Elevenjerk (axis) vs atease (allies +9)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Russians
Russians buy 1 aaGun, 1 fighter and 8 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
1 fighter moved from Russia to Archangel
1 artillery moved from Vologda to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 artillery
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Archangel, round 1 : 1/3 hits
Germans roll dice for 1 artillery in Archangel, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Archangel to Russia
2 infantry moved from Vologda to Russia
2 aaGuns, 1 armour, 1 artillery, 15 infantry and 1 mech_infantry moved from Bryansk to Russia
2 infantry moved from Volgograd to Samara
1 submarine moved from 111 Sea Zone to 104 Sea ZonePlace Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Yenisey: 5 infantry
EDIT: Adding units owned by Russians to Timguska: 6 infantry
EDIT: Removing units owned by Russians from Yenisey: 1 infantry
EDIT: Removing units owned by Russians from Yakut S.S.R.: 2 aaGuns and 12 infantry
EDIT: Adding units owned by Russians to Yenisey: 2 aaGuns and 12 infantry
EDIT: Turning off Edit Mode
1 aaGun, 1 fighter and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 25 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Japanese
Japanese buy 3 artilleries, 3 infantry and 3 transports; Remaining resources: 7 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Siam to Shan State
1 armour, 1 artillery and 2 infantry moved from Kwangtung to 20 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from Hainan to Malaya
1 battleship, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 battleship and 1 cruiser moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 carrier moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 6 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Hunan to Szechwan
Japanese take Szechwan from ChineseCombat - Japanese
Battle in Shan State
Japanese attack with 1 artillery and 2 infantry
ANZAC defend with 3 fighters; British defend with 3 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Shan State, round 1 : 1/2 hits
Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 1 : 1/3 hits
UK_Pacific roll dice for 3 fighters and 3 infantry in Shan State, round 1 : 2/6 hits
2 infantry owned by the British and 2 infantry owned by the Japanese lost in Shan State
Japanese roll dice for 1 artillery in Shan State, round 2 : 1/1 hits
UK_Pacific roll dice for 3 fighters and 1 infantry in Shan State, round 2 : 2/4 hits
1 infantry owned by the British and 1 artillery owned by the Japanese lost in Shan State
UK_Pacific win with 3 fighters remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 3 infantry
Battle in Malaya
Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry; British defend with 1 harbour
Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 1 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 1 : 0/1 hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery and 6 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 6 infantry in Suiyuyan, round 1 : 0/7 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 1 : 1/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Japanese roll dice for 1 artillery and 5 infantry in Suiyuyan, round 2 : 0/6 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Japanese roll dice for 1 artillery and 4 infantry in Suiyuyan, round 3 : 0/5 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Japanese roll dice for 1 artillery and 3 infantry in Suiyuyan, round 4 : 0/4 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Japanese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 5 : 2/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 4 infantry
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 1/1 hits
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 destroyer moved from 20 Sea Zone to 42 Sea Zone
1 infantry moved from Hunan to Kweichow
4 artilleries and 6 infantry moved from Hunan to Kwangsi
1 fighter and 1 tactical_bomber moved from Hainan to Kwangsi
2 fighters moved from 20 Sea Zone to Kwangsi
3 carriers, 2 destroyers, 3 fighters and 3 tactical_bombers moved from 33 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
2 artilleries, 4 infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Jehol to 19 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 19 Sea Zone to 36 Sea Zone
2 artilleries and 6 infantry moved from 36 Sea Zone to Kwangsi
2 bombers moved from Japan to Kwangsi
1 aaGun and 2 infantry moved from Jehol to Chahar
1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea ZonePlace Units - Japanese
3 transports placed in 6 Sea Zone
3 artilleries and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 43 PUs; end with 50 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 60 PUs -
I sure effed that move up:)
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Almost perfectly epic.
epicly unfair that is.
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That was bad but I forgot to bring all my fighters to shan state. What an idiot!!! I didn’t realize until my first roll was only 3 dice. I’m like WTF!!! Oh well, fuck it!!!
