No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from 57 Sea Zone to Yunnan
2 fighters moved from Queensland to 57 Sea Zone
1 fighter moved from New South Wales to Queensland
1 artillery moved from Queensland to New South Wales
1 infantry and 1 transport moved from 66 Sea Zone to 85 Sea Zone
1 infantry moved from 85 Sea Zone to Brazil
ANZAC take Brazil from Neutral_Allies
Place Units - ANZAC
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 15 PUs total
Territory Summary for ANZAC :
Yunnan : 2 fighters
Queensland : 2 aaGuns, 1 airfield, 1 fighter, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
57 Sea Zone : 1 carrier and 2 fighters
62 Sea Zone : 1 cruiser, 2 destroyers, 1 submarine and 1 transport
Egypt : 2 infantry
85 Sea Zone : 1 transport
Brazil : 1 flag, 4 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Combat Move - French
2 infantry moved from Libya to Tobruk
French take Tobruk from Italians
Combat - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 1 fighter and 2 infantry
Tobruk : 1 flag, 2 infantry
Libya : 1 flag
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
3 armour and 4 mech_infantrys moved from Eastern Poland to Smolensk
9 artilleries and 28 infantry moved from Belarus to Smolensk
1 armour moved from Western Ukraine to Smolensk
Germans take Bryansk from Russians
20 armour and 14 mech_infantrys moved from Western Ukraine to Smolensk
1 armour moved from Archangel to Urals
Germans take Vologda from Russians
Germans take Urals from Russians
1 armour moved from Archangel to Urals
3 armour moved from Novgorod to Smolensk
2 artilleries and 1 infantry moved from Western Ukraine to Ukraine
3 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Northern Italy
1 bomber, 3 fighters and 3 tactical_bombers moved from Eastern Poland to Ukraine
1 fighter moved from Southern Italy to Ukraine
1 fighter moved from Southern Italy to Ukraine
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Western Germany to Northern Italy
Combat - Germans
Non Combat Move - Germans
1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
1 aaGun moved from Western Germany to Northern Italy
Place Units - Germans
3 infantry placed in Southern France
3 armour placed in Novgorod
3 armour and 3 mech_infantrys placed in Germany
2 artilleries placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,2,2,1,3,4,6,5,6
Germans collect 58 PUs (2 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor, 1 harbour and 9 infantry
France : 1 flag, 1 airfield, 5 artilleries and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 5 infantry
Germany : 3 armour, 1 factory_major and 3 mech_infantrys
Norway : 10 infantry
Northern Italy : 1 aaGun and 3 infantry
Southern Italy : 2 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag
Urals : 1 flag, 2 armour
Archangel : 1 flag
Eastern Poland : 1 flag, 3 mech_infantrys
Ukraine : 2 artilleries, 1 bomber, 5 fighters, 1 infantry and 3 tactical_bombers
Western Ukraine : 1 flag
Vologda : 1 flag
Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 1 mech_infantry
Smolensk : 1 flag, 27 armour, 9 artilleries, 29 infantry and 18 mech_infantrys
112 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
Yugoslavia : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 60 / 73
Russians : 8 / 17
Japanese : 64 / 69
Americans : 53 / 82
Chinese : 4 / 11
British : 33 / 43
UK_Pacific : 7 / 7
Italians : 15 / 6
ANZAC : 12 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Samara to Russia
3 infantry moved from Novosibirsk to Samara
Place Units - Russians
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 8 PUs; end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Japanese
Japanese buy 6 armour, 3 artilleries and 2 fighters; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Evenkiyskiy to Timguska
Japanese take Timguska from Russians
1 armour moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Kansu to Sikang
Japanese take Tsinghai from Chinese
Japanese take Sikang from Chinese
1 armour moved from Kansu to Kazakhstan
Japanese take Kazakhstan from Russians
1 armour moved from Kansu to Sikang
1 armour moved from Central Mongolia to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 armour moved from Ulaanbaatar to Dzavhan
Japanese take Dzavhan from Russians
1 armour moved from Central Mongolia to Shensi
1 armour moved from Central Mongolia to Shensi
3 armour, 2 bombers, 8 fighters, 3 mech_infantrys and 8 tactical_bombers moved from Hunan to Yunnan
3 armour moved from Kwangtung to Yunnan
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 mech_infantry moved from Kiangsu to Kwangtung
1 mech_infantry moved from Kiangsu to Kwangtung
1 mech_infantry moved from Kiangsu to Kwangtung
2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 submarines and 3 transports moved from 19 Sea Zone to 20 Sea Zone
Combat - Japanese
Battle in Yunnan
