@newenr85 NCM, now all is fine.
Elevenjerk (axis) vs atease (allies +9)
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Not sure what your strat was, but definitely put a blocker on malaya next time!
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and yeah, ridiculous dice - those goddamn slackers in Volgorod…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 4 PUs;Combat Move - Russians
1 artillery and 3 infantry moved from Archangel to Vologda
1 artillery and 1 infantry moved from Bryansk to Ukraine
1 infantry moved from Smolensk to Archangel
6 infantry moved from Yakut S.S.R. to Yenisey
12 infantry moved from Buryatia to Yakut S.S.R.
1 armour, 2 infantry and 1 mech_infantry moved from Northwest Persia to Iraq
1 armour moved from Bryansk to Belarus
Russians take Belarus from Germans
1 armour moved from Belarus to Bryansk
10 infantry moved from Russia to BryanskCombat - Russians
Battle in Iraq
Russians attack with 1 armour, 2 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Iraq, round 1 : 3/4 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 1 : 0/3 hits
3 infantry owned by the Neutral_Axis lost in Iraq
Russians win, taking Iraq from Neutral_Axis with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Battle in Ukraine
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 1 : 0/2 hits
Germans roll dice for 1 armour in Ukraine, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Ukraine
Russians roll dice for 1 artillery in Ukraine, round 2 : 1/1 hits
Germans roll dice for 1 armour in Ukraine, round 2 : 1/1 hits
1 armour owned by the Germans and 1 artillery owned by the Russians lost in Ukraine
Germans win with no units remaining. Battle score for attacker is -1
Casualties for Germans: 1 armour
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Russians
2 aaGuns moved from Buryatia to Yakut S.S.R.Place Units - Russians
2 infantry placed in Volgograd
1 fighter and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 32 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUsProduction/PUs Summary :
Germans : 47 / 60
Russians : 28 / 40
Japanese : 31 / 42
Americans : 52 / 54
Chinese : 9 / 15
British : 28 / 34
UK_Pacific : 17 / 22
Italians : 17 / 15
ANZAC : 10 / 24
French : 9 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
Damn. Thought I was doing pretty good in the game then looked at Europe after the debacle at Novgorod. I’m in trouble.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Japanese
Japanese buy 1 artillery, 2 bombers and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
2 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 armour and 1 infantry moved from Korea to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 20 Sea Zone to Kwangtung
1 submarine moved from 33 Sea Zone to 36 Sea Zone
4 fighters and 2 tactical_bombers moved from Jehol to 36 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_PacificCombat - Japanese
Battle in 36 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 battleship, 1 cruiser and 1 transport
Japanese roll dice for 1 submarine in 36 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer, 4 fighters and 2 tactical_bombers in 36 Sea Zone, round 1 : 6/9 hits
British roll dice for 1 battleship, 1 cruiser and 1 transport in 36 Sea Zone, round 1 : 0/2 hits
1 transport owned by the British , 1 cruiser owned by the British and 1 battleship owned by the British lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 39
Casualties for British: 1 battleship, 1 cruiser and 1 transport
Battle in KwangtungNon Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
2 fighters moved from 36 Sea Zone to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Hainan
3 carriers, 2 destroyers, 3 fighters and 3 tactical_bombers moved from 31 Sea Zone to 33 Sea Zone
2 infantry moved from Soviet Far East to 5 Sea Zone
2 infantry and 2 transports moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 artillery and 6 infantry moved from Jehol to Chahar
1 aaGun and 4 infantry moved from Manchuria to Jehol
3 artilleries, 5 infantry and 1 mech_infantry moved from Anhwe to HunanPlace Units - Japanese
1 artillery and 2 bombers placed in Japan
2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Americans
Americans buy 1 bomber, 3 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 89 Sea ZoneNon Combat Move - Americans
Place Units - Americans
2 transports placed in 101 Sea Zone
3 infantry placed in Eastern United States
1 bomber placed in Central United States
3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
1 fighter moved from Sikang to Suiyuyan
2 infantry moved from Shensi to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kweichow, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 1 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 1 : 2/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to SikangPlace Units - Chinese
3 infantry placed in Yunnan
1 artillery placed in Szechwan
Chinese undo move 2.
