cool, thx for letting me know!
and considering in-game: I am both excited and doubting, too, how this different round 1 will play out
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Manchuria
Turn Complete - Chinese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,6
Chinese collect 3 PUs; end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :4
Purchase Units - British
British buy 3 armour and 1 fighter; Remaining resources: 5 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 armour; Remaining resources: 0 PUs;
Combat Move - British
5 infantry moved from Burma to Shan State
10 infantry moved from Burma to Yunnan
2 artilleries moved from Burma to Shan State
1 fighter moved from Burma to Shan State
4 artilleries, 1 fighter and 1 tactical_bomber moved from Burma to Yunnan
Combat - British
Battle in Yunnan
British attack with 4 artilleries, 1 fighter, 10 infantry and 1 tactical_bomber
Japanese defend with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
British roll dice for 4 artilleries, 1 fighter, 10 infantry and 1 tactical_bomber in Yunnan, round 1 : 6/16 hits
Japanese roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Yunnan, round 1 : 1/7 hits
1 infantry owned by the British , 3 infantry owned by the Japanese , 2 artilleries owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yunnan
British roll dice for 4 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/15 hits
Japanese roll dice for 1 armour in Yunnan, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 4 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Japanese: 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Casualties for British: 1 infantry
Battle in Shan State
British attack with 2 artilleries, 1 fighter and 5 infantry
Japanese defend with 1 artillery and 2 infantry
British roll dice for 2 artilleries, 1 fighter and 5 infantry in Shan State, round 1 : 1/8 hits
Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 1 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
British roll dice for 2 artilleries, 1 fighter and 4 infantry in Shan State, round 2 : 4/7 hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits
1 infantry owned by the British , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 2 infantry
Non Combat Move - British
2 aaGuns moved from Burma to Yunnan
8 infantry moved from India to Burma
1 fighter moved from Shan State to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
3 infantry moved from Eastern Persia to Persia
1 armour moved from Ethiopia to Egypt
1 armour moved from Belgian Congo to Egypt
1 armour moved from Tanganyika Territory to Anglo Egyptian Sudan
3 armour moved from Union of South Africa to Belgian Congo
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
Place Units - British
3 armour placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,5,4,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5
British collect 26 PUs (4 lost to blockades); end with 31 PUs total
Place Units - UK_Pacific
4 armour placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,2,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5,1,3,6
UK_Pacific collect 13 PUs (5 lost to blockades); end with 13 PUs total
Some Units in India change ownership: 4 armour
Territory Summary for British, UK_Pacific :
Yunnan : 2 aaGuns, 4 artilleries and 9 infantry
Shan State : 2 artilleries and 3 infantry
Burma : 2 fighters, 8 infantry and 1 tactical_bomber
India : 1 aaGun, 1 airfield, 4 armour, 1 factory_major and 1 harbour
Celebes : 1 flag
Sumatra : 1 flag, 1 infantry
Belgian Congo : 3 armour
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 armour, 1 artillery, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 4 armour, 1 artillery, 1 harbour and 2 infantry
Union of South Africa : 3 armour, 1 factory_minor and 1 harbour
Scotland : 1 airfield and 1 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 3 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 armour
Ethiopia : 1 flag
Eastern Persia : 1 flag
81 Sea Zone : 1 battleship
Persia : 1 flag, 3 infantry
91 Sea Zone : 2 transports
Production/PUs Summary :
Germans : 42 / 48
Russians : 36 / 37
Japanese : 47 / 68
Americans : 50 / 70
Chinese : 4 / 4
British : 30 / 31
UK_Pacific : 18 / 13
Italians : 20 / 32
ANZAC : 12 / 0
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :4
Purchase Units - Italians
Italians buy 2 artilleries, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Italians
1 unit repaired.
3 transports moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from Yugoslavia to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
1 armour moved from Iraq to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
1 armour moved from Northwest Persia to Caucasus
Italians take Caucasus from Russians
1 cruiser moved from 96 Sea Zone to 92 Sea Zone
1 battleship and 1 carrier moved from 97 Sea Zone to 95 Sea Zone
2 fighters moved from 97 Sea Zone to 95 Sea Zone
1 cruiser moved from 96 Sea Zone to 99 Sea Zone
1 bomber moved from Yugoslavia to Southern Italy
3 artilleries and 2 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Slovakia Hungary to Northern Italy
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :4
Purchase Units - Italians
Italians buy 2 artilleries, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Italians
1 unit repaired.
