Re Match 13L G40 - Mryogen (axis) vs Mallery29 (Allies +7)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - Japanese
                Japanese buy 3 armour, 3 destroyers and 4 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                2 armour moved from Siam to Shan State
                3 armour moved from Yunnan to Shan State
                3 mech_infantrys moved from India to Shan State
                2 armour moved from Hunan to Shan State
                3 armour moved from Sikang to Caucasus
                3 fighters moved from Iraq to India
                1 bomber moved from Manchuria to Siberia
                1 infantry moved from Manchuria to Amur
                1 artillery moved from Manchuria to Amur
                1 infantry moved from Manchuria to Amur
                1 bomber moved from Yunnan to Shan State
                3 mech_infantrys moved from Kwangtung to Yunnan
                1 armour moved from Bryansk to Smolensk
                      Japanese take Smolensk from Russians
                1 armour moved from Smolensk to Bryansk
                1 armour moved from Bryansk to Tambov
                      Japanese take Tambov from Russians
                1 armour moved from Tambov to Bryansk
                9 armour, 4 fighters and 5 tactical_bombers moved from Iraq to Egypt
                1 bomber moved from Iraq to Western Germany
                1 bomber moved from Iraq to Western Germany
                1 bomber moved from Persia to Western Germany

    Combat - Japanese
                Battle in Siberia
                    Japanese attack with 1 bomber
                    Americans defend with 1 infantry
                        Japanese roll dice for 1 bomber in Siberia, round 1 :  1/1 hits
                        Russians roll dice for 1 infantry in Siberia, round 1 :  0/1 hits
                        1 infantry owned by the Americans lost in Siberia
                    Japanese win with 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Shan State
                    Japanese attack with 7 armour, 1 bomber and 3 mech_infantrys
                    ANZAC defend with 1 armour and 1 artillery
                        Japanese roll dice for 7 armour, 1 bomber and 3 mech_infantrys in Shan State, round 1 :  5/11 hits
                        ANZAC roll dice for 1 armour and 1 artillery in Shan State, round 1 :  0/2 hits
                        1 armour owned by the ANZAC and 1 artillery owned by the ANZAC lost in Shan State
                    Japanese win, taking Shan State from ANZAC with 7 armour, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 10
                    Casualties for ANZAC: 1 armour and 1 artillery

    Non Combat Move - Japanese
                1 bomber moved from Shan State to Yunnan
                1 bomber moved from Siberia to Manchuria

    Place Units - Japanese
                4 infantry placed in Japan
                3 destroyers placed in 39 Sea Zone
                3 armour placed in Kwangtung

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 22
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6,2,4,6,2,1
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6,1,1,4,4
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,4,3,6,1,1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,2,1,1,2,1,3,5,2,3,4,2,6,2,6,5,1,2,6,2,1,2
                Japanese collect 38 PUs (22 lost to blockades); end with 38 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 43 PUs

    Territory Summary for Japanese :

    Paulau Island : 1 infantry
        Kiangsu : 1 factory_minor and 1 infantry
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 19 infantry
        Manchuria : 2 artilleries, 1 bomber, 1 factory_minor and 11 infantry
        Shensi : 1 flag
        Yunnan : 1 flag, 1 bomber and 3 mech_infantrys
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag, 2 armour
        Sikang : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag, 7 armour and 3 mech_infantrys
        Burma : 1 flag
        India : 1 flag, 1 airfield, 1 factory_minor, 3 fighters and 1 harbour
        Kwangtung : 1 flag, 3 armour, 1 factory_minor and 1 harbour
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Amur : 1 flag, 1 artillery and 2 infantry
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Kazakhstan : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag
        Olgiy : 1 flag
        Dzavhan : 1 flag
        39 Sea Zone : 3 destroyers
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        West India : 1 flag
        Egypt : 9 armour, 4 fighters and 5 tactical_bombers
        Western Germany : 3 bombers
        Bryansk : 4 armour and 2 mech_infantrys
        Urals : 1 flag
        Tambov : 1 flag
        Novosibirsk : 1 flag
        Turkmenistan : 1 flag
        Caucasus : 3 armour
        Smolensk : 1 flag
        Eastern Persia : 1 flag

    Production/PUs Summary :

    Germans : 62 / 93
        Russians : 7 / 9
        Japanese : 60 / 43
        Americans : 57 / 82
        Chinese : 0 / 1
        British : 31 / 36
        UK_Pacific : 0 / 0
        Italians : 18 / 8
        ANZAC : 25 / 61
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Purchase Units - Americans
                Americans buy 1 bomber, 2 fighters, 14 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 submarine moved from 91 Sea Zone to 105 Sea Zone
                1 infantry and 1 mech_infantry moved from Gibraltar to Spain
                5 artilleries, 2 carriers, 1 cruiser, 5 destroyers, 3 fighters, 15 infantry, 1 tactical_bomber and 10 transports moved from 92 Sea Zone to 91 Sea Zone
                5 artilleries and 15 infantry moved from 91 Sea Zone to Spain
                2 fighters and 1 tactical_bomber moved from 91 Sea Zone to Spain
                4 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 8 infantry, 2 submarines and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 8 infantry moved from 91 Sea Zone to Spain
                1 bomber moved from Eastern United States to United Kingdom
                5 transports moved from 102 Sea Zone to 101 Sea Zone
                2 infantry and 1 transport moved from 31 Sea Zone to 49 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 26 Sea Zone to 54 Sea Zone
                3 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 bomber moved from United Kingdom to Western Germany

