TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 5 Germans Reinforcements - GermansCombat Hit Differential Summary :
This is going to be a fun one.
so, canuck, you have won the (first) battle of london,
but there is zero question of who will win this war. :-)What are you a Gargantua groupie? Don’t you have anything else to do?
haha, dunno about that but i think he’s gonna smoke you here. sorry.
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 cruiser, 2 fighters and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
Americans take 42 Sea Zone from Japanese
1 fighter moved from Queensland to 37 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Eastern United States to Gibraltar
1 armour and 3 mech_infantrys moved from Quebec to Alberta Saskatchewan Manitoba
2 infantry moved from Quebec to Eastern United States
1 artillery moved from 91 Sea Zone to Gibraltar
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 transport moved from 26 Sea Zone to 54 Sea Zone
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 artillery moved from Yunnan to Hunan
1 artillery moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Hunan
1 artillery moved from Yunnan to Hunan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
10 infantry moved from Yunnan to Hunan
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 artillery moved from Yunnan to Hunan
1 artillery moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Hunan
1 artillery moved from Yunnan to Hunan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
10 infantry moved from Yunnan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 3 artilleries and 10 infantry
Japanese defend with 1 artillery and 3 infantry
Chinese roll dice for 3 artilleries and 10 infantry in Hunan, round 1 : 3/13 hits
Japanese roll dice for 1 artillery and 3 infantry in Hunan, round 1 : 2/4 hits
3 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 3 artilleries and 8 infantry in Hunan, round 2 : 1/11 hits
Japanese roll dice for 1 artillery in Hunan, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 3 artilleries and 7 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Chinese: 3 infantry
Battle in Kweichow
Chinese attack with 1 artillery, 1 fighter and 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Kweichow, round 1 : 1/6 hits
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 1 : 0/2 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Kweichow, round 2 : 1/6 hits
Japanese roll dice for 1 artillery in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Tsinghai
Place Units - Chinese
1 artillery and 3 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 17 times
3 was rolled 18 times
4 was rolled 9 times
5 was rolled 16 times
6 was rolled 11 times
Average roll : 3.551
Median : 3.000
Variance : 1.377
Standard Deviation : 1.173
Total rolls : 78
Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Japanese Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.190
Median : 3.000
Variance : 0.650
Standard Deviation : 0.806
Total rolls : 21
Italians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Chinese Combat
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 10 times
6 was rolled 5 times
Average roll : 3.889
Median : 4.000
Variance : 1.771
Standard Deviation : 1.331
Total rolls : 36
Americans Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.368
Median : 3.000
Variance : 0.278
Standard Deviation : 0.527
Total rolls : 19
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Combat Move - British
1 armour moved from Alexandria to Libya
1 fighter moved from Egypt to Libya
1 bomber moved from Algeria to Libya
1 fighter moved from Yunnan to Malaya
1 fighter moved from India to Malaya
1 tactical_bomber moved from India to Malaya
1 infantry moved from Yunnan to Shan State
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Combat Move - British
1 armour moved from Alexandria to Libya
1 fighter moved from Egypt to Libya
1 bomber moved from Algeria to Libya
1 fighter moved from Yunnan to Malaya
1 fighter moved from India to Malaya
1 tactical_bomber moved from India to Malaya
1 infantry moved from Yunnan to Shan State
Combat - British
Battle in Malaya
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 artillery and 1 harbour
British roll dice for 2 fighters and 1 tactical_bomber in Malaya, round 1 : 3/3 hits
Japanese roll dice for 1 artillery in Malaya, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Malaya
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Libya
British attack with 1 armour, 1 bomber and 1 fighter
Italians defend with 1 infantry
British roll dice for 1 armour, 1 bomber and 1 fighter in Libya, round 1 : 2/3 hits
Italians roll dice for 1 infantry in Libya, round 1 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Italians lost in Libya
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is -3
Casualties for British: 1 armour
Casualties for Italians: 1 infantry
Non Combat Move - British
1 tactical_bomber moved from Algeria to Morocco
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 aaGun moved from Malta to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
1 aaGun moved from 92 Sea Zone to Morocco
2 cruisers and 3 destroyers moved from 98 Sea Zone to 92 Sea Zone
1 bomber moved from Libya to Morocco
1 fighter moved from Libya to Tobruk
1 artillery and 3 infantry moved from Alexandria to Tobruk
1 mech_infantry moved from Kenya to Egypt
1 artillery moved from Kenya to Anglo Egyptian Sudan
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
2 fighters and 1 tactical_bomber moved from Malaya to Burma
1 aaGun moved from Yunnan to Kweichow
1 aaGun moved from Yunnan to Hunan
1 aaGun moved from Yunnan to Burma
1 infantry moved from West India to India
2 infantry and 2 mech_infantrys moved from India to Burma
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Hunan
1 infantry moved from India to Burma
1 artillery moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
Turn Complete - British
Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 20 times
3 was rolled 18 times
4 was rolled 10 times
5 was rolled 17 times
6 was rolled 11 times
Average roll : 3.430
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 86
Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Japanese Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.227
Median : 3.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 22
British Combat
1 was rolled 3 times
2 was rolled 2 times
5 was rolled 1 times
Average roll : 2.000
Median : 1.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6
Italians Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Chinese Combat
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 10 times
6 was rolled 5 times
Average roll : 3.889
Median : 4.000
Variance : 1.771
Standard Deviation : 1.331
Total rolls : 36
Americans Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.368
Median : 3.000
Variance : 0.278
Standard Deviation : 0.527
Total rolls : 19
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 3 infantry
Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 20 times
3 was rolled 18 times
4 was rolled 10 times
5 was rolled 17 times
6 was rolled 11 times
Average roll : 3.430
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 86
Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Japanese Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.227
Median : 3.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 22
British Combat
1 was rolled 3 times
2 was rolled 2 times
5 was rolled 1 times
Average roll : 2.000
Median : 1.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6
Italians Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Chinese Combat
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 10 times
6 was rolled 5 times
Average roll : 3.889
Median : 4.000
Variance : 1.771
Standard Deviation : 1.331
Total rolls : 36
Americans Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.368
Median : 3.000
Variance : 0.278
Standard Deviation : 0.527
Total rolls : 19
Well I made some serious mistakes. (Visible from last turn.)
