USSR are so powerful in this variant.
13L G40 Mryogen (Axis) vs Andul (Allies +10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - Americans
Americans buy 9 armour, 4 artilleries, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Southern France to Northern Italy
1 armour moved from France to Northern Italy
1 armour, 1 artillery and 1 infantry moved from Greater Southern Germany to Northern Italy
2 armour, 15 artilleries and 4 infantry moved from Western Germany to Northern ItalyCombat - Americans
Battle in Northern Italy
Americans attack with 5 armour, 16 artilleries and 5 infantry
Italians defend with 2 artilleries, 1 factory_minor and 2 infantry
Americans roll dice for 5 armour, 16 artilleries and 5 infantry in Northern Italy, round 1 : 13/26 hits
Italians roll dice for 2 artilleries and 2 infantry in Northern Italy, round 1 : 3/4 hits
2 artilleries owned by the Italians , 3 infantry owned by the Americans and 2 infantry owned by the Italians lost in Northern Italy
Americans win, taking Northern Italy from Italians with 5 armour, 16 artilleries and 2 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 2 artilleries and 2 infantry
Casualties for Americans: 3 infantryNon Combat Move - Americans
1 infantry moved from Western Germany to France
3 transports moved from 102 Sea Zone to 101 Sea Zone
3 transports moved from 104 Sea Zone to 102 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
5 transports moved from 110 Sea Zone to 102 Sea Zone
11 transports moved from 112 Sea Zone to 103 Sea Zone
2 battleships, 4 carriers, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 104 Sea Zone
2 aaGuns moved from Central United States to Western United States
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 30 Sea Zone
6 artilleries, 6 infantry and 6 transports moved from 28 Sea Zone to 30 Sea Zone
7 artilleries and 7 infantry moved from 30 Sea Zone to Johnston IslandPlace Units - Americans
3 armour placed in Western Germany
3 armour placed in Holland Belgium
3 armour placed in Denmark
1 destroyer and 1 submarine placed in 10 Sea Zone
4 artilleries and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 74 PUs; end with 74 PUs total
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 99 PUsTerritory Summary for Americans :
Korea : 1 flag, 1 armour, 2 artilleries, 1 factory_minor, 4 infantry and 1 mech_infantry
New Guinea : 1 artillery and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield and 1 harbour
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Johnston Island : 7 artilleries and 7 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
46 Sea Zone : 1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 6 fighters, 2 submarines and 1 transport
30 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 7 transports
10 Sea Zone : 1 destroyer and 1 submarine
17 Sea Zone : 1 flag
6 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 4 infantry
France : 1 infantry
Greater Southern Germany : 1 flag
Slovakia Hungary : 1 flag
Western Germany : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Germany : 1 aaGun
Denmark : 1 flag, 3 armour and 1 factory_minor
Holland Belgium : 1 flag, 3 armour and 1 factory_minor
Northern Italy : 1 flag, 5 armour, 16 artilleries, 1 factory_minor and 2 infantry
104 Sea Zone : 2 battleships, 4 carriers, 1 cruiser and 1 destroyer
102 Sea Zone : 8 transports
109 Sea Zone : 1 flag
92 Sea Zone : 1 destroyer
101 Sea Zone : 4 transports
103 Sea Zone : 11 transportsProduction/PUs Summary :
Germans : 30 / 0
Russians : 5 / 8
Japanese : 80 / 91
Americans : 74 / 99
Chinese : 0 / 2
British : 34 / 46
UK_Pacific : 0 / 0
Italians : 10 / 20
ANZAC : 14 / 16
French : 18 / 18
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - British
British buy 1 airfield, 3 armour and 4 infantry; Remaining resources: 1 PUs;Combat Move - British
