians win, taking Baltic States from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
 Casualties for Russians: 1 infantry
 Casualties for Italians: 1 artilleryNon Combat Move - Russians 
 Turning on Edit Mode
 EDIT: Removing units owned by Russians from Greece: 2 fighters
 EDIT: Adding units owned by Russians to 97 Sea Zone: 1 fighter
 EDIT: Turning off Edit Mode
 Turning on Edit Mode
 EDIT: Turning off Edit Mode
 Turning on Edit Mode
 EDIT: Adding units owned by Russians to Russia: 1 fighter
 EDIT: Turning off Edit Mode
 3 infantry moved from Bryansk to Belarus
 3 infantry moved from Ukraine to Western Ukraine
 2 mech_infantrys moved from Bryansk to Belarus
 2 mech_infantrys moved from Novosibirsk to Yenisey
 1 infantry moved from Timguska to Yenisey
 3 mech_infantrys moved from Sikang to Yunnan
 3 mech_infantrys moved from Volgograd to Sikang
 1 infantry moved from Iraq to Persia
 6 fighters moved from Malaya to Yunnan
 1 fighter moved from 97 Sea Zone to Western Ukraine
 1 bomber moved from Baltic States to Russia
 1 fighter moved from Russia to Yenisey
 2 mech_infantrys moved from Russia to Belarus
 1 armour moved from Iraq to CaucasusPlace Units - Russians 
 3 infantry placed in Ukraine
 3 mech_infantrys placed in Volgograd
 3 mech_infantrys placed in Russia
 1 infantry placed in Russia
 Turning on Edit Mode
 EDIT: Removing units owned by Russians from Western Ukraine: 1 fighter
 EDIT: Turning off Edit Mode
 Turning on Edit Mode
 EDIT: Adding units owned by Russians to Volgograd: 1 fighter
 EDIT: Turning off Edit Mode
 Turning on Edit Mode
 EDIT: Removing units owned by Russians from Volgograd: 1 fighter
 EDIT: Adding units owned by Russians to Caucasus: 1 fighter
 EDIT: Turning off Edit ModeTurn Complete - Russians 
 Total Cost from Convoy Blockades: 0
 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4
 Russians collect 36 PUs; end with 36 PUs total
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 42 PUsDice Statistics: Total 
 1 was rolled 3 times
 2 was rolled 5 times
 3 was rolled 2 times
 4 was rolled 4 times
 5 was rolled 5 times
 6 was rolled 4 times
 Average roll : 3.652
 Median : 4.000
 Variance : 0.500
 Standard Deviation : 0.707
 Total rolls : 23Null / Other 
 2 was rolled 1 times
 4 was rolled 1 times
 5 was rolled 1 times
 6 was rolled 1 times
 Average roll : 4.250
 Median : 4.500
 Variance : 1.333
 Standard Deviation : 1.155
 Total rolls : 4Japanese Combat 
 2 was rolled 1 times
 4 was rolled 1 times
 5 was rolled 1 times
 6 was rolled 1 times
 Average roll : 4.250
 Median : 4.500
 Variance : 1.333
 Standard Deviation : 1.155
 Total rolls : 4Russians Combat 
 1 was rolled 3 times
 2 was rolled 2 times
 3 was rolled 1 times
 4 was rolled 2 times
 5 was rolled 3 times
 6 was rolled 2 times
 Average roll : 3.462
 Median : 4.000
 Variance : 0.250
 Standard Deviation : 0.500
 Total rolls : 13Italians Combat 
 2 was rolled 1 times
 3 was rolled 1 times
 Average roll : 2.500
 Median : 2.500
 Variance : 2.000
 Standard Deviation : 1.414
 Total rolls : 2
- 
					
					
					
					
 edit: need to dump a dd into 110 lest you get long rage aircraft… Done. And lets hope for long range air! :) 
- 
					
					
					
					
 Sorry, couldnt get a ride home from work today so I just got in. Post tomorrow. 
- 
					
					
					
					
 All good. We’ve got about 10 more rounds to go in this game lol… 
- 
					
					
					
					
 Haha, yeah settle in eh? We’re about halfway through. 
- 
					
					
					
