TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 8 Purchase Units - Americans Americans buy 2 artilleries, 2 destroyers, 4 infantry and 3 transports; Remaining resources: 0 PUs; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 artillery and 1 infantry moved from Caroline Islands to 51 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 51 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from 38 Sea Zone to East Indies 1 artillery and 3 infantry moved from Eastern United States to 10 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 12 Sea Zone 1 artillery and 2 infantry moved from 12 Sea Zone to Morocco Algeria Americans take Morocco Algeria from Germans 1 infantry moved from 12 Sea Zone to Morocco Algeria 1 fighter moved from 7 Sea Zone to Germany 3 bombers moved from United Kingdom to Germany Combat - Americans Air Battle in Germany Americans attacks with 4 units heading to Germany Germans launches 4 interceptors out of Germany Attackers Fire, : 0/4 hits, 0.67 expected hits Defenders Fire, : 0/4 hits, 0.67 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Germany Germans roll AA dice in Germany : 2/3 hits, 0.50 expected hits 2 bombers owned by the Americans killed by AA in Germany Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory Bombing raid in Germany causes 5 damage total. Battle in East Indies Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in East Indies, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in East Indies, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in East Indies Americans roll dice for 1 artillery in East Indies, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in East Indies, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in East Indies, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in East Indies, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in East Indies Americans win, taking East Indies from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Cleaning up after air battles Non Combat Move - Americans 1 bomber moved from Germany to United Kingdom 1 fighter moved from Germany to 7 Sea Zone 1 destroyer moved from 1 Sea Zone to 12 Sea Zone 1 destroyer moved from 10 Sea Zone to 12 Sea Zone 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 6 fighters and 2 submarines moved from 51 Sea Zone to 46 Sea Zone 1 destroyer moved from 46 Sea Zone to 48 Sea Zone 1 infantry moved from Western United States to 56 Sea Zone 1 infantry, 1 submarine and 1 transport moved from 56 Sea Zone to 46 Sea Zone Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 7 Sea Zone: 2 transports EDIT: Adding units owned by Americans to 1 Sea Zone: 2 transports EDIT: Turning off Edit Mode 2 transports placed in 10 Sea Zone 1 artillery and 3 infantry placed in Eastern United States 1 destroyer and 1 transport placed in 56 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 39 PUs; end with 39 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : 0.00 Defenders Fire, : -0.67 Germans AA : 1.50 Attackers Fire, : -0.67