1 armour moved from Poland to Baltic States
Russians take Baltic States from Germans
1 armour moved from Baltic States to Novgorod
Russians take Novgorod from Germans
1 armour moved from Poland to Eastern Poland
Russians take Eastern Poland from Germans
1 armour moved from Eastern Poland to Western Ukraine
Russians take Western Ukraine from GermansCombat - British
Non Combat Move - British
3 armour and 15 fighters moved from Germany to Northern Italy
3 infantry moved from Germany to Greater Southern Germany
1 aaGun, 2 artilleries and 3 infantry moved from Poland to Slovakia Hungary
4 transports moved from 114 Sea Zone to 112 Sea Zone
3 transports moved from 113 Sea Zone to 110 Sea Zone
4 battleships, 2 carriers, 2 cruisers, 5 destroyers, 1 submarine and 3 transports moved from 77 Sea Zone to 58 Sea ZonePlace Units - British
1 airfield placed in Germany
3 armour placed in Germany
3 infantry placed in Egypt
1 infantry placed in Union of South AfricaTurn Complete - British
British collect 34 PUs; end with 35 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
58 Sea Zone : 4 battleships, 2 carriers, 2 cruisers, 5 destroyers, 1 submarine and 3 transports
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 artillery and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
Union of South Africa : 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 aaGun and 1 airfield
United Kingdom : 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Greater Southern Germany : 3 infantry
Slovakia Hungary : 1 aaGun, 2 artilleries and 3 infantry
Poland : 1 flag
Germany : 1 flag, 1 airfield, 3 armour, 1 artillery, 1 factory_minor and 2 infantry
Northern Italy : 3 armour and 15 fighters
Western Ukraine : 1 armour
Novgorod : 1 armour
112 Sea Zone : 4 transports
99 Sea Zone : 1 flag
97 Sea Zone : 1 flag
110 Sea Zone : 3 transportsProduction/PUs Summary :
Germans : 24 / 0
Russians : 11 / 8
Japanese : 80 / 91
Americans : 74 / 99
Chinese : 0 / 2
British : 34 / 35
UK_Pacific : 0 / 0
Italians : 10 / 20
ANZAC : 14 / 16
French : 18 / 18
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - Italians
Italians buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery moved from Northwest Persia to Iraq
1 artillery moved from Northwest Persia to IraqCombat - Italians
Non Combat Move - Italians
Place Units - Italians
1 armour, 1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 11 PUs totalTerritory Summary for Italians :
Southern Italy : 4 aaGuns, 1 airfield, 2 armour, 1 factory_minor, 2 fighters, 1 harbour and 16 infantry
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor
Volgograd : 1 flag, 1 factory_minor
Smolensk : 1 flag
Iraq : 2 artilleriesProduction/PUs Summary :
Germans : 24 / 0
Russians : 11 / 8
Japanese : 80 / 91
Americans : 74 / 99
Chinese : 0 / 2
British : 34 / 35
UK_Pacific : 0 / 0
Italians : 10 / 11
ANZAC : 14 / 16
French : 18 / 18
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 artillery; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Egypt to 76 Sea ZoneCombat - ANZAC
Battle in 76 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 4 transports
ANZAC win with 1 fighter remaining. Battle score for attacker is 28
Casualties for Japanese: 4 transportsNon Combat Move - ANZAC
1 fighter moved from 76 Sea Zone to Egypt
1 fighter moved from Gibraltar to Egypt
2 infantry moved from Western Germany to Northern Italy
1 transport moved from 112 Sea Zone to 103 Sea Zone
1 destroyer and 1 submarine moved from 85 Sea Zone to 52 Sea ZonePlace Units - ANZAC
2 armour and 1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - French
French buy 6 infantry; Remaining resources: 0 PUs;Combat Move - French
Non Combat Move - French
2 infantry moved from Poland to Slovakia Hungary
1 fighter moved from Western Germany to Slovakia Hungary
4 infantry moved from France to Northern ItalyPlace Units - French
3 infantry placed in France