					
 Sorry again. Work has been busy. Plus this Jap turn is a doozy. I have already run through it 3 times and its not even close to where I want it. You put me in a hell of a bind down there! 
- 
					
					
					
					
 Just doing my part. ;) 
- 
					
					
					
					
 TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :10 Purchase Units - Japanese 
 Japanese buy 2 artilleries, 1 carrier, 3 destroyers, 8 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs; 0 techTokens;Combat Move - Japanese 
 1 artillery and 1 infantry moved from French Indo China to Shan State
 1 artillery and 1 infantry moved from French Indo China to Siam
 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
 1 submarine moved from 39 Sea Zone to 41 Sea Zone
 1 transport moved from 20 Sea Zone to 35 Sea Zone
 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
 2 bombers moved from French Indo China to Celebes
 1 destroyer moved from 36 Sea Zone to 42 Sea Zone
 1 destroyer moved from 36 Sea Zone to 6 Sea Zone
 1 mech_infantry moved from Kiangsu to Kiangsi
 1 mech_infantry moved from Kwangtung to Kiangsi
 2 infantry moved from Kwangtung to Kwangsi
 2 mech_infantrys moved from Shantung to Manchuria
 1 infantry moved from Buryatia to Amur
 1 mech_infantry moved from Yakut S.S.R. to Amur
 1 submarine moved from 36 Sea Zone to 42 Sea Zone
 1 submarine moved from 36 Sea Zone to 44 Sea Zone
 1 mech_infantry moved from Suiyuyan to Shensi
 Japanese take Shensi from Chinese
 2 mech_infantrys moved from Kiangsu to Anhwe
 1 tactical_bomber moved from Chahar to Anhwe
 1 fighter moved from Chahar to Kiangsi
 1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea Zone
 1 fighter moved from French Indo China to Shan State
 1 tactical_bomber moved from French Indo China to Siam
 1 tactical_bomber moved from French Indo China to Malaya
 2 infantry moved from Yakut S.S.R. to Buryatia
 1 fighter moved from French Indo China to Malaya
 1 fighter and 1 tactical_bomber moved from Kwangtung to 6 Sea Zone
 1 fighter moved from French Indo China to Kwangsi
 1 tactical_bomber moved from 36 Sea Zone to Kwangsi
 1 fighter moved from 36 Sea Zone to 42 Sea Zone
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :10 Purchase Units - Japanese 
 Japanese buy 2 artilleries, 1 carrier, 3 destroyers, 8 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs; 0 techTokens;Combat Move - Japanese 
 1 artillery and 1 infantry moved from French Indo China to Shan State
 1 artillery and 1 infantry moved from French Indo China to Siam
 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
 1 submarine moved from 39 Sea Zone to 41 Sea Zone
 1 transport moved from 20 Sea Zone to 35 Sea Zone
 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
 2 bombers moved from French Indo China to Celebes
 1 destroyer moved from 36 Sea Zone to 42 Sea Zone
 1 destroyer moved from 36 Sea Zone to 6 Sea Zone
 1 mech_infantry moved from Kiangsu to Kiangsi
 1 mech_infantry moved from Kwangtung to Kiangsi
 2 infantry moved from Kwangtung to Kwangsi
 2 mech_infantrys moved from Shantung to Manchuria
 1 infantry moved from Buryatia to Amur
 1 mech_infantry moved from Yakut S.S.R. to Amur
 1 submarine moved from 36 Sea Zone to 42 Sea Zone
 1 submarine moved from 36 Sea Zone to 44 Sea Zone
 1 mech_infantry moved from Suiyuyan to Shensi
 Japanese take Shensi from Chinese
 2 mech_infantrys moved from Kiangsu to Anhwe
 1 tactical_bomber moved from Chahar to Anhwe
 1 fighter moved from Chahar to Kiangsi
 1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea Zone
 1 fighter moved from French Indo China to Shan State
 1 tactical_bomber moved from French Indo China to Siam
 1 tactical_bomber moved from French Indo China to Malaya
 2 infantry moved from Yakut S.S.R. to Buryatia
 1 fighter moved from French Indo China to Malaya
 1 fighter and 1 tactical_bomber moved from Kwangtung to 6 Sea Zone
 1 fighter moved from French Indo China to Kwangsi
 1 tactical_bomber moved from 36 Sea Zone to Kwangsi
 1 fighter moved from 36 Sea Zone to 42 Sea ZoneCombat - Japanese 
 Battle in 6 Sea Zone
 Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
 Americans defend with 1 submarine
 Americans roll dice for 1 submarine in 6 Sea Zone, round 1 : 0/1 hits
 Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 1 : 2/3 hits
 1 submarine owned by the Americans lost in 6 Sea Zone
 Japanese win, taking 6 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
 Casualties for Americans: 1 submarine
 Battle in Anhwe
 Japanese attack with 2 mech_infantrys and 1 tactical_bomber
 Russians defend with 1 mech_infantry
 Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 1 : 1/3 hits
 Chinese roll dice for 1 mech_infantry in Anhwe, round 1 : 0/1 hits
 1 mech_infantry owned by the Russians lost in Anhwe
 Japanese win, taking Anhwe from Chinese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
 Casualties for Russians: 1 mech_infantry
 Battle in Kiangsi
 Japanese attack with 1 fighter and 2 mech_infantrys
 Russians defend with 1 mech_infantry
 Japanese roll dice for 1 fighter and 2 mech_infantrys in Kiangsi, round 1 : 0/3 hits
 Chinese roll dice for 1 mech_infantry in Kiangsi, round 1 : 0/1 hits
 Japanese roll dice for 1 fighter and 2 mech_infantrys in Kiangsi, round 2 : 1/3 hits
 Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits
