Canuck12 (Axis) vs. Gargantua (Allies +12) G40 WITH TECH!

  • Liaison TripleA '11 '10

    TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 artillery and 2 infantry moved from Hunan to Yunnan
                2 artilleries and 2 infantry moved from Hunan to Kwangsi
                1 infantry moved from Hunan to Kwangsi
                1 fighter moved from Burma to Kwangsi
                2 infantry moved from Kweichow to Anhwe
                1 infantry moved from Hopei to Anhwe
                2 artilleries and 3 infantry moved from Hunan to Anhwe

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 artillery and 2 infantry moved from Hunan to Yunnan
                2 artilleries and 2 infantry moved from Hunan to Kwangsi
                1 infantry moved from Hunan to Kwangsi
                1 fighter moved from Burma to Kwangsi
                2 infantry moved from Kweichow to Anhwe
                1 infantry moved from Hopei to Anhwe
                2 artilleries and 3 infantry moved from Hunan to Anhwe

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 1 :  0/3 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 1 :  0/1 hits
                        Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Anhwe
                    Chinese attack with 2 artilleries and 6 infantry
                    Japanese defend with 1 artillery, 3 infantry and 2 mech_infantrys
                        Chinese roll dice for 2 artilleries and 6 infantry in Anhwe, round 1 :  2/8 hits
                        Japanese roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Anhwe, round 1 :  3/6 hits
                        2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe
                        Chinese roll dice for 2 artilleries and 3 infantry in Anhwe, round 2 :  1/5 hits
                        Japanese roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Anhwe, round 2 :  1/4 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                        Chinese roll dice for 2 artilleries and 2 infantry in Anhwe, round 3 :  1/4 hits
                        Japanese roll dice for 1 artillery and 2 mech_infantrys in Anhwe, round 3 :  1/3 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Anhwe
                        Chinese roll dice for 2 artilleries and 1 infantry in Anhwe, round 4 :  1/3 hits
                        Japanese roll dice for 1 artillery and 1 mech_infantry in Anhwe, round 4 :  1/2 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Anhwe
                        Chinese roll dice for 2 artilleries in Anhwe, round 5 :  0/2 hits
                        Japanese roll dice for 1 artillery in Anhwe, round 5 :  1/1 hits
                        1 artillery owned by the Chinese lost in Anhwe
                        Chinese roll dice for 1 artillery in Anhwe, round 6 :  0/1 hits
                        Japanese roll dice for 1 artillery in Anhwe, round 6 :  0/1 hits
                        Chinese roll dice for 1 artillery in Anhwe, round 7 :  1/1 hits
                        Japanese roll dice for 1 artillery in Anhwe, round 7 :  0/1 hits
                        1 artillery owned by the Japanese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 1 artillery remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 artillery, 3 infantry and 2 mech_infantrys
                    Casualties for Chinese: 1 artillery and 6 infantry
                Battle in Kwangsi
                    Chinese attack with 2 artilleries, 1 fighter and 3 infantry
                    Japanese defend with 2 artilleries and 2 infantry
                        Chinese roll dice for 2 artilleries, 1 fighter and 3 infantry in Kwangsi, round 1 :  2/6 hits
                        Japanese roll dice for 2 artilleries and 2 infantry in Kwangsi, round 1 :  2/4 hits
                        2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi
                        Chinese roll dice for 2 artilleries, 1 fighter and 1 infantry in Kwangsi, round 2 :  2/4 hits
                        Japanese roll dice for 2 artilleries in Kwangsi, round 2 :  0/2 hits
                        2 artilleries owned by the Japanese lost in Kwangsi
                    Chinese win, taking Kwangsi from Japanese with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 2 artilleries and 2 infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kwangsi to Kweichow
                1 infantry moved from Shensi to Kweichow

    Place Units - Chinese
                5 infantry placed in Kweichow

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,6,1,5
                Chinese collect 11 PUs (1 lost to blockades); end with 13 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs

    Dice Statistics:

    Total
                1 was rolled 19 times
                2 was rolled 21 times
                3 was rolled 18 times
                4 was rolled 14 times
                5 was rolled 19 times
                6 was rolled 24 times
            Average roll : 3.565
            Median : 3.000
            Variance : 0.482
            Standard Deviation : 0.695
            Total rolls : 115

    Null / Other
                1 was rolled 5 times
                2 was rolled 6 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 7 times
            Average roll : 3.600
            Median : 3.500
            Variance : 0.345
            Standard Deviation : 0.587
            Total rolls : 30

    Japanese Combat
                1 was rolled 5 times
                2 was rolled 6 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 7 times
            Average roll : 3.600
            Median : 3.500
            Variance : 0.345
            Standard Deviation : 0.587
            Total rolls : 30

