@Witt Fine with me
Mallery/Unknown (Axis) vs AKGrown/Vold (allies)
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Do you three want me to fill in for Mallery until he returns?
I am on the forum every day ( in England though). -
it’s totally up to them, but no objections here.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Americans
Americans buy 4 destroyers, 2 fighters and 6 submarines; Remaining resources: 1 PUs;Combat Move - Americans
8 infantry moved from Southern France to France
French take France from Germans
French take Normandy Bordeaux from British
French take Southern France from Americans
2 armour moved from United Kingdom to 109 Sea Zone
2 artilleries moved from United Kingdom to 109 Sea Zone
3 infantry moved from United Kingdom to 109 Sea Zone
2 armour, 2 artilleries, 3 infantry and 4 transports moved from 109 Sea Zone to 112 Sea Zone
2 armour, 2 artilleries and 3 infantry moved from 112 Sea Zone to Denmark
2 destroyers moved from 109 Sea Zone to 112 Sea Zone
1 cruiser moved from 109 Sea Zone to 112 Sea Zone
4 infantry moved from Finland to Karelia
Russians take Karelia from Germans
2 artilleries moved from Finland to Karelia
3 armour and 3 mech_infantrys moved from Norway to Karelia
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer and 1 submarine moved from 56 Sea Zone to 45 Sea Zone
1 fighter moved from 54 Sea Zone to 45 Sea Zone
2 destroyers moved from 39 Sea Zone to 42 Sea Zone
Americans take 39 Sea Zone from Japanese
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 tactical_bomber moved from 54 Sea Zone to 42 Sea ZoneCombat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Germans scrambles to create a battle in territory 112 Sea Zone
Battle in 112 Sea Zone
Americans attack with 1 cruiser, 2 destroyers and 4 transports
Germans defend with 3 fighters
Americans roll dice for 1 cruiser, 2 destroyers and 4 transports in 112 Sea Zone, round 1 : 1/3 hits
Germans roll dice for 3 fighters in 112 Sea Zone, round 1 : 3/3 hits
2 destroyers owned by the Americans , 1 cruiser owned by the Americans and 1 fighter owned by the Germans lost in 112 Sea Zone
4 transports owned by the Americans retreated to 110 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is -18
Casualties for Germans: 1 fighter
Casualties for Americans: 1 cruiser and 2 destroyers
Battle in 45 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 45 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 2 destroyers, 1 tactical_bomber and 1 transport
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 destroyers, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 1 : 2/3 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 2 destroyers, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Java
Battle in Celebes
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in FranceNon Combat Move - Americans
1 fighter moved from 45 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from South Australia to Queensland
2 submarines moved from 80 Sea Zone to 39 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 110 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 10 Sea Zone
1 bomber moved from Eastern United States to Western United States
1 fighter moved from Eastern United States to 10 Sea ZonePlace Units - Americans
4 destroyers and 6 submarines placed in 10 Sea Zone
2 fighters placed in Central United StatesTurn Complete - Americans
Americans collect 64 PUs; end with 65 PUs total
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.214
Median : 3.000
Variance : 0.462
Standard Deviation : 0.679
Total rolls : 14Japanese Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
2 was rolled 1 times
3 was rolled 2 times
Average roll : 2.667
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.333
Median : 3.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - British
British buy 1 artillery, 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 armour moved from Normandy Bordeaux to Northern Italy
2 fighters moved from Normandy Bordeaux to Northern Italy
2 fighters moved from United Kingdom to Northern Italy
2 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Northern Italy
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to BurmaCombat - British
Battle in Burma
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 1 : 1/4 hits
Japanese roll dice for 2 infantry in Burma, round 1 : 0/2 hits
1 infantry owned by the Japanese lost in Burma
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Battle in Northern Italy
British attack with 2 armour, 4 fighters and 2 infantry
Germans defend with 2 infantry; Italians defend with 1 factory_minor
British roll dice for 2 armour, 4 fighters and 2 infantry in Northern Italy, round 1 : 3/8 hits
Italians roll dice for 2 infantry in Northern Italy, round 1 : 0/2 hits
2 infantry owned by the Germans lost in Northern Italy
British win, taking Northern Italy from Italians with 2 armour, 4 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - British
4 fighters moved from Northern Italy to France
2 artilleries and 19 infantry moved from Normandy Bordeaux to France
1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
2 mech_infantrys moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from Burma to IndiaPlace Units - British
1 infantry and 2 mech_infantrys placed in Egypt
1 artillery, 2 fighters, 1 infantry and 1 mech_infantry placed in United KingdomTurn Complete - British
British collect 39 PUs; end with 41 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantryDice Statistics:
Total
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 9 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.457
Median : 3.000
Variance : 0.735
Standard Deviation : 0.857
Total rolls : 35Japanese Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Germans Combat
2 was rolled 1 times
3 was rolled 2 times
Average roll : 2.667
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3British Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.875
Median : 4.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 16Italians Combat
3 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.333
Median : 3.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 9 -
@wittmann:
Do you three want me to fill in for Mallery until he returns?
