Adjust G purchase and unit placement on board.
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AANA_RLP_playetest3_I3.AAM
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :7
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 2 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
3 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 91 Sea Zone to 112 Sea Zone
2 mech_infantrys moved from 112 Sea Zone to Denmark
1 mech_infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Denmark
1 infantry moved from 112 Sea Zone to Denmark
1 infantry moved from 112 Sea Zone to Norway
4 bombers moved from Morocco to Egypt
1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Shantung to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Formosa to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 38 Sea Zone
1 bomber moved from Iwo Jima to Japan
1 fighter moved from Iwo Jima to Kiangsu
3 fighters and 1 tactical_bomber moved from 20 Sea Zone to Szechwan
1 battleship, 2 carriers and 1 destroyer moved from 20 Sea Zone to 38 Sea Zone
1 transport moved from 8 Sea Zone to 10 Sea Zone
3 bombers moved from Western United States to United Kingdom
Need scramble orders for sea zone 112
No scramble.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :7
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 2 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
3 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 91 Sea Zone to 112 Sea Zone
2 mech_infantrys moved from 112 Sea Zone to Denmark
1 mech_infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Denmark
1 infantry moved from 112 Sea Zone to Denmark
1 infantry moved from 112 Sea Zone to Norway
4 bombers moved from Morocco to Egypt
1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Shantung to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Formosa to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 38 Sea Zone
1 bomber moved from Iwo Jima to Japan
1 fighter moved from Iwo Jima to Kiangsu
3 fighters and 1 tactical_bomber moved from 20 Sea Zone to Szechwan
1 battleship, 2 carriers and 1 destroyer moved from 20 Sea Zone to 38 Sea Zone
1 transport moved from 8 Sea Zone to 10 Sea Zone
3 bombers moved from Western United States to United Kingdom
Combat - Americans
Americans creates battle in territory 19 Sea Zone
Americans creates battle in territory 6 Sea Zone
Strategic bombing raid in Japan
AA guns fire in Japan : 1/1 hits
1 bomber killed by AA guns
Bombing raid in Japan causes 0 damage total.
Battle in Norway
Battle in Hainan
Battle in Denmark
Battle in Egypt
Americans attack with 4 bombers
Germans defend with 1 fighter; Italians defend with 2 armour, 2 artilleries, 1 harbour, 2 infantry and 1 mech_infantry
Americans roll dice for 4 bombers in Egypt, round 1 : 2/4 hits
Italians roll dice for 2 armour, 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry in Egypt, round 1 : 5/8 hits
4 bombers owned by the Americans and 2 infantry owned by the Italians lost in Egypt
Italians win, taking 19 Sea Zone from Japanese, taking 6 Sea Zone from Japanese, taking Norway from Germans, taking Hainan from Japanese, taking Denmark from Germans with 2 armour, 2 artilleries, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -42
Casualties for Italians: 2 infantry
Casualties for Americans: 4 bombers
Non Combat Move - Americans
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
Place Units - Americans
1 carrier and 3 transports placed in 101 Sea Zone
3 artilleries, 2 fighters and 3 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
Territory Summary for Americans :
Iwo Jima : 1 flag
Formosa : 1 flag
Korea : 1 flag
Kiangsu : 1 fighter
Jehol : 1 mech_infantry
Hainan : 1 flag, 1 harbour and 1 infantry
Szechwan : 3 fighters and 1 tactical_bomber
Anhwe : 1 infantry
Burma : 1 artillery and 1 infantry
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 armour, 2 artilleries, 1 harbour and 4 infantry
Midway : 1 airfield
36 Sea Zone : 1 transport
38 Sea Zone : 1 battleship, 2 carriers, 1 destroyer and 1 transport
10 Sea Zone : 1 transport
19 Sea Zone : 1 flag, 2 destroyers and 1 submarine
6 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
Gibraltar : 3 artilleries and 3 infantry
United Kingdom : 3 bombers
Morocco : 1 flag
Algeria : 1 flag
Tunisia : 1 flag
Norway : 1 flag, 1 infantry and 1 mech_infantry
Denmark : 1 flag, 2 infantry and 2 mech_infantrys