    Germans Combat
                1 was rolled 2 times
            Average roll : 1.000
            Median : 1.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Chinese Combat
                1 was rolled 6 times
                2 was rolled 5 times
                3 was rolled 8 times
                4 was rolled 5 times
                5 was rolled 8 times
                6 was rolled 8 times
            Average roll : 3.700
            Median : 4.000
            Variance : 0.359
            Standard Deviation : 0.599
            Total rolls : 40

    Americans Combat
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.385
            Median : 3.000
            Variance : 0.583
            Standard Deviation : 0.764
            Total rolls : 13

  • Liaison TripleA '11 '10

    TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Combat Move - British
                1 transport moved from 92 Sea Zone to 91 Sea Zone
                1 fighter moved from Morocco to Gibraltar
                2 fighters and 1 tactical_bomber moved from Burma to Shan State
                2 infantry moved from Burma to Shan State
                1 infantry moved from Kweichow to Hunan

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Combat Move - British
                1 transport moved from 92 Sea Zone to 91 Sea Zone
                1 fighter moved from Morocco to Gibraltar
                2 fighters and 1 tactical_bomber moved from Burma to Shan State
                2 infantry moved from Burma to Shan State
                1 infantry moved from Kweichow to Hunan

    Combat - British
                Battle in Shan State
                    British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Japanese defend with 2 infantry
                        British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 1 :  5/5 hits
                        Japanese roll dice for 2 infantry in Shan State, round 1 :  1/2 hits
                        1 infantry owned by the British and 2 infantry owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Shan State to India
                2 aaGuns, 8 infantry and 2 mech_infantrys moved from Burma to India
                1 aaGun moved from Hunan to Kweichow
                1 aaGun moved from Hunan to Yunnan
                1 bomber moved from Morocco to Egypt
                1 artillery and 1 infantry moved from Alexandria to Egypt
                1 infantry moved from Alexandria to Egypt
                1 mech_infantry moved from Egypt to Iraq
                1 aaGun moved from Morocco to 91 Sea Zone

    Turn Complete - British

    Dice Statistics:

    Total
                1 was rolled 21 times
                2 was rolled 24 times
                3 was rolled 21 times
                4 was rolled 15 times
                5 was rolled 19 times
                6 was rolled 24 times
            Average roll : 3.476
            Median : 3.000
            Variance : 0.488
            Standard Deviation : 0.698
            Total rolls : 124

    Null / Other
                1 was rolled 5 times
                2 was rolled 7 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 7 times
            Average roll : 3.531
            Median : 3.000
            Variance : 0.387
            Standard Deviation : 0.622
            Total rolls : 32

    Japanese Combat
                1 was rolled 5 times
                2 was rolled 7 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 7 times
            Average roll : 3.531
            Median : 3.000
            Variance : 0.387
            Standard Deviation : 0.622
            Total rolls : 32

    Germans Combat
                1 was rolled 2 times
            Average roll : 1.000
            Median : 1.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    British Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.200
            Median : 2.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Chinese Combat
                1 was rolled 6 times
                2 was rolled 5 times
                3 was rolled 8 times
                4 was rolled 5 times
                5 was rolled 8 times
                6 was rolled 8 times
            Average roll : 3.700
            Median : 4.000
            Variance : 0.359
            Standard Deviation : 0.599
            Total rolls : 40

    Americans Combat
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.385
            Median : 3.000
            Variance : 0.583
            Standard Deviation : 0.764
            Total rolls : 13

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 7 PUs; end with 7 PUs total
                Some Units in India change ownership: 2 infantry

    Dice Statistics:

    Total
                1 was rolled 21 times
                2 was rolled 24 times
                3 was rolled 21 times
                4 was rolled 15 times
                5 was rolled 19 times
                6 was rolled 24 times
            Average roll : 3.476
            Median : 3.000
            Variance : 0.488
            Standard Deviation : 0.698
            Total rolls : 124

    Null / Other
                1 was rolled 5 times
                2 was rolled 7 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 7 times
            Average roll : 3.531
            Median : 3.000
            Variance : 0.387
            Standard Deviation : 0.622
            Total rolls : 32

    Japanese Combat
                1 was rolled 5 times
                2 was rolled 7 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 7 times
            Average roll : 3.531
            Median : 3.000
            Variance : 0.387
            Standard Deviation : 0.622
            Total rolls : 32

    Germans Combat
                1 was rolled 2 times
            Average roll : 1.000
            Median : 1.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    British Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.200
            Median : 2.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Chinese Combat
                1 was rolled 6 times
                2 was rolled 5 times
                3 was rolled 8 times
                4 was rolled 5 times
                5 was rolled 8 times
                6 was rolled 8 times
            Average roll : 3.700
            Median : 4.000
            Variance : 0.359
            Standard Deviation : 0.599
            Total rolls : 40

    Americans Combat
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.385
            Median : 3.000
            Variance : 0.583
            Standard Deviation : 0.764
            Total rolls : 13

  • Liaison TripleA '11 '10

    It’s wall to wall!

    Going man for man in China, Europe!

  • '20 '18 '16 '13 '12

    Did you get fucking jet-power AND Heavy Bombers? Bullshit….

