Bid spending:
41931 Game set-up.jpg
Viel Spaß und viel Glück uns beiden! :-)
Hey look some more Mallery luck :-P
Japanese roll dice for 5 armour in Shan State, round 1 : 1/5 hits
I don’t know why you continually in all your games keep going back to “luck”. Does 1/5 suck? Yeah, it’s a little disheartening, but by your same logic, I should have done better than a 3/9 (including the cruiser) on my first round. Odds totally were in my favor, just like they were for Egypt for you. You do not see me complaining about luck or the dice. Most of the time it’s our own strategies, or inability to compensate it that leads us down this disasterous road in the first place. I knew Egypt was in danger. And I full well know what you are going to do with your Japan turn. I can deal with it. But it is not luck. I guarantee had I defended better/you rolled slightly worse, This would have been game over and again, I’d be hearing about the “luck” complaint.
I try very hard to go past these comments especially when I’ve seen what you’ve done in other threads via comments or actions. But the problem for you moving forward is your boardmanship. Knowing what you’ve said to certain people on some games and the editing of the cruiser in the other, you may have a hard time getting more games…maybe not. But you rub people the wrong way, whether it is intentional, or by accident. I’m very forgiving because I know the internet/emails are usually very difficult to express sarcasm, but regardless of how the die turn out, it’s not luck. There is no such thing.
I wish to continue on playing and hope you can overcome some of the situations you have put yourself in with some people on the boards. I quite frankly have enjoyed this game because it has required lots of thinking. Even though our first game was very short, everyone goes through that (hence my Rd 3/4 surrender to Wheatbeer after getting SeaLion). But it wasn’t luck, it was my own terrible game play that put me to that point. This is all about taking responsibility for game play. I’m owning up to my Egypt collapse and giving you kudos for turning away from Moscow. That’s boardmanship. I could kick and scream how I should have held. Instead, I’m just going to come up with a solution to solve this dilema (if it can be solved).
All I’m asking for is two things:
I’m not mad, not angry…I’m just concerned. I love this site but we can’t afford to have somethings on here (just like how politics and religion are banned on here). I intend to play on and will get to my turn when I get home from work.
I hope you understand where I am coming from.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Russians
Russians buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Japanese
1 armour moved from Smolensk to Russia
1 armour moved from Russia to Vologda
Russians take Vologda from Japanese
1 armour moved from Vologda to Russia
1 armour moved from Russia to Samara
Russians take Samara from Japanese
1 armour moved from Samara to Russia
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Russia
Combat - Russians
Non Combat Move - Russians
Place Units - Russians
2 infantry placed in Russia
Turn Complete - Russians
Russians collect 9 PUs; end with 9 PUs total
Territory Summary for Russians :
Russia : 6 aaGuns, 1 airfield, 4 armour, 5 artilleries, 1 factory_major, 2 fighters, 43 infantry and 1 tactical_bomber
113 Sea Zone : 1 submarine
97 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 62 / 93
Russians : 9 / 9
Japanese : 57 / 54
Americans : 57 / 82
Chinese : 0 / 1
British : 31 / 36
UK_Pacific : 0 / 0
Italians : 18 / 8
ANZAC : 26 / 61
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Japanese
Japanese buy 3 armour, 3 destroyers and 4 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 armour moved from Siam to Shan State
3 armour moved from Yunnan to Shan State
3 mech_infantrys moved from India to Shan State
2 armour moved from Hunan to Shan State
3 armour moved from Sikang to Caucasus
3 fighters moved from Iraq to India
1 bomber moved from Manchuria to Siberia
1 infantry moved from Manchuria to Amur
1 artillery moved from Manchuria to Amur
1 infantry moved from Manchuria to Amur
1 bomber moved from Yunnan to Shan State
3 mech_infantrys moved from Kwangtung to Yunnan
1 armour moved from Bryansk to Smolensk
Japanese take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 armour moved from Bryansk to Tambov