1 artillery placed in SikangTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - British
British buy 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Quebec to Iceland
2 destroyers moved from 76 Sea Zone to 98 Sea Zone
1 artillery and 1 mech_infantry moved from Ethiopia to Kenya
1 transport moved from 76 Sea Zone to 72 Sea Zone
1 fighter moved from Yunnan to Volgograd
2 infantry moved from Egypt to Alexandria
1 artillery moved from Egypt to Alexandria
1 artillery moved from India to Burma
2 infantry moved from India to Burma
5 infantry moved from Burma to Yunnan
3 infantry moved from Malaya to Shan State
2 infantry moved from Rhodesia to Tanganyika TerritoryCombat - British
Turning on Edit Mode
EDIT: Removing units owned by UK_Pacific from India: 1 artillery and 1 infantry
EDIT: Adding units owned by British to Burma: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Battle in Kenya
British attack with 1 artillery and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 1 mech_infantry in Kenya, round 1 : 1/2 hits
Italians roll dice for 1 infantry in Kenya, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Alexandria
British attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Alexandria, round 1 : 0/3 hits
Italians roll dice for 1 infantry in Alexandria, round 1 : 0/1 hits
British roll dice for 1 artillery and 2 infantry in Alexandria, round 2 : 0/3 hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
British roll dice for 1 artillery and 2 infantry in Alexandria, round 3 : 2/3 hits
Italians roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Shan State
British attack with 3 infantry
Japanese defend with 1 infantry
British roll dice for 3 infantry in Shan State, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 aaGun moved from Burma to Yunnan
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_AlliesPlace Units - British
1 carrier and 1 destroyer placed in 98 Sea Zone
1 fighter placed in 98 Sea ZoneTurn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
1 fighter and 1 tactical_bomber placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 15 PUs total
Some Units in India change ownership: 1 fighter and 1 tactical_bomber -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 2 PUs;Combat Move - Italians
5 infantry moved from Bulgaria to Greece
1 armour moved from Yugoslavia to Greece
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Yugoslavia to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 infantry moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
1 armour, 1 artillery and 1 infantry moved from Syria to Iraq
3 fighters moved from Southern Italy to Iraq
1 bomber moved from Southern Italy to Iraq
1 artillery and 1 mech_infantry moved from Tobruk to AlexandriaCombat - Italians
Battle in Greece
Italians attack with 1 armour, 1 artillery and 6 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 armour, 1 artillery and 6 infantry in Greece, round 1 : 2/8 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 1 : 1/4 hits
2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians roll dice for 1 armour, 1 artillery and 5 infantry in Greece, round 2 : 2/7 hits
Neutral_Allies roll dice for 2 infantry in Greece, round 2 : 0/2 hits
2 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 1 infantry
Battle in Alexandria
Italians attack with 1 artillery and 1 mech_infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery and 1 mech_infantry in Alexandria, round 1 : 0/2 hits
British roll dice for 1 artillery and 1 infantry in Alexandria, round 1 : 0/2 hits
Italians roll dice for 1 artillery and 1 mech_infantry in Alexandria, round 2 : 1/2 hits
British roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 0/2 hits
1 infantry owned by the British lost in Alexandria
Italians roll dice for 1 artillery and 1 mech_infantry in Alexandria, round 3 : 0/2 hits
British roll dice for 1 artillery in Alexandria, round 3 : 0/1 hits
Italians roll dice for 1 artillery and 1 mech_infantry in Alexandria, round 4 : 0/2 hits
British roll dice for 1 artillery in Alexandria, round 4 : 0/1 hits
Italians roll dice for 1 artillery and 1 mech_infantry in Alexandria, round 5 : 0/2 hits
British roll dice for 1 artillery in Alexandria, round 5 : 0/1 hits
Italians roll dice for 1 artillery and 1 mech_infantry in Alexandria, round 6 : 1/2 hits
British roll dice for 1 artillery in Alexandria, round 6 : 1/1 hits
1 mech_infantry owned by the Italians and 1 artillery owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 artillery remaining. Battle score for attacker is 3
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Iraq
Italians attack with 1 armour, 1 artillery, 1 bomber, 3 fighters and 1 infantry
Russians defend with 1 armour, 2 infantry and 1 mech_infantry
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters and 1 infantry in Iraq, round 1 : 2/7 hits
Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Iraq, round 1 : 1/4 hits
2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Iraq
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 3 fighters in Iraq, round 2 : 3/6 hits
Russians roll dice for 1 armour and 1 mech_infantry in Iraq, round 2 : 1/2 hits
1 armour owned by the Russians , 1 artillery owned by the Italians and 1 mech_infantry owned by the Russians lost in Iraq
Italians win, taking Iraq from Russians with 1 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 9
Casualties for Russians: 1 armour, 2 infantry and 1 mech_infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 2 infantry
EDIT: Adding units owned by Italians to Syria: 2 infantry
EDIT: Turning off Edit Mode
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 bomber and 3 fighters moved from Iraq to Syria
1 artillery moved from Southern France to Northern Italy
1 aaGun moved from Southern France to Northern Italy
1 armour moved from Southern France to Yugoslavia
1 infantry moved from Libya to TobrukPlace Units - Italians
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4,6,6,5
Italians collect 21 PUs; end with 23 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUs -
I had to edit 2 inf from southern italy to syria. They got on the transport that I didn’t use in the combat move. For some reason it would not allow me to put my guys on the transport in a non combat move.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 0 PUs;Combat Move - ANZAC
3 fighters moved from Queensland to Shan State
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 cruiser and 1 destroyer moved from 45 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea ZoneNon Combat Move - ANZAC
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from DutchPlace Units - ANZAC
2 bombers placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
Scramble fighter?
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Combat Move - French
2 infantry moved from Tunisia to Libya
French take Libya from Italians
1 infantry moved from French Central Africa to French Equatorial Africa
1 cruiser and 1 destroyer moved from 96 Sea Zone to 97 Sea ZoneCombat - French
Battle in 97 Sea Zone
French attack with 1 cruiser and 1 destroyer
Italians defend with 1 transport
French win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 1 destroyer, 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
1 artillery and 1 infantry moved from Novgorod to Archangel
1 fighter and 2 tactical_bombers moved from Baltic States to Archangel
3 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
5 armour, 1 artillery and 3 infantry moved from Novgorod to Belarus
2 bombers, 2 fighters and 3 tactical_bombers moved from Western Germany to 98 Sea Zone
1 infantry moved from Karelia to Vyborg
Germans take Vyborg from RussiansCombat - Germans
Battle in Archangel
Germans attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Archangel, round 1 : 1/5 hits
Russians roll dice for 1 infantry in Archangel, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 98 Sea Zone
Germans attack with 2 bombers, 2 fighters and 3 tactical_bombers
British defend with 1 carrier, 3 destroyers and 1 fighter
Germans roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in 98 Sea Zone, round 1 : 6/7 hits
British roll dice for 1 carrier, 3 destroyers and 1 fighter in 98 Sea Zone, round 1 : 3/5 hits
1 tactical_bomber owned by the Germans , 1 fighter owned by the British , 1 carrier owned by the British , 2 fighters owned by the Germans and 3 destroyers owned by the British lost in 98 Sea Zone
Germans win with 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Germans: 2 fighters and 1 tactical_bomber
Casualties for British: 1 carrier, 3 destroyers and 1 fighterNon Combat Move - Germans
2 tactical_bombers moved from 98 Sea Zone to Syria
2 bombers moved from 98 Sea Zone to Bessarabia
2 aaGuns, 1 artillery and 7 infantry moved from Eastern Poland to Belarus
1 aaGun moved from Baltic States to Belarus
3 infantry moved from Karelia to Novgorod
1 battleship and 2 transports moved from 115 Sea Zone to 112 Sea Zone
4 armour moved from Normandy Bordeaux to Western Germany
1 armour moved from Poland to Belarus
1 fighter and 2 tactical_bombers moved from Archangel to Novgorod
10 armour moved from Germany to Eastern Poland
1 infantry moved from Germany to Western GermanyPlace Units - Germans
3 infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
1 bomber, 1 fighter and 1 infantry placed in Western Germany
1 armour placed in Germany
1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Russians
Russians buy 1 aaGun, 1 fighter and 8 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
1 fighter moved from Russia to Archangel
1 artillery moved from Vologda to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 artillery
