dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
Panther's TripleA pre-release test thread
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Test summary from TripleA, engine version: 1.9, time: 12:13:27
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Testing 15 sec issue
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TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Research Technology - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to 7 Sea Zone: 2 battleships, 2 carriers, 2 cruisers, 2 destroyers and 4 fighters
EDIT: Adding units owned by British to 12 Sea Zone: 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 submarines
EDIT: Turning off Edit ModePurchase Units - Germans
Germans buy nothing; Remaining resources: 0 techTokens; 31 PUs;Combat Move - Germans
2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 submarines moved from 7 Sea Zone to 12 Sea ZoneCombat - Germans
Battle in 12 Sea Zone
Germans attack with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 submarines
British defend with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 submarines
Germans roll dice for 2 submarines in 12 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 2 battleships, 2 carriers, 2 cruisers, 2 destroyers and 4 fighters in 12 Sea Zone, round 2 : 5/12 hits
Units damaged: 2 battleships owned by the British
British roll dice for 2 submarines in 12 Sea Zone, round 2 : 0/2 hits
British roll dice for 2 battleships, 2 carriers, 2 cruisers, 2 destroyers and 4 fighters in 12 Sea Zone, round 2 : 7/12 hits
Units damaged: 2 battleships owned by the Germans
1 destroyer owned by the Germans, 1 destroyer owned by the British, 2 submarines owned by the Germans, 2 carriers owned by the Germans and 2 submarines owned by the British lost in 12 Sea Zone
2 battleships owned by the Germans, 1 destroyer owned by the Germans and 2 cruisers owned by the Germans retreated to 7 Sea Zone
British win with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 4 fighters remaining. Battle score for attacker is -28
Casualties for Germans: 2 carriers, 1 destroyer and 2 submarines
Casualties for British: 1 destroyer and 2 submarinesNon Combat Move - Germans
4 fighters moved from 12 Sea Zone to FranceTurn Complete - Germans
Germans collect 31 PUs; end with 62 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 67 PUs
4 units repaired. -
TripleA 1.9.0.0.7831
next is using BETA staging dice-server:
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TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Research Technology - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to 7 Sea Zone: 2 battleships, 2 carriers, 2 cruisers, 2 destroyers and 4 fighters
EDIT: Adding units owned by British to 12 Sea Zone: 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 submarines
EDIT: Turning off Edit ModePurchase Units - Germans
Germans buy nothing; Remaining resources: 0 techTokens; 31 PUs;Combat Move - Germans
2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 submarines moved from 7 Sea Zone to 12 Sea ZoneCombat - Germans
Battle in 12 Sea Zone
Germans attack with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 submarines
British defend with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 submarines
Germans roll dice for 2 submarines in 12 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 2 battleships, 2 carriers, 2 cruisers, 2 destroyers and 4 fighters in 12 Sea Zone, round 2 : 6/12 hits
Units damaged: 1 battleship owned by the British
British roll dice for 2 submarines in 12 Sea Zone, round 2 : 0/2 hits
British roll dice for 2 battleships, 2 carriers, 2 cruisers, 2 destroyers and 4 fighters in 12 Sea Zone, round 2 : 8/12 hits
Units damaged: 2 battleships owned by the Germans
2 destroyers owned by the Germans, 2 destroyers owned by the British, 2 submarines owned by the Germans, 2 carriers owned by the Germans, 2 submarines owned by the British and 1 carrier owned by the British lost in 12 Sea Zone
2 battleships owned by the Germans and 2 cruisers owned by the Germans retreated to 7 Sea Zone
British win with 2 battleships, 1 carrier, 2 cruisers and 4 fighters remaining. Battle score for attacker is -14
Casualties for Germans: 2 carriers, 2 destroyers and 2 submarines
Casualties for British: 1 carrier, 2 destroyers and 2 submarines