 1 mech_infantry owned by the Russians lost in Kiangsi
 Japanese win, taking Kiangsi from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
 Casualties for Russians: 1 mech_infantry
 Battle in Kwangsi
 Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
 Chinese defend with 1 infantry
 Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 1 : 1/4 hits
 Chinese roll dice for 1 infantry in Kwangsi, round 1 : 1/1 hits
 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
 Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 infantry
 Casualties for Chinese: 1 infantry
 Battle in Siam
 Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
 Russians defend with 1 mech_infantry
 Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Siam, round 1 : 2/3 hits
 Russians roll dice for 1 mech_infantry in Siam, round 1 : 0/1 hits
 1 mech_infantry owned by the Russians lost in Siam
 Japanese win, taking Siam from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
 Casualties for Russians: 1 mech_infantry
 Battle in Shan State
 Japanese attack with 1 artillery, 1 fighter and 1 infantry
 British defend with 1 infantry
 Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Shan State, round 1 : 2/3 hits
 UK_Pacific roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
 1 infantry owned by the British lost in Shan State
 Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
 Casualties for British: 1 infantry
 Battle in 37 Sea Zone
 Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
 ANZAC defend with 1 cruiser
 Japanese roll dice for 1 submarine in 37 Sea Zone, round 1 : 1/1 hits
 1 cruiser owned by the ANZAC lost in 37 Sea Zone
 Japanese win with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 12
 Casualties for ANZAC: 1 cruiser
 Battle in Malaya
 Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
 Russians defend with 1 mech_infantry; UK_Pacific defend with 1 factory_minor and 1 harbour
 Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 1 : 1/4 hits
 UK_Pacific roll dice for 1 mech_infantry in Malaya, round 1 : 1/1 hits
 1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Malaya
 Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
 Casualties for Japanese: 1 infantry
 Casualties for Russians: 1 mech_infantry
 Battle in 41 Sea Zone
 Japanese attack with 1 submarine
 ANZAC defend with 1 transport
 1 transport owned by the ANZAC lost in 41 Sea Zone
 Japanese roll dice for 1 submarine in 41 Sea Zone, round 1 : 0/1 hits
 Japanese win with 1 submarine remaining. Battle score for attacker is 7
 Casualties for ANZAC: 1 transport
 Battle in 42 Sea Zone
 Japanese attack with 1 destroyer, 1 fighter and 1 submarine
 ANZAC defend with 1 destroyer; Americans defend with 1 transport
 Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 1/1 hits
 Japanese roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 1 : 1/2 hits
 ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 1 : 1/1 hits
 1 transport owned by the Americans , 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
 Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 9
 Casualties for Japanese: 1 submarine
 Casualties for ANZAC: 1 destroyer
 Casualties for Americans: 1 transport
 Battle in 44 Sea Zone
 Japanese attack with 1 submarine and 1 transport
 ANZAC defend with 1 transport
 1 transport owned by the ANZAC lost in 44 Sea Zone
 Japanese roll dice for 1 submarine in 44 Sea Zone, round 1 : 1/1 hits
 Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
 Casualties for ANZAC: 1 transport
 Battle in Celebes
 Japanese attack with 1 artillery, 2 bombers and 1 infantry
 ANZAC defend with 2 infantry
 Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Celebes, round 1 : 1/4 hits
 ANZAC roll dice for 2 infantry in Celebes, round 1 : 0/2 hits
 1 infantry owned by the ANZAC lost in Celebes
 Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Celebes, round 2 : 1/4 hits
 ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits
 1 infantry owned by the ANZAC lost in Celebes
 Japanese win, taking Celebes from ANZAC with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
 Casualties for ANZAC: 2 infantryNon Combat Move - Japanese 
 2 bombers moved from Celebes to Philippines
 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
 2 transports moved from 36 Sea Zone to 6 Sea Zone
 2 armour and 4 mech_infantrys moved from Kwangtung to French Indo China
 1 tactical_bomber moved from Anhwe to Manchuria
 1 fighter moved from Kiangsi to Jehol
 1 fighter moved from 42 Sea Zone to 36 Sea Zone
 1 tactical_bomber moved from Siam to 36 Sea Zone
 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
 1 fighter moved from Shan State to French Indo China
 1 fighter and 1 tactical_bomber moved from Malaya to French Indo China
 1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo ChinaPlace Units - Japanese 
 1 carrier and 2 destroyers placed in 36 Sea Zone
 3 infantry placed in Kwangtung
 3 infantry placed in Kiangsu
 3 mech_infantrys placed in Shantung
 2 artilleries and 2 infantry placed in Japan
 1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese 
 Total Cost from Convoy Blockades: 2
 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,3
 Japanese collect 51 PUs (2 lost to blockades); end with 52 PUs total
- 
					
