Re Match 13L G40 - Mryogen (axis) vs Mallery29 (Allies +7)


  • @mryogen:

    Hey look some more Mallery luck  :-P

    Japanese roll dice for 5 armour in Shan State, round 1 :  1/5 hits

    I don’t know why you continually in all your games keep going back to “luck”.  Does 1/5 suck? Yeah, it’s a little disheartening, but by your same logic, I should have done better than a 3/9 (including the cruiser) on my first round.  Odds totally were in my favor, just like they were for Egypt for you.  You do not see me complaining about luck or the dice.  Most of the time it’s our own strategies, or inability to compensate it that leads us down this disasterous road in the first place.  I knew Egypt was in danger. And I full well know what you are going to do with your Japan turn.  I can deal with it.  But it is not luck.  I guarantee had I defended better/you rolled slightly worse, This would have been game over and again, I’d be hearing about the “luck” complaint.

    I try very hard to go past these comments especially when I’ve seen what you’ve done in other threads via comments or actions.  But the problem for you moving forward is your boardmanship.  Knowing what you’ve said to certain people on some games and the editing of the cruiser in the other, you may have a hard time getting more games…maybe not.  But you rub people the wrong way, whether it is intentional, or by accident.  I’m very forgiving because I know the internet/emails are usually very difficult to express sarcasm, but regardless of how the die turn out, it’s not luck.  There is no such thing.

    I wish to continue on playing and hope you can overcome some of the situations you have put yourself in with some people on the boards.  I quite frankly have enjoyed this game because it has required lots of thinking.  Even though our first game was very short, everyone goes through that (hence my Rd 3/4 surrender to Wheatbeer after getting SeaLion).  But it wasn’t luck, it was my own terrible game play that put me to that point.  This is all about taking responsibility for game play.  I’m owning up to my Egypt collapse and giving you kudos for turning away from Moscow.  That’s boardmanship.  I could kick and scream how I should have held.  Instead, I’m just going to come up with a solution to solve this dilema (if it can be solved).

    All I’m asking for is two things:

    1. Stop complaining about luck
    2. I would love to see a formal apology written on a thread on its own.  Try to explain it with logic and reason.  Don’t argue about how you should have won the battle with a 99%, or something else down that line.  Take ownership for your mistakes and talk about how you are going to rectify it.  Apologize to those who you have insulted as well.  I know of two specific players that you called out and I find it hard from the truth.  Take this opportunity to make amends.

    I’m not mad, not angry…I’m just concerned.  I love this site but we can’t afford to have somethings on here (just like how politics and religion are banned on here).  I intend to play on and will get to my turn when I get home from work.

    I hope you understand where I am coming from.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - Russians
                Russians buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Russia to Smolensk
                      Russians take Smolensk from Japanese
                1 armour moved from Smolensk to Russia
                1 armour moved from Russia to Vologda
                      Russians take Vologda from Japanese
                1 armour moved from Vologda to Russia
                1 armour moved from Russia to Samara
                      Russians take Samara from Japanese
                1 armour moved from Samara to Russia
                1 armour moved from Russia to Tambov
                      Russians take Tambov from Germans
                1 armour moved from Tambov to Russia

    Combat - Russians

    Non Combat Move - Russians

    Place Units - Russians
                2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 9 PUs; end with 9 PUs total

    Territory Summary for Russians :

    Russia : 6 aaGuns, 1 airfield, 4 armour, 5 artilleries, 1 factory_major, 2 fighters, 43 infantry and 1 tactical_bomber
        113 Sea Zone : 1 submarine
        97 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 62 / 93
        Russians : 9 / 9
        Japanese : 57 / 54
        Americans : 57 / 82
        Chinese : 0 / 1
        British : 31 / 36
        UK_Pacific : 0 / 0
        Italians : 18 / 8
        ANZAC : 26 / 61
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - Japanese
                Japanese buy 3 armour, 3 destroyers and 4 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                2 armour moved from Siam to Shan State
                3 armour moved from Yunnan to Shan State
                3 mech_infantrys moved from India to Shan State
                2 armour moved from Hunan to Shan State
                3 armour moved from Sikang to Caucasus
                3 fighters moved from Iraq to India
                1 bomber moved from Manchuria to Siberia
                1 infantry moved from Manchuria to Amur
                1 artillery moved from Manchuria to Amur
                1 infantry moved from Manchuria to Amur
                1 bomber moved from Yunnan to Shan State
                3 mech_infantrys moved from Kwangtung to Yunnan
                1 armour moved from Bryansk to Smolensk
                      Japanese take Smolensk from Russians
                1 armour moved from Smolensk to Bryansk
                1 armour moved from Bryansk to Tambov
                      Japanese take Tambov from Russians
                1 armour moved from Tambov to Bryansk
                9 armour, 4 fighters and 5 tactical_bombers moved from Iraq to Egypt
                1 bomber moved from Iraq to Western Germany
                1 bomber moved from Iraq to Western Germany
                1 bomber moved from Persia to Western Germany

