@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
Canuck12 (Axis) vs. Gargantua (Allies +12) G40 WITH TECH!
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 TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :5 Combat Move - British 
 1 transport moved from 92 Sea Zone to 91 Sea Zone
 1 fighter moved from Morocco to Gibraltar
 2 fighters and 1 tactical_bomber moved from Burma to Shan State
 2 infantry moved from Burma to Shan State
 1 infantry moved from Kweichow to Hunan
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :5 Combat Move - British 
 1 transport moved from 92 Sea Zone to 91 Sea Zone
 1 fighter moved from Morocco to Gibraltar
 2 fighters and 1 tactical_bomber moved from Burma to Shan State
 2 infantry moved from Burma to Shan State
 1 infantry moved from Kweichow to HunanCombat - British 
 Battle in Shan State
 British attack with 2 fighters, 2 infantry and 1 tactical_bomber
 Japanese defend with 2 infantry
 British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 1 : 5/5 hits
 Japanese roll dice for 2 infantry in Shan State, round 1 : 1/2 hits
 1 infantry owned by the British and 2 infantry owned by the Japanese lost in Shan State
 British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Japanese: 2 infantry
 Casualties for British: 1 infantryNon Combat Move - British 
 2 fighters and 1 tactical_bomber moved from Shan State to India
 2 aaGuns, 8 infantry and 2 mech_infantrys moved from Burma to India
 1 aaGun moved from Hunan to Kweichow
 1 aaGun moved from Hunan to Yunnan
 1 bomber moved from Morocco to Egypt
 1 artillery and 1 infantry moved from Alexandria to Egypt
 1 infantry moved from Alexandria to Egypt
 1 mech_infantry moved from Egypt to Iraq
 1 aaGun moved from Morocco to 91 Sea ZoneTurn Complete - British Dice Statistics: Total 
 1 was rolled 21 times
 2 was rolled 24 times
 3 was rolled 21 times
 4 was rolled 15 times
 5 was rolled 19 times
 6 was rolled 24 times
 Average roll : 3.476
 Median : 3.000
 Variance : 0.488
 Standard Deviation : 0.698
 Total rolls : 124Null / Other 
 1 was rolled 5 times
 2 was rolled 7 times
 3 was rolled 5 times
 4 was rolled 3 times
 5 was rolled 5 times
 6 was rolled 7 times
 Average roll : 3.531
 Median : 3.000
 Variance : 0.387
 Standard Deviation : 0.622
 Total rolls : 32Japanese Combat 
 1 was rolled 5 times
 2 was rolled 7 times
 3 was rolled 5 times
 4 was rolled 3 times
 5 was rolled 5 times
 6 was rolled 7 times
 Average roll : 3.531
 Median : 3.000
 Variance : 0.387
 Standard Deviation : 0.622
 Total rolls : 32Germans Combat 
 1 was rolled 2 times
 Average roll : 1.000
 Median : 1.000
 Variance : 4.000
 Standard Deviation : 2.000
 Total rolls : 2British Combat 
 1 was rolled 2 times
 2 was rolled 1 times
 3 was rolled 1 times
 4 was rolled 1 times
 Average roll : 2.200
 Median : 2.000
 Variance : 1.750
 Standard Deviation : 1.323
 Total rolls : 5Chinese Combat 
 1 was rolled 6 times
 2 was rolled 5 times
 3 was rolled 8 times
 4 was rolled 5 times
 5 was rolled 8 times
 6 was rolled 8 times
 Average roll : 3.700
 Median : 4.000
 Variance : 0.359
 Standard Deviation : 0.599
 Total rolls : 40Americans Combat 
 1 was rolled 1 times
 2 was rolled 4 times
 3 was rolled 2 times
 4 was rolled 3 times
 5 was rolled 1 times
 6 was rolled 2 times
 Average roll : 3.385
 Median : 3.000
 Variance : 0.583
 Standard Deviation : 0.764
 Total rolls : 13
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :5 Place Units - UK_Pacific 
 2 infantry placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 7 PUs; end with 7 PUs total
 Some Units in India change ownership: 2 infantryDice Statistics: Total 
 1 was rolled 21 times
 2 was rolled 24 times
 3 was rolled 21 times
 4 was rolled 15 times
 5 was rolled 19 times
 6 was rolled 24 times
 Average roll : 3.476
 Median : 3.000
 Variance : 0.488
 Standard Deviation : 0.698
 Total rolls : 124Null / Other 
 1 was rolled 5 times
 2 was rolled 7 times
