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2026-1-6-Oztea-1939-Global.tsvg
Atease (Axis) vs Degrasse (Allies)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Combat Move - British
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Belgian Congo to Ethiopia
1 mech_infantry moved from Iraq to Trans-Jordan
2 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
2 fighters moved from India to Kazakhstan
1 armour moved from India to Eastern Persia
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 artillery and 7 infantry moved from Yunnan to Szechwan
4 infantry moved from Shan State to Yunnan
1 battleship, 1 carrier and 2 destroyers moved from 58 Sea Zone to 39 Sea Zone
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Research Technology - British
British spend 5 on tech rolls
British roll 4 and gets 0 hits
British removing all Technology Tokens after unsuccessful research.Purchase Units - British
British buy 1 armour, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Belgian Congo to Ethiopia
1 mech_infantry moved from Iraq to Trans-Jordan
2 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
2 fighters moved from India to Kazakhstan
1 armour moved from India to Eastern Persia
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 artillery and 7 infantry moved from Yunnan to Szechwan
4 infantry moved from Shan State to Yunnan
1 battleship, 1 carrier and 2 destroyers moved from 58 Sea Zone to 39 Sea Zone
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian CongoCombat - British
Battle in Kazakhstan
British attack with 2 armour, 2 fighters and 2 mech_infantrys
Japanese defend with 1 armour, 1 artillery and 5 infantry
British roll dice for 2 armour, 2 fighters and 2 mech_infantrys in Kazakhstan, round 1 : 2/6 hits
Japanese roll dice for 1 armour, 1 artillery and 5 infantry in Kazakhstan, round 1 : 4/7 hits
2 armour owned by the British , 2 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Kazakhstan
retreated to Kazakhstan
Japanese win with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is -14
Casualties for Japanese: 2 infantry
Casualties for British: 2 armour and 2 mech_infantrys
Battle in Normandy Bordeaux
Battle in Holland BelgiumNon Combat Move - British
2 fighters moved from Kazakhstan to Volgograd
2 armour and 1 mech_infantry moved from Iraq to Caucasus
7 infantry moved from India to West India
4 aaGuns moved from Yunnan to Szechwan
1 carrier, 1 destroyer and 2 fighters moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 109 Sea Zone to 110 Sea ZonePlace Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
4 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6,3,5
British collect 34 PUs (3 lost to blockades); end with 34 PUs totalPlace Units - UK_Pacific
3 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 3 armour and 2 mech_infantrysTerritory Summary for British, UK_Pacific :
Kwangsi : 1 infantry
Yunnan : 4 infantry
Kweichow : 1 infantry
Hunan : 1 infantry
Szechwan : 4 aaGuns, 1 artillery and 7 infantry
India : 1 airfield, 3 armour, 1 factory_major, 1 harbour and 2 mech_infantrys
Malaya : 1 harbour
Kwangtung : 1 harbour
Sumatra : 1 flag
39 Sea Zone : 1 battleship, 1 carrier and 2 destroyers
West India : 7 infantry
Belgian Congo : 1 armour and 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 mech_infantry
Gibraltar : 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 14 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Holland Belgium : 1 flag, 2 infantry
Ethiopia : 1 armour and 1 mech_infantry
Volgograd : 2 fighters
Caucasus : 2 armour and 1 mech_infantry
86 Sea Zone : 2 infantry and 1 transport
Iraq : 1 flag
Eastern Persia : 1 flag, 1 armour
Brazil : 1 flag, 1 infantry
Persia : 1 flag
110 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 3 transportsProduction/PUs Summary :
Germans : 44 / 60
Russians : 19 / 31
Japanese : 24 / 27
Americans : 60 / 85
Chinese : 18 / 22
British : 37 / 34
UK_Pacific : 21 / 26
Italians : 19 / 31
ANZAC : 18 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3.188
Median : 3.000
Variance : 0.839
Standard Deviation : 0.916
Total rolls : 32Null / Other
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Japanese Combat
1 was rolled 7 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 2.875
Median : 2.500
Variance : 2.133
