Canuck12 (Axis) vs. Gargantua (Allies +12) G40 WITH TECH!

  • '20 '18 '16 '13 '12

    Seems like convoy raiding is automatic. So ideally I would like to have just the cv and bb there I think. All else in the straight.

    But if that’s no good just leave them there and we will call it even for the misunderstanding of the tech rolls.

  • '12

    Convoy raid must occur.

  • Liaison TripleA '11 '10

    @Canuck12:

    Seems like convoy raiding is automatic. So ideally I would like to have just the cv and bb there I think. All else in the straight.

    But if that’s no good just leave them there and we will call it even for the misunderstanding of the tech rolls.

    It’s in your best interest to leave it as is.  Else I’ll take advantage of you, and save London!

    And if your ships start moving around, it would only be fair that you could choose other locations etc etc…

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied

    Research Technology - Russians
                Russians spend 5 on tech rolls
                    Russians roll 3 and gets 0 hits
                Russians removing all Technology Tokens after unsuccessful research.

    Purchase Units - Russians
                Russians buy 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 techTokens;
                Trigger Russians Allied Americans 2: Changing Relationship for Russians and Americans from Neutrality to Allied

    Combat Move - Russians
                1 infantry moved from Amur to Korea
                      Russians take Korea from Japanese
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                1 cruiser moved from 113 Sea Zone to 114 Sea Zone
                1 submarine moved from 114 Sea Zone to 113 Sea Zone

    Combat - Russians

    Non Combat Move - Russians
                1 aaGun, 1 artillery and 12 infantry moved from Novgorod to Karelia
                6 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Volgograd to Kazakhstan
                1 infantry moved from Belarus to Eastern Poland
                1 infantry moved from Belarus to Baltic States
                1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Western Ukraine to Bessarabia
                1 artillery moved from Bryansk to Western Ukraine
                1 infantry moved from Bryansk to Western Ukraine
                2 aaGuns moved from Bryansk to Western Ukraine
                1 aaGun moved from Belarus to Bryansk
                2 infantry moved from Russia to Bryansk
                5 infantry moved from Belarus to Baltic States
                2 fighters and 1 tactical_bomber moved from Novgorod to Kazakhstan
                1 bomber moved from Buryatia to Russia
                2 aaGuns and 11 infantry moved from Buryatia to Amur
                1 infantry moved from Yakut S.S.R. to Yenisey
                4 infantry moved from Yakut S.S.R. to Buryatia

    Place Units - Russians
                2 infantry and 1 mech_infantry placed in Ukraine
                3 infantry placed in Novgorod
                1 infantry placed in Volgograd
                1 fighter placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1
                Russians collect 39 PUs (1 lost to blockades); end with 39 PUs total

    Dice Statistics:

    Total
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Null / Other
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • Liaison TripleA '11 '10

  • '20 '18 '16 '13 '12

    Eye of the Tiger, eh? I guess that’s good if you’re trying raise the intensity as the Americans.

    This one’s in German so you can save it for when we storm London…

    http://www.youtube.com/watch?v=vCAvr44Br8o

  • '20 '18 '16 '13 '12

    TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Purchase Units - Japanese
                Japanese buy 1 airfield and 2 factory_minors; Remaining resources: 6 SuicideAttackTokens; 1 PUs; 0 techTokens;

    Combat Move - Japanese
                4 infantry moved from Manchuria to Korea
                2 fighters and 1 tactical_bomber moved from Japan to Korea
                1 artillery moved from Chahar to Hopei
                      Japanese take Hopei from Chinese
                1 artillery and 1 infantry moved from Anhwe to Hunan
                      Japanese take Hunan from Chinese
                2 infantry moved from Kiangsi to Hunan
                1 artillery and 1 infantry moved from Kiangsi to Kwangsi
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 infantry moved from Anhwe to Hunan
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Chahar to Hopei
                1 armour moved from Philippines to 35 Sea Zone
                1 armour and 1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
                1 armour and 1 infantry moved from 42 Sea Zone to Java
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Malaya
                2 bombers moved from Kwangsi to Malaya
                1 submarine moved from 35 Sea Zone to 41 Sea Zone
                1 carrier and 1 destroyer moved from 43 Sea Zone to 37 Sea Zone
                1 battleship, 1 carrier and 1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                2 destroyers moved from 6 Sea Zone to 35 Sea Zone
                6 infantry moved from Jehol to Manchuria
                1 mech_infantry moved from Chahar to Manchuria
                1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya

  • '20 '18 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Purchase Units - Japanese
                Japanese buy 1 airfield and 2 factory_minors; Remaining resources: 6 SuicideAttackTokens; 1 PUs; 0 techTokens;

    Combat Move - Japanese
                4 infantry moved from Manchuria to Korea
                2 fighters and 1 tactical_bomber moved from Japan to Korea
                1 artillery moved from Chahar to Hopei
                      Japanese take Hopei from Chinese
                1 artillery and 1 infantry moved from Anhwe to Hunan
                      Japanese take Hunan from Chinese
                2 infantry moved from Kiangsi to Hunan
                1 artillery and 1 infantry moved from Kiangsi to Kwangsi
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 infantry moved from Anhwe to Hunan
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Chahar to Hopei
                1 armour moved from Philippines to 35 Sea Zone
                1 armour and 1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
                1 armour and 1 infantry moved from 42 Sea Zone to Java
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Malaya
                2 bombers moved from Kwangsi to Malaya
                1 submarine moved from 35 Sea Zone to 41 Sea Zone
                1 carrier and 1 destroyer moved from 43 Sea Zone to 37 Sea Zone
                1 battleship, 1 carrier and 1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                2 destroyers moved from 6 Sea Zone to 35 Sea Zone
                6 infantry moved from Jehol to Manchuria
                1 mech_infantry moved from Chahar to Manchuria
                1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya

    Combat - Japanese
                Battle in Korea
                    Japanese attack with 2 fighters, 4 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Japanese roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Korea, round 1 :  1/7 hits
                        Russians roll dice for 1 infantry in Korea, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Korea
                    Japanese win, taking Korea from Russians with 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 41 Sea Zone
                    Japanese attack with 1 submarine
                    British defend with 1 transport
                        1 transport owned by the British lost in 41 Sea Zone
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 1 :  0/1 hits
                    Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Celebes
                Battle in 42 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier, 1 destroyer and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking Celebes from Dutch, taking 42 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Malaya
                    Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
                    ANZAC defend with 1 infantry; British defend with 1 harbour
                        Japanese roll dice for 1 cruiser in Malaya, round 1 :  0/1 hits
                        Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Malaya, round 1 :  3/6 hits
                        UK_Pacific roll dice for 1 infantry in Malaya, round 1 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Malaya
                    Japanese win, taking Malaya from UK_Pacific with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Java
                    Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 2 infantry
                        Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 1 :  2/4 hits
                        ANZAC roll dice for 2 infantry in Java, round 1 :  1/2 hits
                        2 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Java
                    Japanese win, taking Java from ANZAC with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 2 infantry

    Non Combat Move - Japanese
                3 fighters and 4 tactical_bombers moved from Kwangsi to French Indo China
                2 bombers moved from Malaya to French Indo China
                2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
                2 artilleries and 4 infantry moved from 36 Sea Zone to French Indo China
                1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
                2 fighters and 1 tactical_bomber moved from Korea to Japan
                1 aaGun moved from Jehol to Anhwe

    Place Units - Japanese
                1 airfield and 1 factory_minor placed in French Indo China
                1 factory_minor placed in Manchuria
                Japanese undo move 2.
                1 factory_minor placed in Shantung

    Turn Complete - Japanese
                Japanese collect 53 PUs; end with 54 PUs total

    Production/PUs Summary :

    Germans : 39 / 52
        Russians : 37 / 39
        Japanese : 53 / 54
        Americans : 50 / 70
        Chinese : 6 / 16
        British : 28 / 36
        UK_Pacific : 11 / 11
        Italians : 16 / 15
        ANZAC : 10 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

  • Liaison TripleA '11 '10

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Research Technology - Americans
                Americans spend 5 on tech rolls
                    Americans roll 5 and gets 0 hits
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 3 submarines; Remaining resources: 1 PUs; 0 techTokens;

    Combat Move - Americans
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                      Americans take 6 Sea Zone from Japanese