3 transports moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from Yugoslavia to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
1 armour moved from Iraq to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
1 armour moved from Northwest Persia to Caucasus
Italians take Caucasus from Russians
1 cruiser moved from 96 Sea Zone to 92 Sea Zone
1 battleship and 1 carrier moved from 97 Sea Zone to 95 Sea Zone
2 fighters moved from 97 Sea Zone to 95 Sea Zone
1 cruiser moved from 96 Sea Zone to 99 Sea Zone
1 bomber moved from Yugoslavia to Southern Italy
3 artilleries and 2 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Slovakia Hungary to Northern Italy
Combat - Italians
Non Combat Move - Italians
1 infantry moved from Iraq to Northwest Persia
2 artilleries and 4 infantry moved from 99 Sea Zone to Syria
Place Units - Italians
1 destroyer and 1 submarine placed in 95 Sea Zone
2 artilleries and 3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 22 PUs; end with 23 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Production/PUs Summary :
Germans : 42 / 48
Russians : 34 / 37
Japanese : 47 / 68
Americans : 50 / 70
Chinese : 4 / 4
British : 30 / 31
UK_Pacific : 18 / 13
Italians : 22 / 37
ANZAC : 12 / 0
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :4
Combat Move - ANZAC
1 artillery and 2 infantry moved from Queensland to New South Wales
1 fighter moved from Western Australia to New South Wales
Combat - ANZAC
Battle in New South Wales
ANZAC attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 factory_minor, 1 harbour and 1 infantry
ANZAC roll dice for 1 artillery, 1 fighter and 2 infantry in New South Wales, round 1 : 1/4 hits
Japanese roll dice for 1 infantry in New South Wales, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in New South Wales
ANZAC win, taking New South Wales from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from New South Wales to Northern Territory
2 aaGuns moved from Queensland to Northern Territory
4 fighters moved from Sumatra to Northern Territory
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,6,4,5,4,5,3,5
ANZAC collect 11 PUs (3 lost to blockades); end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Territory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
Northern Territory : 2 aaGuns and 5 fighters
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 2 infantry
Egypt : 2 infantry
Production/PUs Summary :
Germans : 42 / 48
Russians : 34 / 37
Japanese : 45 / 68
Americans : 50 / 70
Chinese : 4 / 4
British : 30 / 31
UK_Pacific : 18 / 13
Italians : 22 / 37
ANZAC : 14 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :4
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Non Combat Move - French
Turn Complete - French
Bump
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 9 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Finland to Karelia
1 artillery and 1 infantry moved from Vyborg to Karelia
1 artillery and 3 infantry moved from Poland to Baltic States
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
1 submarine moved from 125 Sea Zone to 119 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 9 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Finland to Karelia
1 artillery and 1 infantry moved from Vyborg to Karelia
1 artillery and 3 infantry moved from Poland to Baltic States
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
1 submarine moved from 125 Sea Zone to 119 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
Combat - Germans
Battle in Karelia
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 artillery and 2 infantry in Karelia, round 1 : 1/3 hits
Russians roll dice for 1 artillery and 2 infantry in Karelia, round 1 : 3/3 hits
1 infantry owned by the Russians , 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Karelia
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Baltic States, round 1 : 1/4 hits
Russians roll dice for 1 infantry in Baltic States, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Germany to Western Germany
1 tactical_bomber moved from Yugoslavia to Western Germany
1 infantry moved from Western Germany to Denmark
Place Units - Germans
1 transport placed in 112 Sea Zone
1 artillery and 2 infantry placed in France
3 infantry placed in Western Germany
1 armour, 1 artillery and 2 infantry placed in Germany
2 infantry placed in Normandy Bordeaux
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.300
Standard Deviation : 1.517
Total rolls : 11
Germans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
Average roll : 2.571
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7
Russians Combat
1 was rolled 4 times
Average roll : 1.000
Median : 1.000
Variance : 5.333
Standard Deviation : 2.309
Total rolls : 4
Four ones for the Russians….I hope the dice don’t treat me like that tonite
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Purchase Units - Russians
Russians buy 3 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 infantry moved from Manchuria to Korea
Russians take Korea from Japanese
4 armour, 10 artilleries, 24 infantry and 2 mech_infantrys moved from Eastern Poland to Poland
2 fighters and 1 tactical_bomber moved from Eastern Poland to Baltic States
5 infantry moved from Belarus to Baltic States
3 infantry moved from Novgorod to Baltic States
Combat - Russians
Battle in Baltic States
Russians attack with 2 fighters, 8 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 2 fighters, 8 infantry and 1 tactical_bomber in Baltic States, round 1 : 3/11 hits
Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 1 : 0/3 hits
2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 fighters, 8 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Battle in Poland
Russians attack with 4 armour, 10 artilleries, 24 infantry and 2 mech_infantrys
Germans defend with 3 infantry
Russians roll dice for 4 armour, 10 artilleries, 24 infantry and 2 mech_infantrys in Poland, round 1 : 5/40 hits
Germans roll dice for 3 infantry in Poland, round 1 : 0/3 hits
3 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 4 armour, 10 artilleries, 24 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Baltic States to Ukraine
1 aaGun moved from Eastern Poland to Poland
1 infantry moved from Western Ukraine to Eastern Poland
1 artillery moved from Western Ukraine to Ukraine
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Russia to Vologda
1 infantry moved from Samara to Kazakhstan
3 infantry moved from Samara to Vologda
1 infantry moved from Samara to Vologda
1 artillery moved from Karelia to Novgorod
Place Units - Russians
3 armour placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
Russians undo move 2.