Japanese take Tambov from Russians
1 armour moved from Tambov to Bryansk
9 armour, 4 fighters and 5 tactical_bombers moved from Iraq to Egypt
1 bomber moved from Iraq to Western Germany
1 bomber moved from Iraq to Western Germany
1 bomber moved from Persia to Western Germany
Combat - Japanese
Battle in Siberia
Japanese attack with 1 bomber
Americans defend with 1 infantry
Japanese roll dice for 1 bomber in Siberia, round 1 : 1/1 hits
Russians roll dice for 1 infantry in Siberia, round 1 : 0/1 hits
1 infantry owned by the Americans lost in Siberia
Japanese win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Shan State
Japanese attack with 7 armour, 1 bomber and 3 mech_infantrys
ANZAC defend with 1 armour and 1 artillery
Japanese roll dice for 7 armour, 1 bomber and 3 mech_infantrys in Shan State, round 1 : 5/11 hits
ANZAC roll dice for 1 armour and 1 artillery in Shan State, round 1 : 0/2 hits
1 armour owned by the ANZAC and 1 artillery owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from ANZAC with 7 armour, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 10
Casualties for ANZAC: 1 armour and 1 artillery
Non Combat Move - Japanese
1 bomber moved from Shan State to Yunnan
1 bomber moved from Siberia to Manchuria
Place Units - Japanese
4 infantry placed in Japan
3 destroyers placed in 39 Sea Zone
3 armour placed in Kwangtung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 22
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6,2,4,6,2,1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6,1,1,4,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,4,3,6,1,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,2,1,1,2,1,3,5,2,3,4,2,6,2,6,5,1,2,6,2,1,2
Japanese collect 38 PUs (22 lost to blockades); end with 38 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 43 PUs
Territory Summary for Japanese :
Paulau Island : 1 infantry
Kiangsu : 1 factory_minor and 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 19 infantry
Manchuria : 2 artilleries, 1 bomber, 1 factory_minor and 11 infantry
Shensi : 1 flag
Yunnan : 1 flag, 1 bomber and 3 mech_infantrys
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag, 2 armour
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 7 armour and 3 mech_infantrys
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor, 3 fighters and 1 harbour
Kwangtung : 1 flag, 3 armour, 1 factory_minor and 1 harbour
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Amur : 1 flag, 1 artillery and 2 infantry
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Kazakhstan : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag
Olgiy : 1 flag
Dzavhan : 1 flag
39 Sea Zone : 3 destroyers
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
West India : 1 flag
Egypt : 9 armour, 4 fighters and 5 tactical_bombers
Western Germany : 3 bombers
Bryansk : 4 armour and 2 mech_infantrys
Urals : 1 flag
Tambov : 1 flag
Novosibirsk : 1 flag
Turkmenistan : 1 flag
Caucasus : 3 armour
Smolensk : 1 flag
Eastern Persia : 1 flag
Production/PUs Summary :
Germans : 62 / 93
Russians : 7 / 9
Japanese : 60 / 43
Americans : 57 / 82
Chinese : 0 / 1
British : 31 / 36
UK_Pacific : 0 / 0
Italians : 18 / 8
ANZAC : 25 / 61
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Purchase Units - Americans
Americans buy 1 bomber, 2 fighters, 14 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 infantry and 1 mech_infantry moved from Gibraltar to Spain
5 artilleries, 2 carriers, 1 cruiser, 5 destroyers, 3 fighters, 15 infantry, 1 tactical_bomber and 10 transports moved from 92 Sea Zone to 91 Sea Zone
5 artilleries and 15 infantry moved from 91 Sea Zone to Spain
2 fighters and 1 tactical_bomber moved from 91 Sea Zone to Spain
4 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 8 infantry, 2 submarines and 5 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 8 infantry moved from 91 Sea Zone to Spain
1 bomber moved from Eastern United States to United Kingdom
5 transports moved from 102 Sea Zone to 101 Sea Zone
2 infantry and 1 transport moved from 31 Sea Zone to 49 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 26 Sea Zone to 54 Sea Zone
3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from United Kingdom to Western Germany
Combat - Americans
Strategic bombing raid in Western Germany
AA guns fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Western Germany causes 4 damage total.