 3 was rolled 5 times
 4 was rolled 3 times
 5 was rolled 5 times
 6 was rolled 7 times
 Average roll : 3.531
 Median : 3.000
 Variance : 0.387
 Standard Deviation : 0.622
 Total rolls : 32Japanese Combat 
 1 was rolled 5 times
 2 was rolled 7 times
 3 was rolled 5 times
 4 was rolled 3 times
 5 was rolled 5 times
 6 was rolled 7 times
 Average roll : 3.531
 Median : 3.000
 Variance : 0.387
 Standard Deviation : 0.622
 Total rolls : 32Germans Combat 
 1 was rolled 2 times
 Average roll : 1.000
 Median : 1.000
 Variance : 4.000
 Standard Deviation : 2.000
 Total rolls : 2British Combat 
 1 was rolled 2 times
 2 was rolled 1 times
 3 was rolled 1 times
 4 was rolled 1 times
 Average roll : 2.200
 Median : 2.000
 Variance : 1.750
 Standard Deviation : 1.323
 Total rolls : 5Chinese Combat 
 1 was rolled 6 times
 2 was rolled 5 times
 3 was rolled 8 times
 4 was rolled 5 times
 5 was rolled 8 times
 6 was rolled 8 times
 Average roll : 3.700
 Median : 4.000
 Variance : 0.359
 Standard Deviation : 0.599
 Total rolls : 40Americans Combat 
 1 was rolled 1 times
 2 was rolled 4 times
 3 was rolled 2 times
 4 was rolled 3 times
 5 was rolled 1 times
 6 was rolled 2 times
 Average roll : 3.385
 Median : 3.000
 Variance : 0.583
 Standard Deviation : 0.764
 Total rolls : 13
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 It’s wall to wall! Going man for man in China, Europe! 
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 Did you get fucking jet-power AND Heavy Bombers? Bullshit…. Whatever happened to improved shipyards or rockets? :-) 
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 I would love both of those two!!! Maybe next turn. :) 
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 And I love how it just so happens that you never bothered to build even one tactical bomber, thus not wasting a single ipc… I’m starting to get suspicious… 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :5 Purchase Units - Italians 
 Italians buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians 
 1 artillery and 1 infantry moved from Romania to Eastern Poland
 Italians take Eastern Poland from RussiansCombat - Italians 
 Italians creates battle in territory 97 Sea ZoneNon Combat Move - Italians Place Units - Italians 
 1 destroyer and 2 submarines placed in 97 Sea ZoneTurn Complete - Italians 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2
 Italians collect 12 PUs (3 lost to blockades); end with 12 PUs totalProduction/PUs Summary : Germans : 44 / 61 
 Russians : 41 / 54
 Japanese : 55 / 64
 Americans : 50 / 71
 Chinese : 12 / 19
 British : 21 / 0
 UK_Pacific : 7 / 7
 Italians : 15 / 12
 ANZAC : 12 / 16
 French : 6 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 2 / 0
 Neutral_True : 18 / 0
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 I still hate Italy… 
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 And I love how it just so happens that you never bothered to build even one tactical bomber, thus not wasting a single ipc… I’m starting to get suspicious… Yeah just how I planned to blow 25 IPC’s with Russia on NOTHING. 
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 TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :5 Purchase Units - ANZAC 
 ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC 
 1 artillery moved from New Guinea to Dutch New Guinea
 ANZAC take Dutch New Guinea from Dutch
 1 infantry moved from New Guinea to 46 Sea Zone
 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
 1 infantry moved from 44 Sea Zone to Celebes
 1 destroyer moved from 46 Sea Zone to 35 Sea Zone
 1 fighter moved from Hawaiian Islands to 6 Sea Zone
 1 fighter moved from 7 Sea Zone to 6 Sea Zone
 1 infantry moved from Tunisia to Algeria
 ANZAC take Algeria from Italians
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 Would you like to use Suicide Tokens off of the Philippines? And if so - how many? 1 dst vs your lone transport. 
