Elevenjerk (axis) vs atease (allies +9)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - ANZAC
                ANZAC buy 2 bombers; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                3 fighters moved from Queensland to Shan State
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
                1 cruiser and 1 destroyer moved from 45 Sea Zone to 54 Sea Zone
                1 submarine moved from 62 Sea Zone to 54 Sea Zone

    Non Combat Move - ANZAC
                1 infantry moved from 42 Sea Zone to Java
                      ANZAC take Java from Dutch

    Place Units - ANZAC
                2 bombers placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs


  • Scramble fighter?


  • no scramble


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Combat Move - French
                2 infantry moved from Tunisia to Libya
                      French take Libya from Italians
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 cruiser and 1 destroyer moved from 96 Sea Zone to 97 Sea Zone

    Combat - French
                Battle in 97 Sea Zone
                    French attack with 1 cruiser and 1 destroyer
                    Italians defend with 1 transport
                    French win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 bomber, 1 destroyer, 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 unit repaired.
                1 artillery and 1 infantry moved from Novgorod to Archangel
                1 fighter and 2 tactical_bombers moved from Baltic States to Archangel
                3 infantry moved from Baltic States to Belarus
                      Germans take Belarus from Russians
                5 armour, 1 artillery and 3 infantry moved from Novgorod to Belarus
                2 bombers, 2 fighters and 3 tactical_bombers moved from Western Germany to 98 Sea Zone
                1 infantry moved from Karelia to Vyborg
                      Germans take Vyborg from Russians

    Combat - Germans
                Battle in Archangel
                    Germans attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Archangel, round 1 :  1/5 hits
                        Russians roll dice for 1 infantry in Archangel, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                    Germans win, taking Archangel from Russians with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in 98 Sea Zone
                    Germans attack with 2 bombers, 2 fighters and 3 tactical_bombers
                    British defend with 1 carrier, 3 destroyers and 1 fighter
                        Germans roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in 98 Sea Zone, round 1 :  6/7 hits
                        British roll dice for 1 carrier, 3 destroyers and 1 fighter in 98 Sea Zone, round 1 :  3/5 hits
                        1 tactical_bomber owned by the Germans , 1 fighter owned by the British , 1 carrier owned by the British , 2 fighters owned by the Germans and 3 destroyers owned by the British lost in 98 Sea Zone
                    Germans win with 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is 19
                    Casualties for Germans: 2 fighters and 1 tactical_bomber
                    Casualties for British: 1 carrier, 3 destroyers and 1 fighter

    Non Combat Move - Germans
                2 tactical_bombers moved from 98 Sea Zone to Syria
                2 bombers moved from 98 Sea Zone to Bessarabia
                2 aaGuns, 1 artillery and 7 infantry moved from Eastern Poland to Belarus
                1 aaGun moved from Baltic States to Belarus
                3 infantry moved from Karelia to Novgorod
                1 battleship and 2 transports moved from 115 Sea Zone to 112 Sea Zone
                4 armour moved from Normandy Bordeaux to Western Germany
                1 armour moved from Poland to Belarus
                1 fighter and 2 tactical_bombers moved from Archangel to Novgorod
                10 armour moved from Germany to Eastern Poland
                1 infantry moved from Germany to Western Germany

    Place Units - Germans
                3 infantry placed in Ukraine
                3 mech_infantrys placed in Novgorod
                1 bomber, 1 fighter and 1 infantry placed in Western Germany
                1 armour placed in Germany
                1 destroyer placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 49 PUs; end with 49 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Russians
                Russians buy 1 aaGun, 1 fighter and 8 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Archangel
                1 fighter moved from Russia to Archangel
                1 artillery moved from Vologda to Archangel

    Combat - Russians
                Battle in Archangel
                    Russians attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 1 artillery
                        Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Archangel, round 1 :  1/3 hits
                        Germans roll dice for 1 artillery in Archangel, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Archangel to Russia
                2 infantry moved from Vologda to Russia
                2 aaGuns, 1 armour, 1 artillery, 15 infantry and 1 mech_infantry moved from Bryansk to Russia
                2 infantry moved from Volgograd to Samara
                1 submarine moved from 111 Sea Zone to 104 Sea Zone