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Archangel, round 1 : 1/3 hits
Germans roll dice for 1 artillery in Archangel, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Archangel to Russia
2 infantry moved from Vologda to Russia
2 aaGuns, 1 armour, 1 artillery, 15 infantry and 1 mech_infantry moved from Bryansk to Russia
2 infantry moved from Volgograd to Samara
1 submarine moved from 111 Sea Zone to 104 Sea ZonePlace Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Yenisey: 5 infantry
EDIT: Adding units owned by Russians to Timguska: 6 infantry
EDIT: Removing units owned by Russians from Yenisey: 1 infantry
EDIT: Removing units owned by Russians from Yakut S.S.R.: 2 aaGuns and 12 infantry
EDIT: Adding units owned by Russians to Yenisey: 2 aaGuns and 12 infantry
EDIT: Turning off Edit Mode
1 aaGun, 1 fighter and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 25 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Japanese
Japanese buy 3 artilleries, 3 infantry and 3 transports; Remaining resources: 7 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Siam to Shan State
1 armour, 1 artillery and 2 infantry moved from Kwangtung to 20 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from Hainan to Malaya
1 battleship, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 battleship and 1 cruiser moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 carrier moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 6 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Hunan to Szechwan
Japanese take Szechwan from ChineseCombat - Japanese
Battle in Shan State
Japanese attack with 1 artillery and 2 infantry
ANZAC defend with 3 fighters; British defend with 3 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Shan State, round 1 : 1/2 hits
Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 1 : 1/3 hits
UK_Pacific roll dice for 3 fighters and 3 infantry in Shan State, round 1 : 2/6 hits
2 infantry owned by the British and 2 infantry owned by the Japanese lost in Shan State
Japanese roll dice for 1 artillery in Shan State, round 2 : 1/1 hits
UK_Pacific roll dice for 3 fighters and 1 infantry in Shan State, round 2 : 2/4 hits
1 infantry owned by the British and 1 artillery owned by the Japanese lost in Shan State
UK_Pacific win with 3 fighters remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 3 infantry
Battle in Malaya
Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry; British defend with 1 harbour
Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 1 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 1 : 0/1 hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery and 6 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 6 infantry in Suiyuyan, round 1 : 0/7 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 1 : 1/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Japanese roll dice for 1 artillery and 5 infantry in Suiyuyan, round 2 : 0/6 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Japanese roll dice for 1 artillery and 4 infantry in Suiyuyan, round 3 : 0/5 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Japanese roll dice for 1 artillery and 3 infantry in Suiyuyan, round 4 : 0/4 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Japanese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 5 : 2/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 4 infantry
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 1/1 hits
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 destroyer moved from 20 Sea Zone to 42 Sea Zone
1 infantry moved from Hunan to Kweichow
4 artilleries and 6 infantry moved from Hunan to Kwangsi
1 fighter and 1 tactical_bomber moved from Hainan to Kwangsi
2 fighters moved from 20 Sea Zone to Kwangsi
3 carriers, 2 destroyers, 3 fighters and 3 tactical_bombers moved from 33 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
2 artilleries, 4 infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Jehol to 19 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 19 Sea Zone to 36 Sea Zone
2 artilleries and 6 infantry moved from 36 Sea Zone to Kwangsi
2 bombers moved from Japan to Kwangsi
1 aaGun and 2 infantry moved from Jehol to Chahar
1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea ZonePlace Units - Japanese
3 transports placed in 6 Sea Zone
3 artilleries and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 43 PUs; end with 50 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 60 PUs -
I sure effed that move up:)
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Almost perfectly epic.
epicly unfair that is.
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That was bad but I forgot to bring all my fighters to shan state. What an idiot!!! I didn’t realize until my first roll was only 3 dice. I’m like WTF!!! Oh well, fuck it!!!