    Combat - Japanese
                Battle in Siberia
                    Japanese attack with 1 bomber
                    Americans defend with 1 infantry
                        Japanese roll dice for 1 bomber in Siberia, round 1 :  1/1 hits
                        Russians roll dice for 1 infantry in Siberia, round 1 :  0/1 hits
                        1 infantry owned by the Americans lost in Siberia
                    Japanese win with 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Shan State
                    Japanese attack with 7 armour, 1 bomber and 3 mech_infantrys
                    ANZAC defend with 1 armour and 1 artillery
                        Japanese roll dice for 7 armour, 1 bomber and 3 mech_infantrys in Shan State, round 1 :  5/11 hits
                        ANZAC roll dice for 1 armour and 1 artillery in Shan State, round 1 :  0/2 hits
                        1 armour owned by the ANZAC and 1 artillery owned by the ANZAC lost in Shan State
                    Japanese win, taking Shan State from ANZAC with 7 armour, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 10
                    Casualties for ANZAC: 1 armour and 1 artillery

    Non Combat Move - Japanese
                1 bomber moved from Shan State to Yunnan
                1 bomber moved from Siberia to Manchuria

    Place Units - Japanese
                4 infantry placed in Japan
                3 destroyers placed in 39 Sea Zone
                3 armour placed in Kwangtung

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 22
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6,2,4,6,2,1
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6,1,1,4,4
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,4,3,6,1,1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,2,1,1,2,1,3,5,2,3,4,2,6,2,6,5,1,2,6,2,1,2
                Japanese collect 38 PUs (22 lost to blockades); end with 38 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 43 PUs

    Territory Summary for Japanese :

    Paulau Island : 1 infantry
        Kiangsu : 1 factory_minor and 1 infantry
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 19 infantry
        Manchuria : 2 artilleries, 1 bomber, 1 factory_minor and 11 infantry
        Shensi : 1 flag
        Yunnan : 1 flag, 1 bomber and 3 mech_infantrys
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag, 2 armour
        Sikang : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag, 7 armour and 3 mech_infantrys
        Burma : 1 flag
        India : 1 flag, 1 airfield, 1 factory_minor, 3 fighters and 1 harbour
        Kwangtung : 1 flag, 3 armour, 1 factory_minor and 1 harbour
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Amur : 1 flag, 1 artillery and 2 infantry
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Kazakhstan : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag
        Olgiy : 1 flag
        Dzavhan : 1 flag
        39 Sea Zone : 3 destroyers
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        West India : 1 flag
        Egypt : 9 armour, 4 fighters and 5 tactical_bombers
        Western Germany : 3 bombers
        Bryansk : 4 armour and 2 mech_infantrys
        Urals : 1 flag
        Tambov : 1 flag
        Novosibirsk : 1 flag
        Turkmenistan : 1 flag
        Caucasus : 3 armour
        Smolensk : 1 flag
        Eastern Persia : 1 flag

    Production/PUs Summary :

    Germans : 62 / 93
        Russians : 7 / 9
        Japanese : 60 / 43
        Americans : 57 / 82
        Chinese : 0 / 1
        British : 31 / 36
        UK_Pacific : 0 / 0
        Italians : 18 / 8
        ANZAC : 25 / 61
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Purchase Units - Americans
                Americans buy 1 bomber, 2 fighters, 14 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 submarine moved from 91 Sea Zone to 105 Sea Zone
                1 infantry and 1 mech_infantry moved from Gibraltar to Spain
                5 artilleries, 2 carriers, 1 cruiser, 5 destroyers, 3 fighters, 15 infantry, 1 tactical_bomber and 10 transports moved from 92 Sea Zone to 91 Sea Zone
                5 artilleries and 15 infantry moved from 91 Sea Zone to Spain
                2 fighters and 1 tactical_bomber moved from 91 Sea Zone to Spain
                4 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 8 infantry, 2 submarines and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 8 infantry moved from 91 Sea Zone to Spain
                1 bomber moved from Eastern United States to United Kingdom
                5 transports moved from 102 Sea Zone to 101 Sea Zone
                2 infantry and 1 transport moved from 31 Sea Zone to 49 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 26 Sea Zone to 54 Sea Zone
                3 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 bomber moved from United Kingdom to Western Germany

    Combat - Americans
                Strategic bombing raid in Western Germany
                        AA guns fire in Western Germany :  0/1 hits
                    Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major
                    Bombing raid in Western Germany causes 4 damage total.
                Battle in Spain
                    Americans attack with 7 artilleries, 2 fighters, 24 infantry, 1 mech_infantry and 1 tactical_bomber
                    Neutral_True defend with 6 infantry
                        Americans roll dice for 1 cruiser in Spain, round 1 :  1/1 hits
                        Americans roll dice for 7 artilleries, 2 fighters, 24 infantry, 1 mech_infantry and 1 tactical_bomber in Spain, round 1 :  12/35 hits
                        Neutral_True roll dice for 6 infantry in Spain, round 1 :  1/6 hits
                        1 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
                    Americans win, taking Spain from Neutral_True with 7 artilleries, 2 fighters, 23 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for Neutral_True: 6 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 aaGun moved from Gibraltar to Spain
                2 fighters and 1 tactical_bomber moved from Spain to 91 Sea Zone
                2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
                2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 transport moved from 1 Sea Zone to 10 Sea Zone
                1 carrier, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                2 fighters moved from 6 Sea Zone to 20 Sea Zone
                3 submarines moved from 20 Sea Zone to 37 Sea Zone
                1 battleship moved from 6 Sea Zone to 20 Sea Zone
                1 bomber moved from Western Germany to United Kingdom