    Place Units - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Yenisey: 5 infantry
                EDIT: Adding units owned by Russians to Timguska: 6 infantry
                EDIT: Removing units owned by Russians from Yenisey: 1 infantry
                EDIT: Removing units owned by Russians from Yakut S.S.R.: 2 aaGuns and 12 infantry
                EDIT: Adding units owned by Russians to Yenisey: 2 aaGuns and 12 infantry
                EDIT: Turning off Edit Mode
                1 aaGun, 1 fighter and 8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 24 PUs; end with 25 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 3 infantry and 3 transports; Remaining resources: 7 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Siam to Shan State
                1 armour, 1 artillery and 2 infantry moved from Kwangtung to 20 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 20 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
                1 armour and 1 infantry moved from 37 Sea Zone to Malaya
                1 fighter and 1 tactical_bomber moved from Hainan to Malaya
                1 battleship, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 37 Sea Zone
                1 battleship and 1 cruiser moved from 20 Sea Zone to 37 Sea Zone
                1 submarine moved from 36 Sea Zone to 43 Sea Zone
                1 carrier moved from 20 Sea Zone to 37 Sea Zone
                1 submarine moved from 33 Sea Zone to 42 Sea Zone
                1 artillery and 6 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 mech_infantry moved from Hunan to Szechwan
                      Japanese take Szechwan from Chinese

    Combat - Japanese
                Battle in Shan State
                    Japanese attack with 1 artillery and 2 infantry
                    ANZAC defend with 3 fighters; British defend with 3 infantry
                        Japanese roll dice for 1 battleship and 1 cruiser in Shan State, round 1 :  1/2 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 1 :  1/3 hits
                        UK_Pacific roll dice for 3 fighters and 3 infantry in Shan State, round 1 :  2/6 hits
                        2 infantry owned by the British and 2 infantry owned by the Japanese lost in Shan State
                        Japanese roll dice for 1 artillery in Shan State, round 2 :  1/1 hits
                        UK_Pacific roll dice for 3 fighters and 1 infantry in Shan State, round 2 :  2/4 hits
                        1 infantry owned by the British and 1 artillery owned by the Japanese lost in Shan State
                    UK_Pacific win with 3 fighters remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 artillery and 2 infantry
                    Casualties for British: 3 infantry
                Battle in Malaya
                    Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 1 infantry; British defend with 1 harbour
                        Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 1 :  1/2 hits
                        UK_Pacific roll dice for 1 infantry in Malaya, round 1 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Malaya
                    Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Suiyuyan
                    Japanese attack with 1 artillery and 6 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 6 infantry in Suiyuyan, round 1 :  0/7 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 1 :  1/1 hits
                        1 infantry owned by the Japanese lost in Suiyuyan
                        Japanese roll dice for 1 artillery and 5 infantry in Suiyuyan, round 2 :  0/6 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese lost in Suiyuyan
                        Japanese roll dice for 1 artillery and 4 infantry in Suiyuyan, round 3 :  0/5 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 3 :  1/1 hits
                        1 infantry owned by the Japanese lost in Suiyuyan
                        Japanese roll dice for 1 artillery and 3 infantry in Suiyuyan, round 4 :  0/4 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 4 :  1/1 hits
                        1 infantry owned by the Japanese lost in Suiyuyan
                        Japanese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 5 :  2/3 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 5 :  0/1 hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is -9
                    Casualties for Japanese: 4 infantry
                    Casualties for Chinese: 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 :  1/1 hits
                    Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport

    Non Combat Move - Japanese
                1 destroyer moved from 20 Sea Zone to 42 Sea Zone
                1 infantry moved from Hunan to Kweichow
                4 artilleries and 6 infantry moved from Hunan to Kwangsi
                1 fighter and 1 tactical_bomber moved from Hainan to Kwangsi
                2 fighters moved from 20 Sea Zone to Kwangsi
                3 carriers, 2 destroyers, 3 fighters and 3 tactical_bombers moved from 33 Sea Zone to 36 Sea Zone
                2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                2 infantry moved from Korea to 6 Sea Zone
                2 artilleries, 4 infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from Jehol to 19 Sea Zone
                2 artilleries, 6 infantry and 4 transports moved from 19 Sea Zone to 36 Sea Zone
                2 artilleries and 6 infantry moved from 36 Sea Zone to Kwangsi
                2 bombers moved from Japan to Kwangsi
                1 aaGun and 2 infantry moved from Jehol to Chahar
                1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone

    Place Units - Japanese
                3 transports placed in 6 Sea Zone
                3 artilleries and 3 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 43 PUs; end with 50 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 60 PUs


  • I sure effed that move up:)


  • Almost perfectly epic.

    epicly unfair that is.


  • That was bad but I forgot to bring all my fighters to shan state.  What an idiot!!!  I didn’t realize until my first roll was only 3 dice.  I’m like WTF!!!  Oh well, fuck it!!!