Battle in Spain
Americans attack with 7 artilleries, 2 fighters, 24 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_True defend with 6 infantry
Americans roll dice for 1 cruiser in Spain, round 1 : 1/1 hits
Americans roll dice for 7 artilleries, 2 fighters, 24 infantry, 1 mech_infantry and 1 tactical_bomber in Spain, round 1 : 12/35 hits
Neutral_True roll dice for 6 infantry in Spain, round 1 : 1/6 hits
1 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 7 artilleries, 2 fighters, 23 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Neutral_True: 6 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 aaGun moved from Gibraltar to Spain
2 fighters and 1 tactical_bomber moved from Spain to 91 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
2 fighters moved from 6 Sea Zone to 20 Sea Zone
3 submarines moved from 20 Sea Zone to 37 Sea Zone
1 battleship moved from 6 Sea Zone to 20 Sea Zone
1 bomber moved from Western Germany to United Kingdom
Place Units - Americans
1 bomber, 2 fighters and 7 infantry placed in Eastern United States
4 infantry placed in Central United States
3 infantry placed in Western United States
1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Territory Summary for Americans :
Iwo Jima : 1 flag
Marshall Islands : 1 flag
Okinawa : 1 flag, 1 infantry
Marianas : 1 flag
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 1 harbour and 3 infantry
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield
Soviet Far East : 1 infantry
Celebes : 1 flag, 1 infantry
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
49 Sea Zone : 2 infantry and 1 transport
37 Sea Zone : 3 submarines
35 Sea Zone : 1 flag
26 Sea Zone : 2 artilleries, 1 destroyer, 2 infantry and 2 transports
20 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
22 Sea Zone : 1 flag
10 Sea Zone : 2 transports
19 Sea Zone : 1 flag, 3 submarines
6 Sea Zone : 1 flag, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 5 submarines and 2 tactical_bombers
54 Sea Zone : 2 artilleries, 4 infantry and 3 transports
Central United States : 1 factory_major and 4 infantry
Eastern United States : 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 7 infantry
United Kingdom : 2 bombers
93 Sea Zone : 2 submarines
97 Sea Zone : 3 submarines
101 Sea Zone : 5 transports
Spain : 1 flag, 1 aaGun, 7 artilleries, 23 infantry and 1 mech_infantry
98 Sea Zone : 1 submarine
91 Sea Zone : 2 carriers, 1 cruiser, 5 destroyers, 2 fighters, 4 submarines, 1 tactical_bomber and 15 transports
105 Sea Zone : 2 submarines
Production/PUs Summary :
Germans : 62 / 93
Russians : 7 / 9
Japanese : 60 / 43
Americans : 59 / 85
Chinese : 0 / 1
British : 31 / 36
UK_Pacific : 0 / 0
Italians : 18 / 8
ANZAC : 25 / 61
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 16 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - British
British buy 1 aaGun, 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 battleship, 1 carrier, 1 cruiser, 7 destroyers, 2 fighters, 8 infantry and 4 transports moved from 92 Sea Zone to 91 Sea Zone
8 infantry moved from 91 Sea Zone to Portugal
3 fighters moved from 91 Sea Zone to Portugal
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 mech_infantrys moved from Belgian Congo to Union of South Africa
1 fighter moved from United Kingdom to Portugal
Combat - British
Battle in Portugal
British attack with 4 fighters and 8 infantry
Neutral_True defend with 2 infantry
British roll dice for 1 battleship and 1 cruiser in Portugal, round 1 : 1/2 hits
British roll dice for 4 fighters and 8 infantry in Portugal, round 1 : 1/12 hits
Neutral_True roll dice for 2 infantry in Portugal, round 1 : 1/2 hits
1 infantry owned by the British and 2 infantry owned by the Neutral_True lost in Portugal
British win, taking Portugal from Neutral_True with 4 fighters and 7 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Neutral_True: 2 infantry
Non Combat Move - British
2 fighters moved from Portugal to Spain
2 fighters moved from Portugal to 91 Sea Zone
5 infantry moved from Gibraltar to Spain
Place Units - British
1 aaGun and 2 infantry placed in Union of South Africa
1 fighter placed in United Kingdom
3 infantry placed in Quebec
2 infantry placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 32 PUs total
Turn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
6 Sea Zone : 1 cruiser
Iceland : 1 airfield
Quebec : 1 factory_minor and 3 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 aaGun, 1 armour, 1 factory_minor, 1 harbour, 2 infantry and 3 mech_infantrys
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 11 infantry
Anglo Egyptian Sudan : 1 mech_infantry
French Equatorial Africa : 1 flag
French Central Africa : 1 flag
French West Africa : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Portugal : 1 flag, 7 infantry
106 Sea Zone : 1 flag
97 Sea Zone : 1 submarine
Brazil : 1 flag
Spain : 2 fighters and 5 infantry
98 Sea Zone : 1 flag
91 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 7 destroyers, 2 fighters and 4 transports