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 Kyle, In lieu of your heroic assistance with Mr. Bear… I have been thinking. At the end of this month I am going to the Conservative Party of Canada Convention, at which will be many ‘powers’ of the country - including big H. I have been fortunate enough to be invited to a very private dinner, and will likely get the opportunity to speak with big H, and ask some questions, or convey one or two ideas. It seems only fair to me - that those ideas may as well be your own, should there be something of particular pressing interest that you feel he should be made aware of, reminded of, or convinced otherwise on? Now I’m not promising some world of change or anything… but if there’s one thing you want him to get challenged on, or reminded of, or pressed on… whatever it may be. Share that with me via PM, and I will do my utmost to ensure the message is conveyed clearly. It is truly an honor to be able to call you my friend, and it would give me great pleasure to do this regardless. 
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 Take the tt. Ill let you know about harper. :-) 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :5 Purchase Units - ANZAC 
 ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC 
 1 artillery moved from New Guinea to Dutch New Guinea
 ANZAC take Dutch New Guinea from Dutch
 1 infantry moved from New Guinea to 46 Sea Zone
 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
 1 infantry moved from 44 Sea Zone to Celebes
 1 destroyer moved from 46 Sea Zone to 35 Sea Zone
 1 fighter moved from Hawaiian Islands to 6 Sea Zone
 1 fighter moved from 7 Sea Zone to 6 Sea Zone
 1 infantry moved from Tunisia to Algeria
 ANZAC take Algeria from ItaliansCombat - ANZAC 
 Battle in 6 Sea Zone
 ANZAC attack with 2 fighters
 Japanese defend with 1 destroyer and 1 transport
 ANZAC roll dice for 2 fighters in 6 Sea Zone, round 1 : 1/2 hits
 Japanese roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 1 : 0/1 hits
 1 destroyer owned by the Japanese lost in 6 Sea Zone
 1 transport owned by the Japanese lost in 6 Sea Zone
 ANZAC win with 2 fighters remaining. Battle score for attacker is 15
 Casualties for Japanese: 1 destroyer and 1 transport
 Battle in 35 Sea Zone
 ANZAC attack with 1 destroyer
 Japanese defend with 1 transport
 1 transport owned by the Japanese lost in 35 Sea Zone
 ANZAC win, taking 35 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 transport
 Battle in CelebesNon Combat Move - ANZAC 
 2 fighters moved from 6 Sea Zone to 7 Sea Zone
 1 fighter and 1 mech_infantry moved from Western Australia to Queensland
 2 infantry moved from New South Wales to Queensland
 1 cruiser moved from 46 Sea Zone to 63 Sea ZonePlace Units - ANZAC 
 1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC 
 ANZAC collect 16 PUs; end with 16 PUs total
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUsDice Statistics: Total 
 2 was rolled 1 times
 3 was rolled 1 times
 6 was rolled 1 times
 Average roll : 3.667
 Median : 3.000
 Variance : 1.500
 Standard Deviation : 1.225
 Total rolls : 3Japanese Combat 
 3 was rolled 1 times
 Average roll : 3.000
 Median : 3.000
 Variance : ?
 Standard Deviation : ?
 Total rolls : 1ANZAC Combat 
 2 was rolled 1 times
 6 was rolled 1 times
 Average roll : 4.000
 Median : 4.000
 Variance : 2.000
 Standard Deviation : 1.414
 Total rolls : 2
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 TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :5 Combat Move - French 
 1 destroyer moved from 80 Sea Zone to 79 Sea Zone
 1 infantry moved from Morocco to 91 Sea Zone
 1 fighter moved from Nigeria to Egypt
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :5 Combat Move - French 
 1 destroyer moved from 80 Sea Zone to 79 Sea Zone
 1 infantry moved from Morocco to 91 Sea Zone
 1 fighter moved from Nigeria to EgyptNon Combat Move - French Turn Complete - French Dice Statistics: Total 
 2 was rolled 1 times
 3 was rolled 1 times
 6 was rolled 1 times
 Average roll : 3.667
 Median : 3.000
 Variance : 1.500
 Standard Deviation : 1.225
 Total rolls : 3Japanese Combat 
 3 was rolled 1 times
 Average roll : 3.000
 Median : 3.000
 Variance : ?
 Standard Deviation : ?
 Total rolls : 1ANZAC Combat 
 2 was rolled 1 times
 6 was rolled 1 times
 Average roll : 4.000
 Median : 4.000
 Variance : 2.000
 Standard Deviation : 1.414
 Total rolls : 2
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 I wonder what those ‘crafty’ Germans are going to get themselves up to… 




 
		 
		





