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Panther's TripleA pre-release test thread
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Place Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Germans
Germans buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Combat - Germans
Place Units - Germans
10 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 30 PUs; end with 30 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 35 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 40 PUs -
Reminder: 1.9.0.0.5252
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Test summary from TripleA, engine version: 1.9.0.7005, time: 16:38:59
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TripleA 1.9.0.0.7736
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Test summary from TripleA, engine version: 1.9, time: 12:12:51
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Test summary from TripleA, engine version: 1.9, time: 12:13:27
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Testing 15 sec issue
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TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Research Technology - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to 7 Sea Zone: 2 battleships, 2 carriers, 2 cruisers, 2 destroyers and 4 fighters
EDIT: Adding units owned by British to 12 Sea Zone: 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 submarines
EDIT: Turning off Edit ModePurchase Units - Germans
Germans buy nothing; Remaining resources: 0 techTokens; 31 PUs;Combat Move - Germans
2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 submarines moved from 7 Sea Zone to 12 Sea ZoneCombat - Germans
Battle in 12 Sea Zone
Germans attack with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 submarines
British defend with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 submarines
Germans roll dice for 2 submarines in 12 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 2 battleships, 2 carriers, 2 cruisers, 2 destroyers and 4 fighters in 12 Sea Zone, round 2 : 5/12 hits
Units damaged: 2 battleships owned by the British
British roll dice for 2 submarines in 12 Sea Zone, round 2 : 0/2 hits
British roll dice for 2 battleships, 2 carriers, 2 cruisers, 2 destroyers and 4 fighters in 12 Sea Zone, round 2 : 7/12 hits
Units damaged: 2 battleships owned by the Germans
1 destroyer owned by the Germans, 1 destroyer owned by the British, 2 submarines owned by the Germans, 2 carriers owned by the Germans and 2 submarines owned by the British lost in 12 Sea Zone
2 battleships owned by the Germans, 1 destroyer owned by the Germans and 2 cruisers owned by the Germans retreated to 7 Sea Zone
British win with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 4 fighters remaining. Battle score for attacker is -28
Casualties for Germans: 2 carriers, 1 destroyer and 2 submarines
Casualties for British: 1 destroyer and 2 submarinesNon Combat Move - Germans
4 fighters moved from 12 Sea Zone to FranceTurn Complete - Germans
Germans collect 31 PUs; end with 62 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 67 PUs
4 units repaired. -
TripleA 1.9.0.0.7831
next is using BETA staging dice-server:
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TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Research Technology - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to 7 Sea Zone: 2 battleships, 2 carriers, 2 cruisers, 2 destroyers and 4 fighters
EDIT: Adding units owned by British to 12 Sea Zone: 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 submarines
EDIT: Turning off Edit ModePurchase Units - Germans
Germans buy nothing; Remaining resources: 0 techTokens; 31 PUs;Combat Move - Germans
2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 submarines moved from 7 Sea Zone to 12 Sea ZoneCombat - Germans
Battle in 12 Sea Zone
Germans attack with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 submarines
British defend with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 submarines
Germans roll dice for 2 submarines in 12 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 2 battleships, 2 carriers, 2 cruisers, 2 destroyers and 4 fighters in 12 Sea Zone, round 2 : 6/12 hits
Units damaged: 1 battleship owned by the British
British roll dice for 2 submarines in 12 Sea Zone, round 2 : 0/2 hits
British roll dice for 2 battleships, 2 carriers, 2 cruisers, 2 destroyers and 4 fighters in 12 Sea Zone, round 2 : 8/12 hits
Units damaged: 2 battleships owned by the Germans
2 destroyers owned by the Germans, 2 destroyers owned by the British, 2 submarines owned by the Germans, 2 carriers owned by the Germans, 2 submarines owned by the British and 1 carrier owned by the British lost in 12 Sea Zone
2 battleships owned by the Germans and 2 cruisers owned by the Germans retreated to 7 Sea Zone
British win with 2 battleships, 1 carrier, 2 cruisers and 4 fighters remaining. Battle score for attacker is -14
Casualties for Germans: 2 carriers, 2 destroyers and 2 submarines
Casualties for British: 1 carrier, 2 destroyers and 2 submarines
2 fighters owned by the British forced to land in GibraltarNon Combat Move - Germans
4 fighters moved from 12 Sea Zone to FranceTurn Complete - Germans
Germans collect 31 PUs; end with 62 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 67 PUs
4 units repaired. -
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 1
Combat Move - France
1 transport moved from Sea Zone 56 Gulf of Lyon to Sea Zone 55 Western Mediterranean
2 colonials moved from Algiers to Sea Zone 55 Western Mediterranean
2 colonials and 1 transport moved from Sea Zone 55 Western Mediterranean to Sea Zone 56 Gulf of Lyon
2 colonials moved from Sea Zone 56 Gulf of Lyon to Catalonia
1 infantry moved from Toulouse to Catalonia
1 gas moved from Toulouse to Catalonia
1 infantry moved from Languedoc to Catalonia
1 cruiser moved from Sea Zone 60 Central Mediterranean to Sea Zone 71 Eastern Mediterranean
1 cavalry moved from Cyrenaica to Kamerun
France take Chad from Germany
1 cavalry moved from Tunisia to Fezzan
1 cavalry moved from Timbuktu to Niger
1 infantry moved from French Guinea to Upper Volta
France take Upper Volta from Germany
1 colonial moved from Dahome to Niger
1 cavalry moved from Senegal to Niger
1 cavalry moved from Algeria to Fezzan
1 infantry moved from Gabon to Kamerun
1 field_gun and 1 infantry moved from Shanghai 4 to Shanghai 1Purchase Units - France
France buy nothing; Remaining resources: 60 PUs;Combat - France
Battle in Catalonia
France attack with 2 colonials, 1 gas and 2 infantry
Neutral defend with 1 field_gun and 3 infantry
France roll dice for 1 battleship in Catalonia, round 2 : 1/1 hits
France roll dice for 1 gas in Catalonia, round 2 : 1/1 hits
1 infantry owned by the Neutral lost in Catalonia
1 gas owned by the France lost in Catalonia
France roll dice for 2 colonials and 2 infantry in Catalonia, round 2 : 0/4 hits
Neutral roll dice for 1 field_gun and 2 infantry in Catalonia, round 2 : 1/3 hits
1 infantry owned by the Neutral and 1 infantry owned by the France lost in Catalonia
France roll dice for 2 colonials and 1 infantry in Catalonia, round 3 : 0/3 hits
Neutral roll dice for 1 field_gun and 1 infantry in Catalonia, round 3 : 0/2 hits
France roll dice for 2 colonials and 1 infantry in Catalonia, round 4 : 1/3 hits
Neutral roll dice for 1 field_gun and 1 infantry in Catalonia, round 4 : 0/2 hits
1 infantry owned by the Neutral lost in Catalonia
France roll dice for 2 colonials and 1 infantry in Catalonia, round 5 : 1/3 hits
Neutral roll dice for 1 field_gun in Catalonia, round 5 : 0/1 hits
1 field_gun owned by the Neutral lost in Catalonia
France loses 0 PUs for violating Catalonias neutrality.
