13L G40 Stalingradski(allies+10) vs BombsAway(axis)


  • What just happened to me in Kiangsu and Phillipines was a complete obscenity. 3 for 3 on 1s for you against my aircraft. Unbelievable. The odds are 1 in 216  :cry:

  • 2024 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :16

    Purchase Units - Italians
                Italians buy 2 destroyers; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 infantry moved from Eastern Poland to Baltic States
                2 fighters moved from Eastern Poland to Baltic States
                1 bomber moved from Eastern Poland to Baltic States

    Combat - Italians
                Battle in Baltic States
                    Italians attack with 1 bomber, 2 fighters and 2 infantry
                    Americans defend with 1 infantry
                    Italians win, taking Baltic States from Russians with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians
                2 fighters moved from Baltic States to Eastern Poland
                1 bomber moved from Baltic States to Eastern Poland
                2 fighters moved from Western Germany to Southern Italy
                2 infantry moved from Denmark to Western Germany

    Place Units - Italians
                2 destroyers placed in 95 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,3,2,2,5
                Italians collect 2 PUs (8 lost to blockades); end with 3 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 8 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :16

    Purchase Units - ANZAC
                ANZAC buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo

    Combat - ANZAC
                Battle in Borneo

    Non Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                3 fighters moved from Queensland to 54 Sea Zone
                1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                1 carrier, 4 fighters, 8 submarines and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
                3 fighters moved from 33 Sea Zone to Caroline Islands
                1 mech_infantry moved from New South Wales to Queensland
                2 fighters moved from New South Wales to Queensland

    Place Units - ANZAC
                2 fighters and 1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :16

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • 2024 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :17

    Politics - Germans

    Purchase Units - Germans
                Germans buy nothing; Remaining resources: 64 PUs;

    Combat Move - Germans

    Non Combat Move - Germans

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,5,3,3,6
                Germans collect 47 PUs (4 lost to blockades); end with 111 PUs total
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 115 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :17

    Purchase Units - Russians
                Russians buy 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 infantry moved from Western Ukraine to Bessarabia
                1 infantry moved from Ukraine to Bessarabia
                1 fighter and 1 tactical_bomber moved from Caucasus to Bessarabia
                2 fighters moved from Russia to Bessarabia
                1 infantry moved from Northwest Persia to Iraq
                      Russians take Iraq from Germans
                1 infantry moved from Eastern Persia to West India
                      Russians take West India from Germans
                1 mech_infantry moved from Kwangsi to Kiangsu

    Combat - Russians
                Battle in Kiangsu
                    Russians attack with 1 mech_infantry
                    Japanese defend with 2 aaGuns
                    Russians win, taking Kiangsu from Japanese with 1 mech_infantry remaining. Battle score for attacker is 10
                    Casualties for Japanese: 2 aaGuns
                Battle in Bessarabia
                    Russians attack with 3 fighters, 4 infantry and 1 tactical_bomber
                    Germans defend with 3 infantry
                    Russians win, taking Bessarabia from Germans with 3 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 infantry

    Non Combat Move - Russians
                3 fighters and 1 tactical_bomber moved from Bessarabia to Ukraine
                1 infantry moved from Bryansk to Western Ukraine
                2 infantry moved from Vologda to Archangel
                4 infantry moved from Russia to Smolensk
                1 infantry moved from Turkmenistan to Eastern Persia
                3 infantry moved from Kazakhstan to Caucasus
                2 infantry moved from Sikang to Kazakhstan
                10 armour and 12 mech_infantrys moved from Caucasus to Ukraine
                3 infantry moved from Volgograd to Rostov
                2 armour and 2 mech_infantrys moved from Vologda to Novgorod

    Place Units - Russians
                1 fighter placed in Russia
                3 infantry placed in Ukraine
                2 mech_infantrys placed in Volgograd
                2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 39 PUs; end with 39 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs

  • 2024 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :17

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 tactical_bombers moved from 26 Sea Zone to 30 Sea Zone
                2 fighters moved from 26 Sea Zone to 30 Sea Zone
                2 tactical_bombers moved from 26 Sea Zone to 23 Sea Zone
                2 fighters moved from 26 Sea Zone to 23 Sea Zone
                2 fighters moved from 26 Sea Zone to 22 Sea Zone
                2 tactical_bombers moved from 26 Sea Zone to 22 Sea Zone
                1 fighter moved from 26 Sea Zone to 34 Sea Zone
                1 tactical_bomber moved from 26 Sea Zone to 34 Sea Zone
                1 submarine moved from 31 Sea Zone to 30 Sea Zone
                1 destroyer moved from 6 Sea Zone to 23 Sea Zone
                      Japanese take 17 Sea Zone from ANZAC
                1 destroyer moved from 35 Sea Zone to 22 Sea Zone
                1 cruiser moved from 35 Sea Zone to 34 Sea Zone
                1 destroyer moved from 35 Sea Zone to 43 Sea Zone
                5 fighters moved from 35 Sea Zone to Kiangsi
                1 armour moved from Kwangtung to Kiangsi
                2 tactical_bombers moved from Kwangtung to Kiangsi
                1 infantry moved from Kwangtung to Kiangsi
                1 armour moved from Kwangtung to Kiangsi
                2 fighters moved from Japan to Kiangsu
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Kiangsu
                4 artilleries and 4 infantry moved from 26 Sea Zone to Hawaiian Islands

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 1 destroyer
                    ANZAC defend with 1 transport
                    Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 34 Sea Zone
                    Japanese attack with 1 cruiser, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Japanese win with 1 cruiser and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 fighter
                    Casualties for Americans: 1 destroyer
                Battle in 22 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                    Americans defend with 1 destroyer
                    Japanese win, taking 22 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 23 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                    Americans defend with 1 submarine
                    Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 30 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 destroyer
                    Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Hawaiian Islands
                Battle in Kiangsi
                    Japanese attack with 2 armour, 5 fighters, 1 infantry and 2 tactical_bombers
                    Chinese defend with 7 infantry
                    Japanese win, taking Hawaiian Islands from Americans with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 armour and 1 infantry
                    Casualties for Chinese: 7 infantry
                Battle in Kiangsu
                    Japanese attack with 2 fighters and 2 infantry
                    Russians defend with 1 mech_infantry
                    Japanese win, taking Kiangsu from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Japanese
                2 fighters moved from Kiangsu to Kwangtung
                5 fighters and 2 tactical_bombers moved from Kiangsi to Kwangtung
                1 destroyer moved from 35 Sea Zone to 46 Sea Zone
                1 carrier moved from 35 Sea Zone to 34 Sea Zone
                2 carriers moved from 35 Sea Zone to 22 Sea Zone
                2 fighters and 2 tactical_bombers moved from 23 Sea Zone to 26 Sea Zone
                2 fighters and 2 tactical_bombers moved from 30 Sea Zone to 26 Sea Zone
                1 destroyer moved from 26 Sea Zone to 48 Sea Zone
                1 destroyer moved from 26 Sea Zone to 32 Sea Zone

    Place Units - Japanese
                1 artillery, 1 fighter and 7 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 25 PUs; end with 25 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 30 PUs


  • Well, the luck gods are with you in an almost unprecedented way. I’m shocked, and need OOL.

    1st round - I got 6 hits for the entire round. 11 subs, a destroyer, 9 fighters, 3 tac bombers, and 10 bombers. 103 pips usually means 17 hits, on average. I’m more than a little pi$$ed right now.

    Then, you were 10 for 10 on aircraft. And your boats hit 6 more.

    So here we are in the second round, and I got a quasi-respectable 10 hits before I get crushed completely. You have everything remaining - four carriers damaged and both BBs damaged… OOL?

  • 2024 '13

    I’d prefer to see the map.  To be honest, I feel I all but lost here.  I have 7 VC’s in the Pacific right now but have LONG odds to hold them for the duration of the round.