Libya : 1 flag, 1 artillery and 1 infantry
112 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 transports
96 Sea Zone : 1 submarine
94 Sea Zone : 1 submarine
93 Sea Zone : 1 flag, 1 submarine
92 Sea Zone : 1 submarine
101 Sea Zone : 1 carrier and 3 transports
91 Sea Zone : 5 submarines and 3 transports
Production/PUs Summary :
Germans : 50 / 97
Russians : 13 / 0
Japanese : 20 / 15
Americans : 66 / 91
Chinese : 20 / 22
British : 31 / 34
UK_Pacific : 21 / 26
Italians : 20 / 29
ANZAC : 20 / 30
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.308
Median : 3.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 13
Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Italians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8
Americans Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 fighter moved from Manchuria to Szechwan
1 infantry moved from Kansu to Tsinghai
Place Units - Chinese
4 artilleries and 2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Territory Summary for Chinese :
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag, 1 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 infantry
Kansu : 1 infantry
Hopei : 1 infantry
Tsinghai : 1 infantry
Szechwan : 4 artilleries, 1 fighter and 2 infantry
Chahar : 1 infantry
Sikang : 1 infantry
Production/PUs Summary :
Germans : 50 / 97
Russians : 13 / 0
Japanese : 17 / 15
Americans : 66 / 91
Chinese : 23 / 29
British : 31 / 34
UK_Pacific : 21 / 26
Italians : 20 / 29
ANZAC : 20 / 30
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.308
Median : 3.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 13
Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Italians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8
Americans Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :7
Combat Move - British
1 artillery moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 110 Sea Zone to 113 Sea Zone
3 fighters moved from United Kingdom to 113 Sea Zone
1 artillery and 1 mech_infantry moved from 113 Sea Zone to Germany
4 infantry moved from 113 Sea Zone to Germany
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
3 armour and 2 mech_infantrys moved from India to Eastern Persia
7 infantry moved from West India to Eastern Persia
7 infantry moved from Szechwan to Sikang
1 artillery moved from Szechwan to Sikang
4 infantry moved from Yunnan to Szechwan
1 battleship, 1 carrier, 2 destroyers and 1 fighter moved from 39 Sea Zone to 76 Sea Zone
1 armour and 1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Eastern Persia to Persia
2 fighters moved from Volgograd to Persia
max scramble.
OOL carrier, sub, dd, cruiser, tacticals, fighters, carrier. basically max defense.
I went free hit on the carrier (sub hit), then sub, dd, cruiser, next round tacs, fighters, next fighter, carrier. But the British pirates snuck by with one plane. :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :7
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 bomber and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 110 Sea Zone to 113 Sea Zone
3 fighters moved from United Kingdom to 113 Sea Zone
1 artillery and 1 mech_infantry moved from 113 Sea Zone to Germany
4 infantry moved from 113 Sea Zone to Germany
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
3 armour and 2 mech_infantrys moved from India to Eastern Persia
7 infantry moved from West India to Eastern Persia
7 infantry moved from Szechwan to Sikang
1 artillery moved from Szechwan to Sikang
4 infantry moved from Yunnan to Szechwan
1 battleship, 1 carrier, 2 destroyers and 1 fighter moved from 39 Sea Zone to 76 Sea Zone
1 armour and 1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Eastern Persia to Persia
2 fighters moved from Volgograd to Persia
Combat - British
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 113 Sea Zone
British attack with 1 carrier, 1 destroyer, 5 fighters, 1 submarine and 3 transports
Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 2 tactical_bombers and 2 transports
British roll dice for 1 submarine in 113 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 submarine in 113 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 carrier, 1 destroyer, 5 fighters and 3 transports in 113 Sea Zone, round 1 : 3/6 hits
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 2 tactical_bombers and 2 transports in 113 Sea Zone, round 1 : 4/8 hits