    Combat - Americans
                Strategic bombing raid in Western Germany
                        AA guns fire in Western Germany :  0/1 hits
                    Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major
                    Bombing raid in Western Germany causes 4 damage total.
                Battle in Spain
                    Americans attack with 7 artilleries, 2 fighters, 24 infantry, 1 mech_infantry and 1 tactical_bomber
                    Neutral_True defend with 6 infantry
                        Americans roll dice for 1 cruiser in Spain, round 1 :  1/1 hits
                        Americans roll dice for 7 artilleries, 2 fighters, 24 infantry, 1 mech_infantry and 1 tactical_bomber in Spain, round 1 :  12/35 hits
                        Neutral_True roll dice for 6 infantry in Spain, round 1 :  1/6 hits
                        1 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
                    Americans win, taking Spain from Neutral_True with 7 artilleries, 2 fighters, 23 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for Neutral_True: 6 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 aaGun moved from Gibraltar to Spain
                2 fighters and 1 tactical_bomber moved from Spain to 91 Sea Zone
                2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
                2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 transport moved from 1 Sea Zone to 10 Sea Zone
                1 carrier, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                2 fighters moved from 6 Sea Zone to 20 Sea Zone
                3 submarines moved from 20 Sea Zone to 37 Sea Zone
                1 battleship moved from 6 Sea Zone to 20 Sea Zone
                1 bomber moved from Western Germany to United Kingdom

    Place Units - Americans
                1 bomber, 2 fighters and 7 infantry placed in Eastern United States
                4 infantry placed in Central United States
                3 infantry placed in Western United States
                1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 59 PUs; end with 60 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs

    Territory Summary for Americans :

    Iwo Jima : 1 flag
        Marshall Islands : 1 flag
        Okinawa : 1 flag, 1 infantry
        Marianas : 1 flag
        Philippines : 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major, 1 harbour and 3 infantry
        Hawaiian Islands : 2 aaGuns, 1 airfield, 1 harbour and 1 infantry
        Midway : 1 airfield
        Soviet Far East : 1 infantry
        Celebes : 1 flag, 1 infantry
        44 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        49 Sea Zone : 2 infantry and 1 transport
        37 Sea Zone : 3 submarines
        35 Sea Zone : 1 flag
        26 Sea Zone : 2 artilleries, 1 destroyer, 2 infantry and 2 transports
        20 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
        22 Sea Zone : 1 flag
        10 Sea Zone : 2 transports
        19 Sea Zone : 1 flag, 3 submarines
        6 Sea Zone : 1 flag, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 5 submarines and 2 tactical_bombers
        54 Sea Zone : 2 artilleries, 4 infantry and 3 transports
        Central United States : 1 factory_major and 4 infantry
        Eastern United States : 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 7 infantry
        United Kingdom : 2 bombers
        93 Sea Zone : 2 submarines
        97 Sea Zone : 3 submarines
        101 Sea Zone : 5 transports
        Spain : 1 flag, 1 aaGun, 7 artilleries, 23 infantry and 1 mech_infantry
        98 Sea Zone : 1 submarine
        91 Sea Zone : 2 carriers, 1 cruiser, 5 destroyers, 2 fighters, 4 submarines, 1 tactical_bomber and 15 transports
        105 Sea Zone : 2 submarines

    Production/PUs Summary :

    Germans : 62 / 93
        Russians : 7 / 9
        Japanese : 60 / 43
        Americans : 59 / 85
        Chinese : 0 / 1
        British : 31 / 36
        UK_Pacific : 0 / 0
        Italians : 18 / 8
        ANZAC : 25 / 61
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 16 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - British
                British buy 1 aaGun, 1 fighter and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 battleship, 1 carrier, 1 cruiser, 7 destroyers, 2 fighters, 8 infantry and 4 transports moved from 92 Sea Zone to 91 Sea Zone
                8 infantry moved from 91 Sea Zone to Portugal
                3 fighters moved from 91 Sea Zone to Portugal
                1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                2 mech_infantrys moved from Belgian Congo to Union of South Africa
                1 fighter moved from United Kingdom to Portugal

    Combat - British
                Battle in Portugal
                    British attack with 4 fighters and 8 infantry
                    Neutral_True defend with 2 infantry
                        British roll dice for 1 battleship and 1 cruiser in Portugal, round 1 :  1/2 hits
                        British roll dice for 4 fighters and 8 infantry in Portugal, round 1 :  1/12 hits
                        Neutral_True roll dice for 2 infantry in Portugal, round 1 :  1/2 hits
                        1 infantry owned by the British and 2 infantry owned by the Neutral_True lost in Portugal
                    British win, taking Portugal from Neutral_True with 4 fighters and 7 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Neutral_True: 2 infantry

    Non Combat Move - British
                2 fighters moved from Portugal to Spain
                2 fighters moved from Portugal to 91 Sea Zone
                5 infantry moved from Gibraltar to Spain

    Place Units - British
                1 aaGun and 2 infantry placed in Union of South Africa
                1 fighter placed in United Kingdom
                3 infantry placed in Quebec
                2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    6 Sea Zone : 1 cruiser
        Iceland : 1 airfield
        Quebec : 1 factory_minor and 3 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 aaGun, 1 armour, 1 factory_minor, 1 harbour, 2 infantry and 3 mech_infantrys
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 11 infantry
        Anglo Egyptian Sudan : 1 mech_infantry
        French Equatorial Africa : 1 flag
        French Central Africa : 1 flag
        French West Africa : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Portugal : 1 flag, 7 infantry
        106 Sea Zone : 1 flag
        97 Sea Zone : 1 submarine
        Brazil : 1 flag
        Spain : 2 fighters and 5 infantry
        98 Sea Zone : 1 flag
        91 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 7 destroyers, 2 fighters and 4 transports
        Suriname : 1 flag

