Please use last map with DD from sz55 moving to sz43 instead of sz36.
Re Match 13L G40 - Mryogen (axis) vs Mallery29 (Allies +7)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Russians
Russians buy 1 artillery and 4 infantry; Remaining resources: 1 PUs;Combat Move - Russians
2 infantry moved from Smolensk to Vologda
2 fighters and 1 tactical_bomber moved from Russia to Vologda
1 artillery and 1 infantry moved from Russia to VologdaCombat - Russians
Battle in Vologda
Russians attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 3 armour and 2 mech_infantrys
Russians roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Vologda, round 1 : 1/7 hits
Japanese roll dice for 3 armour and 2 mech_infantrys in Vologda, round 1 : 2/5 hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Vologda
Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/5 hits
Japanese roll dice for 3 armour and 1 mech_infantry in Vologda, round 2 : 2/4 hits
1 infantry owned by the Russians , 1 artillery owned by the Russians and 1 mech_infantry owned by the Japanese lost in Vologda
retreated to Vologda
Japanese win with 3 armour remaining. Battle score for attacker is -5
Casualties for Japanese: 2 mech_infantrys
Casualties for Russians: 1 artillery and 3 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Vologda to RussiaPlace Units - Russians
1 artillery and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 5 PUs; end with 6 PUs totalTerritory Summary for Russians :
Russia : 6 aaGuns, 1 airfield, 4 armour, 5 artilleries, 1 factory_major, 2 fighters, 41 infantry and 1 tactical_bomber
113 Sea Zone : 1 cruiser and 1 submarine
97 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 58 / 79
Russians : 5 / 6
Japanese : 59 / 49
Americans : 57 / 86
Chinese : 0 / 1
British : 36 / 45
UK_Pacific : 0 / 0
Italians : 18 / 7
ANZAC : 27 / 64
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Japanese
Japanese buy 3 artilleries, 4 infantry and 6 mech_infantrys; Remaining resources: 1 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
3 armour moved from Yunnan to Siam
3 armour moved from Kweichow to Shan State
3 armour moved from India to Shan State
1 bomber moved from Sikang to 19 Sea Zone
2 armour moved from Manchuria to Chahar
1 armour moved from Persia to Iraq
6 armour moved from Eastern Persia to Iraq
1 armour moved from Vologda to Bryansk
Japanese take Smolensk from Russians
1 armour moved from Vologda to Bryansk
1 armour moved from Vologda to Bryansk
1 armour and 2 mech_infantrys moved from Volgograd to Bryansk
1 bomber moved from Sikang to Siam
1 bomber moved from India to Shan State
3 armour moved from Kwangtung to Yunnan
1 armour moved from Kiangsu to Hunan
1 armour moved from Kiangsu to HunanCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 bomber
Americans defend with 3 submarines and 1 transport
3 submarines owned by the Americans Submerged
Japanese roll dice for 1 bomber in 19 Sea Zone, round 1 : 0/1 hits
1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Siam
Japanese attack with 3 armour and 1 bomber
ANZAC defend with 1 artillery and 2 infantry
Japanese roll dice for 3 armour and 1 bomber in Siam, round 1 : 3/4 hits
ANZAC roll dice for 1 artillery and 2 infantry in Siam, round 1 : 1/3 hits
2 infantry owned by the ANZAC , 1 armour owned by the Japanese and 1 artillery owned by the ANZAC lost in Siam
Japanese win, taking Siam from ANZAC with 2 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 armour
Casualties for ANZAC: 1 artillery and 2 infantry
Battle in Shan State
Japanese attack with 6 armour and 1 bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 6 armour and 1 bomber in Shan State, round 1 : 5/7 hits
ANZAC roll dice for 1 artillery and 1 infantry in Shan State, round 1 : 1/2 hits
1 infantry owned by the ANZAC , 1 armour owned by the Japanese and 1 artillery owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from ANZAC with 5 armour and 1 bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 armour
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - Japanese
1 bomber moved from Shan State to Persia
1 bomber moved from Siam to Yunnan
1 bomber moved from 19 Sea Zone to ManchuriaPlace Units - Japanese
3 mech_infantrys placed in India
3 infantry placed in Kiangsu
3 mech_infantrys placed in Kwangtung
3 artilleries placed in Manchuria
1 infantry placed in Japan
Japanese undo move 2.
3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4,6,5,1,2,6,5,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,5,4,6,6,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,6,6,1,2,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,1,4,1,4,4,5,6,4,4,4,6,6,4,4,6,3,1,5
Japanese collect 48 PUs (14 lost to blockades); end with 49 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUsTerritory Summary for Japanese :
Paulau Island : 1 infantry
Kiangsu : 1 factory_minor and 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 15 infantry
Siam : 2 armour
Manchuria : 3 artilleries, 1 bomber, 1 factory_minor and 13 infantry
Shensi : 1 flag
Yunnan : 1 flag, 3 armour and 1 bomber
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag, 2 armour
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag, 2 armour
Sikang : 1 flag, 3 armour
Anhwe : 1 flag
Shan State : 1 flag, 5 armour
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Kazakhstan : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag
41 Sea Zone : 1 flag
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
West India : 1 flag
Bryansk : 4 armour and 2 mech_infantrys
Urals : 1 flag
Novosibirsk : 1 flag
Vologda : 1 flag
Turkmenistan : 1 flag
Smolensk : 1 flag
Samara : 1 flag
Iraq : 9 armour, 2 bombers, 7 fighters and 5 tactical_bombers
Eastern Persia : 1 flag
Persia : 1 bomberProduction/PUs Summary :
Germans : 58 / 79
Russians : 4 / 6
Japanese : 62 / 54
Americans : 57 / 86
Chinese : 0 / 1
British : 36 / 45
UK_Pacific : 0 / 0
Italians : 18 / 7
ANZAC : 25 / 64
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 destroyer, 6 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to France
1 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
3 submarines moved from 101 Sea Zone to 91 Sea Zone
2 submarines moved from 91 Sea Zone to 93 Sea Zone
2 submarines moved from 93 Sea Zone to 97 Sea Zone
2 fighters moved from French West Africa to Egypt
1 submarine moved from 97 Sea Zone to 98 Sea ZoneCombat - Americans
Strategic bombing raid in France
AA guns fire in France : 0/1 hits
Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in France causes 3 damage total.Non Combat Move - Americans
1 bomber moved from France to United Kingdom
2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 110 Sea Zone to 92 Sea Zone
5 artilleries, 4 destroyers, 15 infantry and 10 transports moved from 103 Sea Zone to 92 Sea Zone
5 transports moved from 110 Sea Zone to 102 Sea Zone
2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 infantry moved from Marianas to 22 Sea Zone
1 destroyer moved from 22 Sea Zone to 6 Sea Zone
2 infantry and 1 transport moved from 22 Sea Zone to 31 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea ZonePlace Units - Americans
1 destroyer and 2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
2 submarines and 2 transports placed in 101 Sea Zone
1 bomber and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUsTerritory Summary for Americans :
Iwo Jima : 1 flag
Marshall Islands : 1 flag
Okinawa : 1 flag, 1 infantry
Marianas : 1 flag
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield
Soviet Far East : 1 infantry
Siberia : 1 infantry
Celebes : 1 flag, 1 infantry
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
31 Sea Zone : 2 infantry and 1 transport
35 Sea Zone : 1 flag
26 Sea Zone : 2 artilleries, 4 infantry, 3 submarines and 3 transports
20 Sea Zone : 1 flag, 3 submarines
22 Sea Zone : 1 flag
10 Sea Zone : 1 destroyer and 2 transports
19 Sea Zone : 1 flag, 3 submarines
1 Sea Zone : 1 transport
6 Sea Zone : 1 flag, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 submarines and 2 tactical_bombers
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 4 infantry
Gibraltar : 1 aaGun, 1 infantry and 1 mech_infantry
Egypt : 2 fighters
United Kingdom : 1 bomber
102 Sea Zone : 5 transports
93 Sea Zone : 2 submarines
97 Sea Zone : 3 submarines
92 Sea Zone : 5 artilleries, 2 carriers, 1 cruiser, 5 destroyers, 2 fighters, 15 infantry, 1 tactical_bomber and 10 transports
101 Sea Zone : 2 artilleries, 4 infantry, 2 submarines and 5 transports
98 Sea Zone : 1 submarine
91 Sea Zone : 3 submarines
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 58 / 79
Russians : 5 / 6
Japanese : 61 / 54
Americans : 57 / 82
Chinese : 0 / 1
British : 36 / 45
UK_Pacific : 0 / 0
Italians : 18 / 7
ANZAC : 25 / 64
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - British
British buy 1 aaGun, 1 armour, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 fighters moved from French West Africa to Egypt
8 infantry moved from United Kingdom to 110 Sea Zone
1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 8 infantry and 4 transports moved from 110 Sea Zone to 92 Sea Zone
1 battleship and 2 destroyers moved from 103 Sea Zone to 92 Sea ZoneNon Combat Move - British
Place Units - British
1 aaGun and 2 infantry placed in Egypt
1 armour and 1 mech_infantry placed in Union of South Africa
8 infantry placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 36 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
6 Sea Zone : 1 cruiser
Belgian Congo : 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour and 5 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 4 aaGuns, 10 armour, 1 factory_minor, 3 fighters, 1 harbour, 9 infantry, 16 mech_infantrys and 1 tactical_bomber
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 9 infantry
French Equatorial Africa : 1 flag
French Central Africa : 1 flag
French West Africa : 1 flag
Norway : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
106 Sea Zone : 1 flag
97 Sea Zone : 1 submarine
92 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 7 destroyers, 3 fighters, 8 infantry and 4 transports
Brazil : 1 flag
98 Sea Zone : 1 flag
Suriname : 1 flagProduction/PUs Summary :
Germans : 58 / 79
Russians : 5 / 6
Japanese : 61 / 54
Americans : 57 / 82
Chinese : 0 / 1
British : 36 / 36
UK_Pacific : 0 / 0
Italians : 18 / 7
ANZAC : 25 / 64
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 artilleries and 5 infantry moved from Holland Belgium to France
3 artilleries and 2 infantry moved from Normandy Bordeaux to France
1 fighter moved from Germany to Southern Italy
9 infantry moved from Northern Italy to Southern Italy
1 armour moved from Germany to Western Germany