1 cruiser owned by the Germans , 1 destroyer owned by the Germans , 1 submarine owned by the British , 1 carrier owned by the British , 1 submarine owned by the Germans and 1 destroyer owned by the British lost in 113 Sea Zone
British roll dice for 5 fighters and 3 transports in 113 Sea Zone, round 2 : 4/5 hits
Germans roll dice for 1 carrier, 3 fighters, 2 tactical_bombers and 2 transports in 113 Sea Zone, round 2 : 2/6 hits
2 tactical_bombers owned by the Germans , 2 fighters owned by the British and 2 fighters owned by the Germans lost in 113 Sea Zone
British roll dice for 3 fighters and 3 transports in 113 Sea Zone, round 3 : 2/3 hits
Germans roll dice for 1 carrier, 1 fighter and 2 transports in 113 Sea Zone, round 3 : 2/2 hits
1 carrier owned by the Germans , 2 fighters owned by the British and 1 fighter owned by the Germans lost in 113 Sea Zone
2 transports owned by the Germans lost in 113 Sea Zone
British win with 1 fighter and 3 transports remaining. Battle score for attacker is 38
Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 2 tactical_bombers and 2 transports
Casualties for British: 1 carrier, 1 destroyer, 4 fighters and 1 submarine
Battle in Germany
British attack with 1 artillery, 4 infantry and 1 mech_infantry
Germans defend with 1 factory_major and 1 mech_infantry
British roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Germany, round 1 : 2/6 hits
Germans roll dice for 1 mech_infantry in Germany, round 1 : 0/1 hits
1 mech_infantry owned by the Germans lost in Germany
British captures 97PUs while taking Germans capital
British converts factory_major into different units
British win, taking Germany from Germans with 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 fighter moved from 113 Sea Zone to Norway
4 aaGuns moved from Szechwan to Sikang
Place Units - British
1 armour, 1 bomber and 1 mech_infantry placed in Union of South Africa
2 artilleries and 1 mech_infantry placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 133 PUs total
Place Units - UK_Pacific
3 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 3 armour and 2 mech_infantrys
Territory Summary for British, UK_Pacific :
Kwangsi : 1 infantry
Kweichow : 1 infantry
Hunan : 1 infantry
Szechwan : 4 infantry
Sikang : 4 aaGuns, 1 artillery and 7 infantry
India : 1 airfield, 3 armour, 1 factory_major, 1 harbour and 2 mech_infantrys
Malaya : 1 harbour
Kwangtung : 1 harbour
Sumatra : 1 flag
Belgian Congo : 1 armour and 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 armour, 1 bomber, 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 10 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 2 armour and 4 mech_infantrys
Germany : 1 flag, 1 artillery, 1 factory_minor, 4 infantry and 1 mech_infantry
Norway : 1 fighter
113 Sea Zone : 3 transports
76 Sea Zone : 1 battleship, 1 carrier and 2 destroyers
86 Sea Zone : 2 infantry and 1 transport
Iraq : 1 flag
Eastern Persia : 1 flag, 3 armour, 7 infantry and 2 mech_infantrys
Brazil : 1 flag, 1 infantry
Persia : 1 flag, 1 armour and 2 fighters
Production/PUs Summary :
Germans : 45 / 0
Russians : 13 / 0
Japanese : 17 / 15
Americans : 66 / 91
Chinese : 23 / 29
British : 36 / 133
UK_Pacific : 21 / 26
Italians : 20 / 29
ANZAC : 20 / 30
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 12 times
3 was rolled 9 times
4 was rolled 10 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.173
Median : 3.000
Variance : 0.627
Standard Deviation : 0.792
Total rolls : 52
Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.389
Median : 3.500
Variance : 0.824
Standard Deviation : 0.907
Total rolls : 18
British Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 4 times
6 was rolled 3 times
Average roll : 2.905
Median : 3.000
Variance : 0.950
Standard Deviation : 0.975
Total rolls : 21
Italians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8
Americans Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Arrrgh matey, Sir Henry Drake be plundering Berlin and then running for the hills. Certainly makes for an interesting game.
Whaaaat you had 10% chance for that battle. Stupid dice. I was probably going to win the game and now probably not. on one battle. Sigh.
Well hang on… maybe I still got this but it will be close.
Arrrgh matey, Sir Henry Drake be plundering Berlin and then running for the hills. Certainly makes for an interesting game.