					
					
					
 Too many dice breaks for Japan! :S Atleast one of those battles had to go WRONG! lol… 
- 
					
					
					
					
 TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :10 Research Technology - Americans 
 Americans spend 5 on tech rolls
 Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans 
 Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans 
 1 fighter moved from Western Australia to 42 Sea Zone
 1 destroyer moved from 54 Sea Zone to 42 Sea Zone
 1 fighter moved from Queensland to 42 Sea Zone
 1 destroyer moved from 54 Sea Zone to 44 Sea Zone
 1 bomber moved from Queensland to 44 Sea Zone
 2 artilleries, 5 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
 2 artilleries, 5 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 93 Sea Zone
 2 artilleries, 5 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
 1 bomber moved from Gibraltar to 110 Sea Zone
 1 carrier and 1 fighter moved from 97 Sea Zone to 93 Sea Zone
 1 armour moved from Soviet Far East to Siberia
 Russians take Siberia from Japanese
 1 armour moved from Siberia to Soviet Far East
 1 transport moved from 3 Sea Zone to 9 Sea Zone
 1 destroyer moved from 104 Sea Zone to 110 Sea Zone
 2 bombers moved from Greece to GermanyAirborne Attack Move - Americans 
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :10 Research Technology - Americans 
 Americans spend 5 on tech rolls
 Americans roll 1 and gets 0 hits
 Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans 
 Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans 
 1 fighter moved from Western Australia to 42 Sea Zone
 1 destroyer moved from 54 Sea Zone to 42 Sea Zone
 1 fighter moved from Queensland to 42 Sea Zone
 1 destroyer moved from 54 Sea Zone to 44 Sea Zone
 1 bomber moved from Queensland to 44 Sea Zone
 2 artilleries, 5 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
 2 artilleries, 5 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 93 Sea Zone
 2 artilleries, 5 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
 1 bomber moved from Gibraltar to 110 Sea Zone
 1 carrier and 1 fighter moved from 97 Sea Zone to 93 Sea Zone
 1 armour moved from Soviet Far East to Siberia
 Russians take Siberia from Japanese
 1 armour moved from Siberia to Soviet Far East
 1 transport moved from 3 Sea Zone to 9 Sea Zone
 1 destroyer moved from 104 Sea Zone to 110 Sea Zone
 2 bombers moved from Greece to GermanyAirborne Attack Move - Americans Combat - Americans 
 Battle in 44 Sea Zone
 Americans attack with 1 bomber and 1 destroyer
 Japanese defend with 1 submarine and 1 transport
 Japanese roll dice for 1 submarine in 44 Sea Zone, round 1 : 0/1 hits
 Americans roll dice for 1 bomber and 1 destroyer in 44 Sea Zone, round 1 : 1/3 hits
 1 submarine owned by the Japanese lost in 44 Sea Zone
 1 transport owned by the Japanese lost in 44 Sea Zone
 Americans win, taking 44 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 13
 Casualties for Japanese: 1 submarine and 1 transport
 Battle in 42 Sea Zone
 Americans attack with 1 destroyer and 2 fighters
 Japanese defend with 1 destroyer
 Americans roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 1 : 1/3 hits
 Japanese roll dice for 1 destroyer in 42 Sea Zone, round 1 : 0/1 hits
 1 destroyer owned by the Japanese lost in 42 Sea Zone
 Americans win, taking 42 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
 Casualties for Japanese: 1 destroyer
 Battle in Southern France
 Battle in 110 Sea Zone
 Americans attack with 1 bomber and 1 destroyer