Suriname : 1 flag
Production/PUs Summary :
Germans : 62 / 93
Russians : 7 / 9
Japanese : 60 / 43
Americans : 59 / 85
Chinese : 0 / 1
British : 32 / 32
UK_Pacific : 0 / 0
Italians : 18 / 8
ANZAC : 25 / 61
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 15 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
13 artilleries and 15 infantry moved from France to Southern France
1 armour moved from Western Germany to Southern France
1 armour moved from Western Germany to Southern France
Non Combat Move - Italians
1 infantry moved from Greece to Turkey
Italians take Turkey from Neutral_True
1 artillery and 12 infantry moved from Greece to Albania
1 aaGun moved from Western Germany to France
Place Units - Italians
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 17
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3,1,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,2,6,1,1,1,4,5,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6,1,3
Italians collect 3 PUs (17 lost to blockades); end with 5 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 10 PUs
Territory Summary for Italians :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 2 armour, 13 artilleries, 1 factory_minor, 1 harbour and 15 infantry
France : 1 aaGun
Albania : 1 artillery and 12 infantry
Northern Italy : 1 factory_major
Southern Italy : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 21 infantry
Turkey : 1 flag, 9 infantry
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 62 / 93
Russians : 7 / 9
Japanese : 60 / 43
Americans : 59 / 85
Chinese : 0 / 1
British : 32 / 32
UK_Pacific : 0 / 0
Italians : 20 / 10
ANZAC : 25 / 61
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 13 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - ANZAC
ANZAC buy 2 armour, 2 artilleries, 1 fighter, 3 infantry and 1 transport; Remaining resources: 15 PUs;
Combat Move - ANZAC
1 armour and 3 infantry moved from Queensland to 54 Sea Zone
1 armour, 3 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
2 transports moved from 37 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 armour, 1 artillery, 2 fighters and 1 infantry moved from Malaya to Shan State
1 armour, 1 fighter, 3 infantry and 1 tactical_bomber moved from 37 Sea Zone to Shan State
1 submarine moved from 39 Sea Zone to 37 Sea Zone
Combat - ANZAC
Battle in Shan State
ANZAC attack with 2 armour, 1 artillery, 3 fighters, 4 infantry and 1 tactical_bomber
Japanese defend with 7 armour and 3 mech_infantrys
ANZAC roll dice for 1 cruiser in Shan State, round 1 : 1/1 hits
ANZAC roll dice for 2 armour, 1 artillery, 3 fighters, 4 infantry and 1 tactical_bomber in Shan State, round 1 : 6/11 hits
Japanese roll dice for 7 armour and 3 mech_infantrys in Shan State, round 1 : 7/10 hits
3 infantry owned by the ANZAC , 4 armour owned by the Japanese , 2 armour owned by the ANZAC , 1 artillery owned by the ANZAC , 3 mech_infantrys owned by the Japanese and 1 fighter owned by the ANZAC lost in Shan State
ANZAC roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits
Japanese roll dice for 3 armour in Shan State, round 2 : 0/3 hits
2 armour owned by the Japanese lost in Shan State
ANZAC roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 2/4 hits
Japanese roll dice for 1 armour in Shan State, round 3 : 0/1 hits
1 armour owned by the Japanese lost in Shan State
ANZAC win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Japanese: 7 armour and 3 mech_infantrys
Casualties for ANZAC: 2 armour, 1 artillery, 1 fighter and 3 infantry
Non Combat Move - ANZAC
1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone
1 fighter moved from Shan State to Malaya
Place Units - ANZAC
1 armour, 1 artillery and 1 infantry placed in Malaya
1 armour, 1 fighter and 1 infantry placed in Queensland
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 26 PUs; end with 41 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 46 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 51 PUs
Territory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Hainan : 1 flag
Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Borneo : 1 flag
Queensland : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
37 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
54 Sea Zone : 3 transports
62 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 62 / 93
Russians : 7 / 9
Japanese : 59 / 43
Americans : 59 / 85
Chinese : 0 / 1
British : 32 / 32
UK_Pacific : 0 / 0
Italians : 20 / 10
ANZAC : 26 / 51
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 13 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter and 2 infantry
Tobruk : 1 flag, 1 infantry
Libya : 1 flag
97 Sea Zone : 1 flag
92 Sea Zone : 1 cruiser
Production/PUs Summary :
Germans : 62 / 93
Russians : 7 / 9
Japanese : 59 / 43
Americans : 59 / 85
Chinese : 0 / 1
British : 32 / 32
UK_Pacific : 0 / 0
Italians : 20 / 10
ANZAC : 26 / 51
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 13 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Purchase Units - Germans
