@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
Oztea´s AAG42 Axistiger13 vs Amorphouscube
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 and japan NCM: 1 BMR SZ 49-Solomons 
 2 INF Kiangsi-Hunan
 1 ART Kwangtung-Kwangsi
 2 FTR Yunnan-SZ 36 (landing on carrier)
 1 FTR Yunnan-FIC
 Navy SZ 38-SZ 36 (TRN unload FIC)
 1 Inf Siam-Shan state
 all planes Japan-Caroline islands
 1 AC SZ 47-SZ 33
 Navy SZ 6-SZ 33 (tranny picks up 1 inf and 1 art from Japan)
 navy SZ 19, SZ 20-SZ 36 (tranny SZ 19 picks up 1 inf from formosa and 1 inf from okinawa, unloads kwangsi)
 1 FTR Okinawa-Caroline islands (okinawa has airbase, so reachable target)
 2 Inf shantung-anhwe
 4 Inf, 1 Art, 1 Mech, 1 Arm, 1 AA Kiangsu-AnhwePlace air base in FIC 
 Place carrier, tac and ftr in SZ 6.Collect 63 IPC (58 from territories plus 5 saved) Churchill, your turn! 
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 @Axistiger13: BTW, do we play with the techs? Some people gain techs on certain turns with these rules: 
 Germany - (Turn 1) Advanced Artillery & Super Subs, (Turn 3) Rockets & Advanced Mechanized Infantry, (Turn 6) Jet Fighters
 Japan - (Turn 1) Super Subs, (Turn 3) Long Range AircraftUnited States - (Turn 1) War Bonds, (Turn 3) Paratroopers, (Turn 6) Heavy Bombers & Long Range Aircraft 
 Soviet Union - (Turn 3) Advanced Artillery, (Turn 6) Increased Factory Production
 United Kingdom - (Turn 1) Radar, (Turn 3) Paratroopers(germany should have paratroopers turn 1) We can play with Techs if you want to. I have never used them before, but I am open to trying new things! Germany should have paratroops, but never use them. If my memory serves, they used Paratroopers as part of the invasion of Crete, but they preformed poorly, and were never really used on a large scale. 
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 U.S.A turn. Pruchase: 2 Aircraft carriers, repair damage to Navel base in Hawaii, (5 ipc’s), 2 Transports, save 1. Combat move: 1 Sub SZ 25 -> SZ 6 
 1 Ftr Hawaii -> SZ 46
 2 inf East US -> SZ101
 1 Trans SZ101 -> SZ 91
 2 inf SZ 91 -> Morocco
 1 DD SZ 123 -> SZ 117
 1 Ftr U.K -> SZ 117Sea Zone 6 
 Attacker:
  Rolls: 1@2; Total Hits: 01@2: (4) Rolls: 1@2; Total Hits: 01@2: (4)
 Defender:
  Rolls: 1@2; Total Hits: 01@2: (6) Rolls: 1@2; Total Hits: 01@2: (6)Sea Zone 46, Japanese transport destroyed Morocco captured by U.S.A Germany losses 1 IPC income, U.S.A gains 1 IPC income Sea Zone 117 
 Attacker:
  Rolls: 1@2 1@3; Total Hits: 11@2: (6)1@3: (1) Rolls: 1@2 1@3; Total Hits: 11@2: (6)1@3: (1)
 Defender:
  Rolls: 2@1; Total Hits: 02@1: (3, 6) Rolls: 2@1; Total Hits: 02@1: (3, 6)
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 Sea Zone 6, I need 2 before you get 1. 