1 armour moved from Germany to Western GermanyNon Combat Move - Italians
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun moved from France to Western GermanyPlace Units - Italians
1 artillery and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6,5,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,1,4,4,4,2,2,1,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2
Italians collect 8 PUs (10 lost to blockades); end with 8 PUs totalTerritory Summary for Italians :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 13 artilleries and 15 infantry
Western Germany : 1 aaGun and 2 armour
Northern Italy : 1 factory_major
Southern Italy : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 19 infantry
Bulgaria : 1 flag
Greece : 1 flag, 1 artillery and 13 infantry
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 58 / 79
Russians : 5 / 6
Japanese : 61 / 54
Americans : 57 / 82
Chinese : 0 / 1
British : 36 / 36
UK_Pacific : 0 / 0
Italians : 18 / 8
ANZAC : 25 / 64
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - ANZAC
ANZAC buy 1 armour, 2 artilleries, 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 25 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 transport moved from 37 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from New South Wales to Queensland
1 armour, 1 artillery and 2 infantry moved from 37 Sea Zone to Shan State
2 fighters moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State
1 submarine moved from 37 Sea Zone to 39 Sea Zone
ANZAC take 41 Sea Zone from JapaneseCombat - ANZAC
Battle in Shan State
ANZAC attack with 1 armour, 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 5 armour
ANZAC roll dice for 1 cruiser in Shan State, round 1 : 0/1 hits
ANZAC roll dice for 1 armour, 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 1 : 3/8 hits
Japanese roll dice for 5 armour in Shan State, round 1 : 1/5 hits
1 infantry owned by the ANZAC and 3 armour owned by the Japanese lost in Shan State
ANZAC roll dice for 1 armour, 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 4/7 hits
Japanese roll dice for 2 armour in Shan State, round 2 : 1/2 hits
1 infantry owned by the ANZAC and 2 armour owned by the Japanese lost in Shan State
ANZAC win, taking Shan State from Japanese with 1 armour, 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Japanese: 5 armour
Casualties for ANZAC: 2 infantryNon Combat Move - ANZAC
1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone
2 fighters moved from Shan State to Malaya
2 aaGuns and 2 infantry moved from Northern Territory to QueenslandPlace Units - ANZAC
1 armour, 1 artillery and 1 infantry placed in Malaya
1 factory_minor placed in Queensland
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 26 PUs; end with 51 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 56 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 61 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Hainan : 1 flag
Shan State : 1 flag, 1 armour and 1 artillery
Malaya : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
Borneo : 1 flag
Queensland : 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 5 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
37 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
39 Sea Zone : 1 submarine
54 Sea Zone : 2 transports
62 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 58 / 79
Russians : 5 / 6
Japanese : 60 / 54
Americans : 57 / 82
Chinese : 0 / 1
British : 36 / 36
UK_Pacific : 0 / 0
Italians : 18 / 8
ANZAC : 26 / 61
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Combat Move - French
1 cruiser moved from 103 Sea Zone to 92 Sea Zone
1 infantry moved from Libya to TobrukNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 1 fighter and 2 infantry
Tobruk : 1 flag, 1 infantry
Libya : 1 flag
97 Sea Zone : 1 flag
92 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 58 / 79
Russians : 5 / 6
Japanese : 60 / 54
Americans : 57 / 82
Chinese : 0 / 1
British : 36 / 36
UK_Pacific : 0 / 0
Italians : 18 / 8
ANZAC : 26 / 61
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Hey look some more Mallery luck :-P
Japanese roll dice for 5 armour in Shan State, round 1 : 1/5 hits
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Politics - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 3 bombers, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers moved from Ukraine to Egypt
5 bombers moved from Western Germany to Egypt
25 armour, 3 infantry and 9 mech_infantrys moved from Trans-Jordan to Egypt
3 infantry moved from Ukraine to Bryansk
4 infantry moved from Caucasus to Northwest Persia
3 artilleries moved from Volgograd to Caucasus
3 mech_infantrys moved from Persia to Iraq
1 artillery moved from Finland to Karelia
1 artillery moved from Finland to Vyborg
Germans take Vyborg from Russians
4 infantry moved from Finland to Norway
Germans take Norway from British
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 artillery moved from Archangel to Belarus
1 artillery moved from Archangel to Belarus
3 infantry moved from Novgorod to Belarus
2 fighters and 2 tactical_bombers moved from Western Germany to 113 Sea Zone
1 infantry moved from Tambov to BryanskCombat - Germans
Battle in 113 Sea Zone
Germans attack with 2 fighters and 2 tactical_bombers
Russians defend with 1 cruiser and 1 submarine
1 submarine owned by the Russians Submerged
Germans roll dice for 2 fighters and 2 tactical_bombers in 113 Sea Zone, round 1 : 3/4 hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the Russians and 1 tactical_bomber owned by the Germans lost in 113 Sea Zone
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 tactical_bomber
Casualties for Russians: 1 cruiser
Battle in Egypt
Germans attack with 25 armour, 8 bombers, 3 infantry and 9 mech_infantrys
French defend with 1 infantry; British defend with 4 aaGuns, 10 armour, 1 factory_minor, 3 fighters, 1 harbour, 9 infantry, 16 mech_infantrys and 1 tactical_bomber; Americans defend with 2 fighters
AA guns fire in Egypt : 2/8 hits
2 bombers owned by the Germans lost in Egypt
Germans roll dice for 25 armour, 6 bombers, 3 infantry and 9 mech_infantrys in Egypt, round 1 : 20/43 hits
British roll dice for 4 aaGuns, 10 armour, 5 fighters, 10 infantry, 16 mech_infantrys and 1 tactical_bomber in Egypt, round 1 : 14/42 hits