Japanese attack with 6 armour, 2 bombers, 8 fighters, 3 mech_infantrys and 8 tactical_bombers
ANZAC defend with 2 fighters; British defend with 1 aaGun, 1 armour, 6 artilleries and 11 infantry; Chinese defend with 1 artillery and 7 infantry
AA guns fire in Yunnan : 1/3 hits
1 fighter owned by the Japanese lost in Yunnan
Japanese roll dice for 6 armour, 2 bombers, 7 fighters, 3 mech_infantrys and 8 tactical_bombers in Yunnan, round 1 : 13/26 hits
Chinese roll dice for 1 aaGun, 1 armour, 7 artilleries, 2 fighters and 18 infantry in Yunnan, round 1 : 10/28 hits
9 infantry owned by the British , 6 armour owned by the Japanese , 1 tactical_bomber owned by the Japanese , 3 infantry owned by the Chinese , 1 aaGun owned by the British and 3 mech_infantrys owned by the Japanese lost in Yunnan
retreated to Yunnan
Chinese win with 1 armour, 7 artilleries, 2 fighters and 6 infantry remaining. Battle score for attacker is -28
Casualties for Japanese: 6 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Casualties for British: 1 aaGun and 9 infantry
Casualties for Chinese: 3 infantry
Non Combat Move - Japanese
2 bombers, 7 fighters and 7 tactical_bombers moved from Yunnan to Kwangtung
1 fighter moved from Japan to Kwangtung
1 fighter moved from Japan to Kwangtung
Place Units - Japanese
3 armour placed in Kwangtung
3 armour placed in Kiangsu
3 artilleries placed in Manchuria
2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 69 PUs; end with 70 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Paulau Island : 1 infantry
Kiangsu : 3 armour and 1 factory_minor
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 17 infantry
Manchuria : 1 aaGun, 3 armour, 4 artilleries, 1 factory_minor, 5 fighters and 21 infantry
Shensi : 1 flag, 2 armour
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Chahar : 1 flag
Sikang : 1 flag, 2 armour
Anhwe : 1 flag
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 3 armour, 2 bombers, 1 factory_minor, 9 fighters, 1 harbour, 3 mech_infantrys and 7 tactical_bombers
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Kazakhstan : 1 flag, 1 armour
Buryatia : 1 flag
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
Dzavhan : 1 flag, 1 armour
20 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 submarines and 4 transports
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Novosibirsk : 1 flag, 1 armour
Production/PUs Summary :
Germans : 60 / 73
Russians : 5 / 10
Japanese : 69 / 75
Americans : 53 / 82
Chinese : 2 / 11
British : 33 / 43
UK_Pacific : 7 / 7
Italians : 15 / 6
ANZAC : 12 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Americans
Americans buy 6 artilleries, 5 infantry and 6 transports; Remaining resources: 1 PUs;
Combat Move - Americans
Non Combat Move - Americans
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 4 transports moved from 64 Sea Zone to 101 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 4 tactical_bombers moved from 64 Sea Zone to 101 Sea Zone
Place Units - Americans
6 transports placed in 101 Sea Zone
5 artilleries and 5 infantry placed in Eastern United States
1 artillery placed in Central United States
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Territory Summary for Americans :
Korea : 1 flag, 1 armour, 2 artilleries, 1 factory_minor, 4 infantry and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield and 1 harbour
Western United States : 1 airfield, 1 bomber, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
26 Sea Zone : 1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 6 fighters and 2 submarines
17 Sea Zone : 1 flag
6 Sea Zone : 1 flag
Central United States : 2 aaGuns, 1 artillery and 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 5 artilleries, 1 factory_major, 1 harbour, 5 infantry and 1 mech_infantry
101 Sea Zone : 5 artilleries, 2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters, 8 infantry, 2 mech_infantrys, 1 submarine, 4 tactical_bombers and 14 transports
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 8 PUs
Territory Summary for Chinese :
Yunnan : 3 artilleries and 5 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - British
British buy 4 fighters; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 armour moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 armour moved from Hunan to Yunnan
Combat - British
Non Combat Move - British
1 artillery and 1 infantry moved from Burma to Yunnan
1 infantry and 1 mech_infantry moved from India to Burma
1 mech_infantry moved from Burma to Yunnan
7 armour and 1 mech_infantry moved from Iraq to Eastern Persia
3 infantry moved from Iraq to 80 Sea Zone
3 infantry and 2 transports moved from 80 Sea Zone to 39 Sea Zone
3 infantry moved from 39 Sea Zone to India
2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport moved from 92 Sea Zone to 99 Sea Zone
Place Units - British
3 fighters placed in Egypt
British undo move 1.