  • I was about to say bring them, but you’d have to move them out of it anyways. Doens’t matter much in the end, it’s not like the pacific side will matter in this game!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 bomber, 2 destroyers, 1 submarine and 1 transport; Remaining resources: 4 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                2 fighters moved from Hawaiian Islands to Central United States
                1 bomber moved from Hawaiian Islands to Eastern United States
                1 bomber moved from Central United States to Eastern United States
                3 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 101 Sea Zone
                2 infantry and 1 transport moved from 89 Sea Zone to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 carrier moved from 101 Sea Zone to 102 Sea Zone
                1 tactical_bomber moved from 101 Sea Zone to 102 Sea Zone
                1 fighter moved from Eastern United States to 102 Sea Zone

    Place Units - Americans
                2 destroyers and 1 transport placed in 101 Sea Zone
                1 submarine placed in 101 Sea Zone
                2 artilleries placed in Eastern United States
                1 bomber placed in Western United States
                Note to player Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Turn Complete - Americans
                Americans collect 52 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Yunnan to Kweichow
                13 infantry moved from Yunnan to Szechwan
                1 artillery moved from Sikang to Shensi
                1 fighter moved from Sikang to Shensi

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 13 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 13 infantry in Szechwan, round 1 :  3/13 hits
                        Japanese roll dice for 1 mech_infantry in Szechwan, round 1 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 13 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Kweichow
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Kweichow, round 1 :  0/2 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 1 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Chinese: 2 infantry
                Battle in Shensi
                    Chinese attack with 1 artillery and 1 fighter
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 1 fighter in Shensi, round 1 :  2/2 hits
                        Japanese roll dice for 1 infantry in Shensi, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Sikang

    Place Units - Chinese
                5 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 6 times
                3 was rolled 1 times
                5 was rolled 5 times
                6 was rolled 5 times
            Average roll : 3.409
            Median : 2.500
            Variance : 1.619
            Standard Deviation : 1.272
            Total rolls : 22

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.750
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Chinese Combat
                1 was rolled 4 times
                2 was rolled 5 times
                3 was rolled 1 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 3.333
            Median : 2.500
            Variance : 1.294
            Standard Deviation : 1.138
            Total rolls : 18


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - British
                British buy 1 aaGun, 1 armour, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 fighter; Remaining resources: 5 PUs;

    Combat Move - British
                1 fighter moved from Iceland to United Kingdom
                3 infantry moved from Persia to Iraq
                1 fighter and 1 tactical_bomber moved from India to Iraq
                7 infantry moved from Yunnan to Burma
                2 artilleries and 3 infantry moved from Burma to India
                1 mech_infantry moved from Kenya to Egypt
                1 artillery moved from Kenya to Anglo Egyptian Sudan
                2 infantry moved from Tanganyika Territory to Kenya
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                1 infantry moved from Eire to Scotland

    Combat - British
                Battle in Iraq
                    British attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Italians defend with 1 armour
                        British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 1 :  3/5 hits
                        Italians roll dice for 1 armour in Iraq, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 armour owned by the Italians lost in Iraq
                    British win, taking Iraq from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 armour

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Iraq to Northwest Persia

    Place Units - British
                1 aaGun and 2 infantry placed in Egypt
                1 armour and 2 mech_infantrys placed in Union of South Africa
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 32 PUs; end with 33 PUs total

    Place Units - UK_Pacific
                1 fighter placed in India
                Turning on Edit Mode
                EDIT: Removing units owned by British from Burma: 2 aaGuns
                EDIT: Removing units owned by British from Yunnan: 1 aaGun
                EDIT: Adding units owned by British to Burma: 1 aaGun
                EDIT: Adding units owned by British to India: 2 aaGuns
                EDIT: Turning off Edit Mode

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,6
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6,4,6,2,5,4,5,5
                UK_Pacific collect 10 PUs (1 lost to blockades); end with 15 PUs total
                Some Units in India change ownership: 1 fighter

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 11 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 13 times
                6 was rolled 13 times
            Average roll : 3.741
            Median : 4.000
            Variance : 1.623
            Standard Deviation : 1.274
            Total rolls : 54

    Null / Other
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 5 times
            Average roll : 4.400
            Median : 5.000
            Variance : 1.071
            Standard Deviation : 1.035
            Total rolls : 15

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 5 times
            Average roll : 4.400
            Median : 5.000
            Variance : 1.071
            Standard Deviation : 1.035
            Total rolls : 15

    British Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
            Average roll : 1.800
            Median : 2.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Italians Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                1 was rolled 4 times
                2 was rolled 5 times
                3 was rolled 1 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 3.333
            Median : 2.500
            Variance : 1.294
            Standard Deviation : 1.138
            Total rolls : 18