9 infantry owned by the British , 1 infantry owned by the French , 3 infantry owned by the Germans , 2 armour owned by the Germans , 6 mech_infantrys owned by the British , 9 mech_infantrys owned by the Germans and 4 aaGuns owned by the British lost in Egypt
Germans roll dice for 23 armour and 6 bombers in Egypt, round 2 : 13/29 hits
British roll dice for 10 armour, 5 fighters, 10 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 11/26 hits
3 armour owned by the British , 11 armour owned by the Germans and 10 mech_infantrys owned by the British lost in Egypt
Germans roll dice for 12 armour and 6 bombers in Egypt, round 3 : 8/18 hits
British roll dice for 7 armour, 5 fighters and 1 tactical_bomber in Egypt, round 3 : 8/13 hits
1 tactical_bomber owned by the British , 7 armour owned by the British and 8 armour owned by the Germans lost in Egypt
Germans roll dice for 4 armour and 6 bombers in Egypt, round 4 : 5/10 hits
British roll dice for 5 fighters in Egypt, round 4 : 3/5 hits
2 fighters owned by the Americans , 3 armour owned by the Germans and 3 fighters owned by the British lost in Egypt
Germans win, taking Egypt from British with 1 armour and 6 bombers remaining. Battle score for attacker is 22
Casualties for Germans: 24 armour, 2 bombers, 3 infantry and 9 mech_infantrys
Casualties for French: 1 infantry
Casualties for British: 4 aaGuns, 10 armour, 3 fighters, 9 infantry, 16 mech_infantrys and 1 tactical_bomber
Casualties for Americans: 2 fightersNon Combat Move - Germans
6 bombers moved from Egypt to Iraq
2 fighters and 1 tactical_bomber moved from 113 Sea Zone to Southern ItalyPlace Units - Germans
3 mech_infantrys placed in Persia
3 artilleries placed in Volgograd
3 artilleries placed in Ukraine
3 bombers placed in Western Germany
1 artillery and 1 infantry placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5
Germans collect 62 PUs (1 lost to blockades); end with 62 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUsTerritory Summary for Germans :
Trans-Jordan : 1 flag
Egypt : 1 flag, 1 armour, 1 factory_minor and 1 harbour
Syria : 1 flag
France : 1 flag, 1 airfield, 11 artilleries, 1 factory_minor and 20 infantry
Western Germany : 6 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 1 harbour and 22 infantry
Germany : 1 factory_major and 22 infantry
Norway : 4 infantry
Southern Italy : 2 fighters and 1 tactical_bomber
Belarus : 1 flag, 2 artilleries and 4 infantry
Karelia : 1 flag, 1 artillery
Baltic States : 1 flag
Bryansk : 1 flag, 7 infantry
Rostov : 1 flag
Nenetsia : 1 flag, 1 infantry
Vyborg : 1 flag, 1 artillery
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Tambov : 1 flag
Ukraine : 1 flag, 3 artilleries and 1 factory_minor
Western Ukraine : 1 flag
Volgograd : 1 flag, 3 artilleries and 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Caucasus : 1 flag, 3 artilleries
Iraq : 1 flag, 6 bombers and 3 mech_infantrys
Northwest Persia : 1 flag, 4 infantry
Persia : 1 flag, 1 factory_minor and 3 mech_infantrys
Finland : 1 flagProduction/PUs Summary :
Germans : 63 / 93
Russians : 5 / 6
Japanese : 60 / 54
Americans : 57 / 82
Chinese : 0 / 1
British : 31 / 36
UK_Pacific : 0 / 0
Italians : 18 / 8
ANZAC : 26 / 61
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Hey look some more Mallery luck :-P
Japanese roll dice for 5 armour in Shan State, round 1 : 1/5 hits
I don’t know why you continually in all your games keep going back to “luck”. Does 1/5 suck? Yeah, it’s a little disheartening, but by your same logic, I should have done better than a 3/9 (including the cruiser) on my first round. Odds totally were in my favor, just like they were for Egypt for you. You do not see me complaining about luck or the dice. Most of the time it’s our own strategies, or inability to compensate it that leads us down this disasterous road in the first place. I knew Egypt was in danger. And I full well know what you are going to do with your Japan turn. I can deal with it. But it is not luck. I guarantee had I defended better/you rolled slightly worse, This would have been game over and again, I’d be hearing about the “luck” complaint.
I try very hard to go past these comments especially when I’ve seen what you’ve done in other threads via comments or actions. But the problem for you moving forward is your boardmanship. Knowing what you’ve said to certain people on some games and the editing of the cruiser in the other, you may have a hard time getting more games…maybe not. But you rub people the wrong way, whether it is intentional, or by accident. I’m very forgiving because I know the internet/emails are usually very difficult to express sarcasm, but regardless of how the die turn out, it’s not luck. There is no such thing.
I wish to continue on playing and hope you can overcome some of the situations you have put yourself in with some people on the boards. I quite frankly have enjoyed this game because it has required lots of thinking. Even though our first game was very short, everyone goes through that (hence my Rd 3/4 surrender to Wheatbeer after getting SeaLion). But it wasn’t luck, it was my own terrible game play that put me to that point. This is all about taking responsibility for game play. I’m owning up to my Egypt collapse and giving you kudos for turning away from Moscow. That’s boardmanship. I could kick and scream how I should have held. Instead, I’m just going to come up with a solution to solve this dilema (if it can be solved).
All I’m asking for is two things:
- Stop complaining about luck
- I would love to see a formal apology written on a thread on its own. Try to explain it with logic and reason. Don’t argue about how you should have won the battle with a 99%, or something else down that line. Take ownership for your mistakes and talk about how you are going to rectify it. Apologize to those who you have insulted as well. I know of two specific players that you called out and I find it hard from the truth. Take this opportunity to make amends.
I’m not mad, not angry…I’m just concerned. I love this site but we can’t afford to have somethings on here (just like how politics and religion are banned on here). I intend to play on and will get to my turn when I get home from work.
I hope you understand where I am coming from.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Russians
Russians buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Japanese
1 armour moved from Smolensk to Russia
1 armour moved from Russia to Vologda
Russians take Vologda from Japanese
1 armour moved from Vologda to Russia
1 armour moved from Russia to Samara
Russians take Samara from Japanese
1 armour moved from Samara to Russia
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to RussiaCombat - Russians
Non Combat Move - Russians
Place Units - Russians
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 9 PUs; end with 9 PUs totalTerritory Summary for Russians :
Russia : 6 aaGuns, 1 airfield, 4 armour, 5 artilleries, 1 factory_major, 2 fighters, 43 infantry and 1 tactical_bomber
113 Sea Zone : 1 submarine
97 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 62 / 93
Russians : 9 / 9
Japanese : 57 / 54
Americans : 57 / 82
Chinese : 0 / 1
British : 31 / 36
UK_Pacific : 0 / 0
Italians : 18 / 8
ANZAC : 26 / 61
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Japanese
Japanese buy 3 armour, 3 destroyers and 4 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
2 armour moved from Siam to Shan State
3 armour moved from Yunnan to Shan State
3 mech_infantrys moved from India to Shan State
2 armour moved from Hunan to Shan State
3 armour moved from Sikang to Caucasus
3 fighters moved from Iraq to India
1 bomber moved from Manchuria to Siberia
1 infantry moved from Manchuria to Amur
1 artillery moved from Manchuria to Amur
1 infantry moved from Manchuria to Amur
1 bomber moved from Yunnan to Shan State
3 mech_infantrys moved from Kwangtung to Yunnan
1 armour moved from Bryansk to Smolensk
Japanese take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 armour moved from Bryansk to Tambov
Japanese take Tambov from Russians
1 armour moved from Tambov to Bryansk
9 armour, 4 fighters and 5 tactical_bombers moved from Iraq to Egypt
1 bomber moved from Iraq to Western Germany
1 bomber moved from Iraq to Western Germany
1 bomber moved from Persia to Western GermanyCombat - Japanese
Battle in Siberia
Japanese attack with 1 bomber
Americans defend with 1 infantry
Japanese roll dice for 1 bomber in Siberia, round 1 : 1/1 hits
Russians roll dice for 1 infantry in Siberia, round 1 : 0/1 hits
1 infantry owned by the Americans lost in Siberia
Japanese win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Shan State
Japanese attack with 7 armour, 1 bomber and 3 mech_infantrys
ANZAC defend with 1 armour and 1 artillery
Japanese roll dice for 7 armour, 1 bomber and 3 mech_infantrys in Shan State, round 1 : 5/11 hits
ANZAC roll dice for 1 armour and 1 artillery in Shan State, round 1 : 0/2 hits
1 armour owned by the ANZAC and 1 artillery owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from ANZAC with 7 armour, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 10
Casualties for ANZAC: 1 armour and 1 artilleryNon Combat Move - Japanese
1 bomber moved from Shan State to Yunnan
1 bomber moved from Siberia to ManchuriaPlace Units - Japanese
4 infantry placed in Japan
3 destroyers placed in 39 Sea Zone
3 armour placed in KwangtungTurn Complete - Japanese
Total Cost from Convoy Blockades: 22
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6,2,4,6,2,1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6,1,1,4,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,4,3,6,1,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,2,1,1,2,1,3,5,2,3,4,2,6,2,6,5,1,2,6,2,1,2
Japanese collect 38 PUs (22 lost to blockades); end with 38 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 43 PUsTerritory Summary for Japanese :
Paulau Island : 1 infantry
Kiangsu : 1 factory_minor and 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 19 infantry
Manchuria : 2 artilleries, 1 bomber, 1 factory_minor and 11 infantry
Shensi : 1 flag
Yunnan : 1 flag, 1 bomber and 3 mech_infantrys
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag, 2 armour
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 7 armour and 3 mech_infantrys
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor, 3 fighters and 1 harbour
Kwangtung : 1 flag, 3 armour, 1 factory_minor and 1 harbour
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Amur : 1 flag, 1 artillery and 2 infantry
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Kazakhstan : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag
Olgiy : 1 flag
Dzavhan : 1 flag
39 Sea Zone : 3 destroyers
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
West India : 1 flag
Egypt : 9 armour, 4 fighters and 5 tactical_bombers
Western Germany : 3 bombers
Bryansk : 4 armour and 2 mech_infantrys
Urals : 1 flag
Tambov : 1 flag
Novosibirsk : 1 flag
Turkmenistan : 1 flag
Caucasus : 3 armour
Smolensk : 1 flag
Eastern Persia : 1 flagProduction/PUs Summary :
Germans : 62 / 93
Russians : 7 / 9
Japanese : 60 / 43
Americans : 57 / 82
Chinese : 0 / 1
British : 31 / 36
UK_Pacific : 0 / 0
Italians : 18 / 8
ANZAC : 25 / 61
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralPurchase Units - Americans
Americans buy 1 bomber, 2 fighters, 14 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 infantry and 1 mech_infantry moved from Gibraltar to Spain
5 artilleries, 2 carriers, 1 cruiser, 5 destroyers, 3 fighters, 15 infantry, 1 tactical_bomber and 10 transports moved from 92 Sea Zone to 91 Sea Zone
5 artilleries and 15 infantry moved from 91 Sea Zone to Spain
2 fighters and 1 tactical_bomber moved from 91 Sea Zone to Spain
4 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 8 infantry, 2 submarines and 5 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 8 infantry moved from 91 Sea Zone to Spain
1 bomber moved from Eastern United States to United Kingdom
5 transports moved from 102 Sea Zone to 101 Sea Zone
2 infantry and 1 transport moved from 31 Sea Zone to 49 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 26 Sea Zone to 54 Sea Zone
3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from United Kingdom to Western GermanyCombat - Americans
Strategic bombing raid in Western Germany
AA guns fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Western Germany causes 4 damage total.