    Combat - Americans
                Battle in 91 Sea Zone
                    Americans attack with 1 destroyer
                    Germans defend with 1 submarine
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 1 :  1/1 hits
                        Americans roll dice for 1 destroyer in 91 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Americans lost in 91 Sea Zone
                    Germans win with 1 submarine remaining. Battle score for attacker is -8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Americans
                1 transport moved from 106 Sea Zone to 101 Sea Zone
                1 infantry moved from Eastern United States to Quebec
                1 artillery moved from Quebec to Eastern United States
                3 bombers moved from Western United States to United Kingdom
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 artillery moved from 54 Sea Zone to Queensland
                1 fighter moved from Queensland to Sumatra
                1 fighter moved from Hawaiian Islands to Central United States
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 carrier, 1 destroyer and 3 submarines placed in 101 Sea Zone
                1 bomber and 1 fighter placed in Eastern United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 51 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

    Dice Statistics:

    Total
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Null / Other
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • Liaison TripleA '11 '10

    TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Shensi to Kweichow
                1 fighter moved from Szechwan to Kweichow

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Shensi to Kweichow
                1 fighter moved from Szechwan to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 1 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 1 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Yunnan
                3 artilleries and 11 infantry moved from Szechwan to Yunnan

    Place Units - Chinese
                1 artillery and 4 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs

    Dice Statistics:

    Total
                1 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.300
            Median : 3.000
            Variance : 1.111
            Standard Deviation : 1.054
            Total rolls : 10

    Null / Other
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Americans Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • Liaison TripleA '11 '10

    TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Combat Move - British
                1 cruiser moved from 96 Sea Zone to 92 Sea Zone
                1 tactical_bomber moved from Malta to 92 Sea Zone
                1 bomber moved from Malta to 92 Sea Zone
                1 cruiser moved from 97 Sea Zone to 98 Sea Zone
                1 destroyer moved from 97 Sea Zone to 98 Sea Zone
                1 fighter moved from Egypt to Kenya
                1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 mech_infantry moved from Anglo Egyptian Sudan to Kenya
                1 artillery moved from Ethiopia to Kenya
                3 infantry moved from Shan State to Malaya
                1 fighter moved from India to Malaya
                1 infantry moved from Eastern Persia to West India
                1 transport moved from 106 Sea Zone to 101 Sea Zone
                1 transport moved from 106 Sea Zone to 101 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States
                1 armour, 1 artillery and 3 infantry moved from Egypt to Alexandria

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Combat Move - British
                1 cruiser moved from 96 Sea Zone to 92 Sea Zone
                1 tactical_bomber moved from Malta to 92 Sea Zone
                1 bomber moved from Malta to 92 Sea Zone
                1 cruiser moved from 97 Sea Zone to 98 Sea Zone
                1 destroyer moved from 97 Sea Zone to 98 Sea Zone
                1 fighter moved from Egypt to Kenya
                1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 mech_infantry moved from Anglo Egyptian Sudan to Kenya
                1 artillery moved from Ethiopia to Kenya
                3 infantry moved from Shan State to Malaya
                1 fighter moved from India to Malaya
                1 infantry moved from Eastern Persia to West India
                1 transport moved from 106 Sea Zone to 101 Sea Zone
                1 transport moved from 106 Sea Zone to 101 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States
                1 armour, 1 artillery and 3 infantry moved from Egypt to Alexandria

    Combat - British
                Battle in Kenya
                    British attack with 1 artillery, 1 fighter and 1 mech_infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Kenya, round 1 :  1/3 hits
                        Italians roll dice for 1 infantry in Kenya, round 1 :  0/1 hits
                        1 infantry owned by the Italians lost in Kenya
                    British win, taking Kenya from Italians with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Malaya
                    British attack with 1 fighter and 3 infantry
                    Japanese defend with 1 harbour and 2 infantry
                        British roll dice for 1 fighter and 3 infantry in Malaya, round 1 :  2/4 hits
                        Japanese roll dice for 2 infantry in Malaya, round 1 :  2/2 hits
                        2 infantry owned by the British and 2 infantry owned by the Japanese lost in Malaya
                    British win, taking Malaya from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 2 infantry
                Battle in 92 Sea Zone
                    British attack with 1 bomber, 1 cruiser and 1 tactical_bomber
                    Italians defend with 1 cruiser, 1 destroyer and 1 transport
                        British roll dice for 1 bomber, 1 cruiser and 1 tactical_bomber in 92 Sea Zone, round 1 :  2/3 hits
                        Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 92 Sea Zone, round 1 :  1/2 hits
                        1 destroyer owned by the Italians , 1 cruiser owned by the British and 1 cruiser owned by the Italians lost in 92 Sea Zone
                        1 transport owned by the Italians lost in 92 Sea Zone
                    British win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for British: 1 cruiser
                    Casualties for Italians: 1 cruiser, 1 destroyer and 1 transport

