japan1.tsvg
house rules: No Russian naval restrictions while not at war. tech labs that produce a dice/turn. Not removed. Battleship in 101. Bonuses for the Atlantic free of enemy ships. Free facility for each power. 10 ipcs for facilities. Free tech at the beginning of the game for each side. Random. Bonus 5 for USA.
Canuck12 (Axis) vs. Gargantua (Allies +12) G40 WITH TECH!
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Bah - I won’t complain!
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Hmm… the German dice weren’t all that impressive either!
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Where did you see bad dice?
Also, one tiny edit: German fighter lands in Southern Italy, not on Italian Carrier.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Research Technology - Russians
Russians spend 5 on tech rolls
Russians removing all Technology Tokens after unsuccessful research.Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 1 fighter, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
1 artillery and 2 infantry moved from Karelia to Finland
1 bomber moved from Karelia to Finland
1 infantry moved from Suiyuyan to Chahar
3 infantry moved from Yakut S.S.R. to Buryatia
1 armour moved from Egypt to Kenya
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Shensi to Hopei
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Tsinghai to Shensi
1 mech_infantry moved from Kazakhstan to Eastern Persia
2 mech_infantrys moved from Volgograd to Kazakhstan
2 mech_infantrys moved from Bryansk to Novgorod
1 infantry moved from Belarus to Novgorod
1 infantry moved from Karelia to Novgorod
1 armour moved from Bryansk to Novgorod
2 fighters moved from Russia to Novgorod -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Research Technology - Russians
Russians spend 5 on tech rolls
Russians roll 3 and gets 0 hits
Russians removing all Technology Tokens after unsuccessful research.Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 1 fighter, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
1 artillery and 2 infantry moved from Karelia to Finland
1 bomber moved from Karelia to Finland
1 infantry moved from Suiyuyan to Chahar
3 infantry moved from Yakut S.S.R. to Buryatia
1 armour moved from Egypt to Kenya
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Shensi to Hopei
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Tsinghai to Shensi
1 mech_infantry moved from Kazakhstan to Eastern Persia
2 mech_infantrys moved from Volgograd to Kazakhstan
2 mech_infantrys moved from Bryansk to Novgorod
1 infantry moved from Belarus to Novgorod
1 infantry moved from Karelia to Novgorod
1 armour moved from Bryansk to Novgorod
2 fighters moved from Russia to NovgorodCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Chahar
Russians attack with 1 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 1 infantry in Chahar, round 1 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Chahar, round 1 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Chahar
Russians win, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Finland
Russians attack with 1 artillery, 1 bomber and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Finland, round 1 : 0/4 hits
Germans roll dice for 1 artillery and 1 infantry in Finland, round 1 : 1/2 hits
1 infantry owned by the Russians lost in Finland
Russians roll dice for 1 artillery, 1 bomber and 1 infantry in Finland, round 2 : 3/3 hits
Germans roll dice for 1 artillery and 1 infantry in Finland, round 2 : 2/2 hits
1 bomber owned by the Russians , 1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 artillery remaining. Battle score for attacker is -11
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 bomber and 2 infantry
Battle in Novgorod
Russians attack with 1 armour, 2 fighters, 2 infantry and 2 mech_infantrys
Germans defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Russians roll dice for 1 armour, 2 fighters, 2 infantry and 2 mech_infantrys in Novgorod, round 1 : 1/7 hits
Germans roll dice for 2 artilleries and 3 infantry in Novgorod, round 1 : 0/5 hits
1 infantry owned by the Germans lost in Novgorod
Russians roll dice for 1 armour, 2 fighters, 2 infantry and 2 mech_infantrys in Novgorod, round 2 : 3/7 hits
Germans roll dice for 2 artilleries and 2 infantry in Novgorod, round 2 : 2/4 hits
2 infantry owned by the Russians , 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Novgorod
Russians roll dice for 1 armour, 2 fighters and 2 mech_infantrys in Novgorod, round 3 : 2/5 hits
Germans roll dice for 1 artillery in Novgorod, round 3 : 1/1 hits
1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 2 artilleries and 3 infantry
Casualties for Russians: 2 infantry and 1 mech_infantry
Battle in Buryatia
Russians attack with 3 infantry
Japanese defend with 2 infantry
Russians roll dice for 3 infantry in Buryatia, round 1 : 1/3 hits
Japanese roll dice for 2 infantry in Buryatia, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Buryatia
Russians roll dice for 2 infantry in Buryatia, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits
Russians roll dice for 2 infantry in Buryatia, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Buryatia, round 3 : 0/1 hits
Russians roll dice for 2 infantry in Buryatia, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Buryatia, round 4 : 1/1 hits
1 infantry owned by the Russians lost in Buryatia
Russians roll dice for 1 infantry in Buryatia, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Buryatia, round 5 : 1/1 hits
1 infantry owned by the Russians lost in Buryatia
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 infantry
Casualties for Russians: 3 infantryNon Combat Move - Russians
1 infantry moved from Timguska to Yenisey
1 infantry moved from Kazakhstan to Sikang
1 infantry moved from Volgograd to Kazakhstan
2 artilleries and 1 infantry moved from Ukraine to Bryansk
3 aaGuns, 3 artilleries and 14 infantry moved from Western Ukraine to Bryansk