 Germans defend with 1 destroyer
 Americans roll dice for 1 bomber and 1 destroyer in 110 Sea Zone, round 1 : 1/3 hits
 Germans roll dice for 1 destroyer in 110 Sea Zone, round 1 : 1/1 hits
 1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 110 Sea Zone
 Americans win, taking Southern France from Italians with 1 bomber remaining. Battle score for attacker is 0
 Casualties for Germans: 1 destroyer
 Casualties for Americans: 1 destroyer
 Strategic bombing raid in Germany
 AA guns fire in Germany : 0/2 hits
 Bombing raid in Germany rolls: 7,5,5,4 and causes: 12 damage to unit: factory_major
 Bombing raid in Germany causes 12 damage total.Non Combat Move - Americans 
 2 bombers moved from Germany to Novgorod
 1 bomber moved from 44 Sea Zone to Western Australia
 1 carrier moved from 91 Sea Zone to 93 Sea Zone
 1 fighter moved from Gibraltar to 93 Sea Zone
 1 fighter moved from Greece to Novgorod
 1 bomber moved from 110 Sea Zone to Gibraltar
 1 fighter moved from Gibraltar to 93 Sea Zone
 1 submarine moved from 91 Sea Zone to 105 Sea Zone
 1 submarine moved from 91 Sea Zone to 109 Sea Zone
 1 destroyer moved from 103 Sea Zone to 110 Sea Zone
 1 submarine moved from 91 Sea Zone to 119 Sea Zone
 2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
 2 fighters moved from Eastern United States to Gibraltar
 1 fighter moved from Greece to 93 Sea Zone
 1 carrier and 2 fighters moved from 56 Sea Zone to 45 Sea Zone
 2 infantry moved from Western Australia to 56 Sea Zone
 2 infantry and 1 transport moved from 56 Sea Zone to 54 Sea Zone
 2 infantry moved from 54 Sea Zone to Queensland
 1 carrier and 1 fighter moved from 56 Sea Zone to 54 Sea Zone
 1 fighter moved from 42 Sea Zone to Sumatra
 1 fighter moved from 42 Sea Zone to 54 Sea ZonePlace Units - Americans 
 3 submarines placed in 97 Sea Zone
 Turning on Edit Mode
 EDIT: Removing units owned by Americans from 10 Sea Zone: 1 submarine
 EDIT: Adding units owned by Americans to 30 Sea Zone: 1 submarine
 EDIT: Turning off Edit Mode
 1 carrier placed in 10 Sea Zone
 1 transport placed in 101 Sea Zone
 1 artillery and 1 infantry placed in Eastern United States
 1 destroyer, 1 fighter and 1 transport placed in 10 Sea Zone
 1 artillery and 1 infantry placed in Western United States
 Americans undo move 5.
 1 destroyer and 1 transport placed in 10 Sea Zone
 1 fighter placed in Western United StatesTurn Complete - Americans 
 Americans collect 61 PUs; end with 61 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUsDice Statistics: Total 
 1 was rolled 2 times
 2 was rolled 5 times
 3 was rolled 16 times
 5 was rolled 5 times
 6 was rolled 3 times
 Average roll : 3.323
 Median : 3.000
 Variance : 5.300
 Standard Deviation : 2.302
 Total rolls : 31Null / Other 
 1 was rolled 1 times
 2 was rolled 2 times
 3 was rolled 7 times
 5 was rolled 2 times
 6 was rolled 1 times
 Average roll : 3.231
 Median : 3.000
 Variance : 2.583
 Standard Deviation : 1.607
 Total rolls : 13Japanese Combat 
 3 was rolled 1 times
 6 was rolled 1 times
 Average roll : 4.500
 Median : 4.500
 Variance : 2.000
 Standard Deviation : 1.414
 Total rolls : 2Germans Combat 
 2 was rolled 1 times
 3 was rolled 1 times
 5 was rolled 1 times
 Average roll : 3.333
 Median : 3.000
 Variance : 1.500
 Standard Deviation : 1.225
 Total rolls : 3Americans Combat 
 1 was rolled 1 times
 2 was rolled 2 times
 3 was rolled 7 times
 5 was rolled 2 times
 6 was rolled 1 times
 Average roll : 3.231
 Median : 3.000
 Variance : 2.583
 Standard Deviation : 1.607
 Total rolls : 13
- 
					