Germans buy 6 armour and 19 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Egypt to Anglo Egyptian Sudan
6 bombers moved from Iraq to Anglo Egyptian Sudan
3 mech_infantrys moved from Iraq to Egypt
3 mech_infantrys moved from Persia to Trans-Jordan
4 infantry moved from Northwest Persia to Iraq
3 artilleries moved from Caucasus to Rostov
3 artilleries moved from Ukraine to Bryansk
2 artilleries and 4 infantry moved from Belarus to Bryansk
3 artilleries moved from Volgograd to Rostov
1 artillery and 1 infantry moved from Novgorod to Belarus
1 artillery moved from Vyborg to Novgorod
1 artillery moved from Karelia to Novgorod
1 infantry moved from Nenetsia to Vologda
Germans take Vologda from Russians
11 artilleries and 20 infantry moved from France to Southern France
Combat - Germans
Battle in Anglo Egyptian Sudan
Germans attack with 1 armour and 6 bombers
British defend with 1 mech_infantry
Germans roll dice for 1 armour and 6 bombers in Anglo Egyptian Sudan, round 1 : 4/7 hits
British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 1 : 0/1 hits
1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
Germans win, taking Anglo Egyptian Sudan from British with 1 armour and 6 bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
6 bombers moved from Anglo Egyptian Sudan to Iraq
Place Units - Germans
3 armour placed in Egypt
3 armour placed in Persia
3 infantry placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in Novgorod
10 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2
Germans collect 62 PUs (2 lost to blockades); end with 62 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUs
Territory Summary for Germans :
Trans-Jordan : 1 flag, 3 mech_infantrys
Egypt : 1 flag, 3 armour, 1 factory_minor, 1 harbour and 3 mech_infantrys
Anglo Egyptian Sudan : 1 flag, 1 armour
Southern France : 11 artilleries and 20 infantry
Syria : 1 flag
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 6 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 1 harbour and 22 infantry
Germany : 1 factory_major and 32 infantry
Norway : 4 infantry
Southern Italy : 2 fighters and 1 tactical_bomber
Belarus : 1 flag, 1 artillery and 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 5 artilleries and 11 infantry
Rostov : 1 flag, 6 artilleries
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor and 3 infantry
Western Ukraine : 1 flag
Vologda : 1 flag, 1 infantry
Volgograd : 1 flag, 1 factory_minor and 3 infantry
Novgorod : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Caucasus : 1 flag
Iraq : 1 flag, 6 bombers and 4 infantry
Northwest Persia : 1 flag
Persia : 1 flag, 3 armour and 1 factory_minor
Finland : 1 flag
Production/PUs Summary :
Germans : 64 / 93
Russians : 6 / 9
Japanese : 59 / 43
Americans : 59 / 85
Chinese : 0 / 1
British : 31 / 32
UK_Pacific : 0 / 0
Italians : 20 / 10
ANZAC : 26 / 51
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 13 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Tambov
Russians take Tambov from Japanese
1 armour moved from Tambov to Russia
1 armour moved from Russia to Smolensk
Russians take Smolensk from Japanese
1 armour moved from Smolensk to Russia
1 infantry moved from Russia to Vologda
2 fighters and 1 tactical_bomber moved from Russia to Vologda
Combat - Russians
Battle in Vologda
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 1 : 0/4 hits
Germans roll dice for 1 infantry in Vologda, round 1 : 0/1 hits
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Vologda to Russia
Place Units - Russians
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 8 PUs; end with 8 PUs total
Territory Summary for Russians :
Russia : 6 aaGuns, 1 airfield, 4 armour, 5 artilleries, 1 factory_major, 2 fighters, 45 infantry and 1 tactical_bomber
113 Sea Zone : 1 submarine
97 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 64 / 93
Russians : 8 / 8
Japanese : 57 / 43
Americans : 59 / 85
Chinese : 0 / 1
British : 31 / 32
UK_Pacific : 0 / 0
Italians : 20 / 10
ANZAC : 26 / 51
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 13 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Purchase Units - Japanese
Japanese buy 3 destroyers and 6 infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 bomber and 3 mech_infantrys moved from Yunnan to Shan State
1 armour moved from Chahar to Kweichow
1 armour moved from Chahar to Kweichow
3 armour moved from Kwangtung to Yunnan
1 armour moved from Egypt to Ethiopia
Italians take Ethiopia from British
1 armour moved from Egypt to French Equatorial Africa
Japanese take French Equatorial Africa from British
1 armour moved from Egypt to French Equatorial Africa
1 armour moved from Egypt to French Equatorial Africa
1 armour moved from Egypt to French Equatorial Africa
1 armour moved from Egypt to Ethiopia
1 armour moved from Egypt to Ethiopia
1 armour moved from Egypt to Ethiopia
4 fighters and 5 tactical_bombers moved from Egypt to Southern Italy
3 armour moved from Caucasus to Bryansk
1 armour moved from Bryansk to Tambov
