TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 5 Germans Reinforcements - GermansCombat Hit Differential Summary :
And I love how it just so happens that you never bothered to build even one tactical bomber, thus not wasting a single ipc…
I’m starting to get suspicious…
Yeah just how I planned to blow 25 IPC’s with Russia on NOTHING.
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 46 Sea Zone to 35 Sea Zone
1 fighter moved from Hawaiian Islands to 6 Sea Zone
1 fighter moved from 7 Sea Zone to 6 Sea Zone
1 infantry moved from Tunisia to Algeria
ANZAC take Algeria from Italians
Would you like to use Suicide Tokens off of the Philippines? And if so - how many?
1 dst vs your lone transport.
Kyle,
In lieu of your heroic assistance with Mr. Bear… I have been thinking.
At the end of this month I am going to the Conservative Party of Canada Convention, at which will be many ‘powers’ of the country - including big H.
I have been fortunate enough to be invited to a very private dinner, and will likely get the opportunity to speak with big H, and ask some questions, or convey one or two ideas.
It seems only fair to me - that those ideas may as well be your own, should there be something of particular pressing interest that you feel he should be made aware of, reminded of, or convinced otherwise on?
Now I’m not promising some world of change or anything… but if there’s one thing you want him to get challenged on, or reminded of, or pressed on… whatever it may be. Share that with me via PM, and I will do my utmost to ensure the message is conveyed clearly.
It is truly an honor to be able to call you my friend, and it would give me great pleasure to do this regardless.
Take the tt. Ill let you know about harper. :-)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 46 Sea Zone to 35 Sea Zone
1 fighter moved from Hawaiian Islands to 6 Sea Zone
1 fighter moved from 7 Sea Zone to 6 Sea Zone
1 infantry moved from Tunisia to Algeria
ANZAC take Algeria from Italians
Combat - ANZAC
Battle in 6 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 destroyer and 1 transport
ANZAC roll dice for 2 fighters in 6 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
1 transport owned by the Japanese lost in 6 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 35 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
ANZAC win, taking 35 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
Non Combat Move - ANZAC
2 fighters moved from 6 Sea Zone to 7 Sea Zone
1 fighter and 1 mech_infantry moved from Western Australia to Queensland
2 infantry moved from New South Wales to Queensland
1 cruiser moved from 46 Sea Zone to 63 Sea Zone
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
ANZAC Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Combat Move - French
1 destroyer moved from 80 Sea Zone to 79 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 fighter moved from Nigeria to Egypt
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Combat Move - French
1 destroyer moved from 80 Sea Zone to 79 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 fighter moved from Nigeria to Egypt
Non Combat Move - French
Turn Complete - French
Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
ANZAC Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
I wonder what those ‘crafty’ Germans are going to get themselves up to…
Hmm. Didn’t see that business off of Hawaii.
Touché.
Long day at work and still fighting a cold.
ie: Don’t have the brain power to crank this one out. I’ll hit it up tomorrow.
How is Mr Bear?
Hmm. Didn’t see that business off of Hawaii.
Touch�.
Again some good but also poor play on my part, what I should have done is move up the acc/dst with an American fighter on it next to the Anzac one.
Then the Anzac fighters could strafe, with one landing on the carrier and the other on Guam, and of course - if I lost one, I would still have 2 fgts on the carrier.
Lucky for me, the destroyer missed, or I would have been at substantially more risk. It all worked out in the end. Lol we are so rusty…
Anyways - looking fwd to your post tomorrow.
As for Mr. Bear - he is doing incredible! The tumor was the size of a baseball… and is 99% removed. Now he’s on to radiation therapy over the next 5 weeks. Fortunately he is staying in Pullman with a veterinary student (4th year) who is doing her next rotation into oncology, and will be Mr. Bear’s healthcare provider. Her husband is also a Neuro Biologist - which of course is also good news for Bear.
So in short he is living mile down the road from the hospital (which is one of the best in the world), staying in a home with other animals, surrounded by rolling green hills (right out of a fairy tale), with a white picket fence.
