13L G40 Mryogen (Axis) vs Andul (Allies +10)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Purchase Units - Italians
                Italians buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 artillery moved from Northwest Persia to Iraq
                1 artillery moved from Northwest Persia to Iraq

    Combat - Italians

    Non Combat Move - Italians

    Place Units - Italians
                1 armour, 1 fighter and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 10 PUs; end with 11 PUs total

    Territory Summary for Italians :

    Southern Italy : 4 aaGuns, 1 airfield, 2 armour, 1 factory_minor, 2 fighters, 1 harbour and 16 infantry
        Bessarabia : 1 flag
        Ukraine : 1 flag, 1 factory_minor
        Volgograd : 1 flag, 1 factory_minor
        Smolensk : 1 flag
        Iraq : 2 artilleries

    Production/PUs Summary :

    Germans : 24 / 0
        Russians : 11 / 8
        Japanese : 80 / 91
        Americans : 74 / 99
        Chinese : 0 / 2
        British : 34 / 35
        UK_Pacific : 0 / 0
        Italians : 10 / 11
        ANZAC : 14 / 16
        French : 18 / 18
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Purchase Units - ANZAC
                ANZAC buy 2 armour and 1 artillery; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 fighter moved from Egypt to 76 Sea Zone

    Combat - ANZAC
                Battle in 76 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 4 transports
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 28
                    Casualties for Japanese: 4 transports

    Non Combat Move - ANZAC
                1 fighter moved from 76 Sea Zone to Egypt
                1 fighter moved from Gibraltar to Egypt
                2 infantry moved from Western Germany to Northern Italy
                1 transport moved from 112 Sea Zone to 103 Sea Zone
                1 destroyer and 1 submarine moved from 85 Sea Zone to 52 Sea Zone

    Place Units - ANZAC
                2 armour and 1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Purchase Units - French
                French buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Poland to Slovakia Hungary
                1 fighter moved from Western Germany to Slovakia Hungary
                4 infantry moved from France to Northern Italy

    Place Units - French
                3 infantry placed in France
                3 infantry placed in Southern France

    Turn Complete - French
                French collect 18 PUs; end with 18 PUs total

    Territory Summary for French :

    Normandy Bordeaux : 1 factory_minor and 1 harbour
        Southern France : 1 factory_minor, 1 harbour and 3 infantry
        France : 1 airfield, 1 factory_minor and 3 infantry
        Slovakia Hungary : 1 fighter and 2 infantry
        Tobruk : 1 flag
        Northern Italy : 4 infantry
        Libya : 1 flag


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :15

    Politics - Germans

    Combat Move - Germans
                19 armour moved from Yugoslavia to Slovakia Hungary
                1 infantry moved from Iraq to Syria
                      Germans take Syria from French

    Combat - Germans
                Battle in Slovakia Hungary
                    Germans attack with 19 armour
                    French defend with 1 fighter and 2 infantry; British defend with 1 aaGun, 2 artilleries and 3 infantry
                        Germans roll dice for 19 armour in Slovakia Hungary, round 1 :  9/19 hits
                        Americans roll dice for 1 aaGun, 2 artilleries, 1 fighter and 5 infantry in Slovakia Hungary, round 1 :  0/8 hits
                        3 infantry owned by the British , 2 infantry owned by the French , 2 artilleries owned by the British , 1 fighter owned by the French and 1 aaGun owned by the British lost in Slovakia Hungary
                    Germans win, taking Slovakia Hungary from Americans with 19 armour remaining. Battle score for attacker is 38
                    Casualties for French: 1 fighter and 2 infantry
                    Casualties for British: 1 aaGun, 2 artilleries and 3 infantry

    Non Combat Move - Germans
                10 infantry moved from Finland to Karelia

    Turn Complete - Germans

    Territory Summary for Germans :

    Trans-Jordan : 1 flag, 2 infantry
        Syria : 1 flag, 1 infantry
        Slovakia Hungary : 19 armour
        Southern Italy : 1 aaGun and 11 infantry
        Belarus : 1 flag
        Karelia : 1 flag, 10 infantry
        Rostov : 1 flag, 1 factory_minor
        Urals : 1 flag
        Archangel : 1 flag
        Caucasus : 1 flag, 1 factory_minor
        Bulgaria : 1 flag
        Iraq : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 28 / 0
        Russians : 11 / 8
        Japanese : 80 / 91
        Americans : 71 / 99
        Chinese : 0 / 2
        British : 34 / 35
        UK_Pacific : 0 / 0
        Italians : 10 / 11
        ANZAC : 14 / 14
        French : 17 / 18
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :15