    Place Units - Americans
                1 bomber, 2 fighters and 7 infantry placed in Eastern United States
                4 infantry placed in Central United States
                3 infantry placed in Western United States
                1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 59 PUs; end with 60 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs

    Territory Summary for Americans :

    Iwo Jima : 1 flag
        Marshall Islands : 1 flag
        Okinawa : 1 flag, 1 infantry
        Marianas : 1 flag
        Philippines : 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major, 1 harbour and 3 infantry
        Hawaiian Islands : 2 aaGuns, 1 airfield, 1 harbour and 1 infantry
        Midway : 1 airfield
        Soviet Far East : 1 infantry
        Celebes : 1 flag, 1 infantry
        44 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        49 Sea Zone : 2 infantry and 1 transport
        37 Sea Zone : 3 submarines
        35 Sea Zone : 1 flag
        26 Sea Zone : 2 artilleries, 1 destroyer, 2 infantry and 2 transports
        20 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
        22 Sea Zone : 1 flag
        10 Sea Zone : 2 transports
        19 Sea Zone : 1 flag, 3 submarines
        6 Sea Zone : 1 flag, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 5 submarines and 2 tactical_bombers
        54 Sea Zone : 2 artilleries, 4 infantry and 3 transports
        Central United States : 1 factory_major and 4 infantry
        Eastern United States : 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 7 infantry
        United Kingdom : 2 bombers
        93 Sea Zone : 2 submarines
        97 Sea Zone : 3 submarines
        101 Sea Zone : 5 transports
        Spain : 1 flag, 1 aaGun, 7 artilleries, 23 infantry and 1 mech_infantry
        98 Sea Zone : 1 submarine
        91 Sea Zone : 2 carriers, 1 cruiser, 5 destroyers, 2 fighters, 4 submarines, 1 tactical_bomber and 15 transports
        105 Sea Zone : 2 submarines

    Production/PUs Summary :

    Germans : 62 / 93
        Russians : 7 / 9
        Japanese : 60 / 43
        Americans : 59 / 85
        Chinese : 0 / 1
        British : 31 / 36
        UK_Pacific : 0 / 0
        Italians : 18 / 8
        ANZAC : 25 / 61
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 16 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - British
                British buy 1 aaGun, 1 fighter and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 battleship, 1 carrier, 1 cruiser, 7 destroyers, 2 fighters, 8 infantry and 4 transports moved from 92 Sea Zone to 91 Sea Zone
                8 infantry moved from 91 Sea Zone to Portugal
                3 fighters moved from 91 Sea Zone to Portugal
                1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                2 mech_infantrys moved from Belgian Congo to Union of South Africa
                1 fighter moved from United Kingdom to Portugal

    Combat - British
                Battle in Portugal
                    British attack with 4 fighters and 8 infantry
                    Neutral_True defend with 2 infantry
                        British roll dice for 1 battleship and 1 cruiser in Portugal, round 1 :  1/2 hits
                        British roll dice for 4 fighters and 8 infantry in Portugal, round 1 :  1/12 hits
                        Neutral_True roll dice for 2 infantry in Portugal, round 1 :  1/2 hits
                        1 infantry owned by the British and 2 infantry owned by the Neutral_True lost in Portugal
                    British win, taking Portugal from Neutral_True with 4 fighters and 7 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Neutral_True: 2 infantry

    Non Combat Move - British
                2 fighters moved from Portugal to Spain
                2 fighters moved from Portugal to 91 Sea Zone
                5 infantry moved from Gibraltar to Spain

    Place Units - British
                1 aaGun and 2 infantry placed in Union of South Africa
                1 fighter placed in United Kingdom
                3 infantry placed in Quebec
                2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    6 Sea Zone : 1 cruiser
        Iceland : 1 airfield
        Quebec : 1 factory_minor and 3 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 aaGun, 1 armour, 1 factory_minor, 1 harbour, 2 infantry and 3 mech_infantrys
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 11 infantry
        Anglo Egyptian Sudan : 1 mech_infantry
        French Equatorial Africa : 1 flag
        French Central Africa : 1 flag
        French West Africa : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Portugal : 1 flag, 7 infantry
        106 Sea Zone : 1 flag
        97 Sea Zone : 1 submarine
        Brazil : 1 flag
        Spain : 2 fighters and 5 infantry
        98 Sea Zone : 1 flag
        91 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 7 destroyers, 2 fighters and 4 transports
        Suriname : 1 flag

    Production/PUs Summary :

    Germans : 62 / 93
        Russians : 7 / 9
        Japanese : 60 / 43
        Americans : 59 / 85
        Chinese : 0 / 1
        British : 32 / 32
        UK_Pacific : 0 / 0
        Italians : 18 / 8
        ANZAC : 25 / 61
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 15 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Italians
                Italians buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                13 artilleries and 15 infantry moved from France to Southern France
                1 armour moved from Western Germany to Southern France
                1 armour moved from Western Germany to Southern France

    Non Combat Move - Italians
                1 infantry moved from Greece to Turkey
                      Italians take Turkey from Neutral_True
                1 artillery and 12 infantry moved from Greece to Albania
                1 aaGun moved from Western Germany to France

