Italy Turn 1 Complete Game 32.tsvg
The ball is in ANZAC’s and France’s court.
Happy to help out. Best wishes.
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after successful research.
Americans discover Jet Power
Activate Technology - Americans
Americans activating Jet Power
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 1 infantry, 2 submarines and 3 transports; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Americans
1 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 91 Sea Zone to 105 Sea Zone
2 submarines moved from 91 Sea Zone to 109 Sea Zone
4 fighters moved from 91 Sea Zone to Gibraltar
1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 bombers moved from Morocco to Gibraltar
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 6 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover Jet Power
Activate Technology - Americans
Americans activating Jet Power
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 1 infantry, 2 submarines and 3 transports; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Americans
1 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 91 Sea Zone to 105 Sea Zone
2 submarines moved from 91 Sea Zone to 109 Sea Zone
4 fighters moved from 91 Sea Zone to Gibraltar
1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 bombers moved from Morocco to Gibraltar
Combat - Americans
Battle in Gibraltar
Americans attack with 1 armour, 2 bombers, 4 fighters, 2 infantry and 1 mech_infantry
Germans defend with 1 armour, 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 1 : 0/1 hits
Americans roll dice for 1 armour, 2 bombers, 4 fighters, 2 infantry and 1 mech_infantry in Gibraltar, round 1 : 6/12 hits
Germans roll dice for 1 armour and 1 infantry in Gibraltar, round 1 : 2/2 hits
1 mech_infantry owned by the Americans , 1 infantry owned by the Germans , 1 armour owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 1 armour, 2 bombers, 4 fighters and 1 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour and 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Non Combat Move - Americans
4 fighters moved from Gibraltar to 91 Sea Zone
1 carrier and 1 fighter moved from 10 Sea Zone to 7 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 aaGuns moved from Eastern United States to Central United States
2 bombers moved from Gibraltar to Morocco
Place Units - Americans
1 submarine and 2 transports placed in 101 Sea Zone
1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
2 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.176
Median : 3.000
Variance : 0.812
Standard Deviation : 0.901
Total rolls : 17
Null / Other
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Germans Combat
1 was rolled 2 times
Average roll : 1.000
Median : 1.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Americans Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.385
Median : 3.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 artillery and 2 infantry moved from Hunan to Yunnan
2 artilleries and 2 infantry moved from Hunan to Kwangsi
1 infantry moved from Hunan to Kwangsi
1 fighter moved from Burma to Kwangsi
2 infantry moved from Kweichow to Anhwe
1 infantry moved from Hopei to Anhwe
2 artilleries and 3 infantry moved from Hunan to Anhwe
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 artillery and 2 infantry moved from Hunan to Yunnan
2 artilleries and 2 infantry moved from Hunan to Kwangsi
1 infantry moved from Hunan to Kwangsi
1 fighter moved from Burma to Kwangsi
2 infantry moved from Kweichow to Anhwe
1 infantry moved from Hopei to Anhwe
2 artilleries and 3 infantry moved from Hunan to Anhwe
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 1 : 0/1 hits
Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Anhwe
Chinese attack with 2 artilleries and 6 infantry
Japanese defend with 1 artillery, 3 infantry and 2 mech_infantrys
Chinese roll dice for 2 artilleries and 6 infantry in Anhwe, round 1 : 2/8 hits
Japanese roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Anhwe, round 1 : 3/6 hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 2 artilleries and 3 infantry in Anhwe, round 2 : 1/5 hits
Japanese roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Anhwe, round 2 : 1/4 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 2 artilleries and 2 infantry in Anhwe, round 3 : 1/4 hits
Japanese roll dice for 1 artillery and 2 mech_infantrys in Anhwe, round 3 : 1/3 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Anhwe