2 fighters owned by the British forced to land in GibraltarNon Combat Move - Germans
4 fighters moved from 12 Sea Zone to FranceTurn Complete - Germans
Germans collect 31 PUs; end with 62 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 67 PUs
4 units repaired. -
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 1
Combat Move - France
1 transport moved from Sea Zone 56 Gulf of Lyon to Sea Zone 55 Western Mediterranean
2 colonials moved from Algiers to Sea Zone 55 Western Mediterranean
2 colonials and 1 transport moved from Sea Zone 55 Western Mediterranean to Sea Zone 56 Gulf of Lyon
2 colonials moved from Sea Zone 56 Gulf of Lyon to Catalonia
1 infantry moved from Toulouse to Catalonia
1 gas moved from Toulouse to Catalonia
1 infantry moved from Languedoc to Catalonia
1 cruiser moved from Sea Zone 60 Central Mediterranean to Sea Zone 71 Eastern Mediterranean
1 cavalry moved from Cyrenaica to Kamerun
France take Chad from Germany
1 cavalry moved from Tunisia to Fezzan
1 cavalry moved from Timbuktu to Niger
1 infantry moved from French Guinea to Upper Volta
France take Upper Volta from Germany
1 colonial moved from Dahome to Niger
1 cavalry moved from Senegal to Niger
1 cavalry moved from Algeria to Fezzan
1 infantry moved from Gabon to Kamerun
1 field_gun and 1 infantry moved from Shanghai 4 to Shanghai 1Purchase Units - France
France buy nothing; Remaining resources: 60 PUs;Combat - France
Battle in Catalonia
France attack with 2 colonials, 1 gas and 2 infantry
Neutral defend with 1 field_gun and 3 infantry
France roll dice for 1 battleship in Catalonia, round 2 : 1/1 hits
France roll dice for 1 gas in Catalonia, round 2 : 1/1 hits
1 infantry owned by the Neutral lost in Catalonia
1 gas owned by the France lost in Catalonia
France roll dice for 2 colonials and 2 infantry in Catalonia, round 2 : 0/4 hits
Neutral roll dice for 1 field_gun and 2 infantry in Catalonia, round 2 : 1/3 hits
1 infantry owned by the Neutral and 1 infantry owned by the France lost in Catalonia
France roll dice for 2 colonials and 1 infantry in Catalonia, round 3 : 0/3 hits
Neutral roll dice for 1 field_gun and 1 infantry in Catalonia, round 3 : 0/2 hits
France roll dice for 2 colonials and 1 infantry in Catalonia, round 4 : 1/3 hits
Neutral roll dice for 1 field_gun and 1 infantry in Catalonia, round 4 : 0/2 hits
1 infantry owned by the Neutral lost in Catalonia
France roll dice for 2 colonials and 1 infantry in Catalonia, round 5 : 1/3 hits
Neutral roll dice for 1 field_gun in Catalonia, round 5 : 0/1 hits
1 field_gun owned by the Neutral lost in Catalonia
France loses 0 PUs for violating Catalonias neutrality.
France win, taking Catalonia from Neutral with 2 colonials and 1 infantry remaining. Battle score for attacker is 6
Casualties for Neutral: 1 field_gun and 3 infantry
Casualties for France: 1 gas and 1 infantry
Battle in Kamerun
France attack with 1 cavalry and 1 infantry
Germany defend with 1 infantry
France roll dice for 1 cavalry and 1 infantry in Kamerun, round 2 : 0/2 hits
Germany roll dice for 1 infantry in Kamerun, round 2 : 0/1 hits
France roll dice for 1 cavalry and 1 infantry in Kamerun, round 3 : 1/2 hits
Germany roll dice for 1 infantry in Kamerun, round 3 : 0/1 hits
1 infantry owned by the Germany lost in Kamerun
France win, taking Kamerun from Germany with 1 cavalry and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germany: 1 infantry
Battle in Niger
France attack with 2 cavalrys and 1 colonial
Germany defend with 1 cavalry
France roll dice for 2 cavalrys and 1 colonial in Niger, round 2 : 0/3 hits
Germany roll dice for 1 cavalry in Niger, round 2 : 0/1 hits
France roll dice for 2 cavalrys and 1 colonial in Niger, round 3 : 0/3 hits
Germany roll dice for 1 cavalry in Niger, round 3 : 0/1 hits
France roll dice for 2 cavalrys and 1 colonial in Niger, round 4 : 1/3 hits
Germany roll dice for 1 cavalry in Niger, round 4 : 0/1 hits
1 cavalry owned by the Germany lost in Niger
France win, taking Niger from Germany with 2 cavalrys and 1 colonial remaining. Battle score for attacker is 4
Casualties for Germany: 1 cavalry
Battle in Fezzan
France attack with 2 cavalrys
Germany defend with 1 cavalry
France roll dice for 2 cavalrys in Fezzan, round 2 : 0/2 hits
Germany roll dice for 1 cavalry in Fezzan, round 2 : 1/1 hits