2 fighters moved from Novgorod to Bryansk
2 infantry moved from Bryansk to Ukraine
4 fighters and 1 tactical_bomber moved from Burma to India
1 aaGun moved from Karelia to Finland
2 infantry moved from Russia to Vologda
1 armour moved from Russia to Bryansk
4 infantry moved from Russia to Bryansk
1 fighter moved from Kazakhstan to IndiaPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 infantry and 2 mech_infantrys placed in Volgograd
1 armour, 1 fighter and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUsDice Statistics:
Total
1 was rolled 8 times
2 was rolled 13 times
3 was rolled 12 times
4 was rolled 9 times
5 was rolled 7 times
6 was rolled 10 times
Average roll : 3.407
Median : 3.000
Variance : 0.534
Standard Deviation : 0.731
Total rolls : 59Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.143
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Germans Combat
1 was rolled 3 times
2 was rolled 3 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.429
Median : 4.000
Variance : 1.231
Standard Deviation : 1.109
Total rolls : 14Russians Combat
1 was rolled 4 times
2 was rolled 8 times
3 was rolled 9 times
4 was rolled 7 times
5 was rolled 1 times
6 was rolled 8 times
Average roll : 3.459
Median : 3.000
Variance : 1.306
Standard Deviation : 1.143
Total rolls : 37 -
I missed that edit as I posted right away. Just do it on the Japanese Turn.
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No prob.
I’m dying to see what US/UK/France have cooked up for me but I don’t think I’ll be able to get Japan out tonight. I’ll be thinkin about it though, thanks for the quick post!
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LOL…
I bet you want to know… Tell you what it’s all about “after”.
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Oh - and I hope you’re feeling better?
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Yeah, finally. It always fucking rains in Brittany, its incredible.
… Though I would be feeling even better if I had India…
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It’s really too bad you had to build infantry in Paris.
I was kind of looking forward to scooping Normandy from you, and holding it without contest. :S
Next time… ;)
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I can’t wait for my next move… I was thinking about it all night.
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Indeed. But don’t worry. There is still plenty for the taking.
I’m very curious. But not worried.
That is, unless you score long range aircraft by some freak of fucking nature….
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No dice have gone but I want to change mu build mid-combat move. Just 2 mech instead of 2 infantry.
I will make the edit after, but just so you know it wasn’t the result of dice. :-)
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No problem with the fighter in S-Italy, and purchase edits.
Just make sure you edit the IPCs correctly for Japan - Or I’ll be all over ya!
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TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Japanese
Japanese buy 1 destroyer, 12 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 2 PUs; 0 techTokens;Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Germans from 97 Sea Zone: 1 fighter
EDIT: Adding units owned by Germans to Southern Italy: 1 fighter
EDIT: Turning off Edit Mode
2 mech_infantrys moved from Shantung to Chahar
1 infantry moved from Shantung to Anhwe
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery and 1 infantry moved from Malaya to Shan State
1 infantry moved from French Indo China to Kwangsi
2 artilleries and 2 infantry moved from French Indo China to Yunnan
1 infantry moved from Kiangsi to Hunan
3 infantry moved from Kiangsu to Anhwe
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Sakha to Buryatia
1 fighter moved from Manchuria to Chahar
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
1 tactical_bomber moved from 42 Sea Zone to Celebes
1 fighter moved from 42 Sea Zone to 44 Sea Zone
1 carrier moved from 42 Sea Zone to 44 Sea Zone
1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 bomber moved from French Indo China to 35 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 battleship, 1 destroyer and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Hunan
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
1 bomber moved from French Indo China to Kwangsi
1 tactical_bomber moved from French Indo China to Yunnan
1 tactical_bomber moved from Yunnan to French Indo China
1 tactical_bomber moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Japanese
Japanese buy 1 destroyer, 12 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 2 PUs; 0 techTokens;Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Germans from 97 Sea Zone: 1 fighter
EDIT: Adding units owned by Germans to Southern Italy: 1 fighter
EDIT: Turning off Edit Mode
2 mech_infantrys moved from Shantung to Chahar
1 infantry moved from Shantung to Anhwe
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery and 1 infantry moved from Malaya to Shan State
1 infantry moved from French Indo China to Kwangsi
2 artilleries and 2 infantry moved from French Indo China to Yunnan
1 infantry moved from Kiangsi to Hunan
3 infantry moved from Kiangsu to Anhwe
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Sakha to Buryatia
1 fighter moved from Manchuria to Chahar
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
1 tactical_bomber moved from 42 Sea Zone to Celebes
1 fighter moved from 42 Sea Zone to 44 Sea Zone
1 carrier moved from 42 Sea Zone to 44 Sea Zone
1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 bomber moved from French Indo China to 35 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 battleship, 1 destroyer and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Hunan
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