Japanese take Tambov from Russians
1 armour moved from Tambov to Bryansk
1 armour moved from Bryansk to Smolensk
Japanese take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 artillery and 2 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 bomber moved from Manchuria to Yunnan
3 bombers moved from Western Germany to Persia
Combat - Japanese
Battle in Shan State
Japanese attack with 1 bomber and 3 mech_infantrys
ANZAC defend with 1 infantry
Japanese roll dice for 1 bomber and 3 mech_infantrys in Shan State, round 1 : 1/4 hits
ANZAC roll dice for 1 infantry in Shan State, round 1 : 1/1 hits
1 infantry owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in Shan State
Japanese win, taking Shan State from ANZAC with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Shan State to Yunnan
1 armour moved from Egypt to Saudi Arabia
Japanese take Saudi Arabia from Neutral_True
Place Units - Japanese
3 destroyers placed in 39 Sea Zone
3 infantry placed in Kwangtung
3 infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 25
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5,4,4,4,6,3,2,2,5,3,1,2,2,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5,4,5,2,3,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,1,1,2,5,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,2,2,5,1,1,4,3,2,1,3,3,6,4,1,2,5,6,2,6,4
Japanese collect 39 PUs (25 lost to blockades); end with 40 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
Territory Summary for Japanese :
Paulau Island : 1 infantry
Kiangsu : 1 factory_minor and 4 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 19 infantry
Manchuria : 2 artilleries, 1 factory_minor and 11 infantry
Shensi : 1 flag
Yunnan : 1 flag, 3 armour and 2 bombers
Suiyuyan : 1 flag
Kweichow : 1 flag, 2 armour
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 2 mech_infantrys
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor, 3 fighters and 1 harbour
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag, 1 artillery and 2 infantry
Kazakhstan : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag
Olgiy : 1 flag
Dzavhan : 1 flag
39 Sea Zone : 6 destroyers
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
West India : 1 flag
French Equatorial Africa : 1 flag, 4 armour
Southern Italy : 4 fighters and 5 tactical_bombers
Ethiopia : 4 armour
Bryansk : 7 armour and 2 mech_infantrys
Urals : 1 flag
Tambov : 1 flag
Novosibirsk : 1 flag
Turkmenistan : 1 flag
Smolensk : 1 flag
Saudi Arabia : 1 flag, 1 armour and 2 infantry
Eastern Persia : 1 flag
Persia : 3 bombers
Production/PUs Summary :
Germans : 64 / 93
Russians : 5 / 8
Japanese : 64 / 45
Americans : 59 / 85
Chinese : 0 / 1
British : 29 / 32
UK_Pacific : 0 / 0
Italians : 21 / 10
ANZAC : 25 / 51
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0
Just bumping to move up the boards…will be on for several hours about 2 hours from this post.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - Americans
Americans buy 1 bomber, 18 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 2 PUs;
Combat Move - Americans
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 20 Sea Zone to 37 Sea Zone
2 fighters moved from 37 Sea Zone to Shan State
2 artilleries, 4 infantry and 3 transports moved from 54 Sea Zone to 37 Sea Zone
2 artilleries and 4 infantry moved from 37 Sea Zone to Shan State
2 infantry and 1 transport moved from 49 Sea Zone to 54 Sea Zone
2 bombers moved from United Kingdom to Western Germany
1 bomber and 2 fighters moved from Eastern United States to Spain
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
Combat - Americans
Strategic bombing raid in Western Germany
AA guns fire in Western Germany : 0/2 hits
Bombing raid in Western Germany rolls: 5,4 and causes: 9 damage to unit: factory_major
Bombing raid in Western Germany causes 9 damage total.
Battle in Shan State
Americans attack with 2 artilleries, 2 fighters and 4 infantry
Japanese defend with 2 mech_infantrys
Americans roll dice for 1 battleship and 1 cruiser in Shan State, round 1 : 1/2 hits
Americans roll dice for 2 artilleries, 2 fighters and 4 infantry in Shan State, round 1 : 2/8 hits
Japanese roll dice for 2 mech_infantrys in Shan State, round 1 : 2/2 hits
2 infantry owned by the Americans and 2 mech_infantrys owned by the Japanese lost in Shan State
Americans win, taking Shan State from Japanese with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 2 mech_infantrys
Casualties for Americans: 2 infantry
Non Combat Move - Americans
2 fighters moved from Shan State to 37 Sea Zone
3 infantry moved from Western United States to 10 Sea Zone
3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from Hawaiian Islands to 26 Sea Zone
4 infantry moved from Central United States to 101 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
10 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
10 infantry moved from 91 Sea Zone to Spain
10 transports moved from 91 Sea Zone to 101 Sea Zone
2 bombers moved from Western Germany to United Kingdom