					
					
					
 TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :10 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 1 artillery moved from Hunan to Kwangsi
 1 fighter moved from Sikang to Kwangsi
 1 artillery and 1 infantry moved from Kweichow to Anhwe
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :10 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 1 artillery moved from Hunan to Kwangsi
 1 fighter moved from Sikang to Kwangsi
 1 artillery and 1 infantry moved from Kweichow to AnhweCombat - Chinese 
 Battle in Anhwe
 Chinese attack with 1 artillery and 1 infantry
 Japanese defend with 2 mech_infantrys
 Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 1 : 1/2 hits
 Japanese roll dice for 2 mech_infantrys in Anhwe, round 1 : 0/2 hits
 1 mech_infantry owned by the Japanese lost in Anhwe
 Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 2/2 hits
 Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits
 1 mech_infantry owned by the Japanese lost in Anhwe
 Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
 Casualties for Japanese: 2 mech_infantrys
 Battle in Kwangsi
 Chinese attack with 1 artillery and 1 fighter
 Japanese defend with 1 infantry
 Chinese roll dice for 1 artillery and 1 fighter in Kwangsi, round 1 : 0/2 hits
 Japanese roll dice for 1 infantry in Kwangsi, round 1 : 1/1 hits
 1 artillery owned by the Chinese lost in Kwangsi
 retreated to Kwangsi
 Japanese win with 1 infantry remaining. Battle score for attacker is -4
 Casualties for Chinese: 1 artilleryNon Combat Move - Chinese 
 1 fighter moved from Kwangsi to Yunnan
 2 artilleries and 5 infantry moved from Burma to YunnanPlace Units - Chinese 
 3 infantry placed in YunnanTurn Complete - Chinese 
 Chinese collect 9 PUs; end with 9 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsDice Statistics: Total 
 1 was rolled 4 times
 2 was rolled 7 times
 3 was rolled 17 times
 4 was rolled 2 times
 5 was rolled 5 times
 6 was rolled 6 times
 Average roll : 3.366
 Median : 3.000
 Variance : 3.575
 Standard Deviation : 1.891
 Total rolls : 41Null / Other 
 1 was rolled 1 times
 2 was rolled 2 times
 3 was rolled 7 times
 5 was rolled 2 times
 6 was rolled 1 times
 Average roll : 3.231
 Median : 3.000
 Variance : 2.583
 Standard Deviation : 1.607
 Total rolls : 13Japanese Combat 
 2 was rolled 1 times
 3 was rolled 2 times
 4 was rolled 1 times
 6 was rolled 2 times
 Average roll : 4.000
 Median : 3.500
 Variance : 0.800
 Standard Deviation : 0.894
 Total rolls : 6Germans Combat 
 2 was rolled 1 times
 3 was rolled 1 times
 5 was rolled 1 times
 Average roll : 3.333
 Median : 3.000
 Variance : 1.500
 Standard Deviation : 1.225
 Total rolls : 3Chinese Combat 
 1 was rolled 2 times
 2 was rolled 1 times
 4 was rolled 1 times
 6 was rolled 2 times
 Average roll : 3.333
 Median : 3.000
 Variance : 0.800
 Standard Deviation : 0.894
 Total rolls : 6Americans Combat 
 1 was rolled 1 times
 2 was rolled 2 times
 3 was rolled 7 times
 5 was rolled 2 times
 6 was rolled 1 times
 Average roll : 3.231
 Median : 3.000
 Variance : 2.583
 Standard Deviation : 1.607
 Total rolls : 13
- 
					