    Place Units - Italians
                2 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 17
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3,1,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,2,6,1,1,1,4,5,2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6,1,3
                Italians collect 3 PUs (17 lost to blockades); end with 5 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 10 PUs

    Territory Summary for Italians :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 2 armour, 13 artilleries, 1 factory_minor, 1 harbour and 15 infantry
        France : 1 aaGun
        Albania : 1 artillery and 12 infantry
        Northern Italy : 1 factory_major
        Southern Italy : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 21 infantry
        Turkey : 1 flag, 9 infantry
        Bulgaria : 1 flag
        Greece : 1 flag
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 62 / 93
        Russians : 7 / 9
        Japanese : 60 / 43
        Americans : 59 / 85
        Chinese : 0 / 1
        British : 32 / 32
        UK_Pacific : 0 / 0
        Italians : 20 / 10
        ANZAC : 25 / 61
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 13 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - ANZAC
                ANZAC buy 2 armour, 2 artilleries, 1 fighter, 3 infantry and 1 transport; Remaining resources: 15 PUs;

    Combat Move - ANZAC
                1 armour and 3 infantry moved from Queensland to 54 Sea Zone
                1 armour, 3 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
                2 transports moved from 37 Sea Zone to 54 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to Queensland
                1 armour, 1 artillery, 2 fighters and 1 infantry moved from Malaya to Shan State
                1 armour, 1 fighter, 3 infantry and 1 tactical_bomber moved from 37 Sea Zone to Shan State
                1 submarine moved from 39 Sea Zone to 37 Sea Zone

    Combat - ANZAC
                Battle in Shan State
                    ANZAC attack with 2 armour, 1 artillery, 3 fighters, 4 infantry and 1 tactical_bomber
                    Japanese defend with 7 armour and 3 mech_infantrys
                        ANZAC roll dice for 1 cruiser in Shan State, round 1 :  1/1 hits
                        ANZAC roll dice for 2 armour, 1 artillery, 3 fighters, 4 infantry and 1 tactical_bomber in Shan State, round 1 :  6/11 hits
                        Japanese roll dice for 7 armour and 3 mech_infantrys in Shan State, round 1 :  7/10 hits
                        3 infantry owned by the ANZAC , 4 armour owned by the Japanese , 2 armour owned by the ANZAC , 1 artillery owned by the ANZAC , 3 mech_infantrys owned by the Japanese and 1 fighter owned by the ANZAC lost in Shan State
                        ANZAC roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 :  2/4 hits
                        Japanese roll dice for 3 armour in Shan State, round 2 :  0/3 hits
                        2 armour owned by the Japanese lost in Shan State
                        ANZAC roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 3 :  2/4 hits
                        Japanese roll dice for 1 armour in Shan State, round 3 :  0/1 hits
                        1 armour owned by the Japanese lost in Shan State
                    ANZAC win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 19
                    Casualties for Japanese: 7 armour and 3 mech_infantrys
                    Casualties for ANZAC: 2 armour, 1 artillery, 1 fighter and 3 infantry

    Non Combat Move - ANZAC
                1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone
                1 fighter moved from Shan State to Malaya

    Place Units - ANZAC
                1 armour, 1 artillery and 1 infantry placed in Malaya
                1 armour, 1 fighter and 1 infantry placed in Queensland
                1 artillery and 1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 26 PUs; end with 41 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 46 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 51 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Hainan : 1 flag
        Shan State : 1 flag, 1 infantry
        Malaya : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
        Borneo : 1 flag
        Queensland : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag
        37 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
        54 Sea Zone : 3 transports
        62 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 62 / 93
        Russians : 7 / 9
        Japanese : 59 / 43
        Americans : 59 / 85
        Chinese : 0 / 1
        British : 32 / 32
        UK_Pacific : 0 / 0
        Italians : 20 / 10
        ANZAC : 26 / 51
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 13 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 1 fighter and 2 infantry
        Tobruk : 1 flag, 1 infantry
        Libya : 1 flag
        97 Sea Zone : 1 flag
        92 Sea Zone : 1 cruiser

    Production/PUs Summary :

    Germans : 62 / 93
        Russians : 7 / 9
        Japanese : 59 / 43
        Americans : 59 / 85
        Chinese : 0 / 1
        British : 32 / 32
        UK_Pacific : 0 / 0
        Italians : 20 / 10
        ANZAC : 26 / 51
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 13 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Germans
                Germans buy 6 armour and 19 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Egypt to Anglo Egyptian Sudan
                6 bombers moved from Iraq to Anglo Egyptian Sudan
                3 mech_infantrys moved from Iraq to Egypt
                3 mech_infantrys moved from Persia to Trans-Jordan
                4 infantry moved from Northwest Persia to Iraq
                3 artilleries moved from Caucasus to Rostov
                3 artilleries moved from Ukraine to Bryansk
                2 artilleries and 4 infantry moved from Belarus to Bryansk
                3 artilleries moved from Volgograd to Rostov
                1 artillery and 1 infantry moved from Novgorod to Belarus
                1 artillery moved from Vyborg to Novgorod
                1 artillery moved from Karelia to Novgorod
                1 infantry moved from Nenetsia to Vologda
                      Germans take Vologda from Russians
                11 artilleries and 20 infantry moved from France to Southern France