Battle in Spain
Americans attack with 7 artilleries, 2 fighters, 24 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_True defend with 6 infantry
Americans roll dice for 1 cruiser in Spain, round 1 : 1/1 hits
Americans roll dice for 7 artilleries, 2 fighters, 24 infantry, 1 mech_infantry and 1 tactical_bomber in Spain, round 1 : 12/35 hits
Neutral_True roll dice for 6 infantry in Spain, round 1 : 1/6 hits
1 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 7 artilleries, 2 fighters, 23 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Neutral_True: 6 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 aaGun moved from Gibraltar to Spain
2 fighters and 1 tactical_bomber moved from Spain to 91 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
2 fighters moved from 6 Sea Zone to 20 Sea Zone
3 submarines moved from 20 Sea Zone to 37 Sea Zone
1 battleship moved from 6 Sea Zone to 20 Sea Zone
1 bomber moved from Western Germany to United KingdomPlace Units - Americans
1 bomber, 2 fighters and 7 infantry placed in Eastern United States
4 infantry placed in Central United States
3 infantry placed in Western United States
1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUsTerritory Summary for Americans :
Iwo Jima : 1 flag
Marshall Islands : 1 flag
Okinawa : 1 flag, 1 infantry
Marianas : 1 flag
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 1 harbour and 3 infantry
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield
Soviet Far East : 1 infantry
Celebes : 1 flag, 1 infantry
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
49 Sea Zone : 2 infantry and 1 transport
37 Sea Zone : 3 submarines
35 Sea Zone : 1 flag
26 Sea Zone : 2 artilleries, 1 destroyer, 2 infantry and 2 transports
20 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
22 Sea Zone : 1 flag
10 Sea Zone : 2 transports
19 Sea Zone : 1 flag, 3 submarines
6 Sea Zone : 1 flag, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 5 submarines and 2 tactical_bombers
54 Sea Zone : 2 artilleries, 4 infantry and 3 transports
Central United States : 1 factory_major and 4 infantry
Eastern United States : 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 7 infantry
United Kingdom : 2 bombers
93 Sea Zone : 2 submarines
97 Sea Zone : 3 submarines
101 Sea Zone : 5 transports
Spain : 1 flag, 1 aaGun, 7 artilleries, 23 infantry and 1 mech_infantry
98 Sea Zone : 1 submarine
91 Sea Zone : 2 carriers, 1 cruiser, 5 destroyers, 2 fighters, 4 submarines, 1 tactical_bomber and 15 transports
105 Sea Zone : 2 submarinesProduction/PUs Summary :
Germans : 62 / 93
Russians : 7 / 9
Japanese : 60 / 43
Americans : 59 / 85
Chinese : 0 / 1
British : 31 / 36
UK_Pacific : 0 / 0
Italians : 18 / 8
ANZAC : 25 / 61
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 16 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - British
British buy 1 aaGun, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - British
1 battleship, 1 carrier, 1 cruiser, 7 destroyers, 2 fighters, 8 infantry and 4 transports moved from 92 Sea Zone to 91 Sea Zone
8 infantry moved from 91 Sea Zone to Portugal
3 fighters moved from 91 Sea Zone to Portugal
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 mech_infantrys moved from Belgian Congo to Union of South Africa
1 fighter moved from United Kingdom to PortugalCombat - British
Battle in Portugal
British attack with 4 fighters and 8 infantry
Neutral_True defend with 2 infantry
British roll dice for 1 battleship and 1 cruiser in Portugal, round 1 : 1/2 hits
British roll dice for 4 fighters and 8 infantry in Portugal, round 1 : 1/12 hits
Neutral_True roll dice for 2 infantry in Portugal, round 1 : 1/2 hits
1 infantry owned by the British and 2 infantry owned by the Neutral_True lost in Portugal
British win, taking Portugal from Neutral_True with 4 fighters and 7 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Neutral_True: 2 infantryNon Combat Move - British
2 fighters moved from Portugal to Spain
2 fighters moved from Portugal to 91 Sea Zone
5 infantry moved from Gibraltar to SpainPlace Units - British
1 aaGun and 2 infantry placed in Union of South Africa
1 fighter placed in United Kingdom
3 infantry placed in Quebec
2 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
6 Sea Zone : 1 cruiser
Iceland : 1 airfield
Quebec : 1 factory_minor and 3 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 aaGun, 1 armour, 1 factory_minor, 1 harbour, 2 infantry and 3 mech_infantrys
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 11 infantry
Anglo Egyptian Sudan : 1 mech_infantry
French Equatorial Africa : 1 flag
French Central Africa : 1 flag
French West Africa : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Portugal : 1 flag, 7 infantry
106 Sea Zone : 1 flag
97 Sea Zone : 1 submarine
Brazil : 1 flag
Spain : 2 fighters and 5 infantry
98 Sea Zone : 1 flag
91 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 7 destroyers, 2 fighters and 4 transports
Suriname : 1 flagProduction/PUs Summary :
Germans : 62 / 93
Russians : 7 / 9
Japanese : 60 / 43
Americans : 59 / 85
Chinese : 0 / 1
British : 32 / 32
UK_Pacific : 0 / 0
Italians : 18 / 8
ANZAC : 25 / 61
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 15 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Italians
Italians buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Italians
13 artilleries and 15 infantry moved from France to Southern France
1 armour moved from Western Germany to Southern France
1 armour moved from Western Germany to Southern FranceNon Combat Move - Italians
1 infantry moved from Greece to Turkey
Italians take Turkey from Neutral_True
1 artillery and 12 infantry moved from Greece to Albania
1 aaGun moved from Western Germany to FrancePlace Units - Italians
2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 17
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3,1,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,2,6,1,1,1,4,5,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6,1,3