Standard Deviation : 1.461
Total rolls : 16British Combat
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Americans Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.167
Median : 3.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Purchase Units - Italians
Italians buy 4 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from Greece to 99 Sea Zone
1 destroyer and 2 submarines moved from 97 Sea Zone to 99 Sea Zone
1 battleship, 1 cruiser and 2 destroyers moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from France to Holland Belgium
2 bombers moved from Southern Italy to Holland Belgium
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
1 battleship moved from 99 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Greece to Southern Italy
1 infantry moved from Egypt to Trans-JordanCombat - Italians
Battle in Trans-Jordan
Italians attack with 1 armour and 2 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 battleship in Trans-Jordan, round 1 : 1/1 hits
British roll dice for 1 mech_infantry in Trans-Jordan, round 1 : 1/1 hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 armour and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in Syria
Battle in Holland Belgium
Italians attack with 2 bombers and 2 infantry
British defend with 2 infantry
Italians roll dice for 2 bombers and 2 infantry in Holland Belgium, round 1 : 2/4 hits
British roll dice for 2 infantry in Holland Belgium, round 1 : 2/2 hits
2 infantry owned by the British and 2 infantry owned by the Italians lost in Holland Belgium
Italians win, taking Syria from French with 2 bombers remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Italians: 2 infantryNon Combat Move - Italians
2 bombers moved from Holland Belgium to Southern ItalyPlace Units - Italians
4 artilleries and 5 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6
Italians collect 19 PUs (2 lost to blockades); end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUsProduction/PUs Summary :
Germans : 44 / 60
Russians : 19 / 31
Japanese : 24 / 27
Americans : 60 / 85
Chinese : 18 / 22
British : 36 / 34
UK_Pacific : 21 / 26
Italians : 21 / 29
ANZAC : 18 / 28
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.600
Median : 2.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10Null / Other
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
1 was rolled 1 times
2 was rolled 2 times
Average roll : 1.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Italians Combat
1 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 2.600
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - ANZAC
1 infantry moved from Shan State to Burma
2 transports moved from 37 Sea Zone to 42 Sea Zone
1 transport moved from 42 Sea Zone to 56 Sea Zone
1 transport moved from 42 Sea Zone to 55 Sea Zone
2 infantry moved from Northern Territory to 55 Sea Zone
2 infantry moved from Western Australia to 56 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
1 infantry moved from New South Wales to South Australia
1 fighter moved from New South Wales to Java
1 bomber moved from New South Wales to India
1 artillery and 2 infantry moved from Siam to French Indo China
1 fighter moved from Shan State to French Indo China
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 37 Sea Zone to 39 Sea Zone
2 bombers moved from Iwo Jima to Japan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - ANZAC
1 infantry moved from Shan State to Burma
2 transports moved from 37 Sea Zone to 42 Sea Zone
1 transport moved from 42 Sea Zone to 56 Sea Zone
1 transport moved from 42 Sea Zone to 55 Sea Zone
2 infantry moved from Northern Territory to 55 Sea Zone
2 infantry moved from Western Australia to 56 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
1 infantry moved from New South Wales to South Australia
1 fighter moved from New South Wales to Java
1 bomber moved from New South Wales to India
1 artillery and 2 infantry moved from Siam to French Indo China
1 fighter moved from Shan State to French Indo China
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 37 Sea Zone to 39 Sea Zone
2 bombers moved from Iwo Jima to JapanCombat - ANZAC
Strategic bombing raid in Japan
AA guns fire in Japan : 0/2 hits
Bombing raid in Japan rolls: 3,6 and causes: 9 damage to unit: factory_major
Bombing raid in Japan causes 9 damage total.