He’s become a case study down there, and is very popular with the students! Just recovery is what is in order now.
I’m Looking forward to picking him back up when this is all over.
Glad to hear he’s on the mend. Sounds like he’s in very good hands.
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 1 destroyer, 1 fighter, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Norway to Finland
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Finland
2 infantry moved from Germany to Slovakia Hungary
1 mech_infantry moved from Romania to Slovakia Hungary
1 infantry moved from Germany to Slovakia Hungary
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Baltic States
2 infantry moved from Poland to 115 Sea Zone
2 artilleries moved from Poland to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
2 infantry moved from Poland to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 bomber moved from Western Germany to Finland
1 bomber moved from Western Germany to Baltic States
2 fighters and 3 tactical_bombers moved from Western Germany to Slovakia Hungary
1 fighter moved from 97 Sea Zone to Slovakia Hungary
1 tactical_bomber moved from 115 Sea Zone to Novgorod
1 fighter moved from 115 Sea Zone to Novgorod
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 1 destroyer, 1 fighter, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Norway to Finland
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Finland
2 infantry moved from Germany to Slovakia Hungary
1 mech_infantry moved from Romania to Slovakia Hungary
1 infantry moved from Germany to Slovakia Hungary
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Baltic States
2 infantry moved from Poland to 115 Sea Zone
2 artilleries moved from Poland to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
2 infantry moved from Poland to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 bomber moved from Western Germany to Finland
1 bomber moved from Western Germany to Baltic States
2 fighters and 3 tactical_bombers moved from Western Germany to Slovakia Hungary
1 fighter moved from 97 Sea Zone to Slovakia Hungary
1 tactical_bomber moved from 115 Sea Zone to Novgorod
1 fighter moved from 115 Sea Zone to Novgorod
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Finland
Germans attack with 1 artillery, 1 bomber and 3 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 battleship in Finland, round 1 : 0/1 hits
Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Finland, round 1 : 1/5 hits
Russians roll dice for 1 artillery and 2 infantry in Finland, round 1 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Finland, round 2 : 1/4 hits
Russians roll dice for 1 artillery and 1 infantry in Finland, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Finland
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Finland, round 3 : 2/4 hits
Russians roll dice for 1 artillery in Finland, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Baltic States
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Baltic States, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Baltic States, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 cruiser in Novgorod, round 1 : 0/1 hits
Germans roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Novgorod, round 1 : 4/8 hits
Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 1 : 1/3 hits
2 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Slovakia Hungary
Germans attack with 3 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 3 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers in Slovakia Hungary, round 1 : 3/10 hits
Russians roll dice for 1 artillery and 2 infantry in Slovakia Hungary, round 1 : 0/3 hits
2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 3 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Germans
1 armour and 2 infantry moved from Scotland to United Kingdom
1 fighter and 1 tactical_bomber moved from Western Germany to United Kingdom
1 bomber moved from Baltic States to Western Germany
1 fighter moved from Slovakia Hungary to 97 Sea Zone
2 fighters and 3 tactical_bombers moved from Slovakia Hungary to Western Germany
2 armour, 6 artilleries and 8 infantry moved from Poland to Eastern Poland
3 artilleries and 12 infantry moved from Romania to Eastern Poland
1 bomber moved from Finland to Western Germany
1 fighter and 1 tactical_bomber moved from Novgorod to 115 Sea Zone
Place Units - Germans
2 infantry placed in France
1 aaGun and 2 infantry placed in United Kingdom
1 infantry placed in France
5 infantry and 2 mech_infantrys placed in Germany
1 fighter placed in Western Germany
1 destroyer placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1,3,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6
Germans collect 43 PUs (9 lost to blockades); end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Production/PUs Summary :
Germans : 52 / 53
Russians : 33 / 54
Japanese : 52 / 64
Americans : 50 / 71
Chinese : 12 / 19
British : 21 / 0
UK_Pacific : 7 / 7
Italians : 14 / 12
ANZAC : 16 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Hmmm.
These little submarine blockades are becoming very irritating…
That’s with bad dice for the allies… :(