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I was about to say bring them, but you’d have to move them out of it anyways. Doens’t matter much in the end, it’s not like the pacific side will matter in this game!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 2 destroyers, 1 submarine and 1 transport; Remaining resources: 4 PUs;Combat Move - Americans
Non Combat Move - Americans
2 fighters moved from Hawaiian Islands to Central United States
1 bomber moved from Hawaiian Islands to Eastern United States
1 bomber moved from Central United States to Eastern United States
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 101 Sea Zone
2 infantry and 1 transport moved from 89 Sea Zone to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 carrier moved from 101 Sea Zone to 102 Sea Zone
1 tactical_bomber moved from 101 Sea Zone to 102 Sea Zone
1 fighter moved from Eastern United States to 102 Sea ZonePlace Units - Americans
2 destroyers and 1 transport placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
2 artilleries placed in Eastern United States
1 bomber placed in Western United States
Note to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Yunnan to Kweichow
13 infantry moved from Yunnan to Szechwan
1 artillery moved from Sikang to Shensi
1 fighter moved from Sikang to ShensiCombat - Chinese
Battle in Szechwan
Chinese attack with 13 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 13 infantry in Szechwan, round 1 : 3/13 hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 1 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 13 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kweichow, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 1 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Shensi
Chinese attack with 1 artillery and 1 fighter
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 fighter in Shensi, round 1 : 2/2 hits
Japanese roll dice for 1 infantry in Shensi, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to SikangPlace Units - Chinese
5 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUsDice Statistics:
Total
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 1 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.409
Median : 2.500
Variance : 1.619
Standard Deviation : 1.272
Total rolls : 22Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Chinese Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 1 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.333
Median : 2.500
Variance : 1.294
Standard Deviation : 1.138
Total rolls : 18 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - British
British buy 1 aaGun, 1 armour, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter; Remaining resources: 5 PUs;Combat Move - British
1 fighter moved from Iceland to United Kingdom
3 infantry moved from Persia to Iraq
1 fighter and 1 tactical_bomber moved from India to Iraq
7 infantry moved from Yunnan to Burma
2 artilleries and 3 infantry moved from Burma to India
1 mech_infantry moved from Kenya to Egypt
1 artillery moved from Kenya to Anglo Egyptian Sudan
2 infantry moved from Tanganyika Territory to Kenya
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 infantry moved from Eire to ScotlandCombat - British
Battle in Iraq
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 1 armour
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 1 : 3/5 hits
Italians roll dice for 1 armour in Iraq, round 1 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Iraq
British win, taking Iraq from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 1 armourNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Iraq to Northwest PersiaPlace Units - British
1 aaGun and 2 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 33 PUs totalPlace Units - UK_Pacific
1 fighter placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from Burma: 2 aaGuns
EDIT: Removing units owned by British from Yunnan: 1 aaGun
EDIT: Adding units owned by British to Burma: 1 aaGun
EDIT: Adding units owned by British to India: 2 aaGuns
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6,4,6,2,5,4,5,5
UK_Pacific collect 10 PUs (1 lost to blockades); end with 15 PUs total
Some Units in India change ownership: 1 fighterDice Statistics:
Total
1 was rolled 9 times
2 was rolled 11 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 13 times
6 was rolled 13 times
Average roll : 3.741
Median : 4.000
Variance : 1.623
Standard Deviation : 1.274
Total rolls : 54Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 4.400
Median : 5.000
Variance : 1.071
Standard Deviation : 1.035
Total rolls : 15Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 4.400
Median : 5.000
Variance : 1.071
Standard Deviation : 1.035
Total rolls : 15British Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
Average roll : 1.800
Median : 2.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Italians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 1 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.333
Median : 2.500
Variance : 1.294
Standard Deviation : 1.138
Total rolls : 18 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Italians
Italians buy nothing; Remaining resources: 25 PUs;Combat Move - Italians
1 infantry moved from Trans-Jordan to Egypt
1 bomber and 3 fighters moved from Syria to Egypt
1 fighter moved from Southern Italy to Egypt
1 artillery moved from Alexandria to Egypt
1 armour and 1 infantry moved from Greece to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to EgyptCombat - Italians
Battle in Egypt
Italians attack with 1 armour, 1 artillery, 1 bomber, 4 fighters and 2 infantry
ANZAC defend with 2 infantry; British defend with 1 aaGun, 1 armour, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
AA guns fire in Egypt : 1/3 hits
1 fighter owned by the Italians lost in Egypt
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters and 2 infantry in Egypt, round 1 : 4/8 hits
British roll dice for 1 aaGun, 1 armour, 4 infantry and 1 mech_infantry in Egypt, round 1 : 4/6 hits