Battle in French Indo China
ANZAC attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
ANZAC roll dice for 1 artillery, 1 fighter and 2 infantry in French Indo China, round 1 : 1/4 hits
Japanese roll dice for 1 mech_infantry in French Indo China, round 1 : 0/1 hits
1 mech_infantry owned by the Japanese lost in French Indo China
ANZAC win, taking French Indo China from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - ANZAC
1 fighter moved from French Indo China to 39 Sea Zone
4 infantry moved from 42 Sea Zone to Java
2 bombers moved from Japan to KwangtungPlace Units - ANZAC
1 factory_minor placed in Queensland
1 armour and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUsTerritory Summary for ANZAC :
Siam : 1 flag
Burma : 1 infantry
India : 1 bomber
Kwangtung : 2 bombers
Queensland : 1 airfield, 1 factory_minor and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 armour, 1 factory_minor, 1 harbour and 1 infantry
South Australia : 2 aaGuns and 1 infantry
French Indo China : 1 flag, 1 artillery and 2 infantry
Celebes : 1 flag
Java : 1 flag, 1 fighter and 4 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 2 transports
39 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 submarine
62 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 44 / 60
Russians : 19 / 31
Japanese : 22 / 27
Americans : 60 / 85
Chinese : 18 / 22
British : 36 / 34
UK_Pacific : 21 / 26
Italians : 21 / 29
ANZAC : 20 / 30
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 4.750
Median : 5.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8Null / Other
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
5 was rolled 2 times
6 was rolled 1 times
Average roll : 5.333
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3ANZAC Combat
2 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.500
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Combat Move - French
1 infantry moved from French Guiana to BrazilNon Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter and 2 infantry
Brazil : 1 infantryProduction/PUs Summary :
Germans : 44 / 60
Russians : 19 / 31
Japanese : 22 / 27
Americans : 60 / 85
Chinese : 18 / 22
British : 36 / 34
UK_Pacific : 21 / 26
Italians : 21 / 29
ANZAC : 20 / 30
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 4.750
Median : 5.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8Null / Other
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
5 was rolled 2 times
6 was rolled 1 times
Average roll : 5.333
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3ANZAC Combat
2 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.500
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 9 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
4 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Novgorod to Vologda
Germans take Vologda from Russians
1 fighter and 1 tactical_bomber moved from Novgorod to Russia
2 bombers moved from Western Germany to Russia
3 bombers moved from Eastern Poland to Russia
11 armour, 8 artilleries and 7 infantry moved from Bryansk to Russia
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
3 fighters moved from Western Germany to Normandy Bordeaux
2 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
2 tactical_bombers moved from Southern Italy to Normandy Bordeaux
2 mech_infantrys moved from Novgorod to Belarus
1 fighter moved from Southern Italy to Egypt -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 9 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
4 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Novgorod to Vologda
Germans take Vologda from Russians
1 fighter and 1 tactical_bomber moved from Novgorod to Russia
2 bombers moved from Western Germany to Russia
3 bombers moved from Eastern Poland to Russia
11 armour, 8 artilleries and 7 infantry moved from Bryansk to Russia
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
3 fighters moved from Western Germany to Normandy Bordeaux
2 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
2 tactical_bombers moved from Southern Italy to Normandy Bordeaux
2 mech_infantrys moved from Novgorod to Belarus
1 fighter moved from Southern Italy to EgyptCombat - Germans
Battle in Russia
Germans attack with 11 armour, 8 artilleries, 5 bombers, 1 fighter, 7 infantry and 1 tactical_bomber