I am on the forum every day ( in England though).That sounds good to me wittman. He was playing Italy/Germany.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Italians
Italians buy nothing; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 armour moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Northern Italy
Italians attack with 1 armour, 2 artilleries and 4 infantry
British defend with 2 armour, 1 factory_minor and 2 infantry
Italians win, taking Northern Italy from British with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 15
Casualties for British: 2 armour and 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 aaGun moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,3,4,2,6,3,5,1,2,3,3,6,4,2,3,4,5,6
Italians collect 1 PU (8 lost to blockades); end with 2 PUs total -
Thank you all for letting me join.
Did not look at the map or even notice how far in you were. It looks like you 4 have had fun.
I am pleased (my) Italy is still in the game. I thought I would save my amassed income for the Allies later, hope that was ok.
After I did CM I realised I should have held back the Carro Armato and let it slip out of Italy in NC. Might have been more useful alive than dead! -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - ANZAC
ANZAC buy 1 bomber and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 tactical_bomber moved from Queensland to 34 Sea ZoneCombat - ANZAC
Battle in Borneo
Battle in 34 Sea Zone
ANZAC attack with 1 tactical_bomber
Japanese defend with 1 destroyer
Japanese win, taking Borneo from Japanese with 1 destroyer remaining. Battle score for attacker is -11
Casualties for ANZAC: 1 tactical_bomberNon Combat Move - ANZAC
Place Units - ANZAC
2 submarines placed in 54 Sea Zone
1 bomber placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
We appreciate your stepping in Whittman :-D
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Happy to. Looks like this was the only team game going on, so seemed a shame not to see it through to completion.
I do think France was reactivated, so was that you again Vold?
Then it is me as poor old battered Germany. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Combat Move - French
1 infantry moved from France to Holland Belgium
French take Holland Belgium from GermansCombat - French
Non Combat Move - French
Turn Complete - French
French collect 20 PUs; end with 20 PUs total -
Ya, I’m always forgetting about lil ol’ France
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Easily done.
I am sure they had preferred that Germany had forgotten about them in 40 too, instead of teaching them about war. And defeat. Again! -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Albania to Greece
Germans take Greece from British
4 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 artillery and 2 infantry moved from Novgorod to Karelia
7 armour, 1 bomber, 1 fighter and 3 tactical_bombers moved from Belarus to Karelia
1 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
1 artillery moved from Ukraine to Rostov
1 artillery moved from Ukraine to Rostov
1 infantry moved from Belarus to Bryansk
1 artillery moved from Belarus to Bryansk
1 infantry moved from Archangel to Smolensk
1 artillery moved from Belarus to Smolensk
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Rostov
1 artillery moved from Ukraine to BryanskCombat - Germans
Battle in Holland Belgium
Germans attack with 2 fighters and 2 infantry
French defend with 1 infantry
Germans win, taking Holland Belgium from French with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Romania
Germans attack with 4 infantry
British defend with 1 infantry
Germans win, taking Romania from British with 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Rostov
Germans attack with 2 artilleries and 3 infantry
Russians defend with 1 artillery and 2 infantry
Germans win, taking Rostov from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Bryansk
Germans attack with 2 artilleries and 2 infantry
Russians defend with 2 artilleries
Germans win, taking Bryansk from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 artilleries
Battle in Smolensk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 7 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 3 tactical_bombers
Americans defend with 3 armour, 2 artilleries, 4 infantry and 3 mech_infantrys
Germans win, taking Karelia from Russians with 4 armour, 1 bomber, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 22
Casualties for Germans: 3 armour, 1 artillery and 2 infantry
Casualties for Americans: 3 armour, 2 artilleries, 4 infantry and 3 mech_infantrysNon Combat Move - Germans
1 aaGun moved from Belarus to Novgorod
3 armour and 5 mech_infantrys moved from Ukraine to Western Ukraine
1 fighter moved from Karelia to Novgorod