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in Volgograd
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,5,3
Russians collect 38 PUs (3 lost to blockades); end with 38 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 44 PUs
Territory Summary for Russians :
Korea : 1 flag, 1 infantry
Manchuria : 7 infantry
Kazakhstan : 1 infantry
Poland : 1 flag, 1 aaGun, 4 armour, 10 artilleries, 24 infantry and 2 mech_infantrys
Baltic States : 8 infantry
Eastern Poland : 1 infantry
Russia : 1 airfield and 1 factory_major
Ukraine : 1 aaGun, 3 armour, 1 artillery, 1 factory_minor, 2 fighters, 3 infantry and 1 tactical_bomber
Western Ukraine : 1 infantry
Novosibirsk : 1 infantry
Vologda : 5 infantry
Volgograd : 1 artillery, 1 factory_minor and 5 infantry
Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
115 Sea Zone : 1 cruiser and 1 submarine
Finland : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 38 / 53
Russians : 41 / 44
Japanese : 42 / 68
Americans : 50 / 70
Chinese : 4 / 4
British : 30 / 31
UK_Pacific : 18 / 13
Italians : 22 / 37
ANZAC : 14 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 factory_minor, 5 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Jehol to Manchuria
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Manchuria
1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 fighter moved from 6 Sea Zone to Korea
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 3 infantry moved from 19 Sea Zone to Manchuria
2 bombers moved from Kiangsu to Manchuria
1 infantry moved from Timguska to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 artillery and 1 infantry moved from Tsinghai to Novosibirsk
2 artilleries and 1 infantry moved from Sikang to Kazakhstan
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 battleship, 1 cruiser and 1 destroyer moved from 41 Sea Zone to 36 Sea Zone
1 carrier and 1 destroyer moved from 37 Sea Zone to 43 Sea Zone
2 fighters moved from 37 Sea Zone to 43 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 factory_minor, 5 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Jehol to Manchuria
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Manchuria
1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 fighter moved from 6 Sea Zone to Korea
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 3 infantry moved from 19 Sea Zone to Manchuria
2 bombers moved from Kiangsu to Manchuria
1 infantry moved from Timguska to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 artillery and 1 infantry moved from Tsinghai to Novosibirsk
2 artilleries and 1 infantry moved from Sikang to Kazakhstan
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 battleship, 1 cruiser and 1 destroyer moved from 41 Sea Zone to 36 Sea Zone
1 carrier and 1 destroyer moved from 37 Sea Zone to 43 Sea Zone
2 fighters moved from 37 Sea Zone to 43 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
Combat - Japanese
Battle in Manchuria
Japanese attack with 1 armour, 1 artillery, 2 bombers, 1 fighter, 3 infantry, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 7 infantry; Chinese defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Manchuria, round 1 : 2/2 hits
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 1 fighter, 3 infantry, 2 mech_infantrys and 2 tactical_bombers in Manchuria, round 1 : 7/12 hits
Chinese roll dice for 8 infantry in Manchuria, round 1 : 2/8 hits
7 infantry owned by the Russians , 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 armour, 1 artillery, 2 bombers, 1 fighter, 1 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Japanese: 2 infantry
Casualties for Russians: 7 infantry
Casualties for Chinese: 1 infantry
Battle in Korea
Japanese attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Korea, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Korea, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in New Guinea
Battle in Borneo
Battle in Kazakhstan
Japanese attack with 2 artilleries and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 artilleries and 1 infantry in Kazakhstan, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Kazakhstan, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kazakhstan
Japanese win, taking New Guinea from ANZAC, taking Borneo from UK_Pacific, taking Kazakhstan from Russians with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Novosibirsk, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Novosibirsk, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Manchuria to Kwangtung
1 fighter moved from Korea to 6 Sea Zone
1 tactical_bomber moved from Manchuria to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to Jehol
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Hunan
1 armour moved from Kiangsu to Kwangsi