    Production/PUs Summary :

    Germans : 62 / 93
        Russians : 7 / 9
        Japanese : 60 / 43
        Americans : 59 / 85
        Chinese : 0 / 1
        British : 32 / 32
        UK_Pacific : 0 / 0
        Italians : 18 / 8
        ANZAC : 25 / 61
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 15 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Italians
                Italians buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                13 artilleries and 15 infantry moved from France to Southern France
                1 armour moved from Western Germany to Southern France
                1 armour moved from Western Germany to Southern France

    Non Combat Move - Italians
                1 infantry moved from Greece to Turkey
                      Italians take Turkey from Neutral_True
                1 artillery and 12 infantry moved from Greece to Albania
                1 aaGun moved from Western Germany to France

    Place Units - Italians
                2 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 17
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3,1,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,2,6,1,1,1,4,5,2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6,1,3
                Italians collect 3 PUs (17 lost to blockades); end with 5 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 10 PUs

    Territory Summary for Italians :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 2 armour, 13 artilleries, 1 factory_minor, 1 harbour and 15 infantry
        France : 1 aaGun
        Albania : 1 artillery and 12 infantry
        Northern Italy : 1 factory_major
        Southern Italy : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 21 infantry
        Turkey : 1 flag, 9 infantry
        Bulgaria : 1 flag
        Greece : 1 flag
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 62 / 93
        Russians : 7 / 9
        Japanese : 60 / 43
        Americans : 59 / 85
        Chinese : 0 / 1
        British : 32 / 32
        UK_Pacific : 0 / 0
        Italians : 20 / 10
        ANZAC : 25 / 61
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 13 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - ANZAC
                ANZAC buy 2 armour, 2 artilleries, 1 fighter, 3 infantry and 1 transport; Remaining resources: 15 PUs;

    Combat Move - ANZAC
                1 armour and 3 infantry moved from Queensland to 54 Sea Zone
                1 armour, 3 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
                2 transports moved from 37 Sea Zone to 54 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to Queensland
                1 armour, 1 artillery, 2 fighters and 1 infantry moved from Malaya to Shan State
                1 armour, 1 fighter, 3 infantry and 1 tactical_bomber moved from 37 Sea Zone to Shan State
                1 submarine moved from 39 Sea Zone to 37 Sea Zone

    Combat - ANZAC
                Battle in Shan State
                    ANZAC attack with 2 armour, 1 artillery, 3 fighters, 4 infantry and 1 tactical_bomber
                    Japanese defend with 7 armour and 3 mech_infantrys
                        ANZAC roll dice for 1 cruiser in Shan State, round 1 :  1/1 hits
                        ANZAC roll dice for 2 armour, 1 artillery, 3 fighters, 4 infantry and 1 tactical_bomber in Shan State, round 1 :  6/11 hits
                        Japanese roll dice for 7 armour and 3 mech_infantrys in Shan State, round 1 :  7/10 hits
                        3 infantry owned by the ANZAC , 4 armour owned by the Japanese , 2 armour owned by the ANZAC , 1 artillery owned by the ANZAC , 3 mech_infantrys owned by the Japanese and 1 fighter owned by the ANZAC lost in Shan State
                        ANZAC roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 :  2/4 hits
                        Japanese roll dice for 3 armour in Shan State, round 2 :  0/3 hits
                        2 armour owned by the Japanese lost in Shan State
                        ANZAC roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 3 :  2/4 hits
                        Japanese roll dice for 1 armour in Shan State, round 3 :  0/1 hits
                        1 armour owned by the Japanese lost in Shan State
                    ANZAC win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 19
                    Casualties for Japanese: 7 armour and 3 mech_infantrys
                    Casualties for ANZAC: 2 armour, 1 artillery, 1 fighter and 3 infantry

    Non Combat Move - ANZAC
                1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone
                1 fighter moved from Shan State to Malaya

    Place Units - ANZAC
                1 armour, 1 artillery and 1 infantry placed in Malaya
                1 armour, 1 fighter and 1 infantry placed in Queensland
                1 artillery and 1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 26 PUs; end with 41 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 46 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 51 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Hainan : 1 flag
        Shan State : 1 flag, 1 infantry
        Malaya : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
        Borneo : 1 flag
        Queensland : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag
        37 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
        54 Sea Zone : 3 transports
        62 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 62 / 93
        Russians : 7 / 9
        Japanese : 59 / 43
        Americans : 59 / 85
        Chinese : 0 / 1
        British : 32 / 32
        UK_Pacific : 0 / 0
        Italians : 20 / 10
        ANZAC : 26 / 51
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 13 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 1 fighter and 2 infantry
        Tobruk : 1 flag, 1 infantry
        Libya : 1 flag
        97 Sea Zone : 1 flag
        92 Sea Zone : 1 cruiser

    Production/PUs Summary :