					
					
					
 TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :10 Combat Move - British 
 1 cruiser moved from 97 Sea Zone to 98 Sea Zone
 1 transport moved from 97 Sea Zone to 98 Sea Zone
 1 destroyer moved from 97 Sea Zone to 98 Sea Zone
 1 cruiser moved from 97 Sea Zone to 93 Sea Zone
 2 destroyers moved from 97 Sea Zone to 93 Sea Zone
 1 artillery and 2 infantry moved from Yunnan to Shan State
 1 fighter moved from Yunnan to Shan State
 1 infantry moved from Yunnan to Shan State
 1 infantry moved from Syria to Iraq
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :10 Combat Move - British 
 1 cruiser moved from 97 Sea Zone to 98 Sea Zone
 1 transport moved from 97 Sea Zone to 98 Sea Zone
 1 destroyer moved from 97 Sea Zone to 98 Sea Zone
 1 cruiser moved from 97 Sea Zone to 93 Sea Zone
 2 destroyers moved from 97 Sea Zone to 93 Sea Zone
 1 artillery and 2 infantry moved from Yunnan to Shan State
 1 fighter moved from Yunnan to Shan State
 1 infantry moved from Yunnan to Shan State
 1 infantry moved from Syria to IraqCombat - British 
 Battle in Shan State
 British attack with 1 artillery, 1 fighter and 3 infantry
 Japanese defend with 1 artillery and 1 infantry
 British roll dice for 1 artillery, 1 fighter and 3 infantry in Shan State, round 1 : 1/5 hits
 Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 1 : 1/2 hits
 1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
 British roll dice for 1 artillery, 1 fighter and 2 infantry in Shan State, round 2 : 1/4 hits
 Japanese roll dice for 1 artillery in Shan State, round 2 : 1/1 hits
 1 infantry owned by the British and 1 artillery owned by the Japanese lost in Shan State
 British win, taking Shan State from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
 Casualties for Japanese: 1 artillery and 1 infantry
 Casualties for British: 2 infantryNon Combat Move - British 
 1 fighter moved from Shan State to Yunnan
 1 mech_infantry moved from India to Yunnan
 2 infantry moved from Greece to 97 Sea Zone
 2 infantry and 1 transport moved from 97 Sea Zone to 93 Sea Zone
 2 infantry moved from 93 Sea Zone to Southern France
 1 infantry moved from Yunnan to HunanTurn Complete - British Dice Statistics: Total 
 1 was rolled 5 times
 2 was rolled 10 times
 3 was rolled 20 times
 4 was rolled 3 times
 5 was rolled 7 times
 6 was rolled 8 times
 Average roll : 3.396
 Median : 3.000
 Variance : 3.519
 Standard Deviation : 1.876
 Total rolls : 53Null / Other 
 1 was rolled 1 times
 2 was rolled 2 times
 3 was rolled 7 times
 5 was rolled 2 times
 6 was rolled 1 times
 Average roll : 3.231
 Median : 3.000
 Variance : 2.583
 Standard Deviation : 1.607
 Total rolls : 13Japanese Combat 
 1 was rolled 1 times
 2 was rolled 2 times
 3 was rolled 3 times
 4 was rolled 1 times
 6 was rolled 2 times
 Average roll : 3.333
 Median : 3.000
 Variance : 0.875
 Standard Deviation : 0.935