 Attacker
  Rolls: 10@2; Total Hits: 310@2: (2, 1, 5, 4, 3, 5, 6, 2, 4, 3) Rolls: 10@2; Total Hits: 310@2: (2, 1, 5, 4, 3, 5, 6, 2, 4, 3)
 Defender
  Rolls: 10@2; Total Hits: 410@2: (6, 1, 6, 3, 5, 2, 1, 5, 1, 6) Rolls: 10@2; Total Hits: 410@2: (6, 1, 6, 3, 5, 2, 1, 5, 1, 6)Sea Zone 117 
 Attacker:
  Rolls: 1@2 1@3; Total Hits: 01@2: (3)1@3: (4) Rolls: 1@2 1@3; Total Hits: 01@2: (3)1@3: (4)
 Defender:
 :1@1:
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 Sunk your AC in SZ 6 :mrgreen: Sub doesn’t die, due to surprise strike, due to you not having a DD. I think. Your planes can land in Japan or Korea, your choice. defender roll I messed up last round: 
  Rolls: 1@1; Total Hits: 01@1: (4) Rolls: 1@1; Total Hits: 01@1: (4)and the next round, assuming you don’t hit (re-roll if you do): 
 Attacker
  Rolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (5) Rolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (5)
 Defender:
  Rolls: 1@1; Total Hits: 11@1: (1) Rolls: 1@1; Total Hits: 11@1: (1)
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 DD lost in SZ 117. Means I have to stop attack :-( Non Combat Move: CA SZ 64 -> SZ 101 
 1 inf 1 AAA Central America -> Morocco
 1 Trans SZ 89 -> SZ 91
 Navy (sub, DD, 2 CA, BB) SZ 101 -> SZ 91
 1 ftr SZ 117 -> Iceland
 1 ftr Greenland -> Iceland
 2 Bmr East U.S -> U.K
 1 Bmr Central U.S -> U.K
 all ground Central U.S (6 inf, 2 mech, 2 armor) -> East U.S
 2 ftr East U.S -> SZ 101 (land on build carrier)
 1 ftr SZ 46 -> Queensland
 sub SZ 54 -> SZ 23 (no DD with Japan’s SZ 33 stack)
 trans SZ 54 -> SZ 61 (Picks up 2 U.S.A inf from Queensland, drop them in South Australia)
 1 DD Sz 25 -> SZ 7
 1 Bmr Hawaii -> Amur
 1 Bmr West U.S -> Amur
 1 inf Hawaii -> SZ 26
 1 trans SZ 26-> Sz 25
 1 inf Midway -> SZ 25
 1 trans SZ 26 -> SZ 7
 2 sub, AC, BB, CA SZ 26 -> SZ 7
 1 Tac midway -> SZ7
 1 Tac Hawaii -> SZ 7
 2 ftr Hawaii -> Queensland
 1 AC, 1 sub, 2 DD, 1 CA, 1 BB, 2 trans (carrying 2 inf/2 art from west U.S.A) -> SZ 7
 2 Ftr West USA -> SZ 7
 1 ftr 1 tac SZ 10 -> Soviet far east
 1 trans, 1 sub, 1 DD, 1 Ca SZ 1 -> SZ 7
 2 tac West USA -> Soviet far east
 1 Bmr Central US -> Soviet far east
 1 ftr Central US -> Alaska
 1 Tac East US -> AlaskaPlace 1 AC, 2 trans SZ 101 
 Place 1 AC SZ 10US collect 53 (start + Morocco) + 15 (National Objectives) + 1 (Saved) = 69 IPC’s Next is China. 
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 China Purchase: 1 inf, 1 art Combat Move 
 10 inf 1 ftr Szechwan -> YunnanConduct Combat 
 Yunnan
 Attacker:
  Rolls: 10@1 1@3; Total Hits: 310@1: (4, 4, 6, 1, 1, 3, 6, 3, 3, 1)1@3: (6) Rolls: 10@1 1@3; Total Hits: 310@1: (4, 4, 6, 1, 1, 3, 6, 3, 3, 1)1@3: (6)
 Defender:
  Rolls: 4@2; Total Hits: 14@2: (4, 5, 5, 2) Rolls: 4@2; Total Hits: 14@2: (4, 5, 5, 2)
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 Yunnan round 2 
 Attacker:
  Rolls: 9@1 1@3; Total Hits: 19@1: (6, 2, 2, 2, 2, 4, 5, 5, 3)1@3: (2) Rolls: 9@1 1@3; Total Hits: 19@1: (6, 2, 2, 2, 2, 4, 5, 5, 3)1@3: (2)
 Defender:
  Rolls: 2@2; Total Hits: 02@2: (3, 3) Rolls: 2@2; Total Hits: 02@2: (3, 3)
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 Yunnan round 3 
 Attacker:
  Rolls: 9@1 1@3; Total Hits: 29@1: (6, 4, 6, 4, 1, 2, 6, 1, 2)1@3: (5) Rolls: 9@1 1@3; Total Hits: 29@1: (6, 4, 6, 4, 1, 2, 6, 1, 2)1@3: (5)
 Defender:
  Rolls: 1@1; Total Hits: 01@1: (6) Rolls: 1@1; Total Hits: 01@1: (6)
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 Yunnan Captured form Japan 
 China gain 1 IPC income Japan losses 1 IPC incomeNon Combat Move 1 AAA Szechwan -> Yunnan 
 1 ftr Yunnan -> Shensi
 2 inf Sikang -> Shensi
 2 inf Tsinghai -> Shensi
 2 inf Kansu -> Shensi
 2 inf Suiyuyan -> ShensiPlace 1 inf 1 art Shensi Collect 8 IPC (7 basic +1 Yunnan) + 6 (National objective) = 14 Next is UK 