    Germans : 62 / 93
        Russians : 7 / 9
        Japanese : 59 / 43
        Americans : 59 / 85
        Chinese : 0 / 1
        British : 32 / 32
        UK_Pacific : 0 / 0
        Italians : 20 / 10
        ANZAC : 26 / 51
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 13 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Germans
                Germans buy 6 armour and 19 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Egypt to Anglo Egyptian Sudan
                6 bombers moved from Iraq to Anglo Egyptian Sudan
                3 mech_infantrys moved from Iraq to Egypt
                3 mech_infantrys moved from Persia to Trans-Jordan
                4 infantry moved from Northwest Persia to Iraq
                3 artilleries moved from Caucasus to Rostov
                3 artilleries moved from Ukraine to Bryansk
                2 artilleries and 4 infantry moved from Belarus to Bryansk
                3 artilleries moved from Volgograd to Rostov
                1 artillery and 1 infantry moved from Novgorod to Belarus
                1 artillery moved from Vyborg to Novgorod
                1 artillery moved from Karelia to Novgorod
                1 infantry moved from Nenetsia to Vologda
                      Germans take Vologda from Russians
                11 artilleries and 20 infantry moved from France to Southern France

    Combat - Germans
                Battle in Anglo Egyptian Sudan
                    Germans attack with 1 armour and 6 bombers
                    British defend with 1 mech_infantry
                        Germans roll dice for 1 armour and 6 bombers in Anglo Egyptian Sudan, round 1 :  4/7 hits
                        British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 1 :  0/1 hits
                        1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
                    Germans win, taking Anglo Egyptian Sudan from British with 1 armour and 6 bombers remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Germans
                6 bombers moved from Anglo Egyptian Sudan to Iraq

    Place Units - Germans
                3 armour placed in Egypt
                3 armour placed in Persia
                3 infantry placed in Volgograd
                3 infantry placed in Ukraine
                3 infantry placed in Novgorod
                10 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2
                Germans collect 62 PUs (2 lost to blockades); end with 62 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 78 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUs

    Territory Summary for Germans :

    Trans-Jordan : 1 flag, 3 mech_infantrys
        Egypt : 1 flag, 3 armour, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Anglo Egyptian Sudan : 1 flag, 1 armour
        Southern France : 11 artilleries and 20 infantry
        Syria : 1 flag
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 6 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 1 harbour and 22 infantry
        Germany : 1 factory_major and 32 infantry
        Norway : 4 infantry
        Southern Italy : 2 fighters and 1 tactical_bomber
        Belarus : 1 flag, 1 artillery and 1 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 5 artilleries and 11 infantry
        Rostov : 1 flag, 6 artilleries
        Nenetsia : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Ukraine : 1 flag, 1 factory_minor and 3 infantry
        Western Ukraine : 1 flag
        Vologda : 1 flag, 1 infantry
        Volgograd : 1 flag, 1 factory_minor and 3 infantry
        Novgorod : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
        Caucasus : 1 flag
        Iraq : 1 flag, 6 bombers and 4 infantry
        Northwest Persia : 1 flag
        Persia : 1 flag, 3 armour and 1 factory_minor
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 64 / 93
        Russians : 6 / 9
        Japanese : 59 / 43
        Americans : 59 / 85
        Chinese : 0 / 1
        British : 31 / 32
        UK_Pacific : 0 / 0
        Italians : 20 / 10
        ANZAC : 26 / 51
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 13 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Politics - Russians
                Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War

    Purchase Units - Russians
                Russians buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Russia to Tambov
                      Russians take Tambov from Japanese
                1 armour moved from Tambov to Russia
                1 armour moved from Russia to Smolensk
                      Russians take Smolensk from Japanese
                1 armour moved from Smolensk to Russia
                1 infantry moved from Russia to Vologda
                2 fighters and 1 tactical_bomber moved from Russia to Vologda

    Combat - Russians
                Battle in Vologda
                    Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 1 :  0/4 hits
                        Germans roll dice for 1 infantry in Vologda, round 1 :  0/1 hits
                        Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 2 :  1/4 hits
                        Germans roll dice for 1 infantry in Vologda, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                    Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Vologda to Russia

    Place Units - Russians
                3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 8 PUs; end with 8 PUs total

    Territory Summary for Russians :

    Russia : 6 aaGuns, 1 airfield, 4 armour, 5 artilleries, 1 factory_major, 2 fighters, 45 infantry and 1 tactical_bomber
        113 Sea Zone : 1 submarine
        97 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 64 / 93
        Russians : 8 / 8
        Japanese : 57 / 43
        Americans : 59 / 85
        Chinese : 0 / 1
        British : 31 / 32
        UK_Pacific : 0 / 0
        Italians : 20 / 10
        ANZAC : 26 / 51
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 13 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Japanese
                Japanese buy 3 destroyers and 6 infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 bomber and 3 mech_infantrys moved from Yunnan to Shan State
                1 armour moved from Chahar to Kweichow
                1 armour moved from Chahar to Kweichow
                3 armour moved from Kwangtung to Yunnan
                1 armour moved from Egypt to Ethiopia
                      Italians take Ethiopia from British
                1 armour moved from Egypt to French Equatorial Africa
                      Japanese take French Equatorial Africa from British
                1 armour moved from Egypt to French Equatorial Africa
                1 armour moved from Egypt to French Equatorial Africa
                1 armour moved from Egypt to French Equatorial Africa
                1 armour moved from Egypt to Ethiopia
                1 armour moved from Egypt to Ethiopia
                1 armour moved from Egypt to Ethiopia
                4 fighters and 5 tactical_bombers moved from Egypt to Southern Italy
                3 armour moved from Caucasus to Bryansk
                1 armour moved from Bryansk to Tambov
                      Japanese take Tambov from Russians
                1 armour moved from Tambov to Bryansk
                1 armour moved from Bryansk to Smolensk
                      Japanese take Smolensk from Russians
                1 armour moved from Smolensk to Bryansk
                1 artillery and 2 infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                1 bomber moved from Manchuria to Yunnan
                3 bombers moved from Western Germany to Persia