Turning on Edit Mode
EDIT: Adding units owned by UK_Pacific to West India: 3 fighters
EDIT: Turning off Edit Mode
3 fighters placed in Egypt
Turn Complete - British
British collect 33 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in West India change ownership: 3 fighters
forgot to place units in Inda
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 armour moved from Volgograd to Tambov
Italians take Tambov from Russians
9 infantry moved from Rostov to Tambov
2 armour and 1 mech_infantry moved from Ukraine to Tambov
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
2 infantry placed in Volgograd
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,4,4,4,4,3,1,1,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,5,2,2,5,5,6,1,5
Italians collect 9 PUs (7 lost to blockades); end with 9 PUs total
Territory Summary for Italians :
Northern Italy : 2 aaGuns, 7 artilleries, 1 factory_major, 5 infantry and 1 mech_infantry
Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 8 infantry
Bessarabia : 1 flag
Tambov : 1 flag, 5 armour, 9 infantry and 1 mech_infantry
Ukraine : 1 flag, 1 factory_minor
Volgograd : 1 flag, 1 factory_minor and 2 infantry
Bulgaria : 1 flag
Greece : 1 flag, 1 artillery and 8 infantry
Production/PUs Summary :
Germans : 60 / 73
Russians : 4 / 10
Japanese : 65 / 75
Americans : 53 / 74
Chinese : 4 / 8
British : 33 / 41
UK_Pacific : 9 / 9
Italians : 16 / 9
ANZAC : 12 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 cruiser, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
2 fighters moved from 57 Sea Zone to Yunnan
1 carrier moved from 57 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 transport moved from 85 Sea Zone to 86 Sea Zone
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 21 PUs total
Territory Summary for ANZAC :
Yunnan : 4 fighters
Queensland : 2 aaGuns, 1 airfield, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 fighter and 1 harbour
Java : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 transport
Egypt : 2 infantry
86 Sea Zone : 1 transport
Brazil : 1 flag, 4 infantry
Production/PUs Summary :
Germans : 60 / 73
Russians : 4 / 10
Japanese : 61 / 75
Americans : 53 / 74
Chinese : 4 / 8
British : 33 / 41
UK_Pacific : 9 / 9
Italians : 16 / 9
ANZAC : 16 / 21
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - French
2 infantry moved from Tobruk to Alexandria
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 2 factory_minors and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour moved from Urals to Samara
1 mech_infantry moved from Smolensk to Samara
1 mech_infantry moved from Smolensk to Samara
1 bomber, 5 fighters and 3 tactical_bombers moved from Ukraine to Samara
3 mech_infantrys moved from Eastern Poland to Smolensk
3 armour moved from Novgorod to Smolensk
3 armour and 3 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Northern Italy
1 cruiser, 1 destroyer and 1 transport moved from 112 Sea Zone to 109 Sea Zone
2 artilleries and 1 infantry moved from Ukraine to Rostov
Combat - Germans
Battle in Samara
Germans attack with 2 armour, 1 bomber, 5 fighters, 2 mech_infantrys and 3 tactical_bombers
Russians defend with 3 infantry
Germans roll dice for 2 armour, 1 bomber, 5 fighters, 2 mech_infantrys and 3 tactical_bombers in Samara, round 1 : 4/13 hits
Russians roll dice for 3 infantry in Samara, round 1 : 2/3 hits
3 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Samara
Germans win, taking Samara from Russians with 2 armour, 1 bomber, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 3 infantry
Non Combat Move - Germans
1 bomber, 5 fighters and 3 tactical_bombers moved from Samara to Volgograd
Place Units - Germans
1 factory_minor placed in Caucasus
1 factory_minor placed in Rostov
3 armour placed in Novgorod
3 infantry placed in Southern France
1 artillery placed in France
6 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,4,3,3,2,3,1,3,4
Germans collect 59 PUs (2 lost to blockades); end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor, 1 harbour and 12 infantry
France : 1 flag, 1 airfield, 6 artilleries and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 8 infantry
Germany : 1 factory_major
Norway : 10 infantry
Northern Italy : 1 aaGun and 6 infantry
Southern Italy : 2 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag, 2 artilleries, 1 factory_minor and 1 infantry
Urals : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 3 armour and 3 mech_infantrys
Western Ukraine : 1 flag
Vologda : 1 flag
Volgograd : 1 bomber, 5 fighters and 3 tactical_bombers
Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 1 factory_minor and 1 mech_infantry
Smolensk : 1 flag, 30 armour, 9 artilleries, 29 infantry and 19 mech_infantrys