1 cavalry owned by the France lost in Fezzan
France roll dice for 1 cavalry in Fezzan, round 3 : 0/1 hits
Germany roll dice for 1 cavalry in Fezzan, round 3 : 1/1 hits
1 cavalry owned by the France lost in Fezzan
Germany win with 1 cavalry remaining. Battle score for attacker is -8
Casualties for France: 2 cavalrys
Battle in Shanghai 1
France attack with 1 field_gun and 1 infantry
Germany defend with 1 infantry
France roll dice for 1 field_gun and 1 infantry in Shanghai 1, round 2 : 0/2 hits
Germany roll dice for 1 infantry in Shanghai 1, round 2 : 0/1 hits
France roll dice for 1 field_gun and 1 infantry in Shanghai 1, round 3 : 0/2 hits
Germany roll dice for 1 infantry in Shanghai 1, round 3 : 1/1 hits
1 infantry owned by the France lost in Shanghai 1
France roll dice for 1 field_gun in Shanghai 1, round 4 : 0/1 hits
Germany roll dice for 1 infantry in Shanghai 1, round 4 : 1/1 hits
1 field_gun owned by the France lost in Shanghai 1
Germany win with 1 infantry remaining. Battle score for attacker is -7
Casualties for France: 1 field_gun and 1 infantry
Battle in Sea Zone 71 Eastern Mediterranean
France attack with 1 cruiser
Turkey defend with 1 cruiser and 1 transport
France roll dice for 1 cruiser in Sea Zone 71 Eastern Mediterranean, round 2 : 1/1 hits
Turkey roll dice for 1 cruiser and 1 transport in Sea Zone 71 Eastern Mediterranean, round 2 : 0/1 hits
1 cruiser owned by the Turkey lost in Sea Zone 71 Eastern Mediterranean
1 transport owned by the Turkey lost in Sea Zone 71 Eastern Mediterranean
France win with 1 cruiser remaining. Battle score for attacker is 17
Casualties for Turkey: 1 cruiser and 1 transportNon Combat Move - France
Turn Complete - France
France collect 69 PUs; end with 129 PUs -
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 1
Combat Move - Germany
2 field_guns and 5 infantry moved from Hanover to Holland
2 cavalrys and 4 infantry moved from Westphalia to Amsterdam
2 cavalrys, 2 fighters and 6 infantry moved from Wurttemburg to Switzerland
1 field_gun and 3 infantry moved from Munich to Switzerland
1 heavy_gun and 6 infantry moved from Alsace to SwitzerlandPurchase Units - Germany
Germany buy nothing; Remaining resources: 100 PUs;Combat - Germany
Battle in Amsterdam
Germany attack with 2 cavalrys and 4 infantry
Neutral defend with 4 infantry and 2 trenchs
Germany roll dice for 2 cavalrys and 4 infantry in Amsterdam, round 2 : 0/6 hits
Neutral roll dice for 4 infantry and 2 trenchs in Amsterdam, round 2 : 2/4 hits
2 infantry owned by the Germany lost in Amsterdam
Germany roll dice for 2 cavalrys and 2 infantry in Amsterdam, round 3 : 1/4 hits
Units damaged: 1 trench owned by the Neutral
Neutral roll dice for 4 infantry and 2 trenchs in Amsterdam, round 3 : 2/4 hits
2 infantry owned by the Germany lost in Amsterdam
Germany roll dice for 2 cavalrys in Amsterdam, round 4 : 0/2 hits
Neutral roll dice for 4 infantry and 2 trenchs in Amsterdam, round 4 : 1/4 hits
1 cavalry owned by the Germany lost in Amsterdam
1 cavalry owned by the Germany retreated to Westphalia
Neutral win with 4 infantry and 2 trenchs remaining. Battle score for attacker is -16
Casualties for Germany: 1 cavalry and 4 infantry
Battle in Switzerland
Germany attack with 2 cavalrys, 1 field_gun, 2 fighters, 1 heavy_gun and 15 infantry
Neutral defend with 2 infantry and 4 trenchs
Germany roll dice for 2 cavalrys, 1 field_gun, 2 fighters, 1 heavy_gun and 15 infantry in Switzerland, round 2 : 1/21 hits
Units damaged: 1 trench owned by the Neutral
Neutral roll dice for 2 infantry and 4 trenchs in Switzerland, round 2 : 1/2 hits
1 infantry owned by the Germany lost in Switzerland
Germany roll dice for 2 cavalrys, 1 field_gun, 2 fighters, 1 heavy_gun and 14 infantry in Switzerland, round 3 : 2/20 hits
Units damaged: 2 trenchs owned by the Neutral
Neutral roll dice for 2 infantry and 4 trenchs in Switzerland, round 3 : 1/2 hits
1 infantry owned by the Germany lost in Switzerland
Germany roll dice for 2 cavalrys, 1 field_gun, 2 fighters, 1 heavy_gun and 13 infantry in Switzerland, round 4 : 7/19 hits
Neutral roll dice for 2 infantry and 4 trenchs in Switzerland, round 4 : 0/2 hits
2 infantry owned by the Neutral and 4 trenchs owned by the Neutral lost in Switzerland
Germany loses 0 PUs for violating Switzerlands neutrality.