Russians defend with 3 aaGuns, 1 airfield, 1 armour, 7 artilleries, 1 factory_major, 1 fighter, 20 infantry and 1 mech_infantry
AA guns fire in Russia : 0/7 hits
Germans roll dice for 11 armour, 8 artilleries, 5 bombers, 1 fighter, 7 infantry and 1 tactical_bomber in Russia, round 1 : 15/33 hits
Russians roll dice for 3 aaGuns, 1 armour, 7 artilleries, 1 fighter, 20 infantry and 1 mech_infantry in Russia, round 1 : 9/30 hits
12 infantry owned by the Russians , 7 infantry owned by the Germans , 2 artilleries owned by the Germans and 3 aaGuns owned by the Russians lost in Russia
Germans roll dice for 11 armour, 6 artilleries, 5 bombers, 1 fighter and 1 tactical_bomber in Russia, round 2 : 13/24 hits
Russians roll dice for 1 armour, 7 artilleries, 1 fighter, 8 infantry and 1 mech_infantry in Russia, round 2 : 7/18 hits
8 infantry owned by the Russians , 1 armour owned by the Germans , 4 artilleries owned by the Russians , 1 mech_infantry owned by the Russians and 6 artilleries owned by the Germans lost in Russia
Germans roll dice for 10 armour, 5 bombers, 1 fighter and 1 tactical_bomber in Russia, round 3 : 12/17 hits
Russians roll dice for 1 armour, 3 artilleries and 1 fighter in Russia, round 3 : 1/5 hits
1 armour owned by the Russians , 1 armour owned by the Germans , 3 artilleries owned by the Russians and 1 fighter owned by the Russians lost in Russia
Germans captures 31PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 9 armour, 5 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 58
Casualties for Germans: 2 armour, 8 artilleries and 7 infantry
Casualties for Russians: 3 aaGuns, 1 armour, 7 artilleries, 1 fighter, 20 infantry and 1 mech_infantry
Battle in Belarus
Germans attack with 4 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 4 infantry and 2 mech_infantrys in Belarus, round 1 : 0/6 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 0/1 hits
Germans roll dice for 4 infantry and 2 mech_infantrys in Belarus, round 2 : 1/6 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
British defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Normandy Bordeaux, round 1 : 4/9 hits
British roll dice for 1 armour, 1 artillery and 2 infantry in Normandy Bordeaux, round 1 : 0/4 hits
2 infantry owned by the British , 1 armour owned by the British and 1 artillery owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for British: 1 armour, 1 artillery and 2 infantryNon Combat Move - Germans
2 tactical_bombers moved from Normandy Bordeaux to Western Germany
2 fighters moved from Normandy Bordeaux to 113 Sea Zone
1 fighter moved from Normandy Bordeaux to Western Germany
4 infantry moved from Germany to Western Germany
3 mech_infantrys moved from Germany to Western Germany
4 infantry moved from Ukraine to Bryansk
5 bombers moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
1 infantry moved from Ukraine to Bryansk
2 transports moved from 115 Sea Zone to 113 Sea ZonePlace Units - Germans
3 infantry placed in France
1 armour and 2 infantry placed in Ukraine
Germans undo move 2.
3 infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Novgorod
1 mech_infantry placed in Germany
3 artilleries and 3 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2
Germans collect 50 PUs (5 lost to blockades); end with 82 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 97 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 mech_infantry
EDIT: Adding units owned by Germans to Northern Italy: 1 mech_infantry
EDIT: Turning off Edit ModeProduction/PUs Summary :
Germans : 55 / 97
Russians : 13 / 0
Japanese : 22 / 27
Americans : 60 / 85
Chinese : 18 / 22
British : 31 / 34
UK_Pacific : 21 / 26
Italians : 21 / 29
ANZAC : 20 / 30
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 26 times
2 was rolled 27 times
3 was rolled 27 times
4 was rolled 26 times
5 was rolled 24 times
6 was rolled 35 times
Average roll : 3.606
Median : 4.000
Variance : 0.457
Standard Deviation : 0.676
Total rolls : 165Null / Other
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
1 was rolled 17 times
2 was rolled 17 times
3 was rolled 12 times
4 was rolled 16 times
5 was rolled 15 times
6 was rolled 18 times
Average roll : 3.516
Median : 4.000
Variance : 0.287