1 infantry owned by the British , 2 infantry owned by the ANZAC , 1 fighter owned by the Italians , 1 artillery owned by the Italians , 1 aaGun owned by the British and 2 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour, 1 bomber and 2 fighters in Egypt, round 2 : 1/4 hits
British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Egypt, round 2 : 2/3 hits
1 infantry owned by the British and 2 fighters owned by the Italians lost in Egypt
Italians roll dice for 1 armour and 1 bomber in Egypt, round 3 : 2/2 hits
British roll dice for 1 armour and 1 mech_infantry in Egypt, round 3 : 1/2 hits
1 armour owned by the British , 1 mech_infantry owned by the British and 1 bomber owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 1 armour remaining. Battle score for attacker is -35
Casualties for ANZAC: 2 infantry
Casualties for British: 1 aaGun, 1 armour, 2 infantry and 1 mech_infantry
Casualties for Italians: 1 artillery, 1 bomber, 4 fighters and 2 infantryNon Combat Move - Italians
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from Tobruk to AlexandriaTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6
Italians collect 19 PUs (1 lost to blockades); end with 44 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
3 fighters moved from Shan State to Kazakhstan
1 destroyer and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 bomber moved from New South Wales to 42 Sea Zone
1 bomber moved from New South Wales to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 2 bombers, 1 destroyer and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 2 bombers and 1 destroyer in 42 Sea Zone, round 1 : 2/3 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Japanese , 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 2 bombers and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
2 bombers moved from 42 Sea Zone to Northern Territory
1 artillery and 2 infantry moved from Queensland to Northern Territory
2 aaGuns and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Japanese Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2ANZAC Combat
1 was rolled 2 times
3 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 infantry moved from Libya to Tobruk
French take Tobruk from Italians
1 destroyer moved from 97 Sea Zone to 98 Sea ZoneCombat - French
Battle in 98 Sea Zone
French attack with 1 destroyer
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
French win, taking 98 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Japanese Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2ANZAC Combat
1 was rolled 2 times
3 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4 -
Do you want to intercept in russia?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 bomber, 2 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;Combat Move - Germans
2 armour moved from Western Germany to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 armour, 2 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
1 armour and 1 infantry moved from 127 Sea Zone to Nenetsia
1 armour and 1 infantry moved from 127 Sea Zone to Archangel
1 armour moved from Belarus to Vologda
Germans take Smolensk from Russians
Germans take Vologda from Russians
1 infantry moved from Belarus to Smolensk
5 armour, 2 artilleries and 12 infantry moved from Belarus to Bryansk
Germans take Bryansk from Russians
2 infantry moved from Novgorod to Archangel
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
2 infantry moved from Ukraine to Bryansk
10 armour moved from Eastern Poland to Bryansk
1 bomber and 1 fighter moved from Western Germany to 97 Sea Zone
2 tactical_bombers moved from Syria to 98 Sea Zone
2 bombers moved from Bessarabia to Russia
1 fighter and 2 tactical_bombers moved from Novgorod to RussiaCombat - Germans
Battle in Archangel
Germans attack with 1 armour and 3 infantry
Russians defend with 1 artillery
Germans roll dice for 1 armour and 3 infantry in Archangel, round 1 : 0/4 hits
Russians roll dice for 1 artillery in Archangel, round 1 : 1/1 hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 armour and 2 infantry in Archangel, round 2 : 1/3 hits
Russians roll dice for 1 artillery in Archangel, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Nenetsia
Battle in 97 Sea Zone
Germans attack with 1 bomber and 1 fighter
French defend with 1 cruiser
Germans roll dice for 1 bomber and 1 fighter in 97 Sea Zone, round 1 : 2/2 hits
French roll dice for 1 cruiser in 97 Sea Zone, round 1 : 0/1 hits
1 cruiser owned by the French lost in 97 Sea Zone
Germans win, taking Nenetsia from Russians with 1 bomber and 1 fighter remaining. Battle score for attacker is 12
Casualties for French: 1 cruiser
Battle in 98 Sea Zone
Germans attack with 2 tactical_bombers
French defend with 1 destroyer
Germans roll dice for 2 tactical_bombers in 98 Sea Zone, round 1 : 1/2 hits
French roll dice for 1 destroyer in 98 Sea Zone, round 1 : 1/1 hits
1 tactical_bomber owned by the Germans and 1 destroyer owned by the French lost in 98 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 tactical_bomber
Casualties for French: 1 destroyer
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Russia
AA guns fire in Russia : 1/4 hits
1 tactical_bomber killed by AA guns
Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: airfield
Bombing raid in Russia rolls: 7,3 and causes: 10 damage to unit: factory_major
Bombing raid in Russia causes 13 damage total. Damaged units is as follows: airfield = 3, factory_major = 10
Cleaning up after air battlesNon Combat Move - Germans
2 bombers moved from Russia to Ukraine
1 fighter moved from Russia to Ukraine
1 tactical_bomber moved from Russia to Ukraine
2 artilleries and 5 infantry moved from Bessarabia to Ukraine
3 aaGuns moved from Belarus to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Novgorod to Belarus
1 infantry moved from Vyborg to Novgorod
1 armour moved from Germany to Eastern Poland
2 armour moved from Western Germany to Poland
1 fighter moved from 97 Sea Zone to Western Germany
1 bomber moved from 97 Sea Zone to Western Germany
1 tactical_bomber moved from 98 Sea Zone to Southern Italy
1 battleship and 1 destroyer moved from 112 Sea Zone to 127 Sea ZonePlace Units - Germans
3 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
Germans undo move 2.