1 mech_infantry moved from Sikang to Szechwan
1 fighter and 1 tactical_bomber moved from Szechwan to 36 Sea Zone
3 fighters and 3 tactical_bombers moved from Kwangsi to Kwangtung
1 infantry moved from French Indo China to Siam
1 armour moved from Kwangtung to French Indo China
1 aaGun moved from Kiangsu to Kiangsi
Place Units - Japanese
1 factory_minor placed in Kwangtung
1 armour and 2 mech_infantrys placed in Kiangsu
2 submarines and 1 transport placed in 6 Sea Zone
2 artilleries and 5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs total
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.303
Median : 3.000
Variance : 0.781
Standard Deviation : 0.884
Total rolls : 33
Japanese Combat
1 was rolled 7 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.273
Median : 3.000
Variance : 1.048
Standard Deviation : 1.024
Total rolls : 22
Russians Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8
Hirohito is having raging fits of hysteria….he forgot his dd at Midway and he wants his empire to be so vast that the sun never sets on it
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 5 artilleries, 5 infantry and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
3 artilleries, 7 infantry and 4 mech_infantrys moved from Eastern United States to 101 Sea Zone
3 artilleries, 1 destroyer, 7 infantry, 4 mech_infantrys, 1 submarine and 7 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries, 7 infantry and 4 mech_infantrys moved from 91 Sea Zone to Gibraltar
Place Units - Americans
5 transports placed in 101 Sea Zone
5 artilleries and 5 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Purchase Units - British
British buy 3 armour and 1 fighter; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Shan State to Siam
1 fighter moved from Burma to Shan State
1 infantry moved from Shan State to French Indo China
1 tactical_bomber moved from Burma to French Indo China
1 artillery moved from Yunnan to French Indo China
Combat - British
Battle in Morocco
British attack with 1 armour, 1 artillery and 1 infantry
Italians defend with 1 artillery
British roll dice for 1 armour, 1 artillery and 1 infantry in Morocco, round 1 : 0/3 hits
Italians roll dice for 1 artillery in Morocco, round 1 : 0/1 hits
British roll dice for 1 armour, 1 artillery and 1 infantry in Morocco, round 2 : 1/3 hits
Italians roll dice for 1 artillery in Morocco, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Morocco
British win, taking Morocco from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Siam
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Siam, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Siam, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Siam
British win, taking Siam from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in French Indo China
British attack with 1 artillery, 1 infantry and 1 tactical_bomber
Japanese defend with 1 armour
British roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in French Indo China, round 1 : 0/3 hits
Japanese roll dice for 1 armour in French Indo China, round 1 : 0/1 hits
British roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 2/3 hits
Japanese roll dice for 1 armour in French Indo China, round 2 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantry
Non Combat Move - British
1 tactical_bomber moved from French Indo China to Yunnan
1 fighter moved from Shan State to Yunnan
8 infantry moved from Burma to Yunnan
4 armour moved from India to Yunnan
1 fighter moved from Burma to Yunnan
3 armour moved from Belgian Congo to Egypt
1 armour moved from Anglo Egyptian Sudan to Egypt
3 armour moved from Union of South Africa to Belgian Congo
3 fighters moved from United Kingdom to French West Africa
Place Units - British
1 fighter placed in United Kingdom
3 armour placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1,5,5,6,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3
British collect 28 PUs (3 lost to blockades); end with 31 PUs total
Place Units - UK_Pacific
1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,6,2,5,1,5,2
UK_Pacific collect 15 PUs (2 lost to blockades); end with 15 PUs total
Some Units in India change ownership: 1 artillery and 3 infantry
Territory Summary for British, UK_Pacific :
Siam : 1 flag, 1 artillery and 1 infantry
Yunnan : 2 aaGuns, 4 armour, 3 artilleries, 2 fighters, 17 infantry and 1 tactical_bomber
Shan State : 1 artillery and 1 infantry
India : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
French Indo China : 1 flag, 1 artillery
Celebes : 1 flag
Sumatra : 1 flag, 1 infantry
Belgian Congo : 3 armour
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 8 armour, 1 artillery, 1 harbour and 2 infantry
Union of South Africa : 3 armour, 1 factory_minor and 1 harbour