1 bomber moved from Karelia to Novgorod
3 tactical_bombers moved from Karelia to Novgorod
4 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 aaGun moved from Western Germany to GermanyPlace Units - Germans
1 mech_infantry placed in Germany
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
1 artillery and 4 infantry placed in Western Germany
2 infantry placed in Germany
2 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,3,5,1,6,3,4,1,5,3,2,4,3,3,1,2,4,6
Germans collect 41 PUs (4 lost to blockades); end with 41 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - Russians
Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 artilleries and 3 infantry moved from Tambov to Bryansk
1 fighter moved from Samara to Bryansk
1 armour moved from Russia to Novosibirsk
1 tactical_bomber moved from Russia to Novosibirsk
1 infantry moved from Vologda to Urals
1 fighter moved from Russia to Urals
2 artilleries and 2 mech_infantrys moved from Russia to Smolensk
3 artilleries and 2 infantry moved from Tambov to Rostov
1 mech_infantry moved from Volgograd to Rostov
1 mech_infantry moved from Timguska to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 mech_infantry moved from Russia to Novosibirsk
1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan
2 mech_infantrys moved from Russia to KazakhstanCombat - Russians
Battle in Urals
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians win, taking Urals from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Bryansk
Russians attack with 2 artilleries, 1 fighter and 3 infantry
Germans defend with 2 artilleries and 2 infantry
Russians win, taking Bryansk from Germans with 2 artilleries and 1 fighter remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for Russians: 3 infantry
Battle in Rostov
Russians attack with 3 artilleries, 2 infantry and 1 mech_infantry
Germans defend with 2 artilleries and 1 infantry
Russians win, taking Rostov from Germans with 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries and 1 infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Russians attack with 2 artilleries and 2 mech_infantrys
Germans defend with 1 artillery and 1 infantry
Russians win, taking Smolensk from Germans with 2 artilleries remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 mech_infantrys
Battle in Kazakhstan
Russians attack with 1 armour and 3 mech_infantrys
Japanese defend with 1 artillery and 1 mech_infantry
Russians win, taking Kazakhstan from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Novosibirsk
Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 armour
Russians win, taking Novosibirsk from Japanese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - Russians
1 fighter moved from Bryansk to Russia
1 tactical_bomber moved from Novosibirsk to Russia
1 fighter moved from Urals to Russia
1 armour and 1 mech_infantry moved from Alexandria to Trans-Jordan
2 mech_infantrys moved from Russia to Novosibirsk
1 armour moved from Russia to NovosibirskPlace Units - Russians
1 artillery and 2 infantry placed in Volgograd
2 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 36 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 3 infantry, 6 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Yunnan to Burma
1 armour and 2 mech_infantrys moved from Kweichow to Burma
5 armour, 2 artilleries, 4 infantry and 7 mech_infantrys moved from Shan State to Burma
1 mech_infantry moved from Philippines to 35 Sea Zone
1 mech_infantry and 1 transport moved from 35 Sea Zone to 47 Sea Zone
1 mech_infantry moved from 47 Sea Zone to New Britain
1 destroyer moved from 34 Sea Zone to 45 Sea Zone
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from Malaya to 45 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
2 destroyers and 1 submarine moved from 37 Sea Zone to 39 Sea Zone
Japanese take 41 Sea Zone from ANZAC
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 armour moved from Philippines to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 battleship moved from 37 Sea Zone to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 bombers moved from Malaya to 39 Sea Zone
2 tactical_bombers moved from Malaya to 39 Sea Zone
2 fighters moved from 37 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from Malaya to 42 Sea Zone
2 fighters moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Borneo
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians -
Gonna need scramble orders out of Calcutta
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 3 infantry, 6 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Yunnan to Burma
1 armour and 2 mech_infantrys moved from Kweichow to Burma
5 armour, 2 artilleries, 4 infantry and 7 mech_infantrys moved from Shan State to Burma
1 mech_infantry moved from Philippines to 35 Sea Zone