    Purchase Units - Russians
                Russians repair 8 damage on 8 factory_majors; Remaining resources: 0 PUs;
                Russians buy nothing; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Russia to Tambov
                      Russians take Tambov from Japanese
                1 armour moved from Tambov to Russia
                1 armour moved from Russia to Smolensk
                      Russians take Smolensk from Italians
                1 armour moved from Smolensk to Russia

    Combat - Russians

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Germany to Russia
                1 cruiser and 1 submarine moved from 113 Sea Zone to 104 Sea Zone

    Turn Complete - Russians
                Russians collect 13 PUs; end with 13 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :15

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 3 bombers, 6 infantry and 4 submarines; Remaining resources: 1 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Samara to Tambov
                      Japanese take Tambov from Russians
                1 armour moved from Tambov to Russia
                13 armour, 5 bombers, 13 fighters and 2 tactical_bombers moved from Samara to Russia
                3 bombers moved from West India to Russia
                1 armour moved from Ethiopia to French Equatorial Africa
                      Japanese take Anglo Egyptian Sudan from British
                      Japanese take French Equatorial Africa from French
                1 armour moved from Ethiopia to Tanganyika Territory
                      Japanese take Kenya from British
                      Japanese take Tanganyika Territory from British
                1 armour moved from Ethiopia to Belgian Congo
                      Japanese take Belgian Congo from British
                14 artilleries and 27 infantry moved from Manchuria to Korea

    Combat - Japanese
                Battle in Russia
                    Japanese attack with 14 armour, 8 bombers, 13 fighters and 2 tactical_bombers
                    Russians defend with 1 airfield, 2 armour, 9 artilleries, 1 factory_major, 2 fighters, 24 infantry, 9 mech_infantrys and 1 tactical_bomber
                        Japanese roll dice for 14 armour, 8 bombers, 13 fighters and 2 tactical_bombers in Russia, round 1 :  14/37 hits
                        Russians roll dice for 2 armour, 9 artilleries, 2 fighters, 24 infantry, 9 mech_infantrys and 1 tactical_bomber in Russia, round 1 :  15/47 hits
                        14 infantry owned by the Russians , 13 armour owned by the Japanese and 2 fighters owned by the Japanese lost in Russia
                        Japanese roll dice for 1 armour, 8 bombers, 11 fighters and 2 tactical_bombers in Russia, round 2 :  18/22 hits
                        Russians roll dice for 2 armour, 9 artilleries, 2 fighters, 10 infantry, 9 mech_infantrys and 1 tactical_bomber in Russia, round 2 :  6/33 hits
                        10 infantry owned by the Russians , 8 mech_infantrys owned by the Russians and 6 fighters owned by the Japanese lost in Russia
                        Japanese roll dice for 1 armour, 8 bombers, 5 fighters and 2 tactical_bombers in Russia, round 3 :  10/16 hits
                        Russians roll dice for 2 armour, 9 artilleries, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Russia, round 3 :  3/15 hits
                        9 artilleries owned by the Russians , 1 mech_infantry owned by the Russians and 3 fighters owned by the Japanese lost in Russia
                        Japanese roll dice for 1 armour, 8 bombers, 2 fighters and 2 tactical_bombers in Russia, round 4 :  8/13 hits
                        Russians roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Russia, round 4 :  4/5 hits
                        1 tactical_bomber owned by the Russians , 2 armour owned by the Russians , 2 tactical_bombers owned by the Japanese , 2 fighters owned by the Russians and 2 fighters owned by the Japanese lost in Russia
                    Japanese captures 13PUs while taking Russians capital
                    Japanese converts factory_major into different units
                    Japanese win, taking Russia from Russians with 1 armour and 8 bombers remaining. Battle score for attacker is -43
                    Casualties for Japanese: 13 armour, 13 fighters and 2 tactical_bombers
                    Casualties for Russians: 2 armour, 9 artilleries, 2 fighters, 24 infantry, 9 mech_infantrys and 1 tactical_bomber
                Battle in Korea
                    Japanese attack with 14 artilleries and 27 infantry
                    Russians defend with 2 aaGuns and 21 infantry; Americans defend with 1 armour, 2 artilleries, 1 factory_minor, 4 infantry and 1 mech_infantry
                        Japanese roll dice for 14 artilleries and 27 infantry in Korea, round 1 :  14/41 hits
                        Americans roll dice for 2 aaGuns, 1 armour, 2 artilleries, 25 infantry and 1 mech_infantry in Korea, round 1 :  10/29 hits
                        8 infantry owned by the Russians , 10 infantry owned by the Japanese , 4 infantry owned by the Americans and 2 aaGuns owned by the Russians lost in Korea
                        Japanese roll dice for 14 artilleries and 17 infantry in Korea, round 2 :  13/31 hits
                        Americans roll dice for 1 armour, 2 artilleries, 13 infantry and 1 mech_infantry in Korea, round 2 :  5/17 hits
                        13 infantry owned by the Russians and 5 infantry owned by the Japanese lost in Korea
                        Japanese roll dice for 14 artilleries and 12 infantry in Korea, round 3 :  12/26 hits
                        Americans roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Korea, round 3 :  1/4 hits
                        1 mech_infantry owned by the Americans , 2 artilleries owned by the Americans , 1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Korea
                    Japanese win, taking Korea from Americans with 14 artilleries and 11 infantry remaining. Battle score for attacker is 55
                    Casualties for Japanese: 16 infantry
                    Casualties for Russians: 2 aaGuns and 21 infantry
                    Casualties for Americans: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry

    Non Combat Move - Japanese
                1 armour moved from Eastern Persia to Iraq
                1 armour moved from Ethiopia to Anglo Egyptian Sudan
                3 infantry moved from Ethiopia to Anglo Egyptian Sudan
                3 armour and 3 mech_infantrys moved from India to Eastern Persia
                3 armour moved from Sikang to Volgograd
                3 armour moved from Yunnan to Sikang
                2 armour and 1 mech_infantry moved from Kweichow to Sikang
                3 mech_infantrys moved from Kiangsu to Kweichow
                3 mech_infantrys moved from Kwangtung to Yunnan
                8 bombers moved from Russia to Samara

    Place Units - Japanese
                3 bombers placed in West India
                3 artilleries placed in India
                Japanese undo move 2.
                3 submarines placed in 39 Sea Zone
                3 artilleries placed in Kwangtung
                3 infantry placed in Kiangsu
                3 infantry placed in Manchuria
                1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 91 PUs; end with 105 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 110 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 115 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
        Paulau Island : 1 infantry
        Korea : 14 artilleries, 1 factory_minor and 11 infantry
        Kiangsu : 1 factory_minor and 3 infantry
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 17 infantry
        Manchuria : 1 aaGun, 1 factory_minor and 3 infantry
        Shensi : 1 flag
        Yunnan : 1 flag, 3 mech_infantrys
        Suiyuyan : 1 flag
        Kweichow : 1 flag, 3 mech_infantrys
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag, 5 armour and 1 mech_infantry
        Anhwe : 1 flag
        Shan State : 1 flag
        Burma : 1 flag
        India : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 3 artilleries, 1 factory_minor and 1 harbour
        Philippines : 1 flag, 1 airfield, 1 bomber and 1 harbour
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Siberia : 1 flag
        Kazakhstan : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag
        Celebes : 1 flag
        Java : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag
        43 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 4 destroyers and 6 fighters
        Olgiy : 1 flag
        Dzavhan : 1 flag
        39 Sea Zone : 3 submarines
        Central Mongolia : 1 flag
        6 Sea Zone : 1 submarine
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        West India : 1 flag, 3 bombers and 1 factory_minor
        Belgian Congo : 1 flag, 1 armour
        Kenya : 1 flag
        Anglo Egyptian Sudan : 1 flag, 1 armour and 3 infantry
        Tanganyika Territory : 1 flag, 1 armour
        French Equatorial Africa : 1 flag, 1 armour
        Russia : 1 flag, 1 airfield, 1 armour and 1 factory_minor
        Tambov : 1 flag
        Novosibirsk : 1 flag
        Vologda : 1 flag
        Volgograd : 3 armour
        Turkmenistan : 1 flag
        Samara : 1 flag, 8 bombers
        Iraq : 1 armour
        Eastern Persia : 1 flag, 3 armour and 3 mech_infantrys

    Production/PUs Summary :

    Germans : 28 / 0
        Russians : 9 / 0
        Japanese : 91 / 115
        Americans : 68 / 99
        Chinese : 0 / 2
        British : 30 / 35
        UK_Pacific : 0 / 0
        Italians : 9 / 11
        ANZAC : 14 / 14
        French : 16 / 18
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • I think you should concede.  This is the 2nd time you have cheated.  You redid the rolls 4 times in your attack onto Japan.  Here are the links with proof.  I have spent hours playing this game with you, and it has been an excellent battle, it is a shame you felt you needed to cheat.

    1st Roll at 10.43pm
    31147:Japanese roll dice for 14 armour, 8 bombers, 13 fighters and 2 tactical_bombers in Russia, round 1Your dice are: 5,5,3,6,2,1,2,5,1,1,6,6,5,3,4,2,5,3,1,3,1,6,5,3,6,2,5,6,1,3,3,6,1,2,3,1,1
    Have a nice day.