Italians collect 3 PUs (17 lost to blockades); end with 5 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 10 PUsTerritory Summary for Italians :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 2 armour, 13 artilleries, 1 factory_minor, 1 harbour and 15 infantry
France : 1 aaGun
Albania : 1 artillery and 12 infantry
Northern Italy : 1 factory_major
Southern Italy : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 21 infantry
Turkey : 1 flag, 9 infantry
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 62 / 93
Russians : 7 / 9
Japanese : 60 / 43
Americans : 59 / 85
Chinese : 0 / 1
British : 32 / 32
UK_Pacific : 0 / 0
Italians : 20 / 10
ANZAC : 25 / 61
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 13 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - ANZAC
ANZAC buy 2 armour, 2 artilleries, 1 fighter, 3 infantry and 1 transport; Remaining resources: 15 PUs;Combat Move - ANZAC
1 armour and 3 infantry moved from Queensland to 54 Sea Zone
1 armour, 3 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
2 transports moved from 37 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 armour, 1 artillery, 2 fighters and 1 infantry moved from Malaya to Shan State
1 armour, 1 fighter, 3 infantry and 1 tactical_bomber moved from 37 Sea Zone to Shan State
1 submarine moved from 39 Sea Zone to 37 Sea ZoneCombat - ANZAC
Battle in Shan State
ANZAC attack with 2 armour, 1 artillery, 3 fighters, 4 infantry and 1 tactical_bomber
Japanese defend with 7 armour and 3 mech_infantrys
ANZAC roll dice for 1 cruiser in Shan State, round 1 : 1/1 hits
ANZAC roll dice for 2 armour, 1 artillery, 3 fighters, 4 infantry and 1 tactical_bomber in Shan State, round 1 : 6/11 hits
Japanese roll dice for 7 armour and 3 mech_infantrys in Shan State, round 1 : 7/10 hits
3 infantry owned by the ANZAC , 4 armour owned by the Japanese , 2 armour owned by the ANZAC , 1 artillery owned by the ANZAC , 3 mech_infantrys owned by the Japanese and 1 fighter owned by the ANZAC lost in Shan State
ANZAC roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits
Japanese roll dice for 3 armour in Shan State, round 2 : 0/3 hits
2 armour owned by the Japanese lost in Shan State
ANZAC roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 2/4 hits
Japanese roll dice for 1 armour in Shan State, round 3 : 0/1 hits
1 armour owned by the Japanese lost in Shan State
ANZAC win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Japanese: 7 armour and 3 mech_infantrys
Casualties for ANZAC: 2 armour, 1 artillery, 1 fighter and 3 infantryNon Combat Move - ANZAC
1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone
1 fighter moved from Shan State to MalayaPlace Units - ANZAC
1 armour, 1 artillery and 1 infantry placed in Malaya
1 armour, 1 fighter and 1 infantry placed in Queensland
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 26 PUs; end with 41 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 46 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 51 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Hainan : 1 flag
Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Borneo : 1 flag
Queensland : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
37 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
54 Sea Zone : 3 transports
62 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 62 / 93
Russians : 7 / 9
Japanese : 59 / 43
Americans : 59 / 85
Chinese : 0 / 1
British : 32 / 32
UK_Pacific : 0 / 0
Italians : 20 / 10
ANZAC : 26 / 51
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 13 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter and 2 infantry
Tobruk : 1 flag, 1 infantry
Libya : 1 flag
97 Sea Zone : 1 flag
92 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 62 / 93
Russians : 7 / 9
Japanese : 59 / 43
Americans : 59 / 85
Chinese : 0 / 1
British : 32 / 32
UK_Pacific : 0 / 0
Italians : 20 / 10
ANZAC : 26 / 51
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 13 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Germans
Germans buy 6 armour and 19 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Egypt to Anglo Egyptian Sudan
6 bombers moved from Iraq to Anglo Egyptian Sudan
3 mech_infantrys moved from Iraq to Egypt
3 mech_infantrys moved from Persia to Trans-Jordan
4 infantry moved from Northwest Persia to Iraq
3 artilleries moved from Caucasus to Rostov
3 artilleries moved from Ukraine to Bryansk
2 artilleries and 4 infantry moved from Belarus to Bryansk
3 artilleries moved from Volgograd to Rostov
1 artillery and 1 infantry moved from Novgorod to Belarus
1 artillery moved from Vyborg to Novgorod
1 artillery moved from Karelia to Novgorod
1 infantry moved from Nenetsia to Vologda
Germans take Vologda from Russians
11 artilleries and 20 infantry moved from France to Southern FranceCombat - Germans
Battle in Anglo Egyptian Sudan
Germans attack with 1 armour and 6 bombers
British defend with 1 mech_infantry
Germans roll dice for 1 armour and 6 bombers in Anglo Egyptian Sudan, round 1 : 4/7 hits
British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 1 : 0/1 hits
1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
Germans win, taking Anglo Egyptian Sudan from British with 1 armour and 6 bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Germans
6 bombers moved from Anglo Egyptian Sudan to IraqPlace Units - Germans
3 armour placed in Egypt
3 armour placed in Persia
3 infantry placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in Novgorod
10 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2
Germans collect 62 PUs (2 lost to blockades); end with 62 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUsTerritory Summary for Germans :
Trans-Jordan : 1 flag, 3 mech_infantrys
Egypt : 1 flag, 3 armour, 1 factory_minor, 1 harbour and 3 mech_infantrys
Anglo Egyptian Sudan : 1 flag, 1 armour
Southern France : 11 artilleries and 20 infantry
Syria : 1 flag