And I didn’t capital on an oppurtunity enough to make it pay for itself :( (American naval attack).
But I’ll take the game for where it’s at.
Going to be a LONG haul… Things are looking up though I think!
We have both made some big mistakes: (leaving German forces on the front line after Sealion, ehhemm.) we will se where it goes.
Also you didnt post after the Yanks, again!
I’m starting to get suspicious…
;-)
LOL… I know right…
I just am to used to press -done-.
I already requested that Veqryn on his next version seperate the buttons more.
Well I made some serious mistakes. (Visible from last turn.)
And I didn’t capital on an oppurtunity enough to make it pay for itself :( (American naval attack).
Hahaha, you just couldn’t resist my divided stack could you… :evil:
Oh well, I’ve got big problems of my own. Like what the fuck am I going to do with Italy now? You would think once you eliminate UK the Italian game gets easier right? Not so. What a fucking mess that Med is… 4-nation pincer movement in North Africa and a butt-load of leaderless planes buzzing around pissing me off… ick.
Well I made some serious mistakes. (Visible from last turn.)
And I didn’t capital on an oppurtunity enough to make it pay for itself :( (American naval attack).
Hahaha, you just couldn’t resist my divided stack could you…Â :evil:
Oh well, I’ve got big problems of my own. Like what the ���� am I going to do with Italy now? You would think once you eliminate UK the Italian game gets easier right? Not so. What a ����ing mess that Med is… 4-nation pincer movement in North Africa and a butt-load of leaderless planes buzzing around pissing me off… ick.
That’s my ticket to success in Europe.
I almost sent my navy to interdict you for 10 in Sz97, you would have had to sacrifice German Air to take it, but I think I’m better served by it off the coast of Gibraltar.
I’m also in a postion now to start spending in the Pacific with America again, which is also going to cause you some more difficulties.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - Italians
Italians buy nothing; Remaining resources: 30 PUs;
Combat Move - Italians
1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria
Italians take Algeria from French
1 armour moved from Albania to Slovakia Hungary
1 bomber moved from Southern Italy to Slovakia Hungary
1 fighter moved from Southern Italy to Slovakia Hungary
Combat - Italians
Battle in Slovakia Hungary
Italians attack with 1 armour, 1 bomber and 1 fighter
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 bomber and 1 fighter in Slovakia Hungary, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Slovakia Hungary, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Slovakia Hungary
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Non Combat Move - Italians
1 bomber moved from Slovakia Hungary to Southern Italy
1 fighter moved from Slovakia Hungary to Northern Italy
1 artillery and 1 infantry moved from Southern France to Northern Italy
1 infantry moved from Northern Italy to Southern Italy
1 artillery and 1 infantry moved from Albania to Yugoslavia
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2
Italians collect 14 PUs (2 lost to blockades); end with 44 PUs total
Production/PUs Summary :
Germans : 40 / 80
Russians : 46 / 63
Japanese : 52 / 64
Americans : 50 / 70
Chinese : 7 / 13
British : 23 / 0
UK_Pacific : 11 / 11
Italians : 16 / 44
ANZAC : 10 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Tobruk to Libya
ANZAC take Libya from Italians
1 infantry moved from Tobruk to Libya
1 destroyer moved from 55 Sea Zone to 37 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Tobruk to Libya
ANZAC take Libya from Italians
1 infantry moved from Tobruk to Libya
1 destroyer moved from 55 Sea Zone to 37 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer; Americans loiter and taunt with
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 37 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 55 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to Hawaiian Islands
1 fighter moved from Queensland to Hawaiian Islands
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 infantry
EDIT: Removing units owned by ANZAC from Queensland: 1 artillery and 1 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 12 PUs total
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Combat Move - French
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Tobruk to Morocco
1 infantry moved from Egypt to Alexandria
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Combat Move - French
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Tobruk to Morocco
1 infantry moved from Egypt to Alexandria
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Non Combat Move - French
Turn Complete - French
Hey,
Screwed up a bit on the anzac turn and had to do some edits.
No dice rolled obviously, and I’ve adjusted everything to be correct.
Didn’t miss pressing the button either!
Man my play has been REALLY sloppy… it’s been way too damn long.