Germany win, taking Switzerland from Neutral with 2 cavalrys, 1 field_gun, 2 fighters, 1 heavy_gun and 13 infantry remaining. Battle score for attacker is 12
Casualties for Neutral: 2 infantry and 4 trenchs
Casualties for Germany: 2 infantry
Battle in Holland
Germany attack with 2 field_guns and 5 infantry
Neutral defend with 3 infantry
Germany roll dice for 2 field_guns and 5 infantry in Holland, round 2 : 2/7 hits
Neutral roll dice for 3 infantry in Holland, round 2 : 0/3 hits
2 infantry owned by the Neutral lost in Holland
Germany roll dice for 2 field_guns and 5 infantry in Holland, round 3 : 1/7 hits
Neutral roll dice for 1 infantry in Holland, round 3 : 0/1 hits
1 infantry owned by the Neutral lost in Holland
Germany loses 0 PUs for violating Hollands neutrality.
Germany win, taking Holland from Neutral with 2 field_guns and 5 infantry remaining. Battle score for attacker is 9
Casualties for Neutral: 3 infantryNon Combat Move - Germany
2 fighters moved from Switzerland to WurttemburgTurn Complete - Germany
Germany collect 118 PUs; end with 218 PUs
1 unit repaired. -
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 1
Combat Move - France
1 infantry moved from Languedoc to Catalonia
1 infantry moved from Aquitaine to Catalonia
1 infantry moved from Toulouse to Catalonia
1 gas moved from Toulouse to Catalonia
1 fighter moved from Burgundy to CataloniaPurchase Units - France
France buy nothing; Remaining resources: 60 PUs;Combat - France
Battle in Catalonia
France attack with 1 fighter, 1 gas and 3 infantry
Neutral defend with 1 field_gun and 3 infantry
France roll dice for 1 gas in Catalonia, round 2 : 0/1 hits
1 gas owned by the France lost in Catalonia
France roll dice for 1 fighter and 3 infantry in Catalonia, round 2 : 0/4 hits
Neutral roll dice for 1 field_gun and 3 infantry in Catalonia, round 2 : 0/4 hits
France roll dice for 1 fighter and 3 infantry in Catalonia, round 3 : 1/4 hits
Neutral roll dice for 1 field_gun and 3 infantry in Catalonia, round 3 : 0/4 hits
1 infantry owned by the Neutral lost in Catalonia
France roll dice for 1 fighter and 3 infantry in Catalonia, round 4 : 1/4 hits
Neutral roll dice for 1 field_gun and 2 infantry in Catalonia, round 4 : 2/3 hits
1 infantry owned by the Neutral and 2 infantry owned by the France lost in Catalonia
France roll dice for 1 fighter and 1 infantry in Catalonia, round 5 : 1/2 hits
Neutral roll dice for 1 field_gun and 1 infantry in Catalonia, round 5 : 0/2 hits
1 infantry owned by the Neutral lost in Catalonia
1 infantry owned by the France retreated to Aquitaine
Neutral win with 1 field_gun remaining. Battle score for attacker is -1
Casualties for Neutral: 3 infantry
Casualties for France: 1 gas and 2 infantryNon Combat Move - France
1 fighter moved from Catalonia to AquitaineTurn Complete - France
France collect 70 PUs; end with 130 PUs -
Test summary from TripleA, engine version: 1.9, time: 09:49:44
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TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 1
Purchase Units - Russians
Russians buy nothing; Remaining resources: 24 PUs;Turn Complete - Russians
Russians collect 24 PUs; end with 48 PUsCombat Hit Differential Summary :
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Test summary from TripleA, engine version: 1.9, time: 21:10:19
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Test summary from TripleA, engine version: 1.9, time: 21:11:17
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Research Technology - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to Norway: 1 airfield
EDIT: Adding Technology Rockets Advance for Germans
EDIT: Turning off Edit ModePurchase Units - Germans
Germans buy nothing; Remaining resources: 30 PUs;Combat Move - Germans
Rocket attack in United Kingdom does 1 damage to factory_major owned by British
Rockets in Norway roll: 1Combat - Germans
Turn Complete - Germans
Germans collect 30 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Research Technology - Germans
Turning on Edit Mode
EDIT: Removing units owned by British from 111 Sea Zone: 1 battleship, 1 cruiser and 1 destroyer
EDIT: Removing units owned by British from 110 Sea Zone: 1 battleship and 1 cruiser
EDIT: Removing units owned by French from 110 Sea Zone: 1 cruiser
EDIT: Adding units owned by Germans to 112 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by Germans to 112 Sea Zone: 2 infantry and 1 transport
EDIT: Adding Technology Rockets Advance for Germans
EDIT: Adding units owned by Germans to Norway: 1 airfield
EDIT: Turning off Edit ModePurchase Units - Germans
Germans buy nothing; Remaining resources: 30 PUs;Combat Move - Germans