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 25 PUs;

    Combat Move - Italians
                1 infantry moved from Trans-Jordan to Egypt
                1 bomber and 3 fighters moved from Syria to Egypt
                1 fighter moved from Southern Italy to Egypt
                1 artillery moved from Alexandria to Egypt
                1 armour and 1 infantry moved from Greece to 99 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                1 armour and 1 infantry moved from 98 Sea Zone to Egypt

    Combat - Italians
                Battle in Egypt
                    Italians attack with 1 armour, 1 artillery, 1 bomber, 4 fighters and 2 infantry
                    ANZAC defend with 2 infantry; British defend with 1 aaGun, 1 armour, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
                        AA guns fire in Egypt :  1/3 hits
                        1 fighter owned by the Italians lost in Egypt
                        Italians roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters and 2 infantry in Egypt, round 1 :  4/8 hits
                        British roll dice for 1 aaGun, 1 armour, 4 infantry and 1 mech_infantry in Egypt, round 1 :  4/6 hits
                        1 infantry owned by the British , 2 infantry owned by the ANZAC , 1 fighter owned by the Italians , 1 artillery owned by the Italians , 1 aaGun owned by the British and 2 infantry owned by the Italians lost in Egypt
                        Italians roll dice for 1 armour, 1 bomber and 2 fighters in Egypt, round 2 :  1/4 hits
                        British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Egypt, round 2 :  2/3 hits
                        1 infantry owned by the British and 2 fighters owned by the Italians lost in Egypt
                        Italians roll dice for 1 armour and 1 bomber in Egypt, round 3 :  2/2 hits
                        British roll dice for 1 armour and 1 mech_infantry in Egypt, round 3 :  1/2 hits
                        1 armour owned by the British , 1 mech_infantry owned by the British and 1 bomber owned by the Italians lost in Egypt
                    Italians win, taking Egypt from British with 1 armour remaining. Battle score for attacker is -35
                    Casualties for ANZAC: 2 infantry
                    Casualties for British: 1 aaGun, 1 armour, 2 infantry and 1 mech_infantry
                    Casualties for Italians: 1 artillery, 1 bomber, 4 fighters and 2 infantry

    Non Combat Move - Italians
                1 infantry moved from Syria to Trans-Jordan
                1 infantry moved from Tobruk to Alexandria

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6
                Italians collect 19 PUs (1 lost to blockades); end with 44 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 49 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                3 fighters moved from Shan State to Kazakhstan
                1 destroyer and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
                1 bomber moved from New South Wales to 42 Sea Zone
                1 bomber moved from New South Wales to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 2 bombers, 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer and 1 submarine
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 1 :  1/1 hits
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 :  0/1 hits
                        ANZAC roll dice for 2 bombers and 1 destroyer in 42 Sea Zone, round 1 :  2/3 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Japanese , 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
                    ANZAC win, taking 42 Sea Zone from Japanese with 2 bombers and 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer and 1 submarine
                    Casualties for ANZAC: 1 submarine

    Non Combat Move - ANZAC
                2 bombers moved from 42 Sea Zone to Northern Territory
                1 artillery and 2 infantry moved from Queensland to Northern Territory
                2 aaGuns and 1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 17 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
            Average roll : 2.000
            Median : 2.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

    Japanese Combat
                2 was rolled 2 times
            Average roll : 2.000
            Median : 2.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    ANZAC Combat
                1 was rolled 2 times
                3 was rolled 2 times
            Average roll : 2.000
            Median : 2.000
            Variance : 2.667
            Standard Deviation : 1.633
            Total rolls : 4


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                2 infantry moved from Libya to Tobruk
                      French take Tobruk from Italians
                1 destroyer moved from 97 Sea Zone to 98 Sea Zone

    Combat - French
                Battle in 98 Sea Zone
                    French attack with 1 destroyer
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 98 Sea Zone
                    French win, taking 98 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport

    Non Combat Move - French

    Turn Complete - French

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
            Average roll : 2.000
            Median : 2.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

    Japanese Combat
                2 was rolled 2 times
            Average roll : 2.000
            Median : 2.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    ANZAC Combat
                1 was rolled 2 times
                3 was rolled 2 times
            Average roll : 2.000
            Median : 2.000
            Variance : 2.667
            Standard Deviation : 1.633
            Total rolls : 4