3 infantry placed in Southern FranceTurn Complete - French
French collect 18 PUs; end with 18 PUs totalTerritory Summary for French :
Normandy Bordeaux : 1 factory_minor and 1 harbour
Southern France : 1 factory_minor, 1 harbour and 3 infantry
France : 1 airfield, 1 factory_minor and 3 infantry
Slovakia Hungary : 1 fighter and 2 infantry
Tobruk : 1 flag
Northern Italy : 4 infantry
Libya : 1 flag -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Politics - Germans
Combat Move - Germans
19 armour moved from Yugoslavia to Slovakia Hungary
1 infantry moved from Iraq to Syria
Germans take Syria from FrenchCombat - Germans
Battle in Slovakia Hungary
Germans attack with 19 armour
French defend with 1 fighter and 2 infantry; British defend with 1 aaGun, 2 artilleries and 3 infantry
Germans roll dice for 19 armour in Slovakia Hungary, round 1 : 9/19 hits
Americans roll dice for 1 aaGun, 2 artilleries, 1 fighter and 5 infantry in Slovakia Hungary, round 1 : 0/8 hits
3 infantry owned by the British , 2 infantry owned by the French , 2 artilleries owned by the British , 1 fighter owned by the French and 1 aaGun owned by the British lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Americans with 19 armour remaining. Battle score for attacker is 38
Casualties for French: 1 fighter and 2 infantry
Casualties for British: 1 aaGun, 2 artilleries and 3 infantryNon Combat Move - Germans
10 infantry moved from Finland to KareliaTurn Complete - Germans
Territory Summary for Germans :
Trans-Jordan : 1 flag, 2 infantry
Syria : 1 flag, 1 infantry
Slovakia Hungary : 19 armour
Southern Italy : 1 aaGun and 11 infantry
Belarus : 1 flag
Karelia : 1 flag, 10 infantry
Rostov : 1 flag, 1 factory_minor
Urals : 1 flag
Archangel : 1 flag
Caucasus : 1 flag, 1 factory_minor
Bulgaria : 1 flag
Iraq : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 28 / 0
Russians : 11 / 8
Japanese : 80 / 91
Americans : 71 / 99
Chinese : 0 / 2
British : 34 / 35
UK_Pacific : 0 / 0
Italians : 10 / 11
ANZAC : 14 / 14
French : 17 / 18
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - Russians
Russians repair 8 damage on 8 factory_majors; Remaining resources: 0 PUs;
Russians buy nothing; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Tambov
Russians take Tambov from Japanese
1 armour moved from Tambov to Russia
1 armour moved from Russia to Smolensk
Russians take Smolensk from Italians
1 armour moved from Smolensk to RussiaCombat - Russians
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Germany to Russia
1 cruiser and 1 submarine moved from 113 Sea Zone to 104 Sea ZoneTurn Complete - Russians
Russians collect 13 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - Japanese
Japanese buy 3 artilleries, 3 bombers, 6 infantry and 4 submarines; Remaining resources: 1 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Samara to Tambov
Japanese take Tambov from Russians
1 armour moved from Tambov to Russia
13 armour, 5 bombers, 13 fighters and 2 tactical_bombers moved from Samara to Russia
3 bombers moved from West India to Russia
1 armour moved from Ethiopia to French Equatorial Africa
Japanese take Anglo Egyptian Sudan from British
Japanese take French Equatorial Africa from French
1 armour moved from Ethiopia to Tanganyika Territory
Japanese take Kenya from British
Japanese take Tanganyika Territory from British
1 armour moved from Ethiopia to Belgian Congo
Japanese take Belgian Congo from British
14 artilleries and 27 infantry moved from Manchuria to KoreaCombat - Japanese
Battle in Russia
Japanese attack with 14 armour, 8 bombers, 13 fighters and 2 tactical_bombers
Russians defend with 1 airfield, 2 armour, 9 artilleries, 1 factory_major, 2 fighters, 24 infantry, 9 mech_infantrys and 1 tactical_bomber
Japanese roll dice for 14 armour, 8 bombers, 13 fighters and 2 tactical_bombers in Russia, round 1 : 14/37 hits