3 mech_infantrys placed in Novgorod
2 submarines placed in 113 Sea Zone
1 artillery and 2 infantry placed in France
1 bomber placed in Western GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
If you wanted to intercept than we can roll manually. It would not have affected the bombing raid.
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sorry, changed my mind on where the tac lands.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Russians
Russians repair 6 damage on 6 factory_majors; Remaining resources: 19 PUs;
Russians buy 6 infantry; Remaining resources: 1 PUs;Combat Move - Russians
12 infantry moved from Yenisey to Timguska
2 infantry moved from Samara to Russia
1 submarine moved from 104 Sea Zone to 92 Sea Zone
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Smolensk
1 infantry moved from Timguska to Urals
5 infantry moved from Timguska to NovosibirskCombat - Russians
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 1 : 1/2 hits
Germans roll dice for 1 infantry in Smolensk, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 armour
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 1 : 0/2 hits
Germans roll dice for 1 armour in Vologda, round 1 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits
Germans roll dice for 1 armour in Vologda, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Vologda
Russians win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Vologda to Russia
1 fighter moved from Smolensk to RussiaPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 19 PUs totalDice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 2.889
Median : 3.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Germans Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Russians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
Average roll : 3.000
Median : 3.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6 -
Sorry didn’t see your edit. Edit from my save game. And I don’t know that it’s looking very good for me right now, however I don’t think you’ll be taking moscow in the next 2-3 turns. But who knows!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 2 destroyers, 1 factory_minor, 2 fighters and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Kweichow to Shensi
2 bombers moved from Kwangsi to Shensi
1 infantry moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 armour moved from Malaya to French Indo China
Japanese take Shan State from UK_Pacific
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 artillery and 1 infantry moved from 2 Sea Zone to Alaska
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 battleship and 1 cruiser moved from 37 Sea Zone to 35 Sea Zone
3 fighters moved from Kwangsi to Philippines
1 fighter moved from 36 Sea Zone to Philippines
2 fighters moved from 36 Sea Zone to Java
2 carriers moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 battleship, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 43 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to JavaCombat - Japanese
Battle in Shensi
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 1 artillery
Japanese roll dice for 2 bombers and 2 infantry in Shensi, round 1 : 1/4 hits
Chinese roll dice for 1 artillery in Shensi, round 1 : 1/1 hits
1 artillery owned by the Chinese and 1 infantry owned by the Japanese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery
Battle in Philippines
Japanese attack with 2 artilleries, 4 fighters and 2 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 1 : 1/2 hits
Japanese roll dice for 2 artilleries, 4 fighters and 2 infantry in Philippines, round 1 : 3/8 hits
Americans roll dice for 2 infantry in Philippines, round 1 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 artilleries, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Sumatra
Battle in Borneo
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 2 transports
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 transports in 42 Sea Zone, round 1 : 1/3 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Sumatra from Dutch, taking Borneo from UK_Pacific, taking 42 Sea Zone from ANZAC with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Alaska
Battle in Celebes
Battle in Java
Japanese attack with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber in Java, round 1 : 7/8 hits
ANZAC roll dice for 1 infantry in Java, round 1 : 0/1 hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Alaska from Americans, taking Celebes from Dutch, taking Java from ANZAC with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 55 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
3 tactical_bombers moved from 36 Sea Zone to Kwangsi
1 aaGun and 2 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hunan to Kweichow
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
2 bombers moved from Shensi to Kwangsi
3 fighters and 1 tactical_bomber moved from Java to 42 Sea Zone
4 fighters moved from Philippines to 35 Sea ZonePlace Units - Japanese
2 destroyers and 2 submarines placed in 6 Sea Zone
2 fighters placed in Japan
1 factory_minor placed in KwangtungTurn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs -
I had to edit the destroyer at the end. I have the game set up on my board in my basement and I moved the wrong destroyer in triple a. The sz 37 went to sz 55 in the NCM. One of the 2 destroyers in sz 36 went to the battle in sz 42. If you think that is foul then let me know and I will adjust accordingly :-D