France win, taking Catalonia from Neutral with 2 colonials and 1 infantry remaining. Battle score for attacker is 6
Casualties for Neutral: 1 field_gun and 3 infantry
Casualties for France: 1 gas and 1 infantry
Battle in Kamerun
France attack with 1 cavalry and 1 infantry
Germany defend with 1 infantry
France roll dice for 1 cavalry and 1 infantry in Kamerun, round 2 : 0/2 hits
Germany roll dice for 1 infantry in Kamerun, round 2 : 0/1 hits
France roll dice for 1 cavalry and 1 infantry in Kamerun, round 3 : 1/2 hits
Germany roll dice for 1 infantry in Kamerun, round 3 : 0/1 hits
1 infantry owned by the Germany lost in Kamerun
France win, taking Kamerun from Germany with 1 cavalry and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germany: 1 infantry
Battle in Niger
France attack with 2 cavalrys and 1 colonial
Germany defend with 1 cavalry
France roll dice for 2 cavalrys and 1 colonial in Niger, round 2 : 0/3 hits
Germany roll dice for 1 cavalry in Niger, round 2 : 0/1 hits
France roll dice for 2 cavalrys and 1 colonial in Niger, round 3 : 0/3 hits
Germany roll dice for 1 cavalry in Niger, round 3 : 0/1 hits
France roll dice for 2 cavalrys and 1 colonial in Niger, round 4 : 1/3 hits
Germany roll dice for 1 cavalry in Niger, round 4 : 0/1 hits
1 cavalry owned by the Germany lost in Niger
France win, taking Niger from Germany with 2 cavalrys and 1 colonial remaining. Battle score for attacker is 4
Casualties for Germany: 1 cavalry
Battle in Fezzan
France attack with 2 cavalrys
Germany defend with 1 cavalry
France roll dice for 2 cavalrys in Fezzan, round 2 : 0/2 hits
Germany roll dice for 1 cavalry in Fezzan, round 2 : 1/1 hits
1 cavalry owned by the France lost in Fezzan
France roll dice for 1 cavalry in Fezzan, round 3 : 0/1 hits
Germany roll dice for 1 cavalry in Fezzan, round 3 : 1/1 hits
1 cavalry owned by the France lost in Fezzan
Germany win with 1 cavalry remaining. Battle score for attacker is -8
Casualties for France: 2 cavalrys
Battle in Shanghai 1
France attack with 1 field_gun and 1 infantry
Germany defend with 1 infantry
France roll dice for 1 field_gun and 1 infantry in Shanghai 1, round 2 : 0/2 hits
Germany roll dice for 1 infantry in Shanghai 1, round 2 : 0/1 hits
France roll dice for 1 field_gun and 1 infantry in Shanghai 1, round 3 : 0/2 hits
Germany roll dice for 1 infantry in Shanghai 1, round 3 : 1/1 hits
1 infantry owned by the France lost in Shanghai 1
France roll dice for 1 field_gun in Shanghai 1, round 4 : 0/1 hits
Germany roll dice for 1 infantry in Shanghai 1, round 4 : 1/1 hits
1 field_gun owned by the France lost in Shanghai 1
Germany win with 1 infantry remaining. Battle score for attacker is -7
Casualties for France: 1 field_gun and 1 infantry
Battle in Sea Zone 71 Eastern Mediterranean
France attack with 1 cruiser
Turkey defend with 1 cruiser and 1 transport
France roll dice for 1 cruiser in Sea Zone 71 Eastern Mediterranean, round 2 : 1/1 hits
Turkey roll dice for 1 cruiser and 1 transport in Sea Zone 71 Eastern Mediterranean, round 2 : 0/1 hits
1 cruiser owned by the Turkey lost in Sea Zone 71 Eastern Mediterranean
1 transport owned by the Turkey lost in Sea Zone 71 Eastern Mediterranean
France win with 1 cruiser remaining. Battle score for attacker is 17
Casualties for Turkey: 1 cruiser and 1 transportNon Combat Move - France
Turn Complete - France
France collect 69 PUs; end with 129 PUs