@AndrewAAGamer OOL: infantry, artillery, blockhouses
Canuck12 (Axis) vs. Gargantua (Allies +12) G40 WITH TECH!
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Seems like convoy raiding is automatic. So ideally I would like to have just the cv and bb there I think. All else in the straight.
But if that’s no good just leave them there and we will call it even for the misunderstanding of the tech rolls.
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Convoy raid must occur.
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Seems like convoy raiding is automatic. So ideally I would like to have just the cv and bb there I think. All else in the straight.
But if that’s no good just leave them there and we will call it even for the misunderstanding of the tech rolls.
It’s in your best interest to leave it as is. Else I’ll take advantage of you, and save London!
And if your ships start moving around, it would only be fair that you could choose other locations etc etc…
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedResearch Technology - Russians
Russians spend 5 on tech rolls
Russians roll 3 and gets 0 hits
Russians removing all Technology Tokens after unsuccessful research.Purchase Units - Russians
Russians buy 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 techTokens;
Trigger Russians Allied Americans 2: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 cruiser moved from 113 Sea Zone to 114 Sea Zone
1 submarine moved from 114 Sea Zone to 113 Sea ZoneCombat - Russians
Non Combat Move - Russians
1 aaGun, 1 artillery and 12 infantry moved from Novgorod to Karelia
6 infantry moved from Ukraine to Bessarabia
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Belarus to Eastern Poland
1 infantry moved from Belarus to Baltic States
1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Western Ukraine to Bessarabia
1 artillery moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
2 aaGuns moved from Bryansk to Western Ukraine
1 aaGun moved from Belarus to Bryansk
2 infantry moved from Russia to Bryansk
5 infantry moved from Belarus to Baltic States
2 fighters and 1 tactical_bomber moved from Novgorod to Kazakhstan
1 bomber moved from Buryatia to Russia
2 aaGuns and 11 infantry moved from Buryatia to Amur
1 infantry moved from Yakut S.S.R. to Yenisey
4 infantry moved from Yakut S.S.R. to BuryatiaPlace Units - Russians
2 infantry and 1 mech_infantry placed in Ukraine
3 infantry placed in Novgorod
1 infantry placed in Volgograd
1 fighter placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1
Russians collect 39 PUs (1 lost to blockades); end with 39 PUs totalDice Statistics:
Total
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Null / Other
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
http://www.youtube.com/watch?v=btPJPFnesV4
Time for all out war!
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Eye of the Tiger, eh? I guess that’s good if you’re trying raise the intensity as the Americans.
This one’s in German so you can save it for when we storm London…
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TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Purchase Units - Japanese
Japanese buy 1 airfield and 2 factory_minors; Remaining resources: 6 SuicideAttackTokens; 1 PUs; 0 techTokens;Combat Move - Japanese
4 infantry moved from Manchuria to Korea
2 fighters and 1 tactical_bomber moved from Japan to Korea
1 artillery moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 artillery and 1 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
2 infantry moved from Kiangsi to Hunan
1 artillery and 1 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hunan
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
1 armour moved from Philippines to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
2 bombers moved from Kwangsi to Malaya
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 carrier and 1 destroyer moved from 43 Sea Zone to 37 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 35 Sea Zone to 42 Sea Zone
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
6 infantry moved from Jehol to Manchuria
1 mech_infantry moved from Chahar to Manchuria
1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Purchase Units - Japanese
Japanese buy 1 airfield and 2 factory_minors; Remaining resources: 6 SuicideAttackTokens; 1 PUs; 0 techTokens;Combat Move - Japanese
4 infantry moved from Manchuria to Korea
2 fighters and 1 tactical_bomber moved from Japan to Korea
1 artillery moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 artillery and 1 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
2 infantry moved from Kiangsi to Hunan
1 artillery and 1 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hunan
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
1 armour moved from Philippines to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
2 bombers moved from Kwangsi to Malaya
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 carrier and 1 destroyer moved from 43 Sea Zone to 37 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 35 Sea Zone to 42 Sea Zone
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
6 infantry moved from Jehol to Manchuria
1 mech_infantry moved from Chahar to Manchuria