  • Unfortunately I had to leave yesterday for a family vacation… and just got home. As I thought, my wife had shut off the computer, so I lost the map that was in progress. I’ll need to reconstruct it from the Marti dice rolls and send it your way –

    Did you mean six VCs? I counted Hawaii, Japan, Phillipines, India, Kwangtung, and Kiangsu.

  • 2024 '13

    Six it is.


  • When you said seven, I got worried there was a hidden VC somewhere…  :-)

    What I’m doing is reconstructing the map through the rolls sent to our e-mails. So I’ll reroll and then correct through editing offline. I think it makes sense also for me to continue the rolls here on the this site, once you’ve chosen your round 2 casualties. Then at the end of it all, I’ll edit the map and send it as an attachment.

    I can’t think of another way to keep this moving.

    I still have PTSD from the first round, and I’ve found it hard to drag myself back to the computer, but it has to happen  :|


  • Ok - here’s the round with combat moves. The platform won’t allow editing and dice in a mix, so I’ll have to go back and edit all at once after all the rolls are done.

    The map shows what it looked like to start - as of this round, you took six original hits - I had tipped your two battleships and four of your carriers.

    I lost 6 of my subs, 9 fighters, and the destroyer. So I have 5 subs, 3 tacs, and 10 bombers left to start round 2.

    On round 2, it started with one sub hit, and I got 10 more hits with my aircraft. So you have a total of 17 hits to take before rolling your round 2 defense.

    US purchased 5 transports, 2 fighters, a carrier, 4 infantry, and an artillery.

    US17 redo and OOL.tsvg

  • 2024 '13

    Hidden VC, ha, I wish.  I’ll take 7 carriers, a hit on each BB and the last carrier.

    PS  I don’t know what PTSD stands for.

  • 2024 '13

    Take the ships next.  Air battle till the dust settles.


  • @BombsAway:

    Hidden VC, ha, I wish.  I’ll take 7 carriers, a hit on each BB and the last carrier.

    PS  I don’t know what PTSD stands for.

    PTSD = Post Traumatic Stress Disorder, also known as shell shock  :-)

    I’ll take your casualties and roll your defense.


  • Boats (can hit both subs and aircraft)
    DiceInput ErrorThere was an error in your dice throw: "/>aaa 5@3, 5@4:


  • Let’s try that again.

    Your boats (can hit both air and boats)
    DiceRolls: 8@2, 1@3, 2@4; Total Hits: 48@2,: (2, 5, 3, 4, 3, 1, 2, 5)1@3,: (6)2@4: (6, 3)

    Your planes (can hit planes only)
    DiceRolls: 5@3, 5@4; Total Hits: 75@3,: (5, 2, 1, 5, 3)5@4: (2, 5, 3, 3, 4)


  • Ok, so I have 6 bombers and a sub left over. I’ll retreat.

    You have 2 tipped battleships, a tipped carrier, and a cruiser left at sea. You have 5 fighters and 5 tac bombers that can land on Hawaii.

    All in all, considering I should have killed all of your boats and aircraft and still had sixteen units remaining, that was a staggeringly bad battle for me. Frankly, in nearly 30 years of playing, it may have been the worst I’ve ever experienced in a battle of that scale, involving the value of the units.

    On average, I should have won with 10 bombers, 3 tacs, and 3 fighters remaining. I retreated with 6 bombers and a sub remaining. Shift in value = 105 IPCs.

    You should have lost everything, but were left with 2 damaged battleships, a damaged carrier, a cruiser, 5 tacs, 5 fighters and 4 transports = 209 IPCs extra.

    Add the two together = 314 IPC shift in value. Wow. It is unlikely that either of us will ever see a shift like that again.

    I need to reroll everything, then edit the map to reflect what happened the first time I rolled - it’s all captured between Marti and here on the site. It’ll take me a little while, then I’ll post it, then take China’s turn.


  • Here’s the map after US turn.

    US17 redo.tsvg

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