@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
Canuck12 (Axis) vs. Gargantua (Allies +12) G40 WITH TECH!
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 Thanks man. Even the price of a coffee helps. ;) Let me know when you’re looking for your next good job! 
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 Hey dude, Just saw your donation; means a lot. I don’t know what else to say other than thanks again… I’ll do my best to post tonight. Or should I just let you have this one? Considering your obvious karma boost! 
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 No, you’re not getting away that easy. Seems to me like nobody should be doing any giving up in the next few weeks. Post when you have time. I understand your thoughts are elsewhere. Best of luck, he’s a helluva dog. 
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 P.S. If you’re around this weekend we should try and get a skype call going. Maybe Sunday, long time no chat. It would be good to catch up on the good and the bad. 
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 Yeah, sunday works for me! Thanks for being the first to kick-start the Mr. Bear campaign, seems to be having a lot of success! Appreciate the words here at aa.org too… 
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 My pleasure man. I may not have that much cash to spare but I’m going door-to door for you. Sent out word on the wire that a good guy was in need of a hand I think somebody already pitched too! 
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 Today is a -huge- day at work, so don’t expect anything. But this weekend will have some time to get moving again… apologies for delays. 
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 No worries. Stoked to continue when you have the time. 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :4 Purchase Units - Americans 
 Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Americans 
 Turning on Edit Mode
 EDIT: Turning off Edit Mode
 Turning on Edit Mode
 EDIT: Removing units owned by Germans from 110 Sea Zone: 1 destroyer
 EDIT: Turning off Edit Mode
 Turning on Edit Mode
 EDIT: Turning off Edit Mode
 Turning on Edit Mode
 EDIT: Removing units owned by Germans from 91 Sea Zone: 1 transport
 EDIT: Removing units owned by Germans from 91 Sea Zone: 1 transport
 EDIT: Turning off Edit Mode
 1 artillery moved from Queensland to 54 Sea Zone
 1 artillery and 1 transport moved from 54 Sea Zone to 35 Sea Zone
 1 artillery moved from 35 Sea Zone to Philippines
 1 submarine moved from 91 Sea Zone to 93 Sea Zone
 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
 1 fighter moved from Morocco to 91 Sea Zone
 1 fighter moved from Eastern United States to 91 Sea Zone
 1 bomber moved from Eastern United States to Morocco
 1 armour moved from Alberta Saskatchewan Manitoba to Eastern United States
 1 mech_infantry moved from Alberta Saskatchewan Manitoba to Eastern United States
 1 mech_infantry moved from Alberta Saskatchewan Manitoba to Eastern United States
 1 mech_infantry moved from Alberta Saskatchewan Manitoba to Western United StatesCombat - Americans 
 Battle in PhilippinesNon Combat Move - Americans Place Units - Americans 
 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
 1 fighter placed in Western United States
 1 infantry placed in Western United States
 1 submarine and 2 transports placed in 101 Sea ZoneTurn Complete - Americans 
 Americans collect 52 PUs; end with 53 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
 Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :4 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 Turning on Edit Mode
 EDIT: Removing units owned by Japanese from Kwangsi: 1 infantry
 EDIT: Turning off Edit Mode
 1 infantry moved from Kweichow to Shensi
 Chinese take Shensi from Japanese
 1 infantry moved from Kweichow to Hopei
 Chinese take Hopei from Japanese
 1 infantry moved from Kweichow to Anhwe
 Chinese take Anhwe from Japanese
 1 infantry moved from Hunan to Kiangsi
 Chinese take Kiangsi from Japanese
 1 artillery and 2 infantry moved from Hunan to Kwangsi
 Chinese take Kwangsi from Japanese
 1 fighter moved from Tsinghai to Hunan
 1 artillery moved from Kweichow to HunanCombat - Chinese Non Combat Move - Chinese Place Units - Chinese 
 2 infantry placed in Kweichow
 1 artillery and 1 infantry placed in HunanTurn Complete - Chinese 