Standard Deviation : 0.536
Total rolls : 95British Combat
4 was rolled 1 times
6 was rolled 3 times
Average roll : 5.500
Median : 6.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4Russians Combat
1 was rolled 9 times
2 was rolled 9 times
3 was rolled 14 times
4 was rolled 9 times
5 was rolled 9 times
6 was rolled 14 times
Average roll : 3.656
Median : 3.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 64 -
holy I rolled good in Russia.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :7
Combat Move - Russians
3 infantry moved from Siberia to Amur
Russians take Amur from Japanese
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
2 infantry moved from Volgograd to Kazakhstan
1 armour moved from Rostov to Kazakhstan
1 fighter and 1 tactical_bomber moved from Volgograd to Kazakhstan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :7
Combat Move - Russians
3 infantry moved from Siberia to Amur
Russians take Amur from Japanese
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
2 infantry moved from Volgograd to Kazakhstan
1 armour moved from Rostov to Kazakhstan
1 fighter and 1 tactical_bomber moved from Volgograd to KazakhstanCombat - Russians
Battle in Kazakhstan
Russians attack with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour, 1 artillery and 3 infantry
Russians roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 1 : 4/5 hits
Japanese roll dice for 1 armour, 1 artillery and 3 infantry in Kazakhstan, round 1 : 1/5 hits
1 infantry owned by the Russians , 3 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kazakhstan
Russians roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/4 hits
Japanese roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 1 armour, 1 artillery and 3 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Kazakhstan to Volgograd
1 artillery moved from Rostov to VolgogradTurn Complete - Russians
Territory Summary for Russians :
Amur : 3 infantry
Kazakhstan : 1 armour
Olgiy : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Anglo Egyptian Sudan : 1 mech_infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Tambov : 1 infantry
Volgograd : 1 artillery, 1 factory_minor, 1 fighter and 1 tactical_bomber
125 Sea Zone : 1 submarine
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 55 / 97
Russians : 15 / 0
Japanese : 20 / 27
Americans : 60 / 85
Chinese : 18 / 22
British : 31 / 34
UK_Pacific : 21 / 26
Italians : 21 / 29
ANZAC : 20 / 30
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.067
Median : 3.000
Variance : 0.643
Standard Deviation : 0.802
Total rolls : 15Japanese Combat
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Russians Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.778
Median : 2.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :7
Purchase Units - Japanese
Japanese repair 11 damage on 11 factory_majors; Remaining resources: 16 PUs; 6 SuicideAttackTokens;
Japanese buy 5 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 bombers moved from Japan to Evenkiyskiy
1 armour and 2 mech_infantrys moved from Chahar to Dzavhan
1 armour moved from Yenisey to Novosibirsk
1 infantry moved from Yenisey to Timguska
2 bombers moved from Bryansk to Western Germany
1 submarine moved from 80 Sea Zone to 81 Sea Zone
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 submarine moved from 71 Sea Zone to 69 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 2 destroyers and 3 transports moved from 81 Sea Zone to 95 Sea Zone
2 fighters and 1 tactical_bomber moved from Southern Italy to 95 Sea Zone
1 fighter moved from Egypt to 95 Sea Zone
1 tactical_bomber moved from Egypt to 95 Sea Zone
1 armour moved from Sikang to Kazakhstan
1 artillery and 6 infantry moved from Novosibirsk to Kazakhstan
7 fighters and 7 tactical_bombers moved from Sikang to Caucasus
1 artillery moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Urals to KazakhstanCombat - Japanese
Battle in Caucasus
Japanese attack with 7 fighters and 7 tactical_bombers
British defend with 2 armour and 1 mech_infantry
Japanese roll dice for 7 fighters and 7 tactical_bombers in Caucasus, round 1 : 4/14 hits
Russians roll dice for 2 armour and 1 mech_infantry in Caucasus, round 1 : 2/3 hits
