dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
Panther's TripleA pre-release test thread
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Test summary from TripleA, engine version: 1.9, time: 23:48:42
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Research Technology - Germans
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Test

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Test summary from TripleA, engine version: 1.9, time: 07:15:39
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Germans
Germans buy 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 armour, 2 artilleries, 1 fighter and 4 infantry moved from Holland Belgium to France
1 artillery, 2 fighters, 3 infantry, 4 mech_infantrys and 3 tactical_bombers moved from Western Germany to France
3 armour moved from Greater Southern Germany to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 fighter moved from Slovakia Hungary to YugoslaviaCombat - Germans
Battle in Yugoslavia
Germans attack with 2 artilleries, 1 fighter and 6 infantry
Neutral_Allies defend with 5 infantry
Germans win, taking Yugoslavia from Neutral_Allies with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 4 infantry
Casualties for Neutral_Allies: 5 infantry
Battle in France
Germans attack with 6 armour, 3 artilleries, 3 fighters, 7 infantry, 4 mech_infantrys and 3 tactical_bombers
French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 6 armour, 3 artilleries, 3 fighters, 3 infantry, 4 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 41
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for Germans: 4 infantry
Casualties for British: 1 armour and 1 artillery
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to FrenchNon Combat Move - Germans
3 fighters moved from France to Western Germany
3 tactical_bombers moved from France to Western Germany
1 fighter moved from Yugoslavia to Slovakia HungaryPlace Units - Germans
6 infantry and 3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 36 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Russians
Russians buy 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Belarus to Baltic States
3 infantry moved from Ukraine to BessarabiaPlace Units - Russians
6 infantry and 4 mech_infantrys placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 carrier, 2 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from ChineseCombat - Japanese
Non Combat Move - Japanese
1 infantry moved from Korea to ManchuriaPlace Units - Japanese
1 carrier placed in 6 Sea Zone
2 infantry and 1 mech_infantry placed in JapanTurn Complete - Japanese
Japanese collect 27 PUs; end with 27 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Americans
Americans buy 2 carriers and 2 fighters; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 fighter moved from Eastern United States to 101 Sea Zone
1 fighter moved from Western United States to 101 Sea ZonePlace Units - Americans
2 carriers placed in 101 Sea Zone
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Kweichow to Anhwe
1 infantry moved from Hunan to Anhwe
1 fighter moved from Szechwan to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Anhwe from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to SzechwanPlace Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Americans
Americans buy 2 carriers and 2 fighters; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 fighter moved from Eastern United States to 101 Sea Zone
1 fighter moved from Western United States to 101 Sea ZonePlace Units - Americans
2 carriers placed in 101 Sea Zone
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs totalPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Kweichow to Anhwe
1 infantry moved from Hunan to Anhwe
1 fighter moved from Szechwan to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Anhwe from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to SzechwanPlace Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUsPurchase Units - British
British buy 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 109 Sea Zone to 108 Sea Zone
2 fighters moved from United Kingdom to 108 Sea Zone
1 cruiser moved from 110 Sea Zone to 108 Sea ZoneCombat - British
Battle in 108 Sea Zone
British attack with 1 cruiser, 1 destroyer and 2 fighters
Germans defend with 1 submarine
British win with 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - British
2 fighters moved from 108 Sea Zone to United Kingdom
1 infantry moved from United Kingdom to ScotlandPlace Units - British
8 infantry and 1 mech_infantry placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 28 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUsPlace Units - UK_Pacific
3 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 3 infantry and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 93 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 97 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
1 destroyer moved from 96 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 bomber moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
1 fighter moved from Southern Italy to 93 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern FranceCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 battleship, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 3 transports
French defend with 1 cruiser and 1 destroyer
Units damaged: 1 battleship owned by the Italians
Italians win, taking 93 Sea Zone from Neutral with 1 battleship, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 3 transports remaining. Battle score for attacker is 20
Casualties for French: 1 cruiser and 1 destroyer
Battle in Southern France
Italians attack with 1 artillery, 1 bomber, 1 fighter and 5 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from French with 1 artillery, 1 bomber, 1 fighter and 5 infantry remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantryNon Combat Move - Italians
1 bomber moved from Southern France to Southern Italy
1 fighter moved from Southern France to Southern Italy
1 fighter moved from 93 Sea Zone to Southern Italy
1 armour moved from Albania to Romania
2 infantry moved from Albania to Bulgaria
Italians take Bulgaria from Neutral_AxisPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs totalCombat Move - French
1 infantry moved from Tunisia to Libya
French take Libya from ItaliansCombat - French
Non Combat Move - French
1 infantry moved from Algeria to Tunisia
1 destroyer moved from 72 Sea Zone to 79 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 infantry; Remaining resources: 49 PUs;Combat Move - Americans
Non Combat Move - Americans
1 infantry moved from Eastern United States to Central United StatesPlace Units - Americans
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 101 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Hunan to KweichowPlace Units - Chinese
4 infantry placed in HunanTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 infantry; Remaining resources: 49 PUs;Combat Move - Americans
Non Combat Move - Americans
1 infantry moved from Eastern United States to Central United StatesPlace Units - Americans
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 101 PUs totalPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Hunan to KweichowPlace Units - Chinese
4 infantry placed in HunanTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUsPurchase Units - British
British buy 1 infantry; Remaining resources: 25 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 17 PUs;Combat Move - British
Non Combat Move - British
1 infantry moved from Scotland to United KingdomPlace Units - British
1 infantry placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 53 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 58 PUsTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 34 PUs total -
Test summary from TripleA, engine version: 1.9, time: 08:51:00
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Test summary from TripleA, engine version: 1.9, time: 09:37:10
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Test summary from TripleA, engine version: 1.9, time: 20:27:08
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Place Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs





