@Entek Italy up
Mallery/Unknown (Axis) vs AKGrown/Vold (allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :18
Purchase Units - Russians
Russians buy 1 armour, 8 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 2 mech_infantrys moved from Volgograd to Kazakhstan
5 mech_infantrys moved from Novgorod to Karelia
Russians take Karelia from Germans
1 mech_infantry moved from Novgorod to Vyborg
Russians take Vyborg from Germans
4 artilleries moved from Novgorod to Karelia
1 mech_infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 mech_infantry moved from Bryansk to Belarus
Russians take Belarus from Italians
1 tactical_bomber moved from Volgograd to KazakhstanCombat - Russians
Battle in Kazakhstan
Russians attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 mech_infantry
Russians win, taking Kazakhstan from Japanese with 1 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Russians
1 tactical_bomber moved from Kazakhstan to Volgograd
1 armour and 1 mech_infantry moved from Bryansk to Ukraine
1 armour and 2 mech_infantrys moved from Russia to Novosibirsk
1 armour and 3 mech_infantrys moved from Russia to UkrainePlace Units - Russians
1 armour and 2 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
1 tactical_bomber placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :18
Purchase Units - Japanese
Japanese buy 3 armour, 3 destroyers, 3 mech_infantrys, 4 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 armour and 1 mech_infantry moved from Buryatia to Yenisey
Japanese take Yakut S.S.R. from Russians
Japanese take Yenisey from Russians
1 armour and 1 infantry moved from Ceylon to 39 Sea Zone
2 infantry and 2 mech_infantrys moved from India to 39 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 80 Sea Zone to Eastern Persia
1 infantry, 1 mech_infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 infantry and 1 mech_infantry moved from 80 Sea Zone to Eastern Persia
1 bomber moved from India to Eastern Persia
1 fighter and 1 tactical_bomber moved from India to West India
1 mech_infantry moved from Tsinghai to Kansu
1 armour and 1 mech_infantry moved from Shensi to Kansu
1 mech_infantry moved from Suiyuyan to Kansu
3 mech_infantrys moved from Hopei to Kansu
1 submarine moved from 35 Sea Zone to 47 Sea Zone
1 tactical_bomber moved from West India to Eastern PersiaCombat - Japanese
Battle in Eastern Persia
Japanese attack with 1 armour, 1 bomber, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 bomber and 3 mech_infantrys; Russians defend with 1 armour and 1 mech_infantry
Japanese roll dice for 1 armour, 1 bomber, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern Persia, round 1 : 2/8 hits
British roll dice for 1 armour, 1 bomber and 4 mech_infantrys in Eastern Persia, round 1 : 3/6 hits
1 bomber owned by the British , 3 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Eastern Persia
Japanese roll dice for 1 armour, 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Eastern Persia, round 2 : 2/5 hits
British roll dice for 1 armour and 3 mech_infantrys in Eastern Persia, round 2 : 1/4 hits
2 mech_infantrys owned by the British and 1 mech_infantry owned by the Japanese lost in Eastern Persia
Japanese roll dice for 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber in Eastern Persia, round 3 : 1/4 hits
British roll dice for 1 armour and 1 mech_infantry in Eastern Persia, round 3 : 1/2 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Eastern Persia
Japanese roll dice for 1 armour, 1 bomber and 1 tactical_bomber in Eastern Persia, round 4 : 2/3 hits
British roll dice for 1 armour in Eastern Persia, round 4 : 1/1 hits
1 armour owned by the Russians and 1 armour owned by the Japanese lost in Eastern Persia
Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 1 armour, 3 infantry and 2 mech_infantrys
Casualties for Russians: 1 armour and 1 mech_infantry
Casualties for British: 1 bomber and 3 mech_infantrys
Battle in West India
Japanese attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in West India, round 1 : 1/3 hits
UK_Pacific roll dice for 1 mech_infantry in West India, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in 47 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 47 Sea Zone
Japanese roll dice for 1 submarine in 47 Sea Zone, round 1 : 1/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kansu
Japanese attack with 1 armour and 6 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 6 mech_infantrys in Kansu, round 1 : 3/7 hits
Chinese roll dice for 1 infantry in Kansu, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 mech_infantry moved from Hunan to Szechwan
2 mech_infantrys moved from Hunan to Shensi
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
2 battleships, 4 carriers, 1 cruiser, 2 fighters and 3 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Shantung to 35 Sea Zone
4 submarines moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 artillery moved from Shan State to Malaya
1 fighter moved from West India to Malaya
1 bomber moved from Eastern Persia to Malaya
1 tactical_bomber moved from Eastern Persia to India
1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
1 bomber moved from Korea to Philippines
2 fighters moved from Japan to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to Philippines
2 artilleries moved from 35 Sea Zone to Philippines
2 infantry moved from 35 Sea Zone to Philippines
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 16 Sea Zone to 6 Sea ZonePlace Units - Japanese
3 destroyers placed in 20 Sea Zone
1 transport placed in 6 Sea Zone
3 armour placed in India
3 mech_infantrys placed in Shantung
3 submarines placed in 37 Sea Zone
1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 77 PUs; end with 77 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUsTerritory Summary for Japanese :
Shantung : 1 aaGun, 1 factory_minor and 3 mech_infantrys
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 6 infantry
Shensi : 1 flag, 2 mech_infantrys
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 1 armour and 6 mech_infantrys
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag, 1 mech_infantry
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Ceylon : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 3 armour, 1 factory_minor, 1 harbour and 1 tactical_bomber
Malaya : 1 flag, 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
Philippines : 1 flag, 1 airfield, 3 artilleries, 1 bomber, 1 fighter, 1 harbour, 3 infantry and 1 tactical_bomber
Guam : 1 flag, 1 airfield
Sakha : 1 flag
Yenisey : 1 flag, 1 armour and 1 mech_infantry
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
47 Sea Zone : 1 submarine
37 Sea Zone : 3 submarines
36 Sea Zone : 1 flag
35 Sea Zone : 2 battleships, 4 carriers, 1 cruiser, 4 fighters, 6 submarines, 4 tactical_bombers and 3 transports
20 Sea Zone : 3 destroyers
6 Sea Zone : 1 destroyer, 1 submarine and 1 transport
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
54 Sea Zone : 1 flag
55 Sea Zone : 1 destroyer
West India : 1 flag, 1 artillery
80 Sea Zone : 3 transports
79 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 36 / 39
Russians : 33 / 52
Japanese : 77 / 87
Americans : 52 / 72
Chinese : 0 / 5
British : 33 / 46
UK_Pacific : 0 / 0
Italians : 7 / 3
ANZAC : 10 / 16
French : 17 / 17
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :18
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 2 fighters, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from Morocco to 92 Sea Zone
2 armour, 2 artilleries, 4 infantry and 4 transports moved from 92 Sea Zone to 95 Sea Zone
2 destroyers moved from 92 Sea Zone to 95 Sea Zone
1 cruiser moved from 92 Sea Zone to 95 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from 95 Sea Zone to Southern Italy
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
Americans take 54 Sea Zone from Japanese
1 destroyer moved from 54 Sea Zone to 47 Sea Zone
1 bomber moved from Queensland to 47 Sea Zone
1 bomber moved from Queensland to 55 Sea ZoneCombat - Americans
Battle in Java
Battle in Celebes
Battle in 47 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 47 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 bomber and 1 destroyer in 47 Sea Zone, round 1 : 2/2 hits
1 submarine owned by the Japanese lost in 47 Sea Zone
Americans win, taking Java from Japanese, taking Celebes from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 55 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 1 destroyer in 55 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 bomber and 1 destroyer in 55 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Southern Italy
Americans attack with 2 armour, 2 artilleries and 4 infantry
Italians defend with 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 7 infantry
Americans roll dice for 1 cruiser in Southern Italy, round 1 : 0/1 hits
Americans roll dice for 2 armour, 2 artilleries and 4 infantry in Southern Italy, round 1 : 2/8 hits
Italians roll dice for 3 aaGuns, 2 artilleries and 7 infantry in Southern Italy, round 1 : 3/9 hits
2 aaGuns owned by the Italians and 3 infantry owned by the Americans lost in Southern Italy
Americans roll dice for 2 armour, 2 artilleries and 1 infantry in Southern Italy, round 2 : 1/5 hits
Italians roll dice for 1 aaGun, 2 artilleries and 7 infantry in Southern Italy, round 2 : 5/9 hits
1 aaGun owned by the Italians , 2 artilleries owned by the Americans , 2 armour owned by the Americans and 1 infantry owned by the Americans lost in Southern Italy
Italians win with 2 artilleries and 7 infantry remaining. Battle score for attacker is -17
Casualties for Italians: 3 aaGuns
Casualties for Americans: 2 armour, 2 artilleries and 4 infantryNon Combat Move - Americans
1 destroyer and 3 transports moved from 91 Sea Zone to 101 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 95 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
1 bomber moved from 55 Sea Zone to Queensland
1 bomber moved from 47 Sea Zone to QueenslandPlace Units - Americans
3 artilleries and 3 infantry placed in Eastern United States
2 fighters, 2 submarines and 1 transport placed in 10 Sea Zone
1 bomber placed in Central United States
Americans undo move 1.
1 artillery and 1 infantry placed in Eastern United States
1 artillery and 2 infantry placed in Western United States
1 artillery placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :18
Purchase Units - British
British buy 1 armour, 1 bomber, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
2 artilleries moved from France to Northern Italy
1 armour, 1 artillery and 2 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 95 Sea Zone to Southern Italy
8 fighters moved from France to Southern Italy
1 infantry moved from France to Northern Italy
1 bomber moved from United Kingdom to Southern ItalyCombat - British
Battle in Northern Italy
British attack with 2 artilleries and 1 infantry
Italians defend with 1 factory_minor and 1 infantry
British roll dice for 2 artilleries and 1 infantry in Northern Italy, round 1 : 1/3 hits
Italians roll dice for 1 infantry in Northern Italy, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Northern Italy
British win, taking Northern Italy from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Southern Italy
British attack with 1 armour, 1 artillery, 1 bomber, 8 fighters and 2 infantry
Italians defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 7 infantry
British roll dice for 1 armour, 1 artillery, 1 bomber, 8 fighters and 2 infantry in Southern Italy, round 1 : 7/13 hits
Italians roll dice for 2 artilleries and 7 infantry in Southern Italy, round 1 : 1/9 hits
1 infantry owned by the British and 7 infantry owned by the Italians lost in Southern Italy
British roll dice for 1 armour, 1 artillery, 1 bomber, 8 fighters and 1 infantry in Southern Italy, round 2 : 8/12 hits
Italians roll dice for 2 artilleries in Southern Italy, round 2 : 1/2 hits
1 infantry owned by the British and 2 artilleries owned by the Italians lost in Southern Italy
British captures 3PUs while taking Italians capital
British win, taking Southern Italy from Italians with 1 armour, 1 artillery, 1 bomber and 8 fighters remaining. Battle score for attacker is 23
Casualties for British: 2 infantry
Casualties for Italians: 2 artilleries and 7 infantryNon Combat Move - British
1 bomber and 8 fighters moved from Southern Italy to France
1 infantry moved from Bulgaria to Greece
1 armour moved from Albania to Greece
1 artillery moved from Bulgaria to Greece
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
2 armour and 3 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Union of South Africa to Belgian CongoPlace Units - British
1 submarine placed in 81 Sea Zone
1 armour and 1 bomber placed in Egypt
1 fighter and 4 infantry placed in United KingdomTurn Complete - British
British collect 40 PUs; end with 43 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :18
Combat Move - Italians
1 artillery moved from Yugoslavia to Albania
Italians take Albania from BritishCombat - Italians
Non Combat Move - Italians
Turn Complete - Italians
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Congratulations on capturing Rome. Did not think England could do it alone.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :18
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to SumatraCombat - ANZAC
Battle in SumatraNon Combat Move - ANZAC
1 fighter moved from Queensland to JavaPlace Units - ANZAC
2 destroyers placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :18
Politics - French
Purchase Units - French
French buy 4 artilleries; Remaining resources: 1 PUs;Combat Move - French
Non Combat Move - French
2 infantry moved from Southern France to FrancePlace Units - French
3 artilleries placed in France
1 artillery placed in Southern FranceTurn Complete - French
French collect 17 PUs; end with 18 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :19
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from British
1 artillery and 2 infantry moved from Greater Southern Germany to Northern Italy
1 infantry moved from Holland Belgium to Normandy Bordeaux
Germans take Normandy Bordeaux from French
1 infantry moved from Eastern Poland to Western Ukraine
1 fighter moved from Western Germany to Northern Italy
1 tactical_bomber moved from Western Germany to Northern Italy
1 tactical_bomber moved from Western Germany to Northern Italy
1 infantry moved from Eastern Poland to Western Ukraine
1 fighter moved from Western Germany to Northern Italy
1 bomber moved from Western Germany to Western Ukraine
1 tactical_bomber moved from Western Germany to Belarus
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to BelarusCombat - Germans
Battle in Northern Italy
Germans attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 artilleries, 1 factory_minor and 1 infantry
Germans win, taking Northern Italy from British with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for British: 2 artilleries and 1 infantry
Battle in Western Ukraine
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 mech_infantry
Germans win, taking Western Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Belarus
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Germans win, taking Belarus from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
1 tactical_bomber moved from Belarus to Eastern Poland
1 bomber moved from Western Ukraine to Germany
2 fighters and 2 tactical_bombers moved from Northern Italy to Western Germany
1 infantry moved from Romania to Bessarabia
1 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Poland to Baltic States
1 artillery and 2 infantry moved from Poland to Eastern Poland
4 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Germany to Greater Southern Germany
1 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Poland
1 mech_infantry moved from Romania to Eastern Poland
1 mech_infantry moved from Romania to Eastern Poland
1 aaGun moved from Germany to Western Germany
1 artillery moved from Holland Belgium to Western Germany
1 artillery moved from Holland Belgium to Western Germany
1 artillery moved from Holland Belgium to Western Germany
1 artillery moved from Western Germany to Greater Southern GermanyPlace Units - Germans
3 infantry placed in Norway
1 artillery and 2 mech_infantrys placed in Germany
4 infantry placed in Western Germany
2 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5,6,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,2,5,2,2,5,2,3,3,1,1,2,3,4,2
Germans collect 39 PUs (7 lost to blockades); end with 39 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :19
Purchase Units - Russians
Russians buy 4 artilleries, 1 fighter, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour, 1 fighter and 2 mech_infantrys moved from Novosibirsk to Kansu
1 armour and 1 mech_infantry moved from Kazakhstan to Kansu
Chinese take Tsinghai from Japanese
1 mech_infantry moved from Kazakhstan to Novosibirsk
1 mech_infantry moved from Novosibirsk to Kansu
1 tactical_bomber moved from Volgograd to Kansu
1 tactical_bomber moved from Russia to Kansu
1 mech_infantry moved from Novgorod to Belarus
1 mech_infantry moved from Novgorod to Baltic States
1 artillery moved from Novgorod to Baltic States
1 artillery moved from Novgorod to Belarus
1 mech_infantry moved from Vyborg to Belarus
1 artillery moved from Novgorod to Belarus
1 armour and 2 mech_infantrys moved from Ukraine to Western Ukraine
1 armour and 2 mech_infantrys moved from Ukraine to Bessarabia
1 mech_infantry moved from Karelia to Finland
Russians take Finland from Germans
1 mech_infantry moved from Volgograd to Sikang
Chinese take Sikang from JapaneseCombat - Russians
Battle in Belarus
Russians attack with 2 artilleries and 2 mech_infantrys
Germans defend with 2 infantry
Russians win, taking Belarus from Germans with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Kansu
Russians attack with 2 armour, 1 fighter, 4 mech_infantrys and 2 tactical_bombers
Japanese defend with 1 armour and 6 mech_infantrys
Russians win, taking Kansu from Japanese with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 armour and 6 mech_infantrys
Casualties for Russians: 1 armour and 4 mech_infantrys
Battle in Bessarabia
Russians attack with 1 armour and 2 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Bessarabia from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 armour and 2 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 artillery and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Baltic States from Germans with 1 artillery remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
1 tactical_bomber moved from Kansu to Kazakhstan
1 fighter moved from Kansu to Volgograd
1 tactical_bomber moved from Kansu to Novosibirsk
2 mech_infantrys moved from Volgograd to Novosibirsk
2 artilleries and 2 mech_infantrys moved from Karelia to FinlandPlace Units - Russians
3 artilleries placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
3 mech_infantrys placed in Volgograd
1 fighter and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 56 PUs -
Good work: 20 in bonuses. Russia is a monster!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :19
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 destroyer, 6 infantry, 3 mech_infantrys and 5 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 units repaired.
3 artilleries and 3 infantry moved from Philippines to 35 Sea Zone
3 artilleries, 2 battleships, 4 carriers, 1 cruiser, 4 fighters, 3 infantry, 6 submarines, 4 tactical_bombers and 3 transports moved from 35 Sea Zone to 54 Sea Zone
3 infantry moved from 54 Sea Zone to Queensland
3 artilleries moved from 54 Sea Zone to Queensland
1 bomber moved from Philippines to 54 Sea Zone
1 tactical_bomber moved from Philippines to 44 Sea Zone
1 tactical_bomber moved from India to 41 Sea Zone
3 submarines moved from 37 Sea Zone to 54 Sea Zone
1 bomber moved from Malaya to 54 Sea Zone
1 fighter moved from Malaya to 42 Sea Zone
1 artillery moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 mech_infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 armour and 1 mech_infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 armour and 1 mech_infantry moved from Timguska to Kansu
1 mech_infantry moved from Shensi to Kansu
1 mech_infantry moved from Szechwan to KansuCombat - Japanese
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 4 carriers, 1 cruiser, 4 fighters, 9 submarines, 4 tactical_bombers and 3 transports
ANZAC defend with 2 destroyers; Americans defend with 4 carriers, 1 cruiser, 1 destroyer, 7 fighters, 1 tactical_bomber and 1 transport
Japanese roll dice for 9 submarines in 54 Sea Zone, round 1 : 3/9 hits
Units damaged: 3 carriers owned by the Americans
Japanese roll dice for 2 battleships, 2 bombers, 4 carriers, 1 cruiser, 4 fighters, 4 tactical_bombers and 3 transports in 54 Sea Zone, round 1 : 5/13 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 4 carriers, 1 cruiser, 3 destroyers, 7 fighters, 1 tactical_bomber and 1 transport in 54 Sea Zone, round 1 : 7/16 hits
1 destroyer owned by the Americans , 1 carrier owned by the Americans , 2 destroyers owned by the ANZAC and 7 submarines owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 1/2 hits
1 carrier owned by the Americans lost in 54 Sea Zone
Japanese roll dice for 2 battleships, 2 bombers, 4 carriers, 1 cruiser, 4 fighters, 4 tactical_bombers and 3 transports in 54 Sea Zone, round 2 : 11/13 hits
Americans roll dice for 7 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 5/8 hits
Units damaged: 2 battleships owned by the Japanese
Americans roll dice for 2 carriers, 1 cruiser and 1 transport in 54 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the Japanese
7 fighters owned by the Americans , 2 carriers owned by the Americans , 1 tactical_bomber owned by the Japanese , 1 cruiser owned by the Americans , 1 tactical_bomber owned by the Americans and 2 fighters owned by the Japanese lost in 54 Sea Zone
1 transport owned by the Americans lost in 54 Sea Zone
Japanese roll dice for 2 submarines in 54 Sea Zone, round 3 : 1/2 hits
Japanese win, taking 54 Sea Zone from Americans with 2 battleships, 2 bombers, 4 carriers, 1 cruiser, 2 fighters, 2 submarines, 3 tactical_bombers and 3 transports remaining. Battle score for attacker is 115
Casualties for Japanese: 2 fighters, 7 submarines and 1 tactical_bomber
Casualties for ANZAC: 2 destroyers
Casualties for Americans: 4 carriers, 1 cruiser, 1 destroyer, 7 fighters, 1 tactical_bomber and 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Queensland
Japanese attack with 3 artilleries and 3 infantry
ANZAC defend with 1 airfield, 1 factory_minor and 1 harbour; Americans defend with 1 artillery, 3 bombers and 1 infantry
Japanese roll dice for 3 artilleries and 3 infantry in Queensland, round 1 : 1/6 hits
ANZAC roll dice for 1 artillery, 3 bombers and 1 infantry in Queensland, round 1 : 2/5 hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Queensland
Japanese roll dice for 3 artilleries and 1 infantry in Queensland, round 2 : 1/4 hits
ANZAC roll dice for 1 artillery and 3 bombers in Queensland, round 2 : 1/4 hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Queensland
Japanese roll dice for 3 artilleries in Queensland, round 3 : 2/3 hits
ANZAC roll dice for 1 artillery and 2 bombers in Queensland, round 3 : 1/3 hits
2 bombers owned by the Americans and 1 artillery owned by the Japanese lost in Queensland
Japanese roll dice for 2 artilleries in Queensland, round 4 : 1/2 hits
ANZAC roll dice for 1 artillery in Queensland, round 4 : 0/1 hits
1 artillery owned by the Americans lost in Queensland