Chinese roll dice for 2 artilleries and 1 infantry in Anhwe, round 4 : 1/3 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Anhwe, round 4 : 1/2 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Anhwe
Chinese roll dice for 2 artilleries in Anhwe, round 5 : 0/2 hits
Japanese roll dice for 1 artillery in Anhwe, round 5 : 1/1 hits
1 artillery owned by the Chinese lost in Anhwe
Chinese roll dice for 1 artillery in Anhwe, round 6 : 0/1 hits
Japanese roll dice for 1 artillery in Anhwe, round 6 : 0/1 hits
Chinese roll dice for 1 artillery in Anhwe, round 7 : 1/1 hits
Japanese roll dice for 1 artillery in Anhwe, round 7 : 0/1 hits
1 artillery owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery, 3 infantry and 2 mech_infantrys
Casualties for Chinese: 1 artillery and 6 infantry
Battle in Kwangsi
Chinese attack with 2 artilleries, 1 fighter and 3 infantry
Japanese defend with 2 artilleries and 2 infantry
Chinese roll dice for 2 artilleries, 1 fighter and 3 infantry in Kwangsi, round 1 : 2/6 hits
Japanese roll dice for 2 artilleries and 2 infantry in Kwangsi, round 1 : 2/4 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 2 artilleries, 1 fighter and 1 infantry in Kwangsi, round 2 : 2/4 hits
Japanese roll dice for 2 artilleries in Kwangsi, round 2 : 0/2 hits
2 artilleries owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleries and 2 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Kweichow
1 infantry moved from Shensi to Kweichow
Place Units - Chinese
5 infantry placed in Kweichow
Turn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,6,1,5
Chinese collect 11 PUs (1 lost to blockades); end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
Dice Statistics:
Total
1 was rolled 19 times
2 was rolled 21 times
3 was rolled 18 times
4 was rolled 14 times
5 was rolled 19 times
6 was rolled 24 times
Average roll : 3.565
Median : 3.000
Variance : 0.482
Standard Deviation : 0.695
Total rolls : 115
Null / Other
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.600
Median : 3.500
Variance : 0.345
Standard Deviation : 0.587
Total rolls : 30
Japanese Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.600
Median : 3.500
Variance : 0.345
Standard Deviation : 0.587
Total rolls : 30
Germans Combat
1 was rolled 2 times
Average roll : 1.000
Median : 1.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Chinese Combat
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 8 times
Average roll : 3.700
Median : 4.000
Variance : 0.359
Standard Deviation : 0.599
Total rolls : 40
Americans Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.385
Median : 3.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Combat Move - British
1 transport moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from Morocco to Gibraltar
2 fighters and 1 tactical_bomber moved from Burma to Shan State
2 infantry moved from Burma to Shan State
1 infantry moved from Kweichow to Hunan
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Combat Move - British
1 transport moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from Morocco to Gibraltar
2 fighters and 1 tactical_bomber moved from Burma to Shan State
2 infantry moved from Burma to Shan State
1 infantry moved from Kweichow to Hunan
Combat - British
Battle in Shan State
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 1 : 5/5 hits
Japanese roll dice for 2 infantry in Shan State, round 1 : 1/2 hits
1 infantry owned by the British and 2 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Shan State to India
2 aaGuns, 8 infantry and 2 mech_infantrys moved from Burma to India
1 aaGun moved from Hunan to Kweichow
1 aaGun moved from Hunan to Yunnan
1 bomber moved from Morocco to Egypt
1 artillery and 1 infantry moved from Alexandria to Egypt
1 infantry moved from Alexandria to Egypt
1 mech_infantry moved from Egypt to Iraq
1 aaGun moved from Morocco to 91 Sea Zone
Turn Complete - British
Dice Statistics:
Total
1 was rolled 21 times
2 was rolled 24 times
3 was rolled 21 times
4 was rolled 15 times
5 was rolled 19 times
6 was rolled 24 times
Average roll : 3.476
Median : 3.000
Variance : 0.488
Standard Deviation : 0.698
Total rolls : 124
Null / Other
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.531
Median : 3.000
Variance : 0.387
Standard Deviation : 0.622
Total rolls : 32
Japanese Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.531
Median : 3.000