Russians roll dice for 2 armour, 9 artilleries, 2 fighters, 24 infantry, 9 mech_infantrys and 1 tactical_bomber in Russia, round 1 : 15/47 hits
14 infantry owned by the Russians , 13 armour owned by the Japanese and 2 fighters owned by the Japanese lost in Russia
Japanese roll dice for 1 armour, 8 bombers, 11 fighters and 2 tactical_bombers in Russia, round 2 : 18/22 hits
Russians roll dice for 2 armour, 9 artilleries, 2 fighters, 10 infantry, 9 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 6/33 hits
10 infantry owned by the Russians , 8 mech_infantrys owned by the Russians and 6 fighters owned by the Japanese lost in Russia
Japanese roll dice for 1 armour, 8 bombers, 5 fighters and 2 tactical_bombers in Russia, round 3 : 10/16 hits
Russians roll dice for 2 armour, 9 artilleries, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Russia, round 3 : 3/15 hits
9 artilleries owned by the Russians , 1 mech_infantry owned by the Russians and 3 fighters owned by the Japanese lost in Russia
Japanese roll dice for 1 armour, 8 bombers, 2 fighters and 2 tactical_bombers in Russia, round 4 : 8/13 hits
Russians roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Russia, round 4 : 4/5 hits
1 tactical_bomber owned by the Russians , 2 armour owned by the Russians , 2 tactical_bombers owned by the Japanese , 2 fighters owned by the Russians and 2 fighters owned by the Japanese lost in Russia
Japanese captures 13PUs while taking Russians capital
Japanese converts factory_major into different units
Japanese win, taking Russia from Russians with 1 armour and 8 bombers remaining. Battle score for attacker is -43
Casualties for Japanese: 13 armour, 13 fighters and 2 tactical_bombers
Casualties for Russians: 2 armour, 9 artilleries, 2 fighters, 24 infantry, 9 mech_infantrys and 1 tactical_bomber
Battle in Korea
Japanese attack with 14 artilleries and 27 infantry
Russians defend with 2 aaGuns and 21 infantry; Americans defend with 1 armour, 2 artilleries, 1 factory_minor, 4 infantry and 1 mech_infantry
Japanese roll dice for 14 artilleries and 27 infantry in Korea, round 1 : 14/41 hits
Americans roll dice for 2 aaGuns, 1 armour, 2 artilleries, 25 infantry and 1 mech_infantry in Korea, round 1 : 10/29 hits
8 infantry owned by the Russians , 10 infantry owned by the Japanese , 4 infantry owned by the Americans and 2 aaGuns owned by the Russians lost in Korea
Japanese roll dice for 14 artilleries and 17 infantry in Korea, round 2 : 13/31 hits
Americans roll dice for 1 armour, 2 artilleries, 13 infantry and 1 mech_infantry in Korea, round 2 : 5/17 hits
13 infantry owned by the Russians and 5 infantry owned by the Japanese lost in Korea
Japanese roll dice for 14 artilleries and 12 infantry in Korea, round 3 : 12/26 hits
Americans roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Korea, round 3 : 1/4 hits
1 mech_infantry owned by the Americans , 2 artilleries owned by the Americans , 1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 14 artilleries and 11 infantry remaining. Battle score for attacker is 55
Casualties for Japanese: 16 infantry
Casualties for Russians: 2 aaGuns and 21 infantry
Casualties for Americans: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantryNon Combat Move - Japanese
1 armour moved from Eastern Persia to Iraq
1 armour moved from Ethiopia to Anglo Egyptian Sudan
3 infantry moved from Ethiopia to Anglo Egyptian Sudan
3 armour and 3 mech_infantrys moved from India to Eastern Persia
3 armour moved from Sikang to Volgograd
3 armour moved from Yunnan to Sikang
2 armour and 1 mech_infantry moved from Kweichow to Sikang
3 mech_infantrys moved from Kiangsu to Kweichow
3 mech_infantrys moved from Kwangtung to Yunnan
8 bombers moved from Russia to SamaraPlace Units - Japanese
3 bombers placed in West India
3 artilleries placed in India
Japanese undo move 2.