    Non Combat Move - British
                1 tactical_bomber moved from 92 Sea Zone to Algeria
                1 bomber moved from 92 Sea Zone to Algeria
                1 fighter moved from Kenya to Egypt
                1 cruiser, 2 destroyers and 1 transport moved from 76 Sea Zone to 98 Sea Zone
                2 infantry moved from Rhodesia to Belgian Congo
                3 aaGuns, 1 artillery and 4 infantry moved from Burma to Yunnan
                1 fighter moved from Malaya to Yunnan

    Place Units - British
                1 armour and 9 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,6,4,1,5,4,2,2
                British collect 23 PUs (6 lost to blockades); end with 23 PUs total

    Dice Statistics:

    Total
                1 was rolled 12 times
                2 was rolled 6 times
                3 was rolled 8 times
                4 was rolled 5 times
                5 was rolled 5 times
                6 was rolled 5 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.075
            Standard Deviation : 1.037
            Total rolls : 41

    Null / Other
                1 was rolled 3 times
                2 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.889
            Median : 2.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 1.750
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Germans Combat
                1 was rolled 3 times
                2 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.889
            Median : 2.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

    British Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.200
            Median : 3.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 10

    Italians Combat
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Chinese Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Americans Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Place Units - UK_Pacific
                1 aaGun and 2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,4
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6,3,5,3,6
                UK_Pacific collect 9 PUs (5 lost to blockades); end with 9 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 1 aaGun and 2 infantry
                    Some Units in Malaya change ownership: 1 harbour

    Dice Statistics:

    Total
                1 was rolled 13 times
                2 was rolled 5 times
                3 was rolled 15 times
                4 was rolled 5 times
                5 was rolled 6 times
                6 was rolled 8 times
            Average roll : 3.192
            Median : 3.000
            Variance : 1.882
            Standard Deviation : 1.372
            Total rolls : 52

    Null / Other
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.167
            Median : 3.000
            Variance : 0.727
            Standard Deviation : 0.853
            Total rolls : 12

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.167
            Median : 3.000
            Variance : 0.727
            Standard Deviation : 0.853
            Total rolls : 12

    Germans Combat
                1 was rolled 3 times
                2 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.889
            Median : 2.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

    British Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.200
            Median : 3.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 10

    Italians Combat
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Chinese Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Americans Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • Liaison TripleA '11 '10

    http://www.youtube.com/watch?v=zTcj40sf854

    Just try it in China.

    That said, you’re still getting pretty decent defenses which means that we still have a game to play here! ;)

    FYI, you know that London is going to be abysmal for you right? :P Germany has a fairly clean track record of success so far… don’t say I didn’t warn you.

  • '20 '18 '16 '13 '12

    @Gargantua:

    That said, you’re still getting pretty decent defenses which means that we still have a game to play here! ;)

    FYI, you know that London is going to be abysmal for you right? :P Germany has a fairly clean track record of success so far… don’t say I didn’t warn you.

    Ha! You think the dice god owe you something? Mr. Heavy bombers with the US first round?

  • Liaison TripleA '11 '10

    I’m just trying to look out for you Kyle. :)

  • '20 '18 '16 '13 '12

    @Gargantua:

    I’m just trying to look out for you Kyle. :)

    I appreciate it. I didn’t see the 7 space flight-plan from Western US.  :-)

    It will keep Sealion interesting…

  • Liaison TripleA '11 '10

    @Canuck12:

    @Gargantua:

    I’m just trying to look out for you Kyle. :)

    I appreciate it. I didn’t see the 7 space flight-plan from Western US.  :-)

    It will keep Sealion interesting…

    If you had -removed- your cruiser, I would have likely attached your acc and battleship.  3 hits would go a long way!

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