Sure does!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :7
Purchase Units - Italians
Italians buy 3 armour and 3 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 transport moved from 99 Sea Zone to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 battleship moved from 98 Sea Zone to 99 Sea Zone
2 artilleries and 1 infantry moved from France to Western Germany
1 armour and 1 infantry moved from Trans-Jordan to Egypt
1 artillery and 1 infantry moved from Syria to Trans-Jordan
1 fighter moved from Southern Italy to Egypt
1 tactical_bomber moved from Southern Italy to Egypt
1 bomber moved from Southern Italy to 113 Sea Zone
1 bomber moved from Southern Italy to 91 Sea Zone
Combat - Italians
Battle in 113 Sea Zone
Italians attack with 1 bomber
British defend with 3 transports
3 transports owned by the British lost in 113 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 21
Casualties for British: 3 transports
Battle in 91 Sea Zone
Italians attack with 1 bomber
Americans defend with 5 submarines and 3 transports
5 submarines owned by the Americans Submerged
Italians roll dice for 1 bomber in 91 Sea Zone, round 1 : 0/1 hits
3 transports owned by the Americans lost in 91 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Non Combat Move - Italians
1 bomber moved from 91 Sea Zone to Southern France
1 bomber moved from 113 Sea Zone to Southern Italy
2 infantry moved from Northern Italy to Southern France
3 infantry moved from Northern Italy to Southern Italy
2 artilleries moved from Northern Italy to Western Germany
1 artillery moved from Northern Italy to Western Germany
1 artillery moved from Northern Italy to Southern France
Place Units - Italians
3 armour and 3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4
Italians collect 20 PUs; end with 22 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Production/PUs Summary :
Germans : 45 / 0
Russians : 13 / 0
Japanese : 17 / 15
Americans : 66 / 91
Chinese : 23 / 29
British : 36 / 133
UK_Pacific : 21 / 26
Italians : 20 / 32
ANZAC : 20 / 30
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Null / Other
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Italians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - ANZAC
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 39 Sea Zone to 76 Sea Zone
4 infantry moved from Java to 42 Sea Zone
4 infantry and 2 transports moved from 42 Sea Zone to 39 Sea Zone
1 artillery and 2 infantry moved from French Indo China to Shan State
1 fighter moved from Java to India
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - ANZAC
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 39 Sea Zone to 76 Sea Zone
4 infantry moved from Java to 42 Sea Zone
4 infantry and 2 transports moved from 42 Sea Zone to 39 Sea Zone
1 artillery and 2 infantry moved from French Indo China to Shan State
1 fighter moved from Java to India
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
Non Combat Move - ANZAC
1 armour and 1 infantry moved from 42 Sea Zone to Java
4 infantry moved from 39 Sea Zone to India
1 bomber moved from India to Anglo Egyptian Sudan
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Territory Summary for ANZAC :
Siam : 1 flag
Shan State : 1 artillery and 2 infantry
Burma : 1 infantry
India : 1 fighter and 4 infantry
Kwangtung : 2 bombers
Queensland : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 armour, 1 factory_minor, 1 harbour and 1 infantry
South Australia : 2 aaGuns and 1 infantry
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag, 1 armour and 1 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 transport
39 Sea Zone : 2 transports
54 Sea Zone : 1 transport
62 Sea Zone : 1 transport
Anglo Egyptian Sudan : 1 bomber
76 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 submarine
Production/PUs Summary :
Germans : 45 / 0
Russians : 13 / 0
Japanese : 17 / 15
Americans : 66 / 91
Chinese : 23 / 29
British : 36 / 133
UK_Pacific : 21 / 26
Italians : 20 / 32
ANZAC : 20 / 30
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :7
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter and 2 infantry
Brazil : 1 infantry
Production/PUs Summary :
Germans : 45 / 0
Russians : 13 / 0
Japanese : 17 / 15
Americans : 66 / 91
Chinese : 23 / 29
British : 36 / 133
UK_Pacific : 21 / 26
Italians : 20 / 32
ANZAC : 20 / 30
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :8
Politics - Germans
Combat Move - Germans
1 mech_infantry moved from Northern Italy to 95 Sea Zone
3 artilleries and 4 infantry moved from Western Germany to Germany
6 infantry moved from Western Germany to Denmark
1 mech_infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to Germany
1 mech_infantry moved from Western Germany to Germany
1 infantry moved from Holland Belgium to Western Germany
2 bombers moved from Bryansk to Germany
3 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
2 mech_infantrys moved from Belarus to Karelia
2 armour and 1 mech_infantry moved from Novgorod to Karelia
1 mech_infantry moved from Vologda to Samara
Germans take Samara from Russians
9 armour moved from Russia to Samara