Rocket attack in United Kingdom does 5 damage to factory_major owned by British
Rockets in Western Germany roll: 5
Rocket attack in United Kingdom does 4 damage to factory_major owned by British
Rockets in Norway roll: 4Combat - Germans
Non Combat Move - Germans
Turn Complete - Germans
Germans collect 30 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Research Technology - Germans
Turning on Edit Mode
EDIT: Removing units owned by British from 111 Sea Zone: 1 battleship, 1 cruiser and 1 destroyer
EDIT: Removing units owned by British from 110 Sea Zone: 1 battleship and 1 cruiser
EDIT: Removing units owned by French from 110 Sea Zone: 1 cruiser
EDIT: Adding units owned by Germans to 112 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by Germans to 112 Sea Zone: 2 infantry and 1 transport
EDIT: Adding Technology Rockets Advance for Germans
EDIT: Adding units owned by Germans to Norway: 1 airfield
EDIT: Turning off Edit ModePurchase Units - Germans
Germans buy nothing; Remaining resources: 30 PUs;Combat Move - Germans
Rocket attack in United Kingdom does 6 damage to airfield owned by British
Rockets in Western Germany roll: 6
Rocket attack in United Kingdom does 6 damage to factory_major owned by British
Rockets in Norway roll: 6
2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to United KingdomCombat - Germans
Battle in United Kingdom
Germans attack with 2 infantry
British defend with 4 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 1 mech_infantry; French defend with 1 fighter and 2 infantry
Germans roll dice for 2 infantry in United Kingdom, round 2 : 0/2 hits, 0,33 expected hits
British roll dice for 4 aaGuns, 1 bomber, 3 fighters, 4 infantry and 1 mech_infantry in United Kingdom, round 2 : 4/9 hits, 3,83 expected hits
2 infantry owned by the Germans lost in United Kingdom
British win with 4 aaGuns, 1 bomber, 3 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantryNon Combat Move - Germans
Turn Complete - Germans
Germans collect 30 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Germans : -0,33
British : 0,17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Research Technology - Germans
Turning on Edit Mode
EDIT: Removing units owned by British from 111 Sea Zone: 1 battleship, 1 cruiser and 1 destroyer
EDIT: Removing units owned by British from 110 Sea Zone: 1 battleship and 1 cruiser
EDIT: Removing units owned by French from 110 Sea Zone: 1 cruiser
EDIT: Adding units owned by Germans to 112 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by Germans to 112 Sea Zone: 2 infantry and 1 transport
EDIT: Adding Technology Rockets Advance for Germans
EDIT: Adding units owned by Germans to Norway: 1 airfield
EDIT: Turning off Edit ModePurchase Units - Germans
Germans buy nothing; Remaining resources: 30 PUs;Combat Move - Germans
Rocket attack in Southern France does 5 damage to harbour owned by French
Rockets in Western Germany roll: 5
Rocket attack in France does 2 damage to airfield owned by French
Rockets in Norway roll: 2
2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to United KingdomCombat - Germans
British scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone
British scrambles to create a battle in territory 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 1 transport
British defend with 1 fighter; French defend with 1 fighter
British roll dice for 2 fighters in 110 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits
1 transport owned by the Germans lost in 110 Sea Zone
2 infantry owned by the Germans lost in United Kingdom
British win with 2 fighters remaining. Battle score for attacker is -7
Casualties for Germans: 1 transport
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 110 Sea Zone back to originating territory: United KingdomNon Combat Move - Germans
Turn Complete - Germans
Germans collect 30 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
British : 0,67
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TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Purchase Units - Germans
Germans buy nothing; Remaining resources: 31 PUs; 0 techTokens;Combat Move - Germans
COMMENT: Moved thre Inf - comment added
3 infantry moved from Germany to Czechoslovakia HungaryNon Combat Move - Germans
COMMENT: Landed a Plane - comment added
1 fighter moved from Northwestern Europe to Bulgaria RomaniaTurn Complete - Germans
Germans collect 31 PUs; end with 62 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
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Test summary from TripleA, engine version: 1.9, time: 22:34:21
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 17:27:39
Savegame -
Simulating an attack with Dicebot.
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