    Combat - Germans
                Battle in Anglo Egyptian Sudan
                    Germans attack with 1 armour and 6 bombers
                    British defend with 1 mech_infantry
                        Germans roll dice for 1 armour and 6 bombers in Anglo Egyptian Sudan, round 1 :  4/7 hits
                        British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 1 :  0/1 hits
                        1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
                    Germans win, taking Anglo Egyptian Sudan from British with 1 armour and 6 bombers remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Germans
                6 bombers moved from Anglo Egyptian Sudan to Iraq

    Place Units - Germans
                3 armour placed in Egypt
                3 armour placed in Persia
                3 infantry placed in Volgograd
                3 infantry placed in Ukraine
                3 infantry placed in Novgorod
                10 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2
                Germans collect 62 PUs (2 lost to blockades); end with 62 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 78 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUs

    Territory Summary for Germans :

    Trans-Jordan : 1 flag, 3 mech_infantrys
        Egypt : 1 flag, 3 armour, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Anglo Egyptian Sudan : 1 flag, 1 armour
        Southern France : 11 artilleries and 20 infantry
        Syria : 1 flag
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 6 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 1 harbour and 22 infantry
        Germany : 1 factory_major and 32 infantry
        Norway : 4 infantry
        Southern Italy : 2 fighters and 1 tactical_bomber
        Belarus : 1 flag, 1 artillery and 1 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 5 artilleries and 11 infantry
        Rostov : 1 flag, 6 artilleries
        Nenetsia : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Ukraine : 1 flag, 1 factory_minor and 3 infantry
        Western Ukraine : 1 flag
        Vologda : 1 flag, 1 infantry
        Volgograd : 1 flag, 1 factory_minor and 3 infantry
        Novgorod : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
        Caucasus : 1 flag
        Iraq : 1 flag, 6 bombers and 4 infantry
        Northwest Persia : 1 flag
        Persia : 1 flag, 3 armour and 1 factory_minor
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 64 / 93
        Russians : 6 / 9
        Japanese : 59 / 43
        Americans : 59 / 85
        Chinese : 0 / 1
        British : 31 / 32
        UK_Pacific : 0 / 0
        Italians : 20 / 10
        ANZAC : 26 / 51
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 13 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Politics - Russians
                Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War

    Purchase Units - Russians
                Russians buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Russia to Tambov
                      Russians take Tambov from Japanese
                1 armour moved from Tambov to Russia
                1 armour moved from Russia to Smolensk
                      Russians take Smolensk from Japanese
                1 armour moved from Smolensk to Russia
                1 infantry moved from Russia to Vologda
                2 fighters and 1 tactical_bomber moved from Russia to Vologda

    Combat - Russians
                Battle in Vologda
                    Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 1 :  0/4 hits
                        Germans roll dice for 1 infantry in Vologda, round 1 :  0/1 hits
                        Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 2 :  1/4 hits
                        Germans roll dice for 1 infantry in Vologda, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                    Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Vologda to Russia

    Place Units - Russians
                3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 8 PUs; end with 8 PUs total

    Territory Summary for Russians :

    Russia : 6 aaGuns, 1 airfield, 4 armour, 5 artilleries, 1 factory_major, 2 fighters, 45 infantry and 1 tactical_bomber
        113 Sea Zone : 1 submarine
        97 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 64 / 93
        Russians : 8 / 8
        Japanese : 57 / 43
        Americans : 59 / 85
        Chinese : 0 / 1
        British : 31 / 32
        UK_Pacific : 0 / 0
        Italians : 20 / 10
        ANZAC : 26 / 51
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 13 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Japanese
                Japanese buy 3 destroyers and 6 infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 bomber and 3 mech_infantrys moved from Yunnan to Shan State
                1 armour moved from Chahar to Kweichow
                1 armour moved from Chahar to Kweichow
                3 armour moved from Kwangtung to Yunnan
                1 armour moved from Egypt to Ethiopia
                      Italians take Ethiopia from British
                1 armour moved from Egypt to French Equatorial Africa
                      Japanese take French Equatorial Africa from British
                1 armour moved from Egypt to French Equatorial Africa
                1 armour moved from Egypt to French Equatorial Africa
                1 armour moved from Egypt to French Equatorial Africa
                1 armour moved from Egypt to Ethiopia
                1 armour moved from Egypt to Ethiopia
                1 armour moved from Egypt to Ethiopia
                4 fighters and 5 tactical_bombers moved from Egypt to Southern Italy
                3 armour moved from Caucasus to Bryansk
                1 armour moved from Bryansk to Tambov
                      Japanese take Tambov from Russians
                1 armour moved from Tambov to Bryansk
                1 armour moved from Bryansk to Smolensk
                      Japanese take Smolensk from Russians
                1 armour moved from Smolensk to Bryansk
                1 artillery and 2 infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                1 bomber moved from Manchuria to Yunnan
                3 bombers moved from Western Germany to Persia

    Combat - Japanese
                Battle in Shan State
                    Japanese attack with 1 bomber and 3 mech_infantrys
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 bomber and 3 mech_infantrys in Shan State, round 1 :  1/4 hits
                        ANZAC roll dice for 1 infantry in Shan State, round 1 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in Shan State
                    Japanese win, taking Shan State from ANZAC with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Japanese
                1 bomber moved from Shan State to Yunnan
                1 armour moved from Egypt to Saudi Arabia
                      Japanese take Saudi Arabia from Neutral_True