    Combat - Japanese
                Battle in Shan State
                    Japanese attack with 1 bomber and 3 mech_infantrys
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 bomber and 3 mech_infantrys in Shan State, round 1 :  1/4 hits
                        ANZAC roll dice for 1 infantry in Shan State, round 1 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in Shan State
                    Japanese win, taking Shan State from ANZAC with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Japanese
                1 bomber moved from Shan State to Yunnan
                1 armour moved from Egypt to Saudi Arabia
                      Japanese take Saudi Arabia from Neutral_True

    Place Units - Japanese
                3 destroyers placed in 39 Sea Zone
                3 infantry placed in Kwangtung
                3 infantry placed in Kiangsu

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 25
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5,4,4,4,6,3,2,2,5,3,1,2,2,1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5,4,5,2,3,6
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,1,1,2,5,3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,2,2,5,1,1,4,3,2,1,3,3,6,4,1,2,5,6,2,6,4
                Japanese collect 39 PUs (25 lost to blockades); end with 40 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 45 PUs

    Territory Summary for Japanese :

    Paulau Island : 1 infantry
        Kiangsu : 1 factory_minor and 4 infantry
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 19 infantry
        Manchuria : 2 artilleries, 1 factory_minor and 11 infantry
        Shensi : 1 flag
        Yunnan : 1 flag, 3 armour and 2 bombers
        Suiyuyan : 1 flag
        Kweichow : 1 flag, 2 armour
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag, 2 mech_infantrys
        Burma : 1 flag
        India : 1 flag, 1 airfield, 1 factory_minor, 3 fighters and 1 harbour
        Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Siberia : 1 flag, 1 artillery and 2 infantry
        Kazakhstan : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag
        Olgiy : 1 flag
        Dzavhan : 1 flag
        39 Sea Zone : 6 destroyers
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        West India : 1 flag
        French Equatorial Africa : 1 flag, 4 armour
        Southern Italy : 4 fighters and 5 tactical_bombers
        Ethiopia : 4 armour
        Bryansk : 7 armour and 2 mech_infantrys
        Urals : 1 flag
        Tambov : 1 flag
        Novosibirsk : 1 flag
        Turkmenistan : 1 flag
        Smolensk : 1 flag
        Saudi Arabia : 1 flag, 1 armour and 2 infantry
        Eastern Persia : 1 flag
        Persia : 3 bombers

    Production/PUs Summary :

    Germans : 64 / 93
        Russians : 5 / 8
        Japanese : 64 / 45
        Americans : 59 / 85
        Chinese : 0 / 1
        British : 29 / 32
        UK_Pacific : 0 / 0
        Italians : 21 / 10
        ANZAC : 25 / 51
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 11 / 0


  • Just bumping to move up the boards…will be on for several hours about 2 hours from this post.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Purchase Units - Americans
                Americans buy 1 bomber, 18 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 20 Sea Zone to 37 Sea Zone
                2 fighters moved from 37 Sea Zone to Shan State
                2 artilleries, 4 infantry and 3 transports moved from 54 Sea Zone to 37 Sea Zone
                2 artilleries and 4 infantry moved from 37 Sea Zone to Shan State
                2 infantry and 1 transport moved from 49 Sea Zone to 54 Sea Zone
                2 bombers moved from United Kingdom to Western Germany
                1 bomber and 2 fighters moved from Eastern United States to Spain
                2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer moved from 26 Sea Zone to 54 Sea Zone

    Combat - Americans
                Strategic bombing raid in Western Germany
                        AA guns fire in Western Germany :  0/2 hits
                    Bombing raid in Western Germany rolls: 5,4 and causes: 9 damage to unit: factory_major
                    Bombing raid in Western Germany causes 9 damage total.
                Battle in Shan State
                    Americans attack with 2 artilleries, 2 fighters and 4 infantry
                    Japanese defend with 2 mech_infantrys
                        Americans roll dice for 1 battleship and 1 cruiser in Shan State, round 1 :  1/2 hits
                        Americans roll dice for 2 artilleries, 2 fighters and 4 infantry in Shan State, round 1 :  2/8 hits
                        Japanese roll dice for 2 mech_infantrys in Shan State, round 1 :  2/2 hits
                        2 infantry owned by the Americans and 2 mech_infantrys owned by the Japanese lost in Shan State
                    Americans win, taking Shan State from Japanese with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 2
                    Casualties for Japanese: 2 mech_infantrys
                    Casualties for Americans: 2 infantry

    Non Combat Move - Americans
                2 fighters moved from Shan State to 37 Sea Zone
                3 infantry moved from Western United States to 10 Sea Zone
                3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun moved from Hawaiian Islands to 26 Sea Zone
                4 infantry moved from Central United States to 101 Sea Zone
                6 infantry moved from Eastern United States to 101 Sea Zone
                10 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                10 infantry moved from 91 Sea Zone to Spain
                10 transports moved from 91 Sea Zone to 101 Sea Zone
                2 bombers moved from Western Germany to United Kingdom
                1 submarine moved from 19 Sea Zone to 20 Sea Zone
                1 submarine moved from 6 Sea Zone to 20 Sea Zone

