TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 5 Germans Combat Move - GermansCombat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 43 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 mech_infantry moved from Alberta Saskatchewan Manitoba to Western United States
1 armour and 1 mech_infantry moved from Alberta Saskatchewan Manitoba to Eastern United States
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from Morocco to 91 Sea Zone
1 bomber moved from Morocco to 110 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 1 and gets 0 hits
Americans removing all Technology Tokens after unsuccessful research.
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 43 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 mech_infantry moved from Alberta Saskatchewan Manitoba to Western United States
1 armour and 1 mech_infantry moved from Alberta Saskatchewan Manitoba to Eastern United States
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from Morocco to 91 Sea Zone
1 bomber moved from Morocco to 110 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
Combat - Americans
Battle in 91 Sea Zone
Americans attack with 1 fighter
Germans defend with 2 transports
2 transports owned by the Germans lost in 91 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in Sumatra
Battle in 110 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 destroyer and 1 submarine
1 submarine owned by the Germans Submerged
Americans roll dice for 1 bomber in 110 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 bomber in 110 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win, taking Sumatra from Japanese with 1 bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 110 Sea Zone to Morocco
2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 bomber moved from Eastern United States to Hawaiian Islands
Place Units - Americans
2 transports placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 submarine placed in 101 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.714
Median : 4.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 7
Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Soviet/Japanese Non Aggression Pact: Due to their mutual border conflict with Japan in 1939, the Soviet Union and Mongolia have a special relationship**. If the Japanese attack any Soviet territory that is adjacent to any Mongolian territory, all Mongolian territories (Olgiy, Dzavhan, Tsagaan-Olom, Central Mongolia, Ulaanbaatar, and Buyant-Uhaa) that are still neutral are placed under the control of the Soviet Union at the end of the Japanese Combat Move phase**, in the same manner as though the Soviet Union had moved land units into a friendly neutral territory. These territories have Soviet control markers placed on them, and their standing army units are placed on the board and are controlled by the Soviet Union player from then on.
This occurs regardless of the state of relations between the Soviet Union and Japan at the time of the attack,
with one exception: If the Soviet Union attacks any Japanese-controlled territory bordering these Mongolian territories while Mongolia is still neutral, Mongolia will remain neutral and not ally itself with the Soviet Union. In addition, the Mongolian territories will never become pro-Axis unless one or more of them is attacked by the Soviet Union.
Hmm…
Free army in Mongolia!!! Don’t even need to activate!!!
WEEEEE! Map will be edited for Chinese Turn.
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery moved from Hunan to Kwangsi
1 infantry moved from Hunan to Kwangsi
1 infantry moved from Hunan to Kwangsi
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery moved from Hunan to Kwangsi
1 infantry moved from Hunan to Kwangsi
1 infantry moved from Hunan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Kwangsi, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 artillery moved from Kweichow to Hunan
1 fighter moved from Tsinghai to Hunan
Place Units - Chinese
1 infantry placed in Kweichow
1 artillery placed in Kweichow
Chinese undo move 2.
1 infantry placed in Kweichow
1 artillery and 1 infantry placed in Hunan
Turn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,3
Chinese collect 11 PUs (1 lost to blockades); end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 6 times
4 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 3.625
Standard Deviation : 1.904
Total rolls : 9
Null / Other
3 was rolled 2 times
4 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Japanese Combat
3 was rolled 2 times
4 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Chinese Combat
1 was rolled 1 times
3 was rolled 2 times
Average roll : 2.333
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Combat Move - British
1 tactical_bomber moved from Morocco to Algeria
1 bomber moved from Morocco to Algeria
1 fighter moved from Tobruk to Algeria
1 armour moved from Morocco to Algeria
1 infantry moved from Morocco to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria
1 infantry moved from 92 Sea Zone to Algeria
2 fighters and 1 tactical_bomber moved from Burma to 37 Sea Zone
2 mech_infantrys moved from Burma to Hunan
1 infantry moved from Kweichow to Hopei
1 infantry moved from Burma to Shan State
1 artillery moved from Burma to Shan State
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Combat Move - British
1 tactical_bomber moved from Morocco to Algeria
1 bomber moved from Morocco to Algeria
1 fighter moved from Tobruk to Algeria
1 armour moved from Morocco to Algeria
1 infantry moved from Morocco to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria
1 infantry moved from 92 Sea Zone to Algeria
2 fighters and 1 tactical_bomber moved from Burma to 37 Sea Zone
2 mech_infantrys moved from Burma to Hunan
1 infantry moved from Kweichow to Hopei
1 infantry moved from Burma to Shan State
1 artillery moved from Burma to Shan State
Combat - British
Battle in 37 Sea Zone
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 cruiser
British roll dice for 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 1 : 2/3 hits
Japanese roll dice for 1 cruiser in 37 Sea Zone, round 1 : 0/1 hits
1 cruiser owned by the Japanese lost in 37 Sea Zone
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in Shan State
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Shan State, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Shan State, round 1 : 1/1 hits
1 infantry owned by the British lost in Shan State
British roll dice for 1 artillery in Shan State, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 artillery owned by the British lost in Shan State
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantry
Battle in Algeria
British attack with 1 armour, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
British roll dice for 2 cruisers in Algeria, round 1 : 1/2 hits