    Place Units - Japanese
                3 destroyers placed in 39 Sea Zone
                3 infantry placed in Kwangtung
                3 infantry placed in Kiangsu

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 25
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5,4,4,4,6,3,2,2,5,3,1,2,2,1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5,4,5,2,3,6
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,1,1,2,5,3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,2,2,5,1,1,4,3,2,1,3,3,6,4,1,2,5,6,2,6,4
                Japanese collect 39 PUs (25 lost to blockades); end with 40 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 45 PUs

    Territory Summary for Japanese :

    Paulau Island : 1 infantry
        Kiangsu : 1 factory_minor and 4 infantry
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 19 infantry
        Manchuria : 2 artilleries, 1 factory_minor and 11 infantry
        Shensi : 1 flag
        Yunnan : 1 flag, 3 armour and 2 bombers
        Suiyuyan : 1 flag
        Kweichow : 1 flag, 2 armour
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag, 2 mech_infantrys
        Burma : 1 flag
        India : 1 flag, 1 airfield, 1 factory_minor, 3 fighters and 1 harbour
        Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Siberia : 1 flag, 1 artillery and 2 infantry
        Kazakhstan : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag
        Olgiy : 1 flag
        Dzavhan : 1 flag
        39 Sea Zone : 6 destroyers
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        West India : 1 flag
        French Equatorial Africa : 1 flag, 4 armour
        Southern Italy : 4 fighters and 5 tactical_bombers
        Ethiopia : 4 armour
        Bryansk : 7 armour and 2 mech_infantrys
        Urals : 1 flag
        Tambov : 1 flag
        Novosibirsk : 1 flag
        Turkmenistan : 1 flag
        Smolensk : 1 flag
        Saudi Arabia : 1 flag, 1 armour and 2 infantry
        Eastern Persia : 1 flag
        Persia : 3 bombers

    Production/PUs Summary :

    Germans : 64 / 93
        Russians : 5 / 8
        Japanese : 64 / 45
        Americans : 59 / 85
        Chinese : 0 / 1
        British : 29 / 32
        UK_Pacific : 0 / 0
        Italians : 21 / 10
        ANZAC : 25 / 51
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 11 / 0


  • Just bumping to move up the boards…will be on for several hours about 2 hours from this post.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Purchase Units - Americans
                Americans buy 1 bomber, 18 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 20 Sea Zone to 37 Sea Zone
                2 fighters moved from 37 Sea Zone to Shan State
                2 artilleries, 4 infantry and 3 transports moved from 54 Sea Zone to 37 Sea Zone
                2 artilleries and 4 infantry moved from 37 Sea Zone to Shan State
                2 infantry and 1 transport moved from 49 Sea Zone to 54 Sea Zone
                2 bombers moved from United Kingdom to Western Germany
                1 bomber and 2 fighters moved from Eastern United States to Spain
                2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer moved from 26 Sea Zone to 54 Sea Zone

    Combat - Americans
                Strategic bombing raid in Western Germany
                        AA guns fire in Western Germany :  0/2 hits
                    Bombing raid in Western Germany rolls: 5,4 and causes: 9 damage to unit: factory_major
                    Bombing raid in Western Germany causes 9 damage total.
                Battle in Shan State
                    Americans attack with 2 artilleries, 2 fighters and 4 infantry
                    Japanese defend with 2 mech_infantrys
                        Americans roll dice for 1 battleship and 1 cruiser in Shan State, round 1 :  1/2 hits
                        Americans roll dice for 2 artilleries, 2 fighters and 4 infantry in Shan State, round 1 :  2/8 hits
                        Japanese roll dice for 2 mech_infantrys in Shan State, round 1 :  2/2 hits
                        2 infantry owned by the Americans and 2 mech_infantrys owned by the Japanese lost in Shan State
                    Americans win, taking Shan State from Japanese with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 2
                    Casualties for Japanese: 2 mech_infantrys
                    Casualties for Americans: 2 infantry

    Non Combat Move - Americans
                2 fighters moved from Shan State to 37 Sea Zone
                3 infantry moved from Western United States to 10 Sea Zone
                3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun moved from Hawaiian Islands to 26 Sea Zone
                4 infantry moved from Central United States to 101 Sea Zone
                6 infantry moved from Eastern United States to 101 Sea Zone
                10 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                10 infantry moved from 91 Sea Zone to Spain
                10 transports moved from 91 Sea Zone to 101 Sea Zone
                2 bombers moved from Western Germany to United Kingdom
                1 submarine moved from 19 Sea Zone to 20 Sea Zone
                1 submarine moved from 6 Sea Zone to 20 Sea Zone

    Place Units - Americans
                10 infantry placed in Central United States
                1 bomber, 8 infantry and 1 tactical_bomber placed in Eastern United States
                1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 60 PUs; end with 62 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs

    Territory Summary for Americans :