2 armour owned by the British , 1 tactical_bomber owned by the Japanese , 1 mech_infantry owned by the British and 1 fighter owned by the Japanese lost in Caucasus
Japanese win with 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is -5
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for British: 2 armour and 1 mech_infantry
Battle in Kazakhstan
Japanese attack with 2 armour, 1 artillery and 6 infantry
Russians defend with 1 armour
Japanese roll dice for 2 armour, 1 artillery and 6 infantry in Kazakhstan, round 1 : 3/9 hits
Russians roll dice for 1 armour in Kazakhstan, round 1 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Japanese lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 2 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 armourNon Combat Move - Japanese
6 fighters and 6 tactical_bombers moved from Caucasus to Greece
2 bombers moved from Western Germany to FrancePlace Units - Japanese
5 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,2,5,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,3,5,4,6,6,4,5,4,6
Japanese collect 14 PUs (8 lost to blockades); end with 15 PUs totalProduction/PUs Summary :
Germans : 55 / 97
Russians : 13 / 0
Japanese : 22 / 15
Americans : 60 / 85
Chinese : 18 / 22
British : 31 / 34
UK_Pacific : 21 / 26
Italians : 21 / 29
ANZAC : 20 / 30
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 8 times
3 was rolled 2 times
4 was rolled 7 times
5 was rolled 8 times
6 was rolled 10 times
Average roll : 4.026
Median : 4.000
Variance : 1.351
Standard Deviation : 1.162
Total rolls : 38Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.182
Median : 4.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11Japanese Combat
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 4.174
Median : 5.000
Variance : 1.409
Standard Deviation : 1.187
Total rolls : 23Russians Combat
1 was rolled 1 times
2 was rolled 2 times
6 was rolled 1 times
Average roll : 2.750
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :7
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 2 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
3 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 91 Sea Zone to 112 Sea Zone
2 mech_infantrys moved from 112 Sea Zone to Denmark
1 mech_infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Denmark
1 infantry moved from 112 Sea Zone to Denmark
1 infantry moved from 112 Sea Zone to Norway
4 bombers moved from Morocco to Egypt
1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Shantung to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Formosa to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 38 Sea Zone
1 bomber moved from Iwo Jima to Japan
1 fighter moved from Iwo Jima to Kiangsu
3 fighters and 1 tactical_bomber moved from 20 Sea Zone to Szechwan
1 battleship, 2 carriers and 1 destroyer moved from 20 Sea Zone to 38 Sea Zone
1 transport moved from 8 Sea Zone to 10 Sea Zone
3 bombers moved from Western United States to United Kingdom -
Need scramble orders for sea zone 112
-
No scramble.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :7
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 2 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
3 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 91 Sea Zone to 112 Sea Zone
2 mech_infantrys moved from 112 Sea Zone to Denmark
1 mech_infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Denmark
1 infantry moved from 112 Sea Zone to Denmark
1 infantry moved from 112 Sea Zone to Norway
4 bombers moved from Morocco to Egypt
1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Shantung to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Formosa to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 38 Sea Zone
1 bomber moved from Iwo Jima to Japan
1 fighter moved from Iwo Jima to Kiangsu
3 fighters and 1 tactical_bomber moved from 20 Sea Zone to Szechwan
1 battleship, 2 carriers and 1 destroyer moved from 20 Sea Zone to 38 Sea Zone
1 transport moved from 8 Sea Zone to 10 Sea Zone
3 bombers moved from Western United States to United KingdomCombat - Americans
Americans creates battle in territory 19 Sea Zone
Americans creates battle in territory 6 Sea Zone
Strategic bombing raid in Japan
AA guns fire in Japan : 1/1 hits
1 bomber killed by AA guns
Bombing raid in Japan causes 0 damage total.