 Total rolls : 9Germans Combat 
 2 was rolled 1 times
 3 was rolled 1 times
 5 was rolled 1 times
 Average roll : 3.333
 Median : 3.000
 Variance : 1.500
 Standard Deviation : 1.225
 Total rolls : 3British Combat 
 2 was rolled 2 times
 3 was rolled 2 times
 4 was rolled 1 times
 5 was rolled 2 times
 6 was rolled 2 times
 Average roll : 4.000
 Median : 4.000
 Variance : 0.625
 Standard Deviation : 0.791
 Total rolls : 9Chinese Combat 
 1 was rolled 2 times
 2 was rolled 1 times
 4 was rolled 1 times
 6 was rolled 2 times
 Average roll : 3.333
 Median : 3.000
 Variance : 0.800
 Standard Deviation : 0.894
 Total rolls : 6Americans Combat 
 1 was rolled 1 times
 2 was rolled 2 times
 3 was rolled 7 times
 5 was rolled 2 times
 6 was rolled 1 times
 Average roll : 3.231
 Median : 3.000
 Variance : 2.583
 Standard Deviation : 1.607
 Total rolls : 13
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :10 Place Units - UK_Pacific 
 2 infantry placed in IndiaTurn Complete - UK_Pacific 
 Total Cost from Convoy Blockades: 1
 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3
 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
 Some Units in India change ownership: 2 infantryDice Statistics: Total 
 1 was rolled 5 times
 2 was rolled 12 times
 3 was rolled 18 times
 4 was rolled 4 times
 5 was rolled 5 times
 6 was rolled 9 times
 Average roll : 3.358
 Median : 3.000
 Variance : 2.904
 Standard Deviation : 1.704
 Total rolls : 53Null / Other 
 1 was rolled 1 times
 2 was rolled 3 times
 3 was rolled 4 times
 4 was rolled 1 times
 6 was rolled 2 times
 Average roll : 3.182
 Median : 3.000
 Variance : 1.500
 Standard Deviation : 1.225
 Total rolls : 11Japanese Combat 
 1 was rolled 1 times
 2 was rolled 3 times
 3 was rolled 4 times
 4 was rolled 1 times
 6 was rolled 2 times
 Average roll : 3.182
 Median : 3.000
 Variance : 1.500
 Standard Deviation : 1.225
 Total rolls : 11Germans Combat 
 2 was rolled 1 times
 3 was rolled 1 times
 5 was rolled 1 times
 Average roll : 3.333
 Median : 3.000
 Variance : 1.500
 Standard Deviation : 1.225
 Total rolls : 3British Combat 
 2 was rolled 2 times
 3 was rolled 2 times
 4 was rolled 1 times
 5 was rolled 2 times
 6 was rolled 2 times
 Average roll : 4.000
 Median : 4.000
 Variance : 0.625
 Standard Deviation : 0.791
 Total rolls : 9Chinese Combat 
 1 was rolled 2 times
 2 was rolled 1 times
 4 was rolled 1 times
 6 was rolled 2 times
 Average roll : 3.333
 Median : 3.000
 Variance : 0.800
 Standard Deviation : 0.894
 Total rolls : 6Americans Combat 
 1 was rolled 1 times
 2 was rolled 2 times
 3 was rolled 7 times
 5 was rolled 2 times
 6 was rolled 1 times
 Average roll : 3.231
 Median : 3.000
 Variance : 2.583
 Standard Deviation : 1.607
 Total rolls : 13
- 
					
					
					
					
 Now for the most exciting turn of the game. :) Mussolini? …. Hello? Dude - you have to wake up it’s your turn! 




 
		 
		






