Canuck12 (Axis) vs. Gargantua (Allies +12) G40 WITH TECH!

  • Liaison TripleA '11 '10

    TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 6 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 infantry moved from Kweichow to Yunnan
                1 infantry moved from Kweichow to Yunnan
                1 fighter moved from Kweichow to Yunnan
                1 infantry moved from Kweichow to Yunnan
                2 infantry moved from Kweichow to Yunnan

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 6 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 infantry moved from Kweichow to Yunnan
                1 infantry moved from Kweichow to Yunnan
                1 fighter moved from Kweichow to Yunnan
                1 infantry moved from Kweichow to Yunnan
                2 infantry moved from Kweichow to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 6 infantry
                    Japanese defend with 2 artilleries
                        Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 1 :  0/7 hits
                        Japanese roll dice for 2 artilleries in Yunnan, round 1 :  0/2 hits
                        Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 :  2/7 hits
                        Japanese roll dice for 2 artilleries in Yunnan, round 2 :  2/2 hits
                        2 infantry owned by the Chinese and 2 artilleries owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 2
                    Casualties for Japanese: 2 artilleries
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Sikang

    Place Units - Chinese
                6 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 11 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 5 times
            Average roll : 3.737
            Median : 4.000
            Variance : 0.611
            Standard Deviation : 0.782
            Total rolls : 19

    Null / Other
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 4.143
            Median : 5.000
            Variance : 0.769
            Standard Deviation : 0.877
            Total rolls : 14

  • Liaison TripleA '11 '10

    TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Combat Move - British
                1 mech_infantry moved from Iraq to Eastern Persia
                2 fighters and 1 tactical_bomber moved from India to Shan State
                2 mech_infantrys moved from India to Shan State
                1 mech_infantry moved from India to Yunnan
                1 destroyer moved from 92 Sea Zone to 91 Sea Zone

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Combat Move - British
                1 mech_infantry moved from Iraq to Eastern Persia
                2 fighters and 1 tactical_bomber moved from India to Shan State
                2 mech_infantrys moved from India to Shan State
                1 mech_infantry moved from India to Yunnan
                1 destroyer moved from 92 Sea Zone to 91 Sea Zone

    Combat - British
                Battle in Shan State
                    British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 artillery
                        British roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Shan State, round 1 :  1/5 hits
                        Japanese roll dice for 1 artillery in Shan State, round 1 :  0/1 hits
                        1 artillery owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - British
                1 fighter moved from Shan State to Yunnan
                1 fighter moved from Shan State to India
                1 tactical_bomber moved from Shan State to Yunnan
                1 aaGun moved from Kweichow to Yunnan
                1 infantry moved from Egypt to Trans-Jordan
                1 artillery moved from Egypt to Trans-Jordan
                1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 aaGun moved from 92 Sea Zone to Gibraltar
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 bomber moved from Egypt to Gibraltar

    Turn Complete - British

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 6 times
            Average roll : 3.800
            Median : 4.000
            Variance : 0.375
            Standard Deviation : 0.612
            Total rolls : 25

    Null / Other
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.200
            Median : 3.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 5

    British Combat
                3 was rolled 2 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 4.143
            Median : 5.000
            Variance : 0.769
            Standard Deviation : 0.877
            Total rolls : 14

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Place Units - UK_Pacific
                1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 7 PUs; end with 7 PUs total
                Some Units in India change ownership: 1 infantry and 1 mech_infantry

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 6 times
            Average roll : 3.800
            Median : 4.000
            Variance : 0.375
            Standard Deviation : 0.612
            Total rolls : 25

    Null / Other
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.200
            Median : 3.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 5

    British Combat
                3 was rolled 2 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 4.143
            Median : 5.000
            Variance : 0.769
            Standard Deviation : 0.877
            Total rolls : 14

  • Liaison TripleA '11 '10

    Tee Hee!

  • '20 '18 '16 '13 '12

    Oh no! My soft Italian underbelly!

  • Liaison TripleA '11 '10

    I have you now!

  • '20 '18 '16 '13 '12

    You wish…

  • Liaison TripleA '11 '10

    What verdict have the Chitlins reached?

    Changing sides perhaps? :P

  • Liaison TripleA '11 '10

  • '20 '18 '16 '13 '12

    Stupid side-shows like this are the reason I no longer involve myself in politics.

    Plus I’m too busy playing out all the friggin scenarios here Joel. Why is it playing a game with you always gives me a headache…?

    As a result I might not get to post tonight. Too many different possibilities to work out…

  • '20 '18 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Purchase Units - Italians
                Italians buy 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 1 transport moved from 97 Sea Zone to 95 Sea Zone

    Place Units - Italians
                2 submarines placed in 95 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
                Italians collect 11 PUs (3 lost to blockades); end with 11 PUs total

  • Liaison TripleA '11 '10

    Possibilities are the invisible units you can create - when a game is so close. :P

    I am glad you are enjoying them!

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 artillery moved from Dutch New Guinea to New Guinea
                1 infantry moved from Algeria to Tunisia
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                      ANZAC take 42 Sea Zone from Japanese
                1 cruiser moved from 63 Sea Zone to 54 Sea Zone
                1 fighter moved from New South Wales to Queensland
                2 infantry moved from New South Wales to Queensland

    Combat - ANZAC

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 fighter and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

  • Liaison TripleA '11 '10

    TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Combat Move - French
                1 destroyer moved from 79 Sea Zone to 39 Sea Zone
                1 fighter moved from Egypt to Eastern Persia
                1 infantry moved from Morocco to 92 Sea Zone
                2 infantry moved from Egypt to Trans-Jordan

  • '20 '18 '16 '13 '12

    @Gargantua:

    Possibilities are the invisible units you can create - when a game is so close. :P

    I am glad you are enjoying them!

    I must admit this has always been an aspect of the game you have played very well Joel.

  • Liaison TripleA '11 '10

    @Canuck12:

    @Gargantua:

    Possibilities are the invisible units you can create - when a game is so close. :P

    I am glad you are enjoying them!Â

    I must admit this has always been an aspect of the game you have played very well Joel.

    Well thank you for the compliment - But don’t count yourself short. You’re a very tough opponent these days, and you’ve seen almost all of my dirty tricks.

    It’s not like 5 or 6 years ago - when I got free transport pops every turn… and sea zones of error. Oh no…

    Every game we play is now a grinding, difficult, dangerous climb to a hopeful victory; where anything could happen.  This game is a good example of that!

    And lets not talk about that 42 game with the Russian Bomber…

  • Liaison TripleA '11 '10

    Hmm…

    Not sure why, but only French combat move was posted?

    I’ll update post the closing turn.  Don’t think there’s any changes though?

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Combat Move - French
                1 destroyer moved from 79 Sea Zone to 39 Sea Zone
                1 fighter moved from Egypt to Eastern Persia
                1 infantry moved from Morocco to 92 Sea Zone
                2 infantry moved from Egypt to Trans-Jordan

    Non Combat Move - French

    Turn Complete - French

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