    Iwo Jima : 1 flag
        Marshall Islands : 1 flag
        Okinawa : 1 flag, 1 infantry
        Marianas : 1 flag
        Shan State : 1 flag, 2 artilleries and 2 infantry
        Philippines : 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
        Midway : 1 airfield
        Soviet Far East : 1 infantry
        Celebes : 1 flag, 1 infantry
        44 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        37 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 3 transports
        35 Sea Zone : 1 flag
        26 Sea Zone : 1 aaGun, 3 infantry and 2 transports
        20 Sea Zone : 1 flag, 2 submarines
        22 Sea Zone : 1 flag
        10 Sea Zone : 1 submarine
        19 Sea Zone : 1 flag, 2 submarines
        6 Sea Zone : 1 flag, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 4 submarines and 2 tactical_bombers
        54 Sea Zone : 2 artilleries, 1 destroyer, 4 infantry and 3 transports
        Central United States : 1 factory_major and 10 infantry
        Eastern United States : 1 airfield, 1 bomber, 1 factory_major, 1 harbour, 9 infantry and 1 tactical_bomber
        United Kingdom : 2 bombers
        93 Sea Zone : 2 submarines
        97 Sea Zone : 3 submarines
        101 Sea Zone : 10 transports
        Spain : 1 flag, 1 aaGun, 7 artilleries, 1 bomber, 2 fighters, 33 infantry and 1 mech_infantry
        98 Sea Zone : 1 submarine
        91 Sea Zone : 2 carriers, 1 cruiser, 5 destroyers, 2 fighters, 4 submarines, 1 tactical_bomber and 10 transports
        105 Sea Zone : 2 submarines

    Production/PUs Summary :

    Germans : 64 / 93
        Russians : 5 / 8
        Japanese : 63 / 45
        Americans : 60 / 87
        Chinese : 0 / 1
        British : 29 / 32
        UK_Pacific : 0 / 0
        Italians : 21 / 10
        ANZAC : 25 / 51
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 11 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Purchase Units - British
                British buy 1 fighter and 5 infantry; Remaining resources: 7 PUs;

    Combat Move - British
                6 infantry moved from Portugal to Spain
                1 infantry moved from Portugal to Spain
                1 infantry moved from Spain to Normandy Bordeaux
                      British take Normandy Bordeaux from Italians
                2 transports moved from 91 Sea Zone to 106 Sea Zone

    Combat - British

    Non Combat Move - British

    Place Units - British
                1 fighter and 2 infantry placed in Union of South Africa
                3 infantry placed in Quebec

    Turn Complete - British
                British collect 31 PUs; end with 38 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    6 Sea Zone : 1 cruiser
        Iceland : 1 airfield
        Quebec : 1 factory_minor and 6 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 aaGun, 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 3 mech_infantrys
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 11 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        French Central Africa : 1 flag
        French West Africa : 1 flag
        Italian Somaliland : 1 flag
        Portugal : 1 flag
        106 Sea Zone : 1 flag, 2 transports
        97 Sea Zone : 1 submarine
        Brazil : 1 flag
        Spain : 2 fighters and 11 infantry
        98 Sea Zone : 1 flag
        91 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 7 destroyers, 2 fighters and 2 transports
        Suriname : 1 flag

    Production/PUs Summary :

    Germans : 64 / 93
        Russians : 5 / 8
        Japanese : 63 / 45
        Americans : 60 / 87
        Chinese : 0 / 1
        British : 31 / 38
        UK_Pacific : 0 / 0
        Italians : 19 / 10
        ANZAC : 25 / 51
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 11 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Purchase Units - Italians
                Italians buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 infantry moved from Southern France to Normandy Bordeaux
                1 infantry moved from Southern France to Normandy Bordeaux
                1 fighter moved from Southern Italy to Normandy Bordeaux
                1 artillery and 12 infantry moved from Albania to Yugoslavia
                9 infantry moved from Turkey to Caucasus

    Combat - Italians
                Battle in Normandy Bordeaux
                    Italians attack with 1 fighter and 2 infantry
                    British defend with 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 1 :  1/3 hits
                        British roll dice for 1 infantry in Normandy Bordeaux, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Normandy Bordeaux
                    Italians win, taking Normandy Bordeaux from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Normandy Bordeaux to Southern France
                1 aaGun moved from France to Southern France

    Place Units - Italians
                3 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6,5,2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,4,2,5,4,6,4,6,5
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2,6,5
                Italians collect 14 PUs (7 lost to blockades); end with 15 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs

    Territory Summary for Italians :

    Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
        Southern France : 1 flag, 1 aaGun, 2 armour, 13 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 13 infantry
        Northern Italy : 1 factory_major
        Southern Italy : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 24 infantry
        Caucasus : 9 infantry
        Turkey : 1 flag
        Bulgaria : 1 flag
        Greece : 1 flag
        Yugoslavia : 1 flag, 1 artillery and 12 infantry

    Production/PUs Summary :

    Germans : 64 / 93
        Russians : 5 / 8
        Japanese : 63 / 45
        Americans : 60 / 87
        Chinese : 0 / 1
        British : 29 / 38
        UK_Pacific : 0 / 0
        Italians : 21 / 20
        ANZAC : 25 / 51
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 11 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Purchase Units - ANZAC
                ANZAC buy 1 airfield, 1 armour, 1 fighter and 6 infantry; Remaining resources: 2 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 aaGun, 1 armour, 1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
                1 aaGun, 1 armour, 1 artillery, 3 infantry and 3 transports moved from 54 Sea Zone to 37 Sea Zone
                2 transports moved from 37 Sea Zone to 54 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to Queensland
                1 fighter moved from Queensland to Malaya
                1 aaGun, 1 armour, 1 artillery and 3 infantry moved from 37 Sea Zone to Malaya