3 submarines placed in 39 Sea Zone
3 artilleries placed in Kwangtung
3 infantry placed in Kiangsu
3 infantry placed in Manchuria
1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 91 PUs; end with 105 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 110 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 115 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Paulau Island : 1 infantry
Korea : 14 artilleries, 1 factory_minor and 11 infantry
Kiangsu : 1 factory_minor and 3 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 17 infantry
Manchuria : 1 aaGun, 1 factory_minor and 3 infantry
Shensi : 1 flag
Yunnan : 1 flag, 3 mech_infantrys
Suiyuyan : 1 flag
Kweichow : 1 flag, 3 mech_infantrys
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag, 5 armour and 1 mech_infantry
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 3 artilleries, 1 factory_minor and 1 harbour
Philippines : 1 flag, 1 airfield, 1 bomber and 1 harbour
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Kazakhstan : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
43 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 4 destroyers and 6 fighters
Olgiy : 1 flag
Dzavhan : 1 flag
39 Sea Zone : 3 submarines
Central Mongolia : 1 flag
6 Sea Zone : 1 submarine
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
West India : 1 flag, 3 bombers and 1 factory_minor
Belgian Congo : 1 flag, 1 armour
Kenya : 1 flag
Anglo Egyptian Sudan : 1 flag, 1 armour and 3 infantry
Tanganyika Territory : 1 flag, 1 armour
French Equatorial Africa : 1 flag, 1 armour
Russia : 1 flag, 1 airfield, 1 armour and 1 factory_minor
Tambov : 1 flag
Novosibirsk : 1 flag
Vologda : 1 flag
Volgograd : 3 armour
Turkmenistan : 1 flag
Samara : 1 flag, 8 bombers
Iraq : 1 armour
Eastern Persia : 1 flag, 3 armour and 3 mech_infantrysProduction/PUs Summary :
Germans : 28 / 0
Russians : 9 / 0
Japanese : 91 / 115
Americans : 68 / 99
Chinese : 0 / 2
British : 30 / 35
UK_Pacific : 0 / 0
Italians : 9 / 11
ANZAC : 14 / 14
French : 16 / 18
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I think you should concede. This is the 2nd time you have cheated. You redid the rolls 4 times in your attack onto Japan. Here are the links with proof. I have spent hours playing this game with you, and it has been an excellent battle, it is a shame you felt you needed to cheat.
1st Roll at 10.43pm
31147:Japanese roll dice for 14 armour, 8 bombers, 13 fighters and 2 tactical_bombers in Russia, round 1Your dice are: 5,5,3,6,2,1,2,5,1,1,6,6,5,3,4,2,5,3,1,3,1,6,5,3,6,2,5,6,1,3,3,6,1,2,3,1,1
Have a nice day.–--------------------------------
This is an automatically created email of the TripleA Ladder. Please don’t reply to it.Verification Info: Follow this link to check if your dice are authentic
http://dice.tripleawarclub.org/MARTI_verify.php?date=2013-05&iv=6%2BVDpqItqrG15SdJYT%2FFxzTbV67mV6Xc4M3JbFQ2B0Q%3D&enc=wD8VvjtnlUF7Kt2QXMDroazW8gRyHr2PrjnI3xHUHPWOyWbvvOKI9gaAngBAW21yPpVwnF84BZoDwxksV89P7BJReGpLGkx4A7OG%2FD3nYiT3H1ssv1osaSn%2B%2Bs07gelXCdg9h7Fq4DjHQTmek%2B2g%2BscIOtg2C7Sw5vV6ypBrb%2Bbd5cXBEyehxk22bQQkOL%2Fi5wEFHDCn%2F4n0kyFGnCq0Xb3vX0vUhmQI6iFnaevC%2BzlYk70wpS4VyNdTkbALCZmpF2RjNuk10TiDrjwH3Ft%2FxFfA7zW8vGmjBxD3Ljoh76KygGLLtTsROyPEKs9UNmQDrysJvm4YN7LYNgaB9DHMgHG62EIxUD6S54DuiGxlsrRgIVuWrTjC7%2BX7ulJDAo13auhJbYc%2BpQ05Zn5k%2F0aLk4KIIs8utPFlnUPklB0Z4YSjdUBazJ0he0UhMGRWhWm4qtNN6dSfk3jv45eQ2nd attempt at 10.49pm
31147:Japanese roll dice for 14 armour, 5 bombers, 13 fighters and 2 tactical_bombers in Russia, round 1Your dice are: 2,3,6,4,2,2,2,2,5,4,4,6,5,4,2,5,5,6,3,2,4,1,2,2,3,5,1,6,4,6,2,2,6,4
Have a nice day.