Samara : 1 flag, 2 armour
109 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
Yugoslavia : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 61 / 74
Russians : 3 / 10
Japanese : 61 / 75
Americans : 53 / 74
Chinese : 4 / 8
British : 33 / 41
UK_Pacific : 9 / 9
Italians : 16 / 9
ANZAC : 16 / 21
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
Non Combat Move - Russians
Place Units - Russians
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 3 PUs; end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Japanese
Japanese buy 6 armour, 3 fighters and 3 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Kwangtung to 20 Sea Zone
1 armour moved from Kwangtung to 20 Sea Zone
1 armour moved from Kwangtung to 20 Sea Zone
1 bomber moved from Kwangtung to 42 Sea Zone
1 bomber moved from Kwangtung to 42 Sea Zone
3 armour, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 submarines and 4 transports moved from 20 Sea Zone to 42 Sea Zone
1 armour moved from 42 Sea Zone to Java
1 armour moved from 42 Sea Zone to Java
1 armour moved from 42 Sea Zone to Java
3 fighters and 3 tactical_bombers moved from Kwangtung to 42 Sea Zone
1 mech_infantry moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kwangtung to Kwangsi
3 armour moved from Kiangsu to Kwangsi
2 armour moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
2 armour moved from Sikang to Szechwan
1 armour moved from Kazakhstan to Szechwan
1 armour moved from Dzavhan to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 armour moved from Tsagaan Olom to Olgiy
Japanese take Olgiy from Russians
1 armour moved from Novosibirsk to Sikang
3 armour moved from Manchuria to Anhwe
3 fighters moved from Japan to Manchuria
6 fighters and 4 tactical_bombers moved from Kwangtung to French Indo China
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 3 submarines, 3 tactical_bombers and 4 transports
ANZAC defend with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 transport
Japanese roll dice for 3 submarines in 42 Sea Zone, round 1 : 0/3 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 3 tactical_bombers and 4 transports in 42 Sea Zone, round 1 : 8/16 hits
ANZAC roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 transport in 42 Sea Zone, round 1 : 4/5 hits
Units damaged: 1 battleship owned by the Japanese
1 transport owned by the ANZAC , 1 cruiser owned by the ANZAC , 1 carrier owned by the ANZAC , 2 destroyers owned by the ANZAC , 3 submarines owned by the Japanese , 1 fighter owned by the ANZAC and 1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 3 tactical_bombers and 4 transports remaining. Battle score for attacker is 49
Casualties for Japanese: 3 submarines
Casualties for ANZAC: 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 transport
Battle in Kwangsi
Japanese attack with 3 armour and 3 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 3 armour and 3 mech_infantrys in Kwangsi, round 1 : 2/6 hits
Chinese roll dice for 1 infantry in Kwangsi, round 1 : 0/1 hits
1 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Java
Japanese attack with 3 armour
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 3 armour in Java, round 1 : 1/3 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 1 : 1/2 hits
1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Java
Japanese roll dice for 2 armour in Java, round 2 : 1/2 hits
ANZAC roll dice for 1 artillery in Java, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 armour remaining. Battle score for attacker is -5
Casualties for Japanese: 2 armour
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in French Indo China
Japanese attack with 6 fighters and 4 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 6 fighters and 4 tactical_bombers in French Indo China, round 1 : 6/10 hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 1 : 0/1 hits
1 infantry owned by the British lost in French Indo China
Japanese win with 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 bomber moved from 42 Sea Zone to Borneo
1 bomber moved from 42 Sea Zone to Borneo
6 fighters and 4 tactical_bombers moved from French Indo China to Kwangtung
Place Units - Japanese
3 infantry placed in Manchuria
3 armour placed in Kiangsu
3 armour placed in Kwangtung
3 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Paulau Island : 1 infantry
Kwangsi : 3 armour and 3 mech_infantrys
Kiangsu : 3 armour and 1 factory_minor
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 17 infantry
Manchuria : 1 aaGun, 4 artilleries, 1 factory_minor, 8 fighters and 24 infantry
Shensi : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag, 5 armour
Chahar : 1 flag
Sikang : 1 flag, 1 armour
Anhwe : 1 flag, 3 armour