    Place Units - Americans
                10 infantry placed in Central United States
                1 bomber, 8 infantry and 1 tactical_bomber placed in Eastern United States
                1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 60 PUs; end with 62 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs

    Territory Summary for Americans :

    Iwo Jima : 1 flag
        Marshall Islands : 1 flag
        Okinawa : 1 flag, 1 infantry
        Marianas : 1 flag
        Shan State : 1 flag, 2 artilleries and 2 infantry
        Philippines : 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
        Midway : 1 airfield
        Soviet Far East : 1 infantry
        Celebes : 1 flag, 1 infantry
        44 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        37 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 3 transports
        35 Sea Zone : 1 flag
        26 Sea Zone : 1 aaGun, 3 infantry and 2 transports
        20 Sea Zone : 1 flag, 2 submarines
        22 Sea Zone : 1 flag
        10 Sea Zone : 1 submarine
        19 Sea Zone : 1 flag, 2 submarines
        6 Sea Zone : 1 flag, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 4 submarines and 2 tactical_bombers
        54 Sea Zone : 2 artilleries, 1 destroyer, 4 infantry and 3 transports
        Central United States : 1 factory_major and 10 infantry
        Eastern United States : 1 airfield, 1 bomber, 1 factory_major, 1 harbour, 9 infantry and 1 tactical_bomber
        United Kingdom : 2 bombers
        93 Sea Zone : 2 submarines
        97 Sea Zone : 3 submarines
        101 Sea Zone : 10 transports
        Spain : 1 flag, 1 aaGun, 7 artilleries, 1 bomber, 2 fighters, 33 infantry and 1 mech_infantry
        98 Sea Zone : 1 submarine
        91 Sea Zone : 2 carriers, 1 cruiser, 5 destroyers, 2 fighters, 4 submarines, 1 tactical_bomber and 10 transports
        105 Sea Zone : 2 submarines

    Production/PUs Summary :

    Germans : 64 / 93
        Russians : 5 / 8
        Japanese : 63 / 45
        Americans : 60 / 87
        Chinese : 0 / 1
        British : 29 / 32
        UK_Pacific : 0 / 0
        Italians : 21 / 10
        ANZAC : 25 / 51
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 11 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Purchase Units - British
                British buy 1 fighter and 5 infantry; Remaining resources: 7 PUs;

    Combat Move - British
                6 infantry moved from Portugal to Spain
                1 infantry moved from Portugal to Spain
                1 infantry moved from Spain to Normandy Bordeaux
                      British take Normandy Bordeaux from Italians
                2 transports moved from 91 Sea Zone to 106 Sea Zone

    Combat - British

    Non Combat Move - British

    Place Units - British
                1 fighter and 2 infantry placed in Union of South Africa
                3 infantry placed in Quebec

    Turn Complete - British
                British collect 31 PUs; end with 38 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    6 Sea Zone : 1 cruiser
        Iceland : 1 airfield
        Quebec : 1 factory_minor and 6 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 aaGun, 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 3 mech_infantrys
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 11 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        French Central Africa : 1 flag
        French West Africa : 1 flag
        Italian Somaliland : 1 flag
        Portugal : 1 flag
        106 Sea Zone : 1 flag, 2 transports
        97 Sea Zone : 1 submarine
        Brazil : 1 flag
        Spain : 2 fighters and 11 infantry
        98 Sea Zone : 1 flag
        91 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 7 destroyers, 2 fighters and 2 transports
        Suriname : 1 flag

    Production/PUs Summary :

    Germans : 64 / 93
        Russians : 5 / 8
        Japanese : 63 / 45
        Americans : 60 / 87
        Chinese : 0 / 1
        British : 31 / 38
        UK_Pacific : 0 / 0
        Italians : 19 / 10
        ANZAC : 25 / 51
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 11 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Purchase Units - Italians
                Italians buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 infantry moved from Southern France to Normandy Bordeaux
                1 infantry moved from Southern France to Normandy Bordeaux
                1 fighter moved from Southern Italy to Normandy Bordeaux
                1 artillery and 12 infantry moved from Albania to Yugoslavia
                9 infantry moved from Turkey to Caucasus

    Combat - Italians
                Battle in Normandy Bordeaux
                    Italians attack with 1 fighter and 2 infantry
                    British defend with 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 1 :  1/3 hits
                        British roll dice for 1 infantry in Normandy Bordeaux, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Normandy Bordeaux
                    Italians win, taking Normandy Bordeaux from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Normandy Bordeaux to Southern France
                1 aaGun moved from France to Southern France

    Place Units - Italians
                3 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6,5,2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,4,2,5,4,6,4,6,5
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2,6,5
                Italians collect 14 PUs (7 lost to blockades); end with 15 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs

    Territory Summary for Italians :

    Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
        Southern France : 1 flag, 1 aaGun, 2 armour, 13 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 13 infantry
        Northern Italy : 1 factory_major
        Southern Italy : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 24 infantry
        Caucasus : 9 infantry
        Turkey : 1 flag
        Bulgaria : 1 flag
        Greece : 1 flag
        Yugoslavia : 1 flag, 1 artillery and 12 infantry

    Production/PUs Summary :