    –--------------------------------
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    2nd attempt at 10.49pm
    31147:Japanese roll dice for 14 armour, 5 bombers, 13 fighters and 2 tactical_bombers in Russia, round 1

    Your dice are: 2,3,6,4,2,2,2,2,5,4,4,6,5,4,2,5,5,6,3,2,4,1,2,2,3,5,1,6,4,6,2,2,6,4
    Have a nice day.


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    *** 2013-05 ***
    Z2aaVRPKXSC4N7VuASIUB1Gcy6i5tuTqdMLW3Mg1MBE%3D

    3rd attempt at 10:51pm

    31147:Japanese roll dice for 14 armour, 8 bombers, 13 fighters and 2 tactical_bombers in Russia, round 1

    Your dice are: 2,3,5,2,3,5,1,2,4,1,4,1,3,3,2,5,4,5,4,2,6,5,1,6,1,2,5,1,3,1,6,1,4,6,3,5,4
    Have a nice day.


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    *** 2013-05 ***
    XDPqiA%2B14e5KheEr1pxhTqPfDUsurwtsE4wAwRwT59I%3D

    4th and final attempt at 10.55pm

    Your dice are: 4,4,4,1,5,2,4,2,4,5,1,4,5,1,4,5,5,3,5,3,3,5,4,6,4,4,5,1,4,5,6,3,6,2,5,4,3
    Have a nice day.


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    *** 2013-05 ***
    vj5xxu0WhEe%2FiTfj1ftjVqts5hFXZsHIyJwSyNmpbPY%3D

  • '12

    that’s strange because his first attempt was his best result i
    think.  perhaps it’s more likely that he thought he was running
    the battle in local mode several times?


  • I think it was my rolls that made him roll again, plus how comes when he finally had a good roll and I had a bad roll on the 4th attempt did he go with that one?  Here is my round one roll.  If he thought he was on local play then its a bit strange that he just went with the 4th attempt?  He had been complaining about the rolls for the best part of the game.  In the early rounds he lost a sea battle so he just removed one of my ships and did not say anything until I bought it up.

    31147:Russians roll dice for 2 armour, 9 artilleries, 2 fighters, 24 infantry, 9 mech_infantrys and 1 tactical_bomber in Russia, round 1

    Your dice are: 1,3,1,4,2,5,5,5,2,5,2,1,2,3,5,1,2,1,3,2,3,1,1,5,4,4,6,6,6,4,1,3,2,1,3,5,5,3,2,1,6,3,1,5,4,4,3
    Have a nice day.

    –--------------------------------
    This is an automatically created email of the TripleA Ladder. Please don’t reply to it.

    Verification Info: Follow this link to check if your dice are authentic
    http://dice.tripleawarclub.org/MARTI_verify.php?date=2013-05&iv=yIj4gUBXsV1AwZt9a1Fw7NhI7bIrBclLEkurxlUmTEc%3D&enc=shtnRAssxKdKdMYH%2BGVafBDEdD7w2xJWlQAbUbAxlxFl%2Fc4FkSQmuK8CHZJuiY5Qz5feQ5DXWJOD8EUAHip%2Bp%2FljYDu2Ki05K6lp80PvAp%2BQT%2FKF%2BxLPgvc2vSGUJrisW5CsPwajSJ6p%2F5d9JbLF%2FTQIbolqCBjpBWLIzpudTTIt%2FbM6sO7voMWR7aiFEYrZHE6kQTqMi23MDyFDuBtbUHqrFooVBrbdT%2BGfsD%2Bd9i225Vbm9uLt9mrdUNhoTRr5zp7%2FOdOJWS10JlMEQi4hE8yL%2BXMDcY5t%2Bmg%2BxqP3WKnZ9G3BJD9KpX%2FDv6Ktu%2FxWdLQL%2BfhcyGxpNtXAal9quW4jg4tTddriLpSxzs5f39El%2FhpJdrMRdqVBS%2FInDg7WN9Fx7XG8ri9Yph6C4OKchrog1xoYGhV%2BMLQsSA8KiZM%2F5a8CZPyLBYr4XTD5cZsrjNFjWiQM9CbeYeAS6VR%2BjGnrAaBl7sbn0i6%2BCus%2BIbp3TfUKCfzuPAlMBzDyKwaMz0EYgTQ3WcpyGBTihM%2B7QA%3D%3D

  • '12

    yeah that’s a pretty solid first round defense roll.

    the most suspicious would be if he used the 2nd or 3rd roll.  But yes, still suspicious i agree.  In any regard, he is obligated to use the first and only the first dice that came across, whether he thought he was in local or not.  His only other option would be to plead his case that he thought he was running a trial rather than live dice.  :-)

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