1 fighter and 1 tactical_bomber moved from Kwangsi to MalayaCombat - Japanese
Battle in Korea
Japanese attack with 2 fighters, 4 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Korea, round 1 : 1/7 hits
Russians roll dice for 1 infantry in Korea, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 1 : 0/1 hits
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Celebes
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Celebes from Dutch, taking 42 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Malaya
Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry; British defend with 1 harbour
Japanese roll dice for 1 cruiser in Malaya, round 1 : 0/1 hits
Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Malaya, round 1 : 3/6 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 1 : 0/1 hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Java
Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 1 : 2/4 hits
ANZAC roll dice for 2 infantry in Java, round 1 : 1/2 hits
2 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Java
Japanese win, taking Java from ANZAC with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantryNon Combat Move - Japanese
3 fighters and 4 tactical_bombers moved from Kwangsi to French Indo China
2 bombers moved from Malaya to French Indo China
2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 4 infantry moved from 36 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from Korea to Japan
1 aaGun moved from Jehol to AnhwePlace Units - Japanese
1 airfield and 1 factory_minor placed in French Indo China
1 factory_minor placed in Manchuria
Japanese undo move 2.
1 factory_minor placed in ShantungTurn Complete - Japanese
Japanese collect 53 PUs; end with 54 PUs totalProduction/PUs Summary :
Germans : 39 / 52
Russians : 37 / 39
Japanese : 53 / 54
Americans : 50 / 70
Chinese : 6 / 16
British : 28 / 36
UK_Pacific : 11 / 11
Italians : 16 / 15
ANZAC : 10 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 5 and gets 0 hits
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 3 submarines; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from JapaneseCombat - Americans
Battle in 91 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 91 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 91 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyerNon Combat Move - Americans
1 transport moved from 106 Sea Zone to 101 Sea Zone
1 infantry moved from Eastern United States to Quebec
1 artillery moved from Quebec to Eastern United States
3 bombers moved from Western United States to United Kingdom
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
1 fighter moved from Queensland to Sumatra
1 fighter moved from Hawaiian Islands to Central United States
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier, 1 destroyer and 3 submarines placed in 101 Sea Zone
1 bomber and 1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsDice Statistics:
Total
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Null / Other
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
1 fighter moved from Szechwan to Kweichow -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
1 fighter moved from Szechwan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 1 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
3 artilleries and 11 infantry moved from Szechwan to YunnanPlace Units - Chinese
1 artillery and 4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUsDice Statistics:
Total
1 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.300
Median : 3.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10Null / Other
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Americans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Combat Move - British
1 cruiser moved from 96 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from Malta to 92 Sea Zone
1 bomber moved from Malta to 92 Sea Zone
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Egypt to Kenya
1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from Anglo Egyptian Sudan to Kenya
1 artillery moved from Ethiopia to Kenya
3 infantry moved from Shan State to Malaya
1 fighter moved from India to Malaya
1 infantry moved from Eastern Persia to West India
1 transport moved from 106 Sea Zone to 101 Sea Zone
1 transport moved from 106 Sea Zone to 101 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States
1 armour, 1 artillery and 3 infantry moved from Egypt to Alexandria -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Combat Move - British
1 cruiser moved from 96 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from Malta to 92 Sea Zone
1 bomber moved from Malta to 92 Sea Zone
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Egypt to Kenya
1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from Anglo Egyptian Sudan to Kenya
1 artillery moved from Ethiopia to Kenya
3 infantry moved from Shan State to Malaya
1 fighter moved from India to Malaya
1 infantry moved from Eastern Persia to West India
1 transport moved from 106 Sea Zone to 101 Sea Zone
1 transport moved from 106 Sea Zone to 101 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States
1 armour, 1 artillery and 3 infantry moved from Egypt to AlexandriaCombat - British