1 mech_infantry and 1 transport moved from 35 Sea Zone to 47 Sea Zone
1 mech_infantry moved from 47 Sea Zone to New Britain
1 destroyer moved from 34 Sea Zone to 45 Sea Zone
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from Malaya to 45 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
2 destroyers and 1 submarine moved from 37 Sea Zone to 39 Sea Zone
Japanese take 41 Sea Zone from ANZAC
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 armour moved from Philippines to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 battleship moved from 37 Sea Zone to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 bombers moved from Malaya to 39 Sea Zone
2 tactical_bombers moved from Malaya to 39 Sea Zone
2 fighters moved from 37 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from Malaya to 42 Sea Zone
2 fighters moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Borneo
1 infantry moved from Kansu to Timguska
Japanese take Timguska from RussiansCombat - Japanese
Battle in Burma
Japanese attack with 6 armour, 2 artilleries, 4 infantry and 10 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 6 armour, 2 artilleries, 4 infantry and 10 mech_infantrys in Burma, round 1 : 8/22 hits
UK_Pacific roll dice for 1 infantry in Burma, round 1 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 6 armour, 2 artilleries, 4 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 battleship and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 battleship and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Borneo
Japanese attack with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber in Borneo, round 1 : 3/4 hits
UK_Pacific roll dice for 2 infantry in Borneo, round 1 : 1/2 hits
2 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in New Britain
Battle in 45 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 45 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 45 Sea Zone, round 1 : 1/4 hits
Americans roll dice for 1 destroyer in 45 Sea Zone, round 1 : 0/1 hits
1 submarine owned by the Americans lost in 45 Sea Zone
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 45 Sea Zone
Japanese win, taking New Britain from ANZAC with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 44 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 39 Sea Zone
Japanese attack with 2 bombers, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 cruiser, 1 destroyer and 2 submarines
Japanese roll dice for 1 submarine in 39 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 submarines in 39 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 2 bombers, 2 destroyers, 2 fighters and 2 tactical_bombers in 39 Sea Zone, round 1 : 3/8 hits
Americans roll dice for 1 cruiser and 1 destroyer in 39 Sea Zone, round 1 : 1/2 hits
2 submarines owned by the Americans , 1 destroyer owned by the Americans , 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 39 Sea Zone
Japanese roll dice for 2 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers in 39 Sea Zone, round 2 : 5/7 hits
Americans roll dice for 1 cruiser in 39 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Americans and 1 destroyer owned by the Japanese lost in 39 Sea Zone
Japanese win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 2 destroyers and 1 submarine
Casualties for Americans: 1 cruiser, 1 destroyer and 2 submarines
Battle in 42 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 2 destroyers and 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 1 : 3/3 hits
Americans roll dice for 2 destroyers and 1 transport in 42 Sea Zone, round 1 : 0/2 hits
2 destroyers owned by the Americans and 1 transport owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for Americans: 2 destroyers and 1 transportNon Combat Move - Japanese
2 carriers moved from 37 Sea Zone to 43 Sea Zone
1 battleship moved from 37 Sea Zone to 43 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
2 carriers and 1 cruiser moved from 35 Sea Zone to 43 Sea Zone
1 fighter moved from 44 Sea Zone to 43 Sea Zone
2 fighters and 1 tactical_bomber moved from 45 Sea Zone to 43 Sea Zone
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from Borneo to 43 Sea Zone
2 fighters and 2 tactical_bombers moved from 39 Sea Zone to Shan State
1 mech_infantry moved from Kwangtung to Yunnan
1 armour and 1 mech_infantry moved from Shantung to Hunan
2 armour moved from Kansu to Kweichow
3 submarines moved from 6 Sea Zone to 36 Sea Zone
1 destroyer and 2 submarines moved from 16 Sea Zone to 6 Sea Zone
2 bombers moved from 39 Sea Zone to MalayaPlace Units - Japanese
3 infantry placed in Malaya
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Shantung
1 artillery placed in Japan
2 destroyers, 2 submarines and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs totalTerritory Summary for Japanese :