Scotland : 1 airfield and 1 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
Morocco : 1 flag, 1 armour, 1 artillery and 1 infantry
French West Africa : 3 fighters
Ethiopia : 1 flag
Eastern Persia : 1 flag
81 Sea Zone : 1 battleship
Persia : 1 flag, 3 infantry
91 Sea Zone : 2 transports
Production/PUs Summary :
Germans : 38 / 53
Russians : 35 / 44
Japanese : 52 / 55
Americans : 50 / 70
Chinese : 1 / 2
British : 31 / 31
UK_Pacific : 17 / 15
Italians : 21 / 37
ANZAC : 14 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Purchase Units - Italians
Italians buy 2 artilleries, 1 destroyer, 5 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries and 4 infantry moved from Syria to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
2 artilleries and 4 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Trans-Jordan to Egypt
3 artilleries and 2 infantry moved from Alexandria to Egypt
1 cruiser moved from 99 Sea Zone to 98 Sea Zone
1 battleship moved from 95 Sea Zone to 98 Sea Zone
1 destroyer and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 carrier moved from 95 Sea Zone to 98 Sea Zone
2 fighters moved from 95 Sea Zone to Egypt
1 bomber moved from Southern Italy to Egypt
1 armour moved from Caucasus to Rostov
Italians take Rostov from Russians
1 armour moved from Rostov to Bryansk
Italians take Bryansk from Russians
1 cruiser moved from 92 Sea Zone to 95 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Purchase Units - Italians
Italians buy 2 artilleries, 1 destroyer, 5 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries and 4 infantry moved from Syria to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
2 artilleries and 4 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Trans-Jordan to Egypt
3 artilleries and 2 infantry moved from Alexandria to Egypt
1 cruiser moved from 99 Sea Zone to 98 Sea Zone
1 battleship moved from 95 Sea Zone to 98 Sea Zone
1 destroyer and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 carrier moved from 95 Sea Zone to 98 Sea Zone
2 fighters moved from 95 Sea Zone to Egypt
1 bomber moved from Southern Italy to Egypt
1 armour moved from Caucasus to Rostov
Italians take Rostov from Russians
1 armour moved from Rostov to Bryansk
Italians take Bryansk from Russians
1 cruiser moved from 92 Sea Zone to 95 Sea Zone
Combat - Italians
Battle in Egypt
Italians attack with 5 artilleries, 1 bomber, 2 fighters and 7 infantry
ANZAC defend with 2 infantry; British defend with 8 armour, 1 artillery, 1 harbour and 2 infantry
Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 1 : 1/2 hits
Italians roll dice for 5 artilleries, 1 bomber, 2 fighters and 7 infantry in Egypt, round 1 : 5/15 hits
British roll dice for 8 armour, 1 artillery and 4 infantry in Egypt, round 1 : 7/13 hits
2 infantry owned by the British , 1 armour owned by the British , 2 infantry owned by the ANZAC , 1 artillery owned by the British and 7 infantry owned by the Italians lost in Egypt
Italians roll dice for 5 artilleries, 1 bomber and 2 fighters in Egypt, round 2 : 3/8 hits
British roll dice for 7 armour in Egypt, round 2 : 5/7 hits
3 armour owned by the British and 5 artilleries owned by the Italians lost in Egypt
British win with 4 armour remaining. Battle score for attacker is -1
Casualties for ANZAC: 2 infantry
Casualties for British: 4 armour, 1 artillery and 2 infantry
Casualties for Italians: 5 artilleries and 7 infantry
2 fighters owned by the Italians and 1 bomber owned by the Italians retreated
Non Combat Move - Italians
2 fighters moved from Egypt to 98 Sea Zone
1 bomber moved from Egypt to Greece
1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Northern Italy to Germany
1 infantry moved from Romania to Slovakia Hungary
1 artillery moved from Romania to Slovakia Hungary
1 artillery moved from Northern Italy to Southern Italy
Place Units - Italians
1 destroyer and 1 submarine placed in 95 Sea Zone
2 artilleries and 5 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 24 PUs; end with 24 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 12 times
3 was rolled 6 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3.067
Median : 3.000
Variance : 0.886
Standard Deviation : 0.941
Total rolls : 45
British Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 2.800
Median : 2.500
Variance : 0.737
Standard Deviation : 0.858
Total rolls : 20
Italians Combat
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.280
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 25
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
5 fighters moved from Northern Territory to Shan State
Non Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,3
ANZAC collect 11 PUs (3 lost to blockades); end with 11 PUs total