Variance : 0.387
Standard Deviation : 0.622
Total rolls : 32
Germans Combat
1 was rolled 2 times
Average roll : 1.000
Median : 1.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
British Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.200
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Chinese Combat
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 8 times
Average roll : 3.700
Median : 4.000
Variance : 0.359
Standard Deviation : 0.599
Total rolls : 40
Americans Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.385
Median : 3.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 2 infantry
Dice Statistics:
Total
1 was rolled 21 times
2 was rolled 24 times
3 was rolled 21 times
4 was rolled 15 times
5 was rolled 19 times
6 was rolled 24 times
Average roll : 3.476
Median : 3.000
Variance : 0.488
Standard Deviation : 0.698
Total rolls : 124
Null / Other
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.531
Median : 3.000
Variance : 0.387
Standard Deviation : 0.622
Total rolls : 32
Japanese Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.531
Median : 3.000
Variance : 0.387
Standard Deviation : 0.622
Total rolls : 32
Germans Combat
1 was rolled 2 times
Average roll : 1.000
Median : 1.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
British Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.200
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Chinese Combat
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 8 times
Average roll : 3.700
Median : 4.000
Variance : 0.359
Standard Deviation : 0.599
Total rolls : 40
Americans Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.385
Median : 3.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13
It’s wall to wall!
Going man for man in China, Europe!
Did you get fucking jet-power AND Heavy Bombers? Bullshit….
Whatever happened to improved shipyards or rockets? :-)
I would love both of those two!!!
Maybe next turn. :)
And I love how it just so happens that you never bothered to build even one tactical bomber, thus not wasting a single ipc…
I’m starting to get suspicious…
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Italians
Italians buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Romania to Eastern Poland
Italians take Eastern Poland from Russians
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Non Combat Move - Italians
Place Units - Italians
1 destroyer and 2 submarines placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2
Italians collect 12 PUs (3 lost to blockades); end with 12 PUs total
Production/PUs Summary :
Germans : 44 / 61
Russians : 41 / 54
Japanese : 55 / 64
Americans : 50 / 71
Chinese : 12 / 19
British : 21 / 0
UK_Pacific : 7 / 7
Italians : 15 / 12
ANZAC : 12 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
I still hate Italy…
And I love how it just so happens that you never bothered to build even one tactical bomber, thus not wasting a single ipc…
I’m starting to get suspicious…
Yeah just how I planned to blow 25 IPC’s with Russia on NOTHING.
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 46 Sea Zone to 35 Sea Zone
1 fighter moved from Hawaiian Islands to 6 Sea Zone
1 fighter moved from 7 Sea Zone to 6 Sea Zone
1 infantry moved from Tunisia to Algeria
ANZAC take Algeria from Italians
Would you like to use Suicide Tokens off of the Philippines? And if so - how many?
1 dst vs your lone transport.
Kyle,
In lieu of your heroic assistance with Mr. Bear… I have been thinking.
At the end of this month I am going to the Conservative Party of Canada Convention, at which will be many ‘powers’ of the country - including big H.
I have been fortunate enough to be invited to a very private dinner, and will likely get the opportunity to speak with big H, and ask some questions, or convey one or two ideas.
It seems only fair to me - that those ideas may as well be your own, should there be something of particular pressing interest that you feel he should be made aware of, reminded of, or convinced otherwise on?
Now I’m not promising some world of change or anything… but if there’s one thing you want him to get challenged on, or reminded of, or pressed on… whatever it may be. Share that with me via PM, and I will do my utmost to ensure the message is conveyed clearly.
It is truly an honor to be able to call you my friend, and it would give me great pleasure to do this regardless.
Take the tt. Ill let you know about harper. :-)