japan1.tsvg
house rules: No Russian naval restrictions while not at war. tech labs that produce a dice/turn. Not removed. Battleship in 101. Bonuses for the Atlantic free of enemy ships. Free facility for each power. 10 ipcs for facilities. Free tech at the beginning of the game for each side. Random. Bonus 5 for USA.
Canuck12 (Axis) vs. Gargantua (Allies +12) G40 WITH TECH!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Burma: 1 artillery and 1 infantry
EDIT: Removing units owned by British from Morocco: 1 armour, 2 infantry and 1 tactical_bomber
EDIT: Removing units owned by Italians from Algeria: 1 artillery, 1 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
1 fighter moved from Tobruk to MoroccoNon Combat Move - British
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 artillery and 3 infantry moved from Tobruk to Alexandria
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 aaGun and 6 infantry moved from India to Burma
1 infantry moved from Hunan to Yunnan
1 aaGun moved from Kweichow to HunanTurn Complete - British
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One last edit (Move forgotten in China).
We are good to go based on this file! Finally!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Place Units - UK_Pacific
1 artillery, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantry -
Apologies! Missed final Indian placement.
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So what’s the Italian plan?
Let me guess… ING Direct?
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Actually though… I think I might go all tech this round.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Italians
Italians buy 1 carrier, 1 cruiser, 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Algeria: 1 artillery
EDIT: Adding units owned by Italians to Algeria: 1 mech_infantry
EDIT: Turning off Edit Mode
1 armour and 1 mech_infantry moved from Algeria to Libya
1 bomber moved from Southern Italy to Libya
1 fighter moved from Northern Italy to Romania
1 artillery and 1 infantry moved from Yugoslavia to RomaniaCombat - Italians
Battle in Romania
Italians attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Romania, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Romania, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Libya
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
ANZAC defend with 2 infantry
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Libya, round 1 : 1/3 hits
ANZAC roll dice for 2 infantry in Libya, round 1 : 1/2 hits
1 infantry owned by the ANZAC and 1 mech_infantry owned by the Italians lost in Libya
Italians roll dice for 1 armour and 1 bomber in Libya, round 2 : 0/2 hits
ANZAC roll dice for 1 infantry in Libya, round 2 : 1/1 hits
1 armour owned by the Italians lost in Libya
retreated to Libya
ANZAC win with 1 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 infantry
Casualties for Italians: 1 armour and 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Libya to Southern Italy
1 fighter moved from Romania to 97 Sea ZonePlace Units - Italians
1 carrier, 1 cruiser, 1 destroyer and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6
Italians collect 14 PUs (1 lost to blockades); end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUsProduction/PUs Summary :
Germans : 42 / 52
Russians : 47 / 71
Japanese : 51 / 70
Americans : 52 / 78
Chinese : 12 / 17
British : 21 / 0
UK_Pacific : 6 / 6
Italians : 15 / 20
ANZAC : 11 / 12
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
I hate Italy.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Libya to Tunisia
ANZAC take Tunisia from Italians -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Libya to Tunisia
ANZAC take Tunisia from ItaliansCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 fighter, 1 submarine and 1 transport
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 fighter and 1 transport in 42 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in JavaNon Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Western Australia
1 mech_infantry moved from Queensland to Western Australia
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 cruiser moved from 54 Sea Zone to 46 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 artillery moved from 46 Sea Zone to New Guinea
1 infantry moved from New South Wales to Queensland
1 fighter moved from Hawaiian Islands to 10 Sea ZonePlace Units - ANZAC
2 infantry placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs totalDice Statistics:
Total
3 was rolled 1 times
4 was rolled 2 times
Average roll : 3.667
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Morocco to Nigeria
1 infantry moved from Alexandria to Egypt
1 destroyer moved from 98 Sea Zone to 80 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Morocco to Nigeria