Shantung : 1 aaGun, 1 factory_minor and 3 mech_infantrys
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
Shensi : 1 flag
Yunnan : 1 flag, 1 mech_infantry
Suiyuyan : 1 flag
Kweichow : 1 flag, 2 armour
Hunan : 1 flag, 1 armour and 1 mech_infantry
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 2 fighters and 2 tactical_bombers
Burma : 1 flag, 6 armour, 2 artilleries, 4 infantry and 10 mech_infantrys
Malaya : 1 flag, 1 airfield, 2 bombers, 1 factory_minor, 1 harbour and 3 infantry
Borneo : 1 flag, 1 armour and 1 artillery
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
New Britain : 1 flag, 1 mech_infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag, 1 infantry
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag
42 Sea Zone : 1 flag, 1 submarine
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag, 2 battleships, 4 carriers, 1 cruiser, 1 destroyer, 5 fighters, 3 tactical_bombers and 2 transports
45 Sea Zone : 1 destroyer
47 Sea Zone : 1 transport
Olgiy : 1 flag
36 Sea Zone : 1 flag, 3 submarines
Dzavhan : 1 flag
6 Sea Zone : 3 destroyers, 4 submarines and 1 transport
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flagProduction/PUs Summary :
Germans : 41 / 46
Russians : 23 / 36
Japanese : 62 / 62
Americans : 64 / 90
Chinese : 0 / 4
British : 30 / 46
UK_Pacific : 5 / 6
Italians : 9 / 2
ANZAC : 14 / 19
French : 17 / 20
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 cruiser, 2 fighters, 4 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from 54 Sea Zone to 47 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 fighter moved from United Kingdom to Western Germany
2 armour, 2 artilleries and 3 infantry moved from 110 Sea Zone to Holland Belgium
8 infantry moved from France to Western GermanyCombat - Americans
Battle in 47 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 47 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Holland Belgium
Americans attack with 2 armour, 2 artilleries and 3 infantry
Germans defend with 2 infantry
Americans roll dice for 2 armour, 2 artilleries and 3 infantry in Holland Belgium, round 1 : 4/7 hits
Germans roll dice for 2 infantry in Holland Belgium, round 1 : 1/2 hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 2 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in Western Germany
Americans attack with 1 bomber, 2 fighters, 8 infantry and 1 tactical_bomber
Germans defend with 2 aaGuns, 1 airfield, 7 artilleries, 1 factory_major, 2 fighters, 1 harbour and 21 infantry
AA guns fire in Western Germany : 1/4 hits
1 fighter owned by the Americans lost in Western Germany
Americans roll dice for 1 bomber, 1 fighter, 8 infantry and 1 tactical_bomber in Western Germany, round 1 : 4/11 hits
Germans roll dice for 2 aaGuns, 7 artilleries, 2 fighters and 21 infantry in Western Germany, round 1 : 15/30 hits
1 fighter owned by the Americans , 2 infantry owned by the Germans , 2 aaGuns owned by the Germans , 1 tactical_bomber owned by the Americans , 8 infantry owned by the Americans and 1 bomber owned by the Americans lost in Western Germany
Germans win with 7 artilleries, 2 fighters and 19 infantry remaining. Battle score for attacker is -51
Casualties for Germans: 2 aaGuns and 2 infantry
Casualties for Americans: 1 bomber, 2 fighters, 8 infantry and 1 tactical_bomberNon Combat Move - Americans
1 fighter moved from Eastern United States to 110 Sea Zone
1 fighter moved from Central United States to Eastern United States
1 fighter moved from Central United States to Western United States
6 submarines moved from 10 Sea Zone to 26 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Norway to United Kingdom
1 mech_infantry moved from Dutch New Guinea to New Guinea
1 fighter moved from 47 Sea Zone to 54 Sea ZonePlace Units - Americans
3 infantry placed in Norway
1 armour and 1 artillery placed in Eastern United States
2 artilleries, 2 fighters and 1 infantry placed in Western United States
1 cruiser and 4 transports placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,5
Americans collect 66 PUs (1 lost to blockades); end with 66 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUsDice Statistics:
Total
1 was rolled 15 times
2 was rolled 12 times
3 was rolled 9 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 9 times
Average roll : 3.018
Median : 3.000
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 56Null / Other
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
1 was rolled 8 times
2 was rolled 9 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.083
Median : 3.000
Variance : 0.743
Standard Deviation : 0.862
Total rolls : 36Americans Combat
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 2.889
Median : 2.500
Variance : 0.824
Standard Deviation : 0.907
Total rolls : 18