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 UK east purchase: repair factory (5 IPC). Save 1 UK west purchases: Repair UK major (10 IPC), 1 DD, repair Gibraltar Navel base (2 IPC), minor factory, 1 inf. Combat Move 
 trans SZ 72 -> SZ 71, pick up 1 art -> SZ 72 -> drop Madagascar
 1 Mech Nigeria -> French West Africa
 1 inf Burma -> shan state
 2 ftr India -> Shan state
 1 inf French Equatorial Africa -> French Central AfricaConduct Combat Madagascar captured, Germany -1 IPC income, U.K +1 IPC income 
 French West Africa captured, Germany -1 IPC income, UK +1 IPC income
 French Central Africa captured, Germany -1 IPC income, UK +1 IPC incomeShan State 
 Attacker:
  Rolls: 1@1 2@3; Total Hits: 21@1: (4)2@3: (1, 3) Rolls: 1@1 2@3; Total Hits: 21@1: (4)2@3: (1, 3)
 Defender:
  Rolls: 2@2; Total Hits: 12@2: (2, 5) Rolls: 2@2; Total Hits: 12@2: (2, 5)
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 Shan State is not captured. Non Combat move 
 2 ftr Shan state -> Yunnan
 1 sub 1 CA SZ 39 -> SZ 76
 1 DD SZ 72 -> SZ 76
 1 DD 1 CA SZ 98 -> SZ 76
 Navy SZ 119 -> 109 (I assume you would submerge during combat)
 All Scotland -> UK
 1 inf 1 AAA Ontario -> Quebec
 1 mech, 1 inf Iraq -> Trans Jordan
 All Egypt (except ftr)-> Trans Jordan
 ftr Egypt -> SZ 76
 1 inf Persia -> Iraq
 1 inf East Persia -> west India
 1 inf west india -> India
 1 sub SZ 99 -> SZ 81Place 1 DD SZ 110, minor factory Iraq, inf UK Collect 38 IPC (35 start + 3 for captured territory) = 38 IPC Your turn Mussolini! 
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 China Purchase: 1 inf, 1 art You can only purchase inf, since the burma road is cut. 
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 Change it to an inf then. I’ll save the extra IPC. 
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 Ok. School has started again here, so I´m a lot less online. Italy is coming, tonight… 
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 Italy turn 1: 
 Purchase: 1 DD, repair naval base for 5 IPC´s. Save 1.Combat: 
 1 TRN (carrying 1 INF 1 ART SZ 95-SZ92 Unload in gibraltar
 1 INF Tunisia-SZ 94
 1 TRN SZ 94-93
 1 INF Southern France-SZ 93
 1 TRN SZ 93-92
 2 INF SZ 92-Gibraltar
 1 ARM Ukraine-CaucasusCaucasus attacker: 
  Rolls: 1@3; Total Hits: 11@3: (3) Rolls: 1@3; Total Hits: 11@3: (3)Caucasus defender: 
  Rolls: 1@2; Total Hits: 01@2: (5) Rolls: 1@2; Total Hits: 01@2: (5)Gibraltar attacker: 
  Rolls: 2@1 2@2; Total Hits: 02@1: (2, 5)2@2: (5, 6) Rolls: 2@1 2@2; Total Hits: 02@1: (2, 5)2@2: (5, 6)Gibraltar defender: 
  Rolls: 2@2; Total Hits: 02@2: (3, 3) Rolls: 2@2; Total Hits: 02@2: (3, 3)
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 Caucasus captured without italian casulties Gibraltar continues: 
  Rolls: 2@1 2@2; Total Hits: 12@1: (1, 6)2@2: (5, 5) Rolls: 2@1 2@2; Total Hits: 12@1: (1, 6)2@2: (5, 5)Defender:  Rolls: 2@2; Total Hits: 12@2: (2, 4) Rolls: 2@2; Total Hits: 12@2: (2, 4)
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 Gibraltar continues: (I need 2 hits due to your AAA) 
  Rolls: 10@1 10@2; Total Hits: 310@1: (4, 2, 4, 3, 4, 2, 2, 1, 6, 2)10@2: (6, 2, 6, 4, 3, 1, 4, 6, 5, 6) Rolls: 10@1 10@2; Total Hits: 310@1: (4, 2, 4, 3, 4, 2, 2, 1, 6, 2)10@2: (6, 2, 6, 4, 3, 1, 4, 6, 5, 6) Rolls: 10@2; Total Hits: 410@2: (2, 3, 5, 1, 4, 1, 1, 4, 4, 6) Rolls: 10@2; Total Hits: 410@2: (2, 3, 5, 1, 4, 1, 1, 4, 4, 6)
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 Captured gibraltar with 1 art remaining. (I guess you want to kill the AAA first. If you don´t let me know) NCM coming later, since I usually write my NCM after the combat move is resolved. (anyway, keep in mind that no allied surface warships can move into the med) 
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 I’m going on a brief vacation this weekend, I’ll be back in 5 days (May 21st). Sorry for the delay this will cause. 



 
		 
		