    Whatever happened to improved shipyards or rockets? :-)

  • Liaison TripleA '11 '10

    I would love both of those two!!!

    Maybe next turn. :)

  • '20 '18 '16 '13 '12

    And I love how it just so happens that you never bothered to build even one tactical bomber, thus not wasting a single ipc…

    I’m starting to get suspicious…

  • '20 '18 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Purchase Units - Italians
                Italians buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Romania to Eastern Poland
                      Italians take Eastern Poland from Russians

    Combat - Italians
                Italians creates battle in territory 97 Sea Zone

    Non Combat Move - Italians

    Place Units - Italians
                1 destroyer and 2 submarines placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2
                Italians collect 12 PUs (3 lost to blockades); end with 12 PUs total

    Production/PUs Summary :

    Germans : 44 / 61
        Russians : 41 / 54
        Japanese : 55 / 64
        Americans : 50 / 71
        Chinese : 12 / 19
        British : 21 / 0
        UK_Pacific : 7 / 7
        Italians : 15 / 12
        ANZAC : 12 / 16
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '20 '18 '16 '13 '12

    I still hate Italy…

  • Liaison TripleA '11 '10

    @Canuck12:

    And I love how it just so happens that you never bothered to build even one tactical bomber, thus not wasting a single ipc…

    I’m starting to get suspicious…

    Yeah just how I planned to blow 25 IPC’s with Russia on NOTHING.

  • Liaison TripleA '11 '10

    @Canuck12:

    I still hate Italy…

    lol… :)

    If it’s any consolation… I AM trying to make it hard!

  • Liaison TripleA '11 '10

    TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery moved from New Guinea to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 infantry moved from New Guinea to 46 Sea Zone
                1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 destroyer moved from 46 Sea Zone to 35 Sea Zone
                1 fighter moved from Hawaiian Islands to 6 Sea Zone
                1 fighter moved from 7 Sea Zone to 6 Sea Zone
                1 infantry moved from Tunisia to Algeria
                      ANZAC take Algeria from Italians

  • Liaison TripleA '11 '10

    Would you like to use Suicide Tokens off of the Philippines? And if so - how many?

    1 dst vs your lone transport.

  • Liaison TripleA '11 '10

    Kyle,

    In lieu of your heroic assistance with Mr. Bear… I have been thinking.

    At the end of this month I am going to the Conservative Party of Canada Convention, at which will be many ‘powers’ of the country - including big H.

    I have been fortunate enough to be invited to a very private dinner, and will likely get the opportunity to speak with big H, and ask some questions, or convey one or two ideas.

    It seems only fair to me - that those ideas may as well be your own, should there be something of particular pressing interest that you feel he should be made aware of, reminded of, or convinced otherwise on?

    Now I’m not promising some world of change or anything… but if there’s one thing you want him to get challenged on, or reminded of, or pressed on… whatever it may be.  Share that with me via PM, and I will do my utmost to ensure the message is conveyed clearly.

    It is truly an honor to be able to call you my friend, and it would give me great pleasure to do this regardless.

  • '20 '18 '16 '13 '12

    Take the tt. Ill let you know about harper. :-)

  • Liaison TripleA '11 '10

    @Canuck12:

    Take the tt. Ill let you know about harper. :-)

    A fascinating response!

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery moved from New Guinea to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 infantry moved from New Guinea to 46 Sea Zone
                1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 destroyer moved from 46 Sea Zone to 35 Sea Zone
                1 fighter moved from Hawaiian Islands to 6 Sea Zone
                1 fighter moved from 7 Sea Zone to 6 Sea Zone
                1 infantry moved from Tunisia to Algeria
                      ANZAC take Algeria from Italians

    Combat - ANZAC
                Battle in 6 Sea Zone
                    ANZAC attack with 2 fighters
                    Japanese defend with 1 destroyer and 1 transport
                        ANZAC roll dice for 2 fighters in 6 Sea Zone, round 1 :  1/2 hits
                        Japanese roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 6 Sea Zone
                        1 transport owned by the Japanese lost in 6 Sea Zone
                    ANZAC win with 2 fighters remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 destroyer and 1 transport
                Battle in 35 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 35 Sea Zone
                    ANZAC win, taking 35 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Celebes

    Non Combat Move - ANZAC
                2 fighters moved from 6 Sea Zone to 7 Sea Zone
                1 fighter and 1 mech_infantry moved from Western Australia to Queensland
                2 infantry moved from New South Wales to Queensland
                1 cruiser moved from 46 Sea Zone to 63 Sea Zone

    Place Units - ANZAC
                1 fighter and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 16 PUs; end with 16 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs

    Dice Statistics:

    Total
                2 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.667
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Japanese Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • Liaison TripleA '11 '10

    TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Combat Move - French
                1 destroyer moved from 80 Sea Zone to 79 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                1 fighter moved from Nigeria to Egypt

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