9 armour and 1 mech_infantry moved from Samara to Volgograd
5 infantry moved from Bryansk to Tambov
3 bombers moved from Bryansk to Germany
1 fighter and 1 tactical_bomber moved from Bryansk to Romania
4 infantry moved from Belarus to Novgorod
1 infantry moved from Smolensk to Russia
2 artilleries and 4 infantry moved from France to Western Germany
1 artillery and 3 infantry moved from Normandy Bordeaux to France
Combat - Germans
Battle in Volgograd
Germans attack with 9 armour and 1 mech_infantry
Russians defend with 1 artillery, 1 factory_minor, 1 fighter and 1 tactical_bomber
Germans roll dice for 9 armour and 1 mech_infantry in Volgograd, round 1 : 4/10 hits
Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Volgograd, round 1 : 1/3 hits
1 tactical_bomber owned by the Russians , 1 artillery owned by the Russians , 1 fighter owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 9 armour remaining. Battle score for attacker is 21
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery, 1 fighter and 1 tactical_bomber
Battle in Tambov
Germans attack with 5 infantry
Russians defend with 1 infantry
Germans roll dice for 5 infantry in Tambov, round 1 : 0/5 hits
Russians roll dice for 1 infantry in Tambov, round 1 : 1/1 hits
1 infantry owned by the Germans lost in Tambov
Germans roll dice for 4 infantry in Tambov, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Tambov
Germans roll dice for 3 infantry in Tambov, round 3 : 2/3 hits
Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 3 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Denmark
Germans attack with 6 infantry and 1 mech_infantry
Americans defend with 2 infantry and 2 mech_infantrys
Germans roll dice for 6 infantry and 1 mech_infantry in Denmark, round 1 : 0/7 hits
Americans roll dice for 2 infantry and 2 mech_infantrys in Denmark, round 1 : 3/4 hits
3 infantry owned by the Germans lost in Denmark
Germans roll dice for 3 infantry and 1 mech_infantry in Denmark, round 2 : 0/4 hits
Americans roll dice for 2 infantry and 2 mech_infantrys in Denmark, round 2 : 2/4 hits
2 infantry owned by the Germans lost in Denmark
1 infantry owned by the Germans and 1 mech_infantry owned by the Germans retreated to Western Germany
Americans win with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is -15
Casualties for Germans: 5 infantry
Battle in Germany
Germans attack with 3 artilleries, 5 bombers, 5 infantry and 1 mech_infantry
British defend with 1 artillery, 1 factory_minor, 4 infantry and 1 mech_infantry
Germans roll dice for 3 artilleries, 5 bombers, 5 infantry and 1 mech_infantry in Germany, round 1 : 7/14 hits
British roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Germany, round 1 : 1/6 hits
4 infantry owned by the British , 1 infantry owned by the Germans , 1 mech_infantry owned by the British and 1 artillery owned by the British lost in Germany
Germans win, taking Germany from British with 3 artilleries, 5 bombers, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 17
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery, 4 infantry and 1 mech_infantry
Non Combat Move - Germans
5 bombers moved from Germany to Western Germany
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 71 PUs
Production/PUs Summary :
Germans : 56 / 71
Russians : 7 / 0
Japanese : 17 / 15
Americans : 66 / 91
Chinese : 23 / 29
British : 31 / 133
UK_Pacific : 21 / 26
Italians : 20 / 32
ANZAC : 20 / 30
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 13 times
3 was rolled 9 times
4 was rolled 12 times
5 was rolled 13 times
6 was rolled 9 times
Average roll : 3.448
Median : 4.000
Variance : 0.258
Standard Deviation : 0.508
Total rolls : 67
Germans Combat
1 was rolled 6 times
2 was rolled 9 times
3 was rolled 5 times
4 was rolled 10 times
5 was rolled 11 times
6 was rolled 6 times
Average roll : 3.617
Median : 4.000
Variance : 0.761
Standard Deviation : 0.872
Total rolls : 47
British Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Russians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.833
Median : 2.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
Americans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.500
Median : 1.500
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :8
Combat Move - Russians
3 infantry moved from Amur to Buryatia
Russians take Buryatia from Japanese
Combat - Russians
Non Combat Move - Russians
1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia
1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
Turn Complete - Russians
Territory Summary for Russians :
Buryatia : 3 infantry
Olgiy : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Anglo Egyptian Sudan : 1 mech_infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
125 Sea Zone : 1 submarine
Northwest Persia : 1 flag
Production/PUs Summary :
Germans : 56 / 71
Russians : 8 / 0
Japanese : 16 / 15
Americans : 66 / 91
Chinese : 23 / 29
British : 31 / 133
UK_Pacific : 21 / 26
Italians : 20 / 32
ANZAC : 20 / 30
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Ok, the clock has started because Germany has 8 VCs at the end of G8.
Poor Sir Drake got chased out of Berlin. :)