    Germans : 64 / 93
        Russians : 5 / 8
        Japanese : 63 / 45
        Americans : 60 / 87
        Chinese : 0 / 1
        British : 29 / 38
        UK_Pacific : 0 / 0
        Italians : 21 / 20
        ANZAC : 25 / 51
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 11 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Purchase Units - ANZAC
                ANZAC buy 1 airfield, 1 armour, 1 fighter and 6 infantry; Remaining resources: 2 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 aaGun, 1 armour, 1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
                1 aaGun, 1 armour, 1 artillery, 3 infantry and 3 transports moved from 54 Sea Zone to 37 Sea Zone
                2 transports moved from 37 Sea Zone to 54 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to Queensland
                1 fighter moved from Queensland to Malaya
                1 aaGun, 1 armour, 1 artillery and 3 infantry moved from 37 Sea Zone to Malaya

    Place Units - ANZAC
                3 infantry placed in Queensland
                1 airfield, 1 armour, 1 fighter and 1 infantry placed in Malaya
                2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 25 PUs; end with 27 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Hainan : 1 flag
        Malaya : 1 flag, 1 aaGun, 1 airfield, 3 armour, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 5 infantry
        Borneo : 1 flag
        Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor, 1 harbour and 2 infantry
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag
        37 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
        54 Sea Zone : 3 transports

    Production/PUs Summary :

    Germans : 64 / 93
        Russians : 5 / 8
        Japanese : 63 / 45
        Americans : 60 / 87
        Chinese : 0 / 1
        British : 29 / 38
        UK_Pacific : 0 / 0
        Italians : 21 / 20
        ANZAC : 25 / 37
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 11 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Combat Move - French

    Combat - French

    Non Combat Move - French
                1 infantry moved from Tobruk to Libya

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 1 fighter and 2 infantry
        Tobruk : 1 flag
        Libya : 1 flag, 1 infantry
        97 Sea Zone : 1 flag
        92 Sea Zone : 1 cruiser

    Production/PUs Summary :

    Germans : 64 / 93
        Russians : 5 / 8
        Japanese : 63 / 45
        Americans : 60 / 87
        Chinese : 0 / 1
        British : 29 / 38
        UK_Pacific : 0 / 0
        Italians : 21 / 20
        ANZAC : 25 / 37
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 11 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :15

    Politics - Germans

    Purchase Units - Germans
                Germans repair 3 damage on 3 factory_minors; Remaining resources: 90 PUs;
                Germans buy 3 armour, 3 artilleries, 16 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 armour and 3 mech_infantrys moved from Egypt to Belgian Congo
                      Germans take Belgian Congo from British
                1 armour moved from Anglo Egyptian Sudan to Belgian Congo
                1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
                1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
                1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
                6 bombers moved from Iraq to Anglo Egyptian Sudan
                3 bombers moved from Western Germany to Anglo Egyptian Sudan
                4 infantry moved from Iraq to Trans-Jordan
                3 armour moved from Persia to Trans-Jordan
                1 artillery and 1 infantry moved from Belarus to Bryansk
                3 infantry moved from Ukraine to Bryansk
                6 artilleries moved from Rostov to Bryansk
                3 infantry moved from Volgograd to Rostov
                2 artilleries and 3 infantry moved from Novgorod to Belarus
                2 fighters and 1 tactical_bomber moved from Southern Italy to Western Germany
                10 infantry moved from Germany to Western Germany

    Combat - Germans

    Non Combat Move - Germans
                1 infantry moved from Norway to Sweden
                      Germans take Sweden from Neutral_True
                3 infantry moved from Norway to Sweden

    Place Units - Germans
                3 mech_infantrys placed in Persia
                3 armour placed in Egypt
                3 artilleries placed in Ukraine
                3 infantry placed in Volgograd
                3 infantry placed in Novgorod
                3 infantry placed in France
                7 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3
                Germans collect 65 PUs (3 lost to blockades); end with 65 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 81 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 96 PUs

    Territory Summary for Germans :

    Belgian Congo : 1 flag, 4 armour and 3 mech_infantrys
        Trans-Jordan : 1 flag, 3 armour and 4 infantry
        Egypt : 1 flag, 3 armour, 1 factory_minor and 1 harbour
        Anglo Egyptian Sudan : 1 flag, 9 bombers and 3 mech_infantrys
        Southern France : 11 artilleries and 20 infantry
        Syria : 1 flag
        France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
        Western Germany : 6 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 32 infantry and 1 tactical_bomber
        Germany : 1 factory_major and 29 infantry
        Belarus : 1 flag, 2 artilleries and 3 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 12 artilleries and 15 infantry
        Rostov : 1 flag, 3 infantry
        Nenetsia : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Ukraine : 1 flag, 3 artilleries and 1 factory_minor
        Western Ukraine : 1 flag
        Vologda : 1 flag
        Volgograd : 1 flag, 1 factory_minor and 3 infantry
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
        Caucasus : 1 flag
        Iraq : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 factory_minor and 3 mech_infantrys
        Sweden : 1 flag, 10 infantry
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 68 / 96
        Russians : 5 / 8
        Japanese : 63 / 45
        Americans : 60 / 87
        Chinese : 0 / 1
        British : 28 / 38
        UK_Pacific : 0 / 0
        Italians : 21 / 20
        ANZAC : 25 / 37
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 8 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :15

    Purchase Units - Russians
                Russians buy nothing; Remaining resources: 8 PUs;