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 6 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 1 harbour and 22 infantry
Germany : 1 factory_major and 32 infantry
Norway : 4 infantry
Southern Italy : 2 fighters and 1 tactical_bomber
Belarus : 1 flag, 1 artillery and 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 5 artilleries and 11 infantry
Rostov : 1 flag, 6 artilleries
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor and 3 infantry
Western Ukraine : 1 flag
Vologda : 1 flag, 1 infantry
Volgograd : 1 flag, 1 factory_minor and 3 infantry
Novgorod : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Caucasus : 1 flag
Iraq : 1 flag, 6 bombers and 4 infantry
Northwest Persia : 1 flag
Persia : 1 flag, 3 armour and 1 factory_minor
Finland : 1 flagProduction/PUs Summary :
Germans : 64 / 93
Russians : 6 / 9
Japanese : 59 / 43
Americans : 59 / 85
Chinese : 0 / 1
British : 31 / 32
UK_Pacific : 0 / 0
Italians : 20 / 10
ANZAC : 26 / 51
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 13 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarPurchase Units - Russians
Russians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Tambov
Russians take Tambov from Japanese
1 armour moved from Tambov to Russia
1 armour moved from Russia to Smolensk
Russians take Smolensk from Japanese
1 armour moved from Smolensk to Russia
1 infantry moved from Russia to Vologda
2 fighters and 1 tactical_bomber moved from Russia to VologdaCombat - Russians
Battle in Vologda
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 1 : 0/4 hits
Germans roll dice for 1 infantry in Vologda, round 1 : 0/1 hits
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Vologda to RussiaPlace Units - Russians
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 8 PUs; end with 8 PUs totalTerritory Summary for Russians :
Russia : 6 aaGuns, 1 airfield, 4 armour, 5 artilleries, 1 factory_major, 2 fighters, 45 infantry and 1 tactical_bomber
113 Sea Zone : 1 submarine
97 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 64 / 93
Russians : 8 / 8
Japanese : 57 / 43
Americans : 59 / 85
Chinese : 0 / 1
British : 31 / 32
UK_Pacific : 0 / 0
Italians : 20 / 10
ANZAC : 26 / 51
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 13 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Japanese
Japanese buy 3 destroyers and 6 infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 bomber and 3 mech_infantrys moved from Yunnan to Shan State
1 armour moved from Chahar to Kweichow
1 armour moved from Chahar to Kweichow
3 armour moved from Kwangtung to Yunnan
1 armour moved from Egypt to Ethiopia
Italians take Ethiopia from British
1 armour moved from Egypt to French Equatorial Africa
Japanese take French Equatorial Africa from British
1 armour moved from Egypt to French Equatorial Africa
1 armour moved from Egypt to French Equatorial Africa
1 armour moved from Egypt to French Equatorial Africa
1 armour moved from Egypt to Ethiopia
1 armour moved from Egypt to Ethiopia
1 armour moved from Egypt to Ethiopia
4 fighters and 5 tactical_bombers moved from Egypt to Southern Italy
3 armour moved from Caucasus to Bryansk
1 armour moved from Bryansk to Tambov
Japanese take Tambov from Russians
1 armour moved from Tambov to Bryansk
1 armour moved from Bryansk to Smolensk
Japanese take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 artillery and 2 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 bomber moved from Manchuria to Yunnan
3 bombers moved from Western Germany to PersiaCombat - Japanese
Battle in Shan State
Japanese attack with 1 bomber and 3 mech_infantrys
ANZAC defend with 1 infantry
Japanese roll dice for 1 bomber and 3 mech_infantrys in Shan State, round 1 : 1/4 hits
ANZAC roll dice for 1 infantry in Shan State, round 1 : 1/1 hits
1 infantry owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in Shan State
Japanese win, taking Shan State from ANZAC with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
1 bomber moved from Shan State to Yunnan
1 armour moved from Egypt to Saudi Arabia
Japanese take Saudi Arabia from Neutral_TruePlace Units - Japanese
3 destroyers placed in 39 Sea Zone
3 infantry placed in Kwangtung
3 infantry placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 25
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5,4,4,4,6,3,2,2,5,3,1,2,2,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5,4,5,2,3,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,1,1,2,5,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,2,2,5,1,1,4,3,2,1,3,3,6,4,1,2,5,6,2,6,4
Japanese collect 39 PUs (25 lost to blockades); end with 40 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 45 PUsTerritory Summary for Japanese :
Paulau Island : 1 infantry
Kiangsu : 1 factory_minor and 4 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 19 infantry
Manchuria : 2 artilleries, 1 factory_minor and 11 infantry
Shensi : 1 flag
Yunnan : 1 flag, 3 armour and 2 bombers
Suiyuyan : 1 flag
Kweichow : 1 flag, 2 armour
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 2 mech_infantrys
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor, 3 fighters and 1 harbour
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag, 1 artillery and 2 infantry
Kazakhstan : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag
Olgiy : 1 flag
Dzavhan : 1 flag
39 Sea Zone : 6 destroyers
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
West India : 1 flag
French Equatorial Africa : 1 flag, 4 armour
Southern Italy : 4 fighters and 5 tactical_bombers
Ethiopia : 4 armour
Bryansk : 7 armour and 2 mech_infantrys
Urals : 1 flag
Tambov : 1 flag
Novosibirsk : 1 flag
Turkmenistan : 1 flag
Smolensk : 1 flag
Saudi Arabia : 1 flag, 1 armour and 2 infantry
Eastern Persia : 1 flag
Persia : 3 bombersProduction/PUs Summary :
Germans : 64 / 93
Russians : 5 / 8
Japanese : 64 / 45
Americans : 59 / 85
Chinese : 0 / 1
British : 29 / 32
UK_Pacific : 0 / 0
Italians : 21 / 10
ANZAC : 25 / 51
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0