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http://dice.tripleawarclub.org/MARTI_verify.php?date=2013-05&iv=Z2aaVRPKXSC4N7VuASIUB1Gcy6i5tuTqdMLW3Mg1MBE%3D&enc=puzCkSFBH%2BmFZKVUnoAYMBuagCgokNs8QR4eCAP7mE5xQPuwg9ukcTyVi9JxzrDao89xsEgy9XkJN%2FCeqADOV6YahhA2DlWYz%2F0YjnRBklhoWDyuJdADjb9xQo6ba%2BCcn7u1YDeSRl38PmpLy6NY2gNjMPithLpOTmEjp0Xtx4BAGkYhFWgosAghWs3VvnoB48%2BAUpalUUV%2BTNMGa98a%2Fb2iyPih3LLkGnuIEcxWzmYzn1Vowi4da71OWRqSzzmPEfttFBh4DQwwKxg7PmacWuEUqlUrW6v2kwIFNAW66XFpBFblfEsWGU2VGeKouWOVFsKMLxr%2BQuqYQGvXulDJe6vAVTIOmSA1QRlwmBhvawDG2ZwgXbunEVQaOQll6MPyGnmPDnMAg458%2F0WK4b3keDHxGLZo8xQPvTW7xBSieSi2lUG0fI2EV9c%2Bp7JGB%2BzJHPTd8Oye*** 2013-05 ***
Z2aaVRPKXSC4N7VuASIUB1Gcy6i5tuTqdMLW3Mg1MBE%3D3rd attempt at 10:51pm
31147:Japanese roll dice for 14 armour, 8 bombers, 13 fighters and 2 tactical_bombers in Russia, round 1
Your dice are: 2,3,5,2,3,5,1,2,4,1,4,1,3,3,2,5,4,5,4,2,6,5,1,6,1,2,5,1,3,1,6,1,4,6,3,5,4
Have a nice day.
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http://dice.tripleawarclub.org/MARTI_verify.php?date=2013-05&iv=XDPqiA%2B14e5KheEr1pxhTqPfDUsurwtsE4wAwRwT59I%3D&enc=wXlYAdWEFWgZF6f8CTIjhMvo5nPEFjoH90qSpyUlR%2FeXbHOCw10kZzfgckXHl%2FmaoIj5sjOEKvF8yC7dpcFnwWtK0bfv3Db4oqzFAYqHlXyrzoreTlsnANyvi5POp86lV6kdchnkS2p39u2Ys7egDgpcoJ9sm8vVRZJv1Q2jghuEQpRWPqkv%2BtkznGe%2FtwOMMFMNICiaoG4e%2B7vF6%2BaiJwkRJ0QFoWJWdAaGaPRYzJUA15wKnJsV9MF48jADxTBffuTXNwJVqKW9VxsMQ2s7u9tvCfBJreuw7kvcsLTXTZ9qa%2BpvdCVdIif67qT8jpwIu89TtUIZuixxoY4sJstzBwUmpX7j34AOXgCpEF7ufPNYS60f%2F5g34xlbC5rGt%2FvR%2FvR4%2BqUrdgGVMP6HuLOgR5OGf4oOby5ZDufmi7jb4pGWfKPBY0l64aNnX0hgpnEYeXtWQTRBT7P7wn7g*** 2013-05 ***
XDPqiA%2B14e5KheEr1pxhTqPfDUsurwtsE4wAwRwT59I%3D4th and final attempt at 10.55pm
Your dice are: 4,4,4,1,5,2,4,2,4,5,1,4,5,1,4,5,5,3,5,3,3,5,4,6,4,4,5,1,4,5,6,3,6,2,5,4,3
Have a nice day.
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that’s strange because his first attempt was his best result i
think. perhaps it’s more likely that he thought he was running
the battle in local mode several times? -
I think it was my rolls that made him roll again, plus how comes when he finally had a good roll and I had a bad roll on the 4th attempt did he go with that one? Here is my round one roll. If he thought he was on local play then its a bit strange that he just went with the 4th attempt? He had been complaining about the rolls for the best part of the game. In the early rounds he lost a sea battle so he just removed one of my ships and did not say anything until I bought it up.
31147:Russians roll dice for 2 armour, 9 artilleries, 2 fighters, 24 infantry, 9 mech_infantrys and 1 tactical_bomber in Russia, round 1
Your dice are: 1,3,1,4,2,5,5,5,2,5,2,1,2,3,5,1,2,1,3,2,3,1,1,5,4,4,6,6,6,4,1,3,2,1,3,5,5,3,2,1,6,3,1,5,4,4,3
Have a nice day.–--------------------------------
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yeah that’s a pretty solid first round defense roll.
the most suspicious would be if he used the 2nd or 3rd roll. But yes, still suspicious i agree. In any regard, he is obligated to use the first and only the first dice that came across, whether he thought he was in local or not. His only other option would be to plead his case that he thought he was running a trial rather than live dice. :-)