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Place Units - Americans
10 infantry placed in Central United States
1 bomber, 8 infantry and 1 tactical_bomber placed in Eastern United States
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Territory Summary for Americans :
Iwo Jima : 1 flag
Marshall Islands : 1 flag
Okinawa : 1 flag, 1 infantry
Marianas : 1 flag
Shan State : 1 flag, 2 artilleries and 2 infantry
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield
Soviet Far East : 1 infantry
Celebes : 1 flag, 1 infantry
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 3 transports
35 Sea Zone : 1 flag
26 Sea Zone : 1 aaGun, 3 infantry and 2 transports
20 Sea Zone : 1 flag, 2 submarines
22 Sea Zone : 1 flag
10 Sea Zone : 1 submarine
19 Sea Zone : 1 flag, 2 submarines
6 Sea Zone : 1 flag, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 4 submarines and 2 tactical_bombers
54 Sea Zone : 2 artilleries, 1 destroyer, 4 infantry and 3 transports
Central United States : 1 factory_major and 10 infantry
Eastern United States : 1 airfield, 1 bomber, 1 factory_major, 1 harbour, 9 infantry and 1 tactical_bomber
United Kingdom : 2 bombers
93 Sea Zone : 2 submarines
97 Sea Zone : 3 submarines
101 Sea Zone : 10 transports
Spain : 1 flag, 1 aaGun, 7 artilleries, 1 bomber, 2 fighters, 33 infantry and 1 mech_infantry
98 Sea Zone : 1 submarine
91 Sea Zone : 2 carriers, 1 cruiser, 5 destroyers, 2 fighters, 4 submarines, 1 tactical_bomber and 10 transports
105 Sea Zone : 2 submarines
Production/PUs Summary :
Germans : 64 / 93
Russians : 5 / 8
Japanese : 63 / 45
Americans : 60 / 87
Chinese : 0 / 1
British : 29 / 32
UK_Pacific : 0 / 0
Italians : 21 / 10
ANZAC : 25 / 51
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - British
British buy 1 fighter and 5 infantry; Remaining resources: 7 PUs;
Combat Move - British
6 infantry moved from Portugal to Spain
1 infantry moved from Portugal to Spain
1 infantry moved from Spain to Normandy Bordeaux
British take Normandy Bordeaux from Italians
2 transports moved from 91 Sea Zone to 106 Sea Zone
Combat - British
Non Combat Move - British
Place Units - British
1 fighter and 2 infantry placed in Union of South Africa
3 infantry placed in Quebec
Turn Complete - British
British collect 31 PUs; end with 38 PUs total
Turn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
6 Sea Zone : 1 cruiser
Iceland : 1 airfield
Quebec : 1 factory_minor and 6 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 aaGun, 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 3 mech_infantrys
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 11 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
French Central Africa : 1 flag
French West Africa : 1 flag
Italian Somaliland : 1 flag
Portugal : 1 flag
106 Sea Zone : 1 flag, 2 transports
97 Sea Zone : 1 submarine
Brazil : 1 flag
Spain : 2 fighters and 11 infantry
98 Sea Zone : 1 flag
91 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 7 destroyers, 2 fighters and 2 transports
Suriname : 1 flag
Production/PUs Summary :
Germans : 64 / 93
Russians : 5 / 8
Japanese : 63 / 45
Americans : 60 / 87
Chinese : 0 / 1
British : 31 / 38
UK_Pacific : 0 / 0
Italians : 19 / 10
ANZAC : 25 / 51
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux
1 artillery and 12 infantry moved from Albania to Yugoslavia
9 infantry moved from Turkey to Caucasus
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 fighter and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 1 : 1/3 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 1 : 0/1 hits
1 infantry owned by the British lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Normandy Bordeaux to Southern France
1 aaGun moved from France to Southern France
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6,5,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,4,2,5,4,6,4,6,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2,6,5
Italians collect 14 PUs (7 lost to blockades); end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Territory Summary for Italians :
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Southern France : 1 flag, 1 aaGun, 2 armour, 13 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 13 infantry
Northern Italy : 1 factory_major
Southern Italy : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 24 infantry
Caucasus : 9 infantry
Turkey : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag, 1 artillery and 12 infantry
Production/PUs Summary :
Germans : 64 / 93
Russians : 5 / 8
Japanese : 63 / 45
Americans : 60 / 87
Chinese : 0 / 1
British : 29 / 38
UK_Pacific : 0 / 0
Italians : 21 / 20
ANZAC : 25 / 51
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - ANZAC
ANZAC buy 1 airfield, 1 armour, 1 fighter and 6 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun, 1 armour, 1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 aaGun, 1 armour, 1 artillery, 3 infantry and 3 transports moved from 54 Sea Zone to 37 Sea Zone