Japanese win, taking Queensland from ANZAC with 2 artilleries remaining. Battle score for attacker is 30
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Americans: 1 artillery, 3 bombers and 1 infantry
Battle in Kansu
Japanese attack with 1 armour and 3 mech_infantrys
Russians defend with 1 armour
Japanese roll dice for 1 armour and 3 mech_infantrys in Kansu, round 1 : 2/4 hits
Chinese roll dice for 1 armour in Kansu, round 1 : 1/1 hits
1 armour owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 armourNon Combat Move - Japanese
3 mech_infantrys moved from Shantung to Kweichow
2 infantry moved from Japan to 6 Sea Zone
2 bombers moved from 54 Sea Zone to Paulau Island
1 transport moved from 79 Sea Zone to 39 Sea Zone
3 transports moved from 80 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to India
3 destroyers moved from 20 Sea Zone to 37 Sea Zone
1 fighter moved from 42 Sea Zone to India
1 tactical_bomber moved from 44 Sea Zone to 54 Sea Zone
1 fighter moved from Philippines to Malaya
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
3 infantry placed in India
2 transports placed in 37 Sea Zone
1 infantry placed in Malaya
1 transport placed in 20 Sea Zone
1 artillery and 1 infantry placed in Kwangtung
3 mech_infantrys placed in Shantung
1 destroyer and 2 transports placed in 6 Sea Zone
1 armour, 1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUsTerritory Summary for Japanese :
Paulau Island : 2 bombers
Shantung : 1 aaGun, 1 factory_minor and 3 mech_infantrys
Japan : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 5 infantry
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag, 3 mech_infantrys
Hunan : 1 flag
Kansu : 1 flag, 1 armour and 2 mech_infantrys
Hopei : 1 flag
Tsinghai : 1 flag, 1 mech_infantry
Szechwan : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Ceylon : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 3 armour, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 1 tactical_bomber
Malaya : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Queensland : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 1 harbour
Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
Guam : 1 flag, 1 airfield
Sakha : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 3 destroyers and 2 transports
36 Sea Zone : 1 flag
35 Sea Zone : 1 destroyer, 1 submarine and 1 transport
39 Sea Zone : 4 transports
20 Sea Zone : 1 transport
6 Sea Zone : 1 destroyer and 2 transports
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
54 Sea Zone : 1 flag, 2 battleships, 4 carriers, 1 cruiser, 2 fighters, 2 submarines, 4 tactical_bombers and 3 transports
West India : 1 flag
Eastern Persia : 1 flag, 1 artilleryProduction/PUs Summary :
Germans : 40 / 44
Russians : 35 / 56
Japanese : 68 / 73
Americans : 59 / 79
Chinese : 1 / 5
British : 34 / 48
UK_Pacific : 0 / 0
Italians : 1 / 0
ANZAC : 12 / 19
French : 15 / 18
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :19
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 2 cruisers, 3 infantry and 4 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 submarines moved from 26 Sea Zone to 54 Sea ZoneCombat - Americans
Battle in 54 Sea Zone
Americans attack with 2 submarines
Japanese defend with 2 battleships, 4 carriers, 1 cruiser, 2 fighters, 2 submarines, 4 tactical_bombers and 3 transports
2 submarines owned by the Japanese Submerged
Americans roll dice for 2 submarines in 54 Sea Zone, round 1 : 2/2 hits
Units damaged: 2 carriers owned by the Japanese
Japanese roll dice for 2 battleships, 4 carriers, 1 cruiser and 3 transports in 54 Sea Zone, round 1 : 3/7 hits
2 submarines owned by the Americans lost in 54 Sea Zone
Japanese win with 2 battleships, 4 carriers, 1 cruiser, 2 fighters, 4 tactical_bombers and 3 transports remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarines
4 tactical_bombers owned by the Japanese forced to land in QueenslandNon Combat Move - Americans
1 bomber moved from Hawaiian Islands to New South Wales
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Central United States to Hawaiian Islands
4 transports moved from 95 Sea Zone to 91 Sea Zone
1 destroyer moved from 95 Sea Zone to 91 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 95 Sea Zone to 81 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 armour and 1 infantry placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