    Place Units - ANZAC
                3 infantry placed in Queensland
                1 airfield, 1 armour, 1 fighter and 1 infantry placed in Malaya
                2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 25 PUs; end with 27 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Hainan : 1 flag
        Malaya : 1 flag, 1 aaGun, 1 airfield, 3 armour, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 5 infantry
        Borneo : 1 flag
        Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor, 1 harbour and 2 infantry
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag
        37 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
        54 Sea Zone : 3 transports

    Production/PUs Summary :

    Germans : 64 / 93
        Russians : 5 / 8
        Japanese : 63 / 45
        Americans : 60 / 87
        Chinese : 0 / 1
        British : 29 / 38
        UK_Pacific : 0 / 0
        Italians : 21 / 20
        ANZAC : 25 / 37
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 11 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Combat Move - French

    Combat - French

    Non Combat Move - French
                1 infantry moved from Tobruk to Libya

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 1 fighter and 2 infantry
        Tobruk : 1 flag
        Libya : 1 flag, 1 infantry
        97 Sea Zone : 1 flag
        92 Sea Zone : 1 cruiser

    Production/PUs Summary :

    Germans : 64 / 93
        Russians : 5 / 8
        Japanese : 63 / 45
        Americans : 60 / 87
        Chinese : 0 / 1
        British : 29 / 38
        UK_Pacific : 0 / 0
        Italians : 21 / 20
        ANZAC : 25 / 37
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 11 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :15

    Politics - Germans

    Purchase Units - Germans
                Germans repair 3 damage on 3 factory_minors; Remaining resources: 90 PUs;
                Germans buy 3 armour, 3 artilleries, 16 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 armour and 3 mech_infantrys moved from Egypt to Belgian Congo
                      Germans take Belgian Congo from British
                1 armour moved from Anglo Egyptian Sudan to Belgian Congo
                1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
                1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
                1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
                6 bombers moved from Iraq to Anglo Egyptian Sudan
                3 bombers moved from Western Germany to Anglo Egyptian Sudan
                4 infantry moved from Iraq to Trans-Jordan
                3 armour moved from Persia to Trans-Jordan
                1 artillery and 1 infantry moved from Belarus to Bryansk
                3 infantry moved from Ukraine to Bryansk
                6 artilleries moved from Rostov to Bryansk
                3 infantry moved from Volgograd to Rostov
                2 artilleries and 3 infantry moved from Novgorod to Belarus
                2 fighters and 1 tactical_bomber moved from Southern Italy to Western Germany
                10 infantry moved from Germany to Western Germany

    Combat - Germans

    Non Combat Move - Germans
                1 infantry moved from Norway to Sweden
                      Germans take Sweden from Neutral_True
                3 infantry moved from Norway to Sweden

    Place Units - Germans
                3 mech_infantrys placed in Persia
                3 armour placed in Egypt
                3 artilleries placed in Ukraine
                3 infantry placed in Volgograd
                3 infantry placed in Novgorod
                3 infantry placed in France
                7 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3
                Germans collect 65 PUs (3 lost to blockades); end with 65 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 81 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 96 PUs

    Territory Summary for Germans :

    Belgian Congo : 1 flag, 4 armour and 3 mech_infantrys
        Trans-Jordan : 1 flag, 3 armour and 4 infantry
        Egypt : 1 flag, 3 armour, 1 factory_minor and 1 harbour
        Anglo Egyptian Sudan : 1 flag, 9 bombers and 3 mech_infantrys
        Southern France : 11 artilleries and 20 infantry
        Syria : 1 flag
        France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
        Western Germany : 6 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 32 infantry and 1 tactical_bomber
        Germany : 1 factory_major and 29 infantry
        Belarus : 1 flag, 2 artilleries and 3 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 12 artilleries and 15 infantry
        Rostov : 1 flag, 3 infantry
        Nenetsia : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Ukraine : 1 flag, 3 artilleries and 1 factory_minor
        Western Ukraine : 1 flag
        Vologda : 1 flag
        Volgograd : 1 flag, 1 factory_minor and 3 infantry
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
        Caucasus : 1 flag
        Iraq : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 factory_minor and 3 mech_infantrys
        Sweden : 1 flag, 10 infantry
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 68 / 96
        Russians : 5 / 8
        Japanese : 63 / 45
        Americans : 60 / 87
        Chinese : 0 / 1
        British : 28 / 38
        UK_Pacific : 0 / 0
        Italians : 21 / 20
        ANZAC : 25 / 37
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 8 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :15

    Purchase Units - Russians
                Russians buy nothing; Remaining resources: 8 PUs;

    Combat Move - Russians
                1 armour moved from Russia to Smolensk
                      Russians take Smolensk from Japanese
                1 armour moved from Smolensk to Russia
                1 armour moved from Russia to Tambov
                      Russians take Tambov from Japanese
                1 armour moved from Tambov to Russia
                1 armour moved from Russia to Urals
                      Russians take Vologda from Germans
                      Russians take Urals from Japanese

    Combat - Russians

    Non Combat Move - Russians

    Turn Complete - Russians
                Russians collect 9 PUs; end with 17 PUs total


  • Well, no matter how this goes down, it will have been epic!

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