2 transports moved from 37 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 fighter moved from Queensland to Malaya
1 aaGun, 1 armour, 1 artillery and 3 infantry moved from 37 Sea Zone to Malaya
Place Units - ANZAC
3 infantry placed in Queensland
1 airfield, 1 armour, 1 fighter and 1 infantry placed in Malaya
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 25 PUs; end with 27 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs
Territory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Hainan : 1 flag
Malaya : 1 flag, 1 aaGun, 1 airfield, 3 armour, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 5 infantry
Borneo : 1 flag
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 harbour and 2 infantry
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
37 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
54 Sea Zone : 3 transports
Production/PUs Summary :
Germans : 64 / 93
Russians : 5 / 8
Japanese : 63 / 45
Americans : 60 / 87
Chinese : 0 / 1
British : 29 / 38
UK_Pacific : 0 / 0
Italians : 21 / 20
ANZAC : 25 / 37
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Combat Move - French
Combat - French
Non Combat Move - French
1 infantry moved from Tobruk to Libya
Turn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter and 2 infantry
Tobruk : 1 flag
Libya : 1 flag, 1 infantry
97 Sea Zone : 1 flag
92 Sea Zone : 1 cruiser
Production/PUs Summary :
Germans : 64 / 93
Russians : 5 / 8
Japanese : 63 / 45
Americans : 60 / 87
Chinese : 0 / 1
British : 29 / 38
UK_Pacific : 0 / 0
Italians : 21 / 20
ANZAC : 25 / 37
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Politics - Germans
Purchase Units - Germans
Germans repair 3 damage on 3 factory_minors; Remaining resources: 90 PUs;
Germans buy 3 armour, 3 artilleries, 16 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour and 3 mech_infantrys moved from Egypt to Belgian Congo
Germans take Belgian Congo from British
1 armour moved from Anglo Egyptian Sudan to Belgian Congo
1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
6 bombers moved from Iraq to Anglo Egyptian Sudan
3 bombers moved from Western Germany to Anglo Egyptian Sudan
4 infantry moved from Iraq to Trans-Jordan
3 armour moved from Persia to Trans-Jordan
1 artillery and 1 infantry moved from Belarus to Bryansk
3 infantry moved from Ukraine to Bryansk
6 artilleries moved from Rostov to Bryansk
3 infantry moved from Volgograd to Rostov
2 artilleries and 3 infantry moved from Novgorod to Belarus
2 fighters and 1 tactical_bomber moved from Southern Italy to Western Germany
10 infantry moved from Germany to Western Germany
Combat - Germans
Non Combat Move - Germans
1 infantry moved from Norway to Sweden
Germans take Sweden from Neutral_True
3 infantry moved from Norway to Sweden
Place Units - Germans
3 mech_infantrys placed in Persia
3 armour placed in Egypt
3 artilleries placed in Ukraine
3 infantry placed in Volgograd
3 infantry placed in Novgorod
3 infantry placed in France
7 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3
Germans collect 65 PUs (3 lost to blockades); end with 65 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 96 PUs
Territory Summary for Germans :
Belgian Congo : 1 flag, 4 armour and 3 mech_infantrys
Trans-Jordan : 1 flag, 3 armour and 4 infantry
Egypt : 1 flag, 3 armour, 1 factory_minor and 1 harbour
Anglo Egyptian Sudan : 1 flag, 9 bombers and 3 mech_infantrys
Southern France : 11 artilleries and 20 infantry
Syria : 1 flag
France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
Western Germany : 6 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 32 infantry and 1 tactical_bomber
Germany : 1 factory_major and 29 infantry
Belarus : 1 flag, 2 artilleries and 3 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 12 artilleries and 15 infantry
Rostov : 1 flag, 3 infantry
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 3 artilleries and 1 factory_minor
Western Ukraine : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 1 factory_minor and 3 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Caucasus : 1 flag
Iraq : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 1 factory_minor and 3 mech_infantrys
Sweden : 1 flag, 10 infantry
Finland : 1 flag
Production/PUs Summary :
Germans : 68 / 96
Russians : 5 / 8
Japanese : 63 / 45
Americans : 60 / 87
Chinese : 0 / 1
British : 28 / 38
UK_Pacific : 0 / 0
Italians : 21 / 20
ANZAC : 25 / 37
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 8 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - Russians
Russians buy nothing; Remaining resources: 8 PUs;
Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Japanese
1 armour moved from Smolensk to Russia
1 armour moved from Russia to Tambov
Russians take Tambov from Japanese
1 armour moved from Tambov to Russia
1 armour moved from Russia to Urals
Russians take Vologda from Germans
Russians take Urals from Japanese
Combat - Russians
Non Combat Move - Russians
Turn Complete - Russians
Russians collect 9 PUs; end with 17 PUs total
Well, no matter how this goes down, it will have been epic!