  • Do you want to intercept in russia?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 artilleries, 1 bomber, 2 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - Germans
                2 armour moved from Western Germany to 112 Sea Zone
                2 infantry moved from Western Germany to 112 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
                1 armour and 1 infantry moved from 127 Sea Zone to Nenetsia
                1 armour and 1 infantry moved from 127 Sea Zone to Archangel
                1 armour moved from Belarus to Vologda
                      Germans take Smolensk from Russians
                      Germans take Vologda from Russians
                1 infantry moved from Belarus to Smolensk
                5 armour, 2 artilleries and 12 infantry moved from Belarus to Bryansk
                      Germans take Bryansk from Russians
                2 infantry moved from Novgorod to Archangel
                1 infantry moved from Western Ukraine to Bryansk
                1 infantry moved from Ukraine to Rostov
                      Germans take Rostov from Russians
                2 infantry moved from Ukraine to Bryansk
                10 armour moved from Eastern Poland to Bryansk
                1 bomber and 1 fighter moved from Western Germany to 97 Sea Zone
                2 tactical_bombers moved from Syria to 98 Sea Zone
                2 bombers moved from Bessarabia to Russia
                1 fighter and 2 tactical_bombers moved from Novgorod to Russia

    Combat - Germans
                Battle in Archangel
                    Germans attack with 1 armour and 3 infantry
                    Russians defend with 1 artillery
                        Germans roll dice for 1 armour and 3 infantry in Archangel, round 1 :  0/4 hits
                        Russians roll dice for 1 artillery in Archangel, round 1 :  1/1 hits
                        1 infantry owned by the Germans lost in Archangel
                        Germans roll dice for 1 armour and 2 infantry in Archangel, round 2 :  1/3 hits
                        Russians roll dice for 1 artillery in Archangel, round 2 :  0/1 hits
                        1 artillery owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery
                Battle in Nenetsia
                Battle in 97 Sea Zone
                    Germans attack with 1 bomber and 1 fighter
                    French defend with 1 cruiser
                        Germans roll dice for 1 bomber and 1 fighter in 97 Sea Zone, round 1 :  2/2 hits
                        French roll dice for 1 cruiser in 97 Sea Zone, round 1 :  0/1 hits
                        1 cruiser owned by the French lost in 97 Sea Zone
                    Germans win, taking Nenetsia from Russians with 1 bomber and 1 fighter remaining. Battle score for attacker is 12
                    Casualties for French: 1 cruiser
                Battle in 98 Sea Zone
                    Germans attack with 2 tactical_bombers
                    French defend with 1 destroyer
                        Germans roll dice for 2 tactical_bombers in 98 Sea Zone, round 1 :  1/2 hits
                        French roll dice for 1 destroyer in 98 Sea Zone, round 1 :  1/1 hits
                        1 tactical_bomber owned by the Germans and 1 destroyer owned by the French lost in 98 Sea Zone
                    Germans win with 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 tactical_bomber
                    Casualties for French: 1 destroyer
                Air Battle in Russia
                    Germans attacks with 5 units heading to Russia
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in Russia
                        AA guns fire in Russia :  1/4 hits
                    1 tactical_bomber killed by AA guns
                    Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: airfield
                    Bombing raid in Russia rolls: 7,3 and causes: 10 damage to unit: factory_major
                    Bombing raid in Russia causes 13 damage total.  Damaged units is as follows: airfield = 3, factory_major = 10
                Cleaning up after air battles

    Non Combat Move - Germans
                2 bombers moved from Russia to Ukraine
                1 fighter moved from Russia to Ukraine
                1 tactical_bomber moved from Russia to Ukraine
                2 artilleries and 5 infantry moved from Bessarabia to Ukraine
                3 aaGuns moved from Belarus to Bryansk
                3 mech_infantrys moved from Novgorod to Bryansk
                1 infantry moved from Novgorod to Belarus
                1 infantry moved from Vyborg to Novgorod
                1 armour moved from Germany to Eastern Poland
                2 armour moved from Western Germany to Poland
                1 fighter moved from 97 Sea Zone to Western Germany
                1 bomber moved from 97 Sea Zone to Western Germany
                1 tactical_bomber moved from 98 Sea Zone to Southern Italy
                1 battleship and 1 destroyer moved from 112 Sea Zone to 127 Sea Zone

    Place Units - Germans
                3 artilleries placed in Ukraine
                3 mech_infantrys placed in Novgorod
                Germans undo move 2.
                3 mech_infantrys placed in Novgorod
                2 submarines placed in 113 Sea Zone
                1 artillery and 2 infantry placed in France
                1 bomber placed in Western Germany

    Turn Complete - Germans
                Germans collect 54 PUs; end with 55 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs


  • If you wanted to intercept than we can roll manually.  It would not have affected the bombing raid.

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