 Total Cost from Convoy Blockades: 1
 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,1,5
 Chinese collect 11 PUs (1 lost to blockades); end with 11 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :4 Combat Move - British 
 Turning on Edit Mode
 EDIT: Removing units owned by British from Burma: 1 artillery and 1 infantry
 EDIT: Removing units owned by British from Morocco: 1 armour, 2 infantry and 1 tactical_bomber
 EDIT: Removing units owned by Italians from Algeria: 1 artillery, 1 infantry and 1 mech_infantry
 EDIT: Turning off Edit Mode
 Turning on Edit Mode
 EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 cruiser
 EDIT: Turning off Edit Mode
 1 fighter moved from Tobruk to MoroccoNon Combat Move - British 
 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
 1 infantry moved from 91 Sea Zone to Morocco
 1 artillery moved from 91 Sea Zone to Morocco
 1 artillery and 3 infantry moved from Tobruk to Alexandria
 1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
 1 aaGun and 6 infantry moved from India to Burma
 1 infantry moved from Hunan to Yunnan
 1 aaGun moved from Kweichow to HunanTurn Complete - British 
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 One last edit (Move forgotten in China). We are good to go based on this file! Finally! 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :4 Place Units - UK_Pacific 
 1 artillery, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 6 PUs; end with 6 PUs total
 Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantry
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 Apologies! Missed final Indian placement. 
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 So what’s the Italian plan? Let me guess… ING Direct?  
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 Actually though… I think I might go all tech this round. 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :4 Purchase Units - Italians 
 Italians buy 1 carrier, 1 cruiser, 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians 
 Turning on Edit Mode
 EDIT: Removing units owned by Italians from Algeria: 1 artillery
 EDIT: Adding units owned by Italians to Algeria: 1 mech_infantry
 EDIT: Turning off Edit Mode
 1 armour and 1 mech_infantry moved from Algeria to Libya
 1 bomber moved from Southern Italy to Libya
 1 fighter moved from Northern Italy to Romania
 1 artillery and 1 infantry moved from Yugoslavia to RomaniaCombat - Italians 
 Battle in Romania
 Italians attack with 1 artillery, 1 fighter and 1 infantry
 Russians defend with 1 infantry
 Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Romania, round 1 : 1/3 hits
 Russians roll dice for 1 infantry in Romania, round 1 : 0/1 hits
 1 infantry owned by the Russians lost in Romania
 Italians win, taking Romania from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in Libya
 Italians attack with 1 armour, 1 bomber and 1 mech_infantry
 ANZAC defend with 2 infantry
 Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Libya, round 1 : 1/3 hits
 ANZAC roll dice for 2 infantry in Libya, round 1 : 1/2 hits
 1 infantry owned by the ANZAC and 1 mech_infantry owned by the Italians lost in Libya
 Italians roll dice for 1 armour and 1 bomber in Libya, round 2 : 0/2 hits
 ANZAC roll dice for 1 infantry in Libya, round 2 : 1/1 hits
 1 armour owned by the Italians lost in Libya
 retreated to Libya
 ANZAC win with 1 infantry remaining. Battle score for attacker is -7
 Casualties for ANZAC: 1 infantry
 Casualties for Italians: 1 armour and 1 mech_infantryNon Combat Move - Italians 
 1 bomber moved from Libya to Southern Italy
 1 fighter moved from Romania to 97 Sea ZonePlace Units - Italians 
 1 carrier, 1 cruiser, 1 destroyer and 1 transport placed in 97 Sea ZoneTurn Complete - Italians 
 Total Cost from Convoy Blockades: 1
 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6
 Italians collect 14 PUs (1 lost to blockades); end with 15 PUs total
 Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUsProduction/PUs Summary : Germans : 42 / 52 
 Russians : 47 / 71
 Japanese : 51 / 70
 Americans : 52 / 78
 Chinese : 12 / 17
 British : 21 / 0
 UK_Pacific : 6 / 6
 Italians : 15 / 20
 ANZAC : 11 / 12
 French : 6 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 2 / 0
 Neutral_True : 18 / 0
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 I hate Italy. 
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