British roll dice for 1 armour, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Algeria, round 1 : 2/6 hits
Italians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Algeria, round 1 : 4/5 hits
2 infantry owned by the British , 1 tactical_bomber owned by the British , 1 armour owned by the British , 1 artillery owned by the Italians , 1 mech_infantry owned by the Italians and 1 infantry owned by the Italians lost in Algeria
Italians win with 1 armour and 1 artillery remaining. Battle score for attacker is -12
Casualties for British: 1 armour, 2 infantry and 1 tactical_bomber
Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantry
1 bomber owned by the British and 1 fighter owned by the British retreated
Non Combat Move - British
1 fighter moved from Algeria to Morocco
1 bomber moved from Algeria to Morocco
1 artillery and 3 infantry moved from Tobruk to Alexandria
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Burma
1 aaGun and 6 infantry moved from India to Burma
1 infantry moved from Hunan to Yunnan
1 aaGun moved from Kweichow to Hunan
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
Turn Complete - British
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 3 times
3 was rolled 10 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 2.971
Median : 3.000
Variance : 1.697
Standard Deviation : 1.303
Total rolls : 34
Null / Other
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
Average roll : 2.667
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6
Japanese Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
Average roll : 2.667
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6
British Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.643
Median : 4.000
Variance : 0.462
Standard Deviation : 0.679
Total rolls : 14
Italians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
Average roll : 2.200
Median : 2.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
Chinese Combat
1 was rolled 1 times
3 was rolled 2 times
Average roll : 2.333
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Place Units - UK_Pacific
1 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 infantry and 2 mech_infantrys
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 3 times
3 was rolled 10 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 2.971
Median : 3.000
Variance : 1.697
Standard Deviation : 1.303
Total rolls : 34
Null / Other
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
Average roll : 2.667
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6
Japanese Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
Average roll : 2.667
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6
British Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.643
Median : 4.000
Variance : 0.462
Standard Deviation : 0.679
Total rolls : 14
Italians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
Average roll : 2.200
Median : 2.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
Chinese Combat
1 was rolled 1 times
3 was rolled 2 times
Average roll : 2.333
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Soviet/Japanese Non Aggression Pact: Due to their mutual border conflict with Japan in 1939, the Soviet Union and Mongolia have a special relationship**. If the Japanese attack any Soviet territory that is adjacent to any Mongolian territory, all Mongolian territories (Olgiy, Dzavhan, Tsagaan-Olom, Central Mongolia, Ulaanbaatar, and Buyant-Uhaa) that are still neutral are placed under the control of the Soviet Union at the end of the Japanese Combat Move phase**, in the same manner as though the Soviet Union had moved land units into a friendly neutral territory. These territories have Soviet control markers placed on them, and their standing army units are placed on the board and are controlled by the Soviet Union player from then on.
This occurs regardless of the state of relations between the Soviet Union and Japan at the time of the attack,
with one exception: If the Soviet Union attacks any Japanese-controlled territory bordering these Mongolian territories while Mongolia is still neutral, Mongolia will remain neutral and not ally itself with the Soviet Union. In addition, the Mongolian territories will never become pro-Axis unless one or more of them is attacked by the Soviet Union.
Hmm…
Free army in Mongolia!!! Don’t even need to activate!!!
**WEEEEE!**Â Map will be edited for Chinese Turn.
Hmm… think I jumped the gun. Apologies…
I believe KANSU was Japanese controlled at some point… and I attacked it without realizing it would violate the Mongolia grab. :(
Call it even for the AA guns? LOL…
Italians and Japan in Shan state just wiped the floor with me…
Also, not sure if you wanted to keep the artillery for attack in Libya, or the mechanized for mobility.
Your call.
LOL… I take it you are working some crazy hours too? and posting at the end of the day?
If either of us were playing our former selves, we’d be laughing at the boneheaded noob mistakes we’re making.
Guess we’re rusty too lol…
Dont have my computer on but i think you got the edit wrong there. Should be DD from 43 to 42. I’m pretty sure…
This occurs regardless of the state of relations between the Soviet Union and Japan at the time of the attack,
Hmm…
Free army in Mongolia!!! Don’t even need to activate!!!
**WEEEEE!**� Map will be edited for Chinese Turn.
Hmm… think I jumped the gun. Apologies…
I believe KANSU was Japanese controlled at some point… and I attacked it without realizing it would violate the Mongolia grab. :(
Call it even for the AA guns? LOL…
Look Joel, if you think you would be unfairly disadvantaged by Germany keeping its 3 AA guns then just say so. No big deal. There is no need to invent some false oversight on your part to justify it. :-)
I await your american re-move.
Upon second inspection this Mongolia thing does represent a significant strategic oversight on your part. You can hang on those AA guns… :-)
American Re-Move?
What are we talking?
Actually check that. I want the DD back in 42 where I had it before the edit.(Java seasone) Computer is shut down, I will kindly ask you to do it.
EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 43 Sea Zone: 1 destroyer
oh boy…
I misunderstood the request… yep I’m seeing it now - and we have a big problem.
The majority of my moves are going to be different in the pac in light of this information. Specifically by the fact that your transports are defended in Sz36,
I apologize for screwing up the edit :( but now there’s a mess to sort out.
I don’t see any need to change anything on the European side of the board.
But this pacific thing… I think I need to redo the entire turn.
hmm… maybe some NCM’s on the euro side… frack.
I think we need to do this turn again. There are way too many different factors now.
Please provide your comments before I proceed.
You bet. I will look at the map shortly.
How have you been anyways?
Been a long time friend!