1 bomber moved from French Indo China to Kwangsi
1 tactical_bomber moved from French Indo China to Yunnan
1 tactical_bomber moved from Yunnan to French Indo China
1 tactical_bomber moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from Kiangsu to AnhweCombat - Japanese
Battle in Chahar
Japanese attack with 1 fighter and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 2 mech_infantrys in Chahar, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Chahar, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Chahar
Japanese win, taking Chahar from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Anhwe
Japanese attack with 1 fighter, 4 infantry and 1 tactical_bomber
Chinese defend with 1 artillery
Japanese roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Anhwe, round 1 : 3/6 hits
Chinese roll dice for 1 artillery in Anhwe, round 1 : 0/1 hits
1 artillery owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in Hunan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Hunan, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Hunan
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 2 artilleries, 2 infantry and 1 tactical_bomber
British defend with 1 aaGun; Chinese defend with 1 artillery and 1 infantry
AA guns fire in Yunnan : 1/1 hits
1 tactical_bomber owned by the Japanese lost in Yunnan
Japanese roll dice for 2 artilleries and 2 infantry in Yunnan, round 1 : 2/4 hits
Chinese roll dice for 1 aaGun, 1 artillery and 1 infantry in Yunnan, round 1 : 1/2 hits
1 infantry owned by the Japanese , 1 infantry owned by the Chinese and 1 aaGun owned by the British lost in Yunnan
Japanese roll dice for 2 artilleries and 1 infantry in Yunnan, round 2 : 1/3 hits
Chinese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits
1 artillery owned by the Chinese and 1 infantry owned by the Japanese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 artilleries remaining. Battle score for attacker is -5
Casualties for Japanese: 2 infantry and 1 tactical_bomber
Casualties for British: 1 aaGun
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 2 artilleries and 1 infantry
Japanese roll dice for 1 battleship in Kwangsi, round 1 : 1/1 hits
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 1 : 3/6 hits
Chinese roll dice for 2 artilleries and 1 infantry in Kwangsi, round 1 : 1/3 hits
2 artilleries owned by the Chinese , 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 artilleries and 1 infantry
Battle in 35 Sea Zone
Japanese attack with 1 bomber and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 35 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 bomber in 35 Sea Zone, round 1 : 1/1 hits
ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 35 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 1 : 2/4 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 carrier, 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Neutral with 1 carrier, 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Celebes, round 1 : 2/3 hits
ANZAC roll dice for 1 infantry in Celebes, round 1 : 0/1 hits
1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Hunan to French Indo China
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
1 bomber moved from Kwangsi to Japan
1 bomber moved from 35 Sea Zone to Japan
1 carrier moved from 36 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
1 tactical_bomber moved from Celebes to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to 6 Sea Zone
1 fighter moved from Chahar to ManchuriaPlace Units - Japanese
2 infantry placed in Shantung
1 infantry placed in Shantung
3 infantry placed in Kiangsu
3 infantry placed in French Indo China
3 infantry placed in Malaya
1 destroyer and 3 submarines placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsu: 1 infantry
EDIT: Removing units owned by Japanese from Shantung: 1 infantry
EDIT: Adding units owned by Japanese to Shantung: 1 mech_infantry
EDIT: Adding units owned by Japanese to Kiangsu: 1 mech_infantry
EDIT: Changing PUs for Japanese from 2 to 0
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUsProduction/PUs Summary :
Germans : 48 / 53
Russians : 35 / 43
Japanese : 61 / 66
Americans : 50 / 71
Chinese : 9 / 19
British : 21 / 0
UK_Pacific : 6 / 7
Italians : 14 / 12
ANZAC : 13 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
I knew that sending that tac in would serve nothing other than to get it killed…
Nice shootin’ this round. Hope it doesn’t hold up…
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I’m in the same boat with my American buy. Keep getting interrupted lol…
No dice are rolled other than tech pre-buy, will adjust it if necessary.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 1 and gets 0 hits
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 1 airfield, 2 artilleries, 1 fighter, 4 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Americans
1 submarine moved from 109 Sea Zone to 119 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea ZoneNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 carrier and 1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 bombers moved from Morocco to Gibraltar
1 carrier and 2 fighters moved from 7 Sea Zone to 9 Sea Zone
1 carrier moved from 10 Sea Zone to 9 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
1 infantry and 1 mech_infantry moved from 89 Sea Zone to West Indies
1 fighter moved from Hawaiian Islands to 9 Sea Zone
1 destroyer moved from 7 Sea Zone to 8 Sea Zone
1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Western United States to 91 Sea Zone
1 fighter moved from Western United States to 9 Sea ZonePlace Units - Americans
1 airfield placed in Gibraltar
2 transports placed in 101 Sea Zone
2 artilleries and 3 infantry placed in Eastern United States
1 fighter placed in Eastern United States
1 submarine placed in 101 Sea Zone
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsDice Statistics:
Total
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1