    Combat Move - Russians
                1 armour moved from Russia to Smolensk
                      Russians take Smolensk from Japanese
                1 armour moved from Smolensk to Russia
                1 armour moved from Russia to Tambov
                      Russians take Tambov from Japanese
                1 armour moved from Tambov to Russia
                1 armour moved from Russia to Urals
                      Russians take Vologda from Germans
                      Russians take Urals from Japanese

    Combat - Russians

    Non Combat Move - Russians

    Turn Complete - Russians
                Russians collect 9 PUs; end with 17 PUs total


  • Well, no matter how this goes down, it will have been epic!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :15

    Purchase Units - Japanese
                Japanese buy 1 battleship, 2 destroyers and 3 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Ethiopia to Tanganyika Territory
                      Japanese take Kenya from British
                      Japanese take Tanganyika Territory from British
                1 armour moved from French Equatorial Africa to French Central Africa
                      Japanese take French Central Africa from British
                1 armour moved from French Central Africa to French West Africa
                      Japanese take French West Africa from British
                3 armour moved from French Equatorial Africa to Egypt
                3 armour moved from Ethiopia to Egypt
                1 infantry moved from Saudi Arabia to Trans-Jordan
                1 infantry moved from Saudi Arabia to Trans-Jordan
                1 armour moved from Saudi Arabia to Persia
                3 armour and 2 bombers moved from Yunnan to Shan State
                2 armour moved from Kweichow to Shan State
                3 fighters moved from India to Shan State
                1 armour moved from Bryansk to Samara
                      Japanese take Tambov from Russians
                      Japanese take Samara from Russians
                1 armour moved from Bryansk to Smolensk
                      Japanese take Smolensk from Russians
                1 armour moved from Smolensk to Vologda
                      Japanese take Vologda from Russians
                5 armour and 2 mech_infantrys moved from Bryansk to Eastern Poland
                1 artillery and 2 infantry moved from Siberia to Soviet Far East

    Combat - Japanese
                Battle in Soviet Far East
                    Japanese attack with 1 artillery and 2 infantry
                    Americans defend with 1 infantry
                        Japanese roll dice for 1 artillery and 2 infantry in Soviet Far East, round 1 :  2/3 hits
                        Russians roll dice for 1 infantry in Soviet Far East, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East
                    Japanese win, taking Soviet Far East from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Shan State
                    Japanese attack with 5 armour, 2 bombers and 3 fighters
                    Americans defend with 2 artilleries and 2 infantry
                        Japanese roll dice for 5 armour, 2 bombers and 3 fighters in Shan State, round 1 :  6/10 hits
                        Americans roll dice for 2 artilleries and 2 infantry in Shan State, round 1 :  1/4 hits
                        2 artilleries owned by the Americans , 1 armour owned by the Japanese and 2 infantry owned by the Americans lost in Shan State
                    Japanese win, taking Shan State from Americans with 4 armour, 2 bombers and 3 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 armour
                    Casualties for Americans: 2 artilleries and 2 infantry

    Non Combat Move - Japanese
                3 bombers moved from Persia to Szechwan
                1 bomber moved from Shan State to Szechwan
                1 bomber moved from Shan State to Szechwan
                3 fighters moved from Shan State to India

    Place Units - Japanese
                1 battleship and 2 destroyers placed in 39 Sea Zone
                3 infantry placed in Kwangtung

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 13
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1,2,6,6,5,1,5,5,4,1,4,5,1,1,1,3,5,5,2,5,1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,5,4,6
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,5,6,4
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,5,6,5,4,4,4,2,2,2,4,2,4,4,4,1,3,4,6
                Japanese collect 57 PUs (13 lost to blockades); end with 57 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs

    Territory Summary for Japanese :

    Paulau Island : 1 infantry
        Kiangsu : 1 factory_minor and 4 infantry
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 19 infantry
        Manchuria : 2 artilleries, 1 factory_minor and 11 infantry
        Shensi : 1 flag
        Yunnan : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag
        Szechwan : 1 flag, 5 bombers
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag, 4 armour
        Burma : 1 flag
        India : 1 flag, 1 airfield, 1 factory_minor, 3 fighters and 1 harbour
        Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 6 infantry
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag, 1 artillery and 1 infantry
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Siberia : 1 flag
        Kazakhstan : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag
        Olgiy : 1 flag
        Dzavhan : 1 flag
        39 Sea Zone : 1 battleship and 8 destroyers
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        West India : 1 flag
        Trans-Jordan : 2 infantry
        Egypt : 6 armour
        Kenya : 1 flag
        Tanganyika Territory : 1 flag, 1 armour
        French Equatorial Africa : 1 flag
        French Central Africa : 1 flag
        French West Africa : 1 flag, 1 armour
        Southern Italy : 4 fighters and 5 tactical_bombers
        Eastern Poland : 5 armour and 2 mech_infantrys
        Tambov : 1 flag
        Novosibirsk : 1 flag
        Vologda : 1 flag, 1 armour
        Turkmenistan : 1 flag
        Smolensk : 1 flag
        Samara : 1 flag, 1 armour
        Saudi Arabia : 1 flag
        Eastern Persia : 1 flag
        Persia : 1 armour

    Production/PUs Summary :

    Germans : 67 / 96
        Russians : 4 / 17
        Japanese : 70 / 62
        Americans : 59 / 87
        Chinese : 0 / 1
        British : 24 / 38
        UK_Pacific : 0 / 0
        Italians : 21 / 20
        ANZAC : 25 / 37
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 8 / 0


  • Bump, want to see how this ends!

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