1 bomber placed in Central United States
1 infantry placed in Eastern United States
2 cruisers and 4 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :19
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :19
Purchase Units - British
British repair 4 damage on 4 factory_minors; Remaining resources: 44 PUs;
British buy 1 armour, 1 destroyer, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Greece to Albania
1 artillery moved from Greece to Albania
1 armour moved from Greece to Bulgaria
1 armour and 1 artillery moved from Southern Italy to Northern Italy
1 bomber moved from Egypt to Eastern Persia
1 mech_infantry moved from Iraq to Eastern Persia
2 fighters moved from France to Northern Italy
2 fighters moved from France to Normandy Bordeaux
2 fighters moved from France to Holland Belgium
2 infantry moved from France to Normandy Bordeaux
2 infantry moved from France to Holland Belgium
1 bomber moved from France to NorwayCombat - British
Battle in Eastern Persia
British attack with 1 bomber and 1 mech_infantry
Japanese defend with 1 artillery
British roll dice for 1 bomber and 1 mech_infantry in Eastern Persia, round 1 : 1/2 hits
Japanese roll dice for 1 artillery in Eastern Persia, round 1 : 1/1 hits
1 mech_infantry owned by the British and 1 artillery owned by the Japanese lost in Eastern Persia
British win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery
Casualties for British: 1 mech_infantry
Battle in Holland Belgium
British attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
British roll dice for 2 fighters and 2 infantry in Holland Belgium, round 1 : 1/4 hits
Germans roll dice for 1 infantry in Holland Belgium, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Normandy Bordeaux
British attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 1 : 0/4 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 1 : 0/1 hits
British roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Northern Italy
British attack with 1 armour, 1 artillery and 2 fighters
Germans defend with 1 artillery, 1 factory_minor and 1 infantry
British roll dice for 1 armour, 1 artillery and 2 fighters in Northern Italy, round 1 : 2/4 hits
Germans roll dice for 1 artillery and 1 infantry in Northern Italy, round 1 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Northern Italy
British win, taking Northern Italy from Germans with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Albania
British attack with 1 artillery and 1 infantry
Italians defend with 1 artillery
British roll dice for 1 artillery and 1 infantry in Albania, round 1 : 0/2 hits
Italians roll dice for 1 artillery in Albania, round 1 : 1/1 hits
1 infantry owned by the British lost in Albania
British roll dice for 1 artillery in Albania, round 2 : 0/1 hits
Italians roll dice for 1 artillery in Albania, round 2 : 1/1 hits
1 artillery owned by the British lost in Albania
Italians win with 1 artillery remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantry
Battle in Bulgaria
British attack with 1 armour
Germans defend with 1 infantry
British roll dice for 1 armour in Bulgaria, round 1 : 1/1 hits
Germans roll dice for 1 infantry in Bulgaria, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Bulgaria
British win, taking Bulgaria from Germans with 1 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Strategic bombing raid in Norway
AA guns fire in Norway : 0/1 hits
Bombing raid in Norway rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Norway causes 4 damage total.Non Combat Move - British
1 bomber moved from Norway to France
1 fighter moved from United Kingdom to France
2 fighters moved from Holland Belgium to France
2 fighters moved from Normandy Bordeaux to France
2 fighters moved from Northern Italy to France
2 transports moved from 95 Sea Zone to 81 Sea Zone
1 destroyer moved from 98 Sea Zone to 81 Sea Zone
1 submarine moved from 81 Sea Zone to 78 Sea Zone
1 bomber moved from Eastern Persia to Iraq
1 armour moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Anglo Egyptian SudanPlace Units - British
3 infantry placed in Southern Italy
1 armour, 1 infantry and 1 mech_infantry placed in Egypt
1 mech_infantry placed in Union of South Africa
1 fighter placed in United Kingdom
British undo move 2.