Malaya : 1 flag, 1 harbour
Borneo : 1 flag, 2 bombers
Kwangtung : 1 flag, 3 armour, 1 factory_minor, 6 fighters, 1 harbour and 4 tactical_bombers
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Kazakhstan : 1 flag
Buryatia : 1 flag
Celebes : 1 flag
Java : 1 flag, 1 armour
Sumatra : 1 flag
42 Sea Zone : 1 flag, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 3 tactical_bombers and 4 transports
41 Sea Zone : 1 flag
Olgiy : 1 flag, 1 armour
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Novosibirsk : 1 flag
Production/PUs Summary :
Germans : 61 / 74
Russians : 3 / 4
Japanese : 67 / 72
Americans : 53 / 74
Chinese : 2 / 8
British : 33 / 41
UK_Pacific : 9 / 9
Italians : 16 / 9
ANZAC : 12 / 21
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 6 infantry and 5 transports; Remaining resources: 1 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
4 artilleries and 1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
10 artilleries, 2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters, 13 infantry, 3 mech_infantrys, 1 submarine, 4 tactical_bombers and 14 transports moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
5 transports placed in 101 Sea Zone
2 armour, 2 artilleries and 6 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 artilleries and 5 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 3 artilleries and 5 infantry
Japanese defend with 3 armour and 3 mech_infantrys
Chinese roll dice for 3 artilleries and 5 infantry in Kwangsi, round 1 : 2/8 hits
Japanese roll dice for 3 armour and 3 mech_infantrys in Kwangsi, round 1 : 2/6 hits
2 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Kwangsi
Chinese roll dice for 3 artilleries and 3 infantry in Kwangsi, round 2 : 3/6 hits
Japanese roll dice for 3 armour and 1 mech_infantry in Kwangsi, round 2 : 2/4 hits
2 armour owned by the Japanese , 2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kwangsi
Chinese roll dice for 3 artilleries and 1 infantry in Kwangsi, round 3 : 3/4 hits
Japanese roll dice for 1 armour in Kwangsi, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 3 artilleries remaining. Battle score for attacker is 15
Casualties for Japanese: 3 armour and 3 mech_infantrys
Casualties for Chinese: 5 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total
Territory Summary for Chinese :
Kwangsi : 1 flag, 3 artilleries
Yunnan : 2 infantry
Production/PUs Summary :
Germans : 61 / 74
Russians : 3 / 4
Japanese : 66 / 72
Americans : 53 / 74
Chinese : 3 / 5
British : 33 / 41
UK_Pacific : 9 / 9
Italians : 16 / 9
ANZAC : 12 / 21
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - British
British buy 4 fighters; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
1 infantry moved from Burma to Yunnan
3 infantry moved from India to Burma
7 armour and 1 mech_infantry moved from Eastern Persia to India
3 fighters moved from West India to Yunnan
2 fighters moved from 99 Sea Zone to Russia
2 transports moved from 39 Sea Zone to 76 Sea Zone
2 fighters moved from Egypt to 99 Sea Zone
4 fighters moved from Egypt to West India
2 artilleries and 3 infantry moved from Egypt to Trans-Jordan
Place Units - British
3 fighters placed in Egypt
2 fighters placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5
British collect 31 PUs (2 lost to blockades); end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
Place Units - UK_Pacific
1 artillery and 4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 1 artillery and 4 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Volgograd to Tambov
1 infantry moved from Volgograd to Tambov
Non Combat Move - Italians
Place Units - Italians
3 infantry placed in Volgograd
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,4,3,5,4,3,3,5,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,1,6,3,6,5,1,5,4
Italians collect 6 PUs (10 lost to blockades); end with 6 PUs total
Territory Summary for Italians :
Northern Italy : 2 aaGuns, 7 artilleries, 1 factory_major, 5 infantry and 1 mech_infantry
Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 8 infantry
Bessarabia : 1 flag
Tambov : 1 flag, 5 armour, 11 infantry and 1 mech_infantry
Ukraine : 1 flag, 1 factory_minor
Volgograd : 1 flag, 1 factory_minor and 3 infantry
Bulgaria : 1 flag
Greece : 1 flag, 1 artillery and 8 infantry
Production/PUs Summary :
Germans : 61 / 74
Russians : 3 / 4
Japanese : 66 / 72
Americans : 53 / 74
Chinese : 3 / 5
British : 33 / 37
UK_Pacific : 9 / 9
Italians : 16 / 6
ANZAC : 12 / 21
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 5 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from Egypt to Trans-Jordan
2 aaGuns moved from Queensland to New South Wales
2 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 17 PUs total