Battle in Norway
Battle in Hainan
Battle in Denmark
Battle in Egypt
Americans attack with 4 bombers
Germans defend with 1 fighter; Italians defend with 2 armour, 2 artilleries, 1 harbour, 2 infantry and 1 mech_infantry
Americans roll dice for 4 bombers in Egypt, round 1 : 2/4 hits
Italians roll dice for 2 armour, 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry in Egypt, round 1 : 5/8 hits
4 bombers owned by the Americans and 2 infantry owned by the Italians lost in Egypt
Italians win, taking 19 Sea Zone from Japanese, taking 6 Sea Zone from Japanese, taking Norway from Germans, taking Hainan from Japanese, taking Denmark from Germans with 2 armour, 2 artilleries, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -42
Casualties for Italians: 2 infantry
Casualties for Americans: 4 bombersNon Combat Move - Americans
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 38 Sea Zone to BurmaPlace Units - Americans
1 carrier and 3 transports placed in 101 Sea Zone
3 artilleries, 2 fighters and 3 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 66 PUs; end with 66 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUsTerritory Summary for Americans :
Iwo Jima : 1 flag
Formosa : 1 flag
Korea : 1 flag
Kiangsu : 1 fighter
Jehol : 1 mech_infantry
Hainan : 1 flag, 1 harbour and 1 infantry
Szechwan : 3 fighters and 1 tactical_bomber
Anhwe : 1 infantry
Burma : 1 artillery and 1 infantry
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 armour, 2 artilleries, 1 harbour and 4 infantry
Midway : 1 airfield
36 Sea Zone : 1 transport
38 Sea Zone : 1 battleship, 2 carriers, 1 destroyer and 1 transport
10 Sea Zone : 1 transport
19 Sea Zone : 1 flag, 2 destroyers and 1 submarine
6 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
Gibraltar : 3 artilleries and 3 infantry
United Kingdom : 3 bombers
Morocco : 1 flag
Algeria : 1 flag
Tunisia : 1 flag
Norway : 1 flag, 1 infantry and 1 mech_infantry
Denmark : 1 flag, 2 infantry and 2 mech_infantrys
Libya : 1 flag, 1 artillery and 1 infantry
112 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 transports
96 Sea Zone : 1 submarine
94 Sea Zone : 1 submarine
93 Sea Zone : 1 flag, 1 submarine
92 Sea Zone : 1 submarine
101 Sea Zone : 1 carrier and 3 transports
91 Sea Zone : 5 submarines and 3 transportsProduction/PUs Summary :
Germans : 50 / 97
Russians : 13 / 0
Japanese : 20 / 15
Americans : 66 / 91
Chinese : 20 / 22
British : 31 / 34
UK_Pacific : 21 / 26
Italians : 20 / 29
ANZAC : 20 / 30
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.308
Median : 3.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 13Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Americans Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Manchuria to Szechwan
1 infantry moved from Kansu to TsinghaiPlace Units - Chinese
4 artilleries and 2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsTerritory Summary for Chinese :
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag, 1 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 infantry
Kansu : 1 infantry
Hopei : 1 infantry
Tsinghai : 1 infantry
Szechwan : 4 artilleries, 1 fighter and 2 infantry
Chahar : 1 infantry
Sikang : 1 infantryProduction/PUs Summary :
Germans : 50 / 97
Russians : 13 / 0
Japanese : 17 / 15
Americans : 66 / 91
Chinese : 23 / 29
British : 31 / 34
UK_Pacific : 21 / 26
Italians : 20 / 29
ANZAC : 20 / 30
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.308
Median : 3.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 13Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Americans Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :7
Combat Move - British
1 artillery moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 110 Sea Zone to 113 Sea Zone
3 fighters moved from United Kingdom to 113 Sea Zone
1 artillery and 1 mech_infantry moved from 113 Sea Zone to Germany
4 infantry moved from 113 Sea Zone to Germany
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
3 armour and 2 mech_infantrys moved from India to Eastern Persia
7 infantry moved from West India to Eastern Persia
7 infantry moved from Szechwan to Sikang
1 artillery moved from Szechwan to Sikang
4 infantry moved from Yunnan to Szechwan
1 battleship, 1 carrier, 2 destroyers and 1 fighter moved from 39 Sea Zone to 76 Sea Zone
1 armour and 1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Eastern Persia to Persia
2 fighters moved from Volgograd to Persia -
max scramble.
OOL carrier, sub, dd, cruiser, tacticals, fighters, carrier. basically max defense.
-
I went free hit on the carrier (sub hit), then sub, dd, cruiser, next round tacs, fighters, next fighter, carrier. But the British pirates snuck by with one plane. :)