1 armour and 1 mech_infantry placed in Egypt
1 destroyer placed in 81 Sea Zone
1 infantry placed in United KingdomTurn Complete - British
British collect 42 PUs; end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUsTurn Complete - UK_Pacific
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Hmmm…I thought those US subs should have survived.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :19
Purchase Units - British
British repair 4 damage on 4 factory_minors; Remaining resources: 44 PUs;
British buy 1 armour, 1 destroyer, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Greece to Albania
1 artillery moved from Greece to Albania
1 armour moved from Greece to Bulgaria
1 armour and 1 artillery moved from Southern Italy to Northern Italy
1 bomber moved from Egypt to Eastern Persia
1 mech_infantry moved from Iraq to Eastern Persia
2 fighters moved from France to Northern Italy
2 fighters moved from France to Normandy Bordeaux
2 fighters moved from France to Holland Belgium
2 infantry moved from France to Normandy Bordeaux
2 infantry moved from France to Holland Belgium
1 bomber moved from France to NorwayCombat - British
Battle in Eastern Persia
British attack with 1 bomber and 1 mech_infantry
Japanese defend with 1 artillery
British win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery
Casualties for British: 1 mech_infantry
Battle in Holland Belgium
British attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
British win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Normandy Bordeaux
British attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
British win, taking Normandy Bordeaux from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Northern Italy
British attack with 1 armour, 1 artillery and 2 fighters
Germans defend with 1 artillery, 1 factory_minor and 1 infantry
British win, taking Northern Italy from Germans with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Albania
British attack with 1 artillery and 1 infantry
Italians defend with 1 artillery
Italians win with 1 artillery remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantry
Battle in Bulgaria
British attack with 1 armour
Germans defend with 1 infantry
British win, taking Bulgaria from Germans with 1 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Strategic bombing raid in Norway
Bombing raid in Norway rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Norway causes 4 damage total.Non Combat Move - British
1 bomber moved from Norway to France
1 fighter moved from United Kingdom to France
2 fighters moved from Holland Belgium to France
2 fighters moved from Normandy Bordeaux to France
2 fighters moved from Northern Italy to France
2 transports moved from 95 Sea Zone to 81 Sea Zone
1 destroyer moved from 98 Sea Zone to 81 Sea Zone
1 submarine moved from 81 Sea Zone to 78 Sea Zone
1 bomber moved from Eastern Persia to Iraq
1 armour moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Anglo Egyptian SudanPlace Units - British
3 infantry placed in Southern Italy
1 armour, 1 infantry and 1 mech_infantry placed in Egypt
1 mech_infantry placed in Union of South Africa
1 fighter placed in United Kingdom
British undo move 2.
1 armour and 1 mech_infantry placed in Egypt
1 destroyer placed in 81 Sea Zone
1 infantry placed in United KingdomTurn Complete - British
British collect 42 PUs; end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 54 Sea Zone: 2 carriers
EDIT: Adding units owned by Japanese to 54 Sea Zone: 2 carriers
EDIT: Removing units owned by Japanese from 54 Sea Zone: 2 submarines
EDIT: Removing units owned by Japanese from Queensland: 4 tactical_bombers
EDIT: Adding units owned by Japanese to 54 Sea Zone: 4 tactical_bombers
EDIT: Turning off Edit Mode -
Well the ships get to fire back in defense. Also, I would have sunk my subs over damage my carriers and force my planes to land in Queensland where they would be subject to the Australian troops in an attack. I edit the UK map to reflect this and reposted.
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Vold: I believe I only have that one Italian unit left.
Please do your Anzac/ France go as I can edit my Italian unit when I do Germany.I think it is out of harm’s way and all it can do is retake Greece (if still empty).
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :19
Combat Move - Italians
1 artillery moved from Albania to Greece
Italians take Greece from BritishCombat - Italians
Non Combat Move - Italians
Turn Complete - Italians





