Been thinking about tying together 2 space moves and victory cities.
The latter is, I think, a potentially better way of determining a winner in games ending early or within an agreed limit; the “economic victory” idea is a pretty much guaranteed CP win in short games, encouraging them to adopt a grab and defend strategy.
The number of VCs the Central Powers must hold at the end of each completed round is predetermined according to how well they should be doing at that point.
I’ve used VCs as rail hubs; that is you can only make 2 space moves from one controlled VC to another through friendly tt. This makes some areas vital transport centres, while excluding unhistorical rail movement in Africa and across Persia.
I’d also suggest allowing limited infantry placement in all original controlled VCs, maybe max 2 units, permitting some new units built in Africa.
Other points on this map:
Petrograd-Moscow and Vienna-Budapest are joint capitals.
Constantinople controls movement between SZs 20 & 20b.
Other unhistorical borders corrected (still working on Denmark).
Austria navy more freedom of movement A1 - can invade Italian North Africa!
Sz17b might be given Italian mines, with a NB at Taranto (Naples), but that would mean splitting the Italian fleet, tempting the Austrians into battle…