1 infantry moved from Alexandria to Egypt
1 destroyer moved from 98 Sea Zone to 80 Sea ZoneNon Combat Move - French
Turn Complete - French
Dice Statistics:
Total
3 was rolled 1 times
4 was rolled 2 times
Average roll : 3.667
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
Surrender now Kyle…
You know that’s your only option.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 2 fighters and 10 infantry; Remaining resources: 2 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 126 Sea Zone
1 artillery and 1 infantry moved from 126 Sea Zone to Norway
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
6 artilleries and 9 infantry moved from Germany to Poland
2 armour moved from Western Germany to Poland
2 artilleries and 4 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 infantry and 5 transports moved from 112 Sea Zone to 115 Sea Zone
2 artilleries and 4 infantry moved from 115 Sea Zone to Poland
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Norway
1 fighter and 1 tactical_bomber moved from Germany to Novgorod
1 bomber moved from Western Germany to Finland
1 fighter and 3 tactical_bombers moved from Germany to Poland
1 bomber moved from Holland Belgium to Poland -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 2 fighters and 10 infantry; Remaining resources: 2 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 126 Sea Zone
1 artillery and 1 infantry moved from 126 Sea Zone to Norway
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
6 artilleries and 9 infantry moved from Germany to Poland
2 armour moved from Western Germany to Poland
2 artilleries and 4 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 infantry and 5 transports moved from 112 Sea Zone to 115 Sea Zone
2 artilleries and 4 infantry moved from 115 Sea Zone to Poland
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Norway
1 fighter and 1 tactical_bomber moved from Germany to Novgorod
1 bomber moved from Western Germany to Finland
1 fighter and 3 tactical_bombers moved from Germany to Poland
1 bomber moved from Holland Belgium to PolandCombat - Germans
Battle in Norway
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Norway, round 1 : 1/4 hits
Russians roll dice for 1 infantry in Norway, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Norway
Germans win, taking Norway from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 cruiser in Finland, round 1 : 1/1 hits
Russians roll dice for 1 infantry in Finland, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 battleship in Novgorod, round 1 : 1/1 hits
Russians roll dice for 1 infantry in Novgorod, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Poland
Germans attack with 2 armour, 8 artilleries, 1 bomber, 1 fighter, 13 infantry and 3 tactical_bombers
Russians defend with 4 infantry and 1 mech_infantry
Germans roll dice for 2 armour, 8 artilleries, 1 bomber, 1 fighter, 13 infantry and 3 tactical_bombers in Poland, round 1 : 12/28 hits
Russians roll dice for 4 infantry and 1 mech_infantry in Poland, round 1 : 1/5 hits
4 infantry owned by the Russians , 1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 2 armour, 8 artilleries, 1 bomber, 1 fighter, 12 infantry and 3 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Germans: 1 infantry
Casualties for Russians: 4 infantry and 1 mech_infantryNon Combat Move - Germans
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
2 infantry moved from United Kingdom to Scotland
1 fighter and 1 tactical_bomber moved from Novgorod to 115 Sea Zone
1 fighter and 1 tactical_bomber moved from Norway to Western Germany
1 fighter moved from Poland to 97 Sea Zone
1 bomber and 3 tactical_bombers moved from Poland to Western Germany
1 bomber moved from Finland to Western Germany
2 artilleries and 3 infantry moved from Bulgaria to Romania
1 mech_infantry moved from Germany to Romania
1 artillery and 8 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Slovakia Hungary to RomaniaPlace Units - Germans
2 fighters placed in Western Germany
3 infantry placed in United Kingdom
7 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,2
Germans collect 49 PUs (2 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsProduction/PUs Summary :
Germans : 51 / 61
Russians : 38 / 71
Japanese : 47 / 70
Americans : 52 / 78
Chinese : 12 / 17
British : 21 / 0
UK_Pacific : 6 / 6
Italians : 14 / 20
ANZAC : 16 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Surrender now Kyle…
You know that’s your only option.
Actually I have a few options. Several of which are to surrender at any point in the future. So, I wont be surrendering now, But I will keep it in mind….
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Interesting choices.