Battle in Kenya
British attack with 1 artillery, 1 fighter and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Kenya, round 1 : 1/3 hits
Italians roll dice for 1 infantry in Kenya, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Malaya
British attack with 1 fighter and 3 infantry
Japanese defend with 1 harbour and 2 infantry
British roll dice for 1 fighter and 3 infantry in Malaya, round 1 : 2/4 hits
Japanese roll dice for 2 infantry in Malaya, round 1 : 2/2 hits
2 infantry owned by the British and 2 infantry owned by the Japanese lost in Malaya
British win, taking Malaya from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Battle in 92 Sea Zone
British attack with 1 bomber, 1 cruiser and 1 tactical_bomber
Italians defend with 1 cruiser, 1 destroyer and 1 transport
British roll dice for 1 bomber, 1 cruiser and 1 tactical_bomber in 92 Sea Zone, round 1 : 2/3 hits
Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 92 Sea Zone, round 1 : 1/2 hits
1 destroyer owned by the Italians , 1 cruiser owned by the British and 1 cruiser owned by the Italians lost in 92 Sea Zone
1 transport owned by the Italians lost in 92 Sea Zone
British win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for British: 1 cruiser
Casualties for Italians: 1 cruiser, 1 destroyer and 1 transportNon Combat Move - British
1 tactical_bomber moved from 92 Sea Zone to Algeria
1 bomber moved from 92 Sea Zone to Algeria
1 fighter moved from Kenya to Egypt
1 cruiser, 2 destroyers and 1 transport moved from 76 Sea Zone to 98 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo
3 aaGuns, 1 artillery and 4 infantry moved from Burma to Yunnan
1 fighter moved from Malaya to YunnanPlace Units - British
1 armour and 9 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,6,4,1,5,4,2,2
British collect 23 PUs (6 lost to blockades); end with 23 PUs totalDice Statistics:
Total
1 was rolled 12 times
2 was rolled 6 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.000
Median : 3.000
Variance : 1.075
Standard Deviation : 1.037
Total rolls : 41Null / Other
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.889
Median : 2.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 1.750
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Germans Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.889
Median : 2.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9British Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 4 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10Italians Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Chinese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Americans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Place Units - UK_Pacific
1 aaGun and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6,3,5,3,6
UK_Pacific collect 9 PUs (5 lost to blockades); end with 9 PUs total
Units Change Ownership
Some Units in India change ownership: 1 aaGun and 2 infantry
Some Units in Malaya change ownership: 1 harbourDice Statistics:
Total
1 was rolled 13 times
2 was rolled 5 times
3 was rolled 15 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 8 times
Average roll : 3.192
Median : 3.000
Variance : 1.882
Standard Deviation : 1.372
Total rolls : 52Null / Other
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.167
Median : 3.000
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.167
Median : 3.000
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12Germans Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.889
Median : 2.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9British Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 4 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10Italians Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Chinese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Americans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
http://www.youtube.com/watch?v=zTcj40sf854
Just try it in China.
That said, you’re still getting pretty decent defenses which means that we still have a game to play here! ;)
FYI, you know that London is going to be abysmal for you right? :P Germany has a fairly clean track record of success so far… don’t say I didn’t warn you.
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That said, you’re still getting pretty decent defenses which means that we still have a game to play here! ;)
FYI, you know that London is going to be abysmal for you right? :P Germany has a fairly clean track record of success so far… don’t say I didn’t warn you.
Ha! You think the dice god owe you something? Mr. Heavy bombers with the US first round?
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I’m just trying to look out for you Kyle. :)
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I’m just trying to look out for you Kyle. :)
I appreciate it. I didn’t see the 7 space flight-plan from Western US. :-)
It will keep Sealion interesting…
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I’m just trying to look out for you Kyle. :)
I appreciate it. I didn’t see the 7 space flight-plan from Western US. :-)
It will keep Sealion interesting…
If you had -removed- your cruiser, I would have likely attached your acc and battleship. 3 hits would go a long way!