cool, thx for letting me know!
and considering in-game: I am both excited and doubting, too, how this different round 1 will play out
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 cruiser; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 cruiser placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 4 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
54 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers and 2 fighters
62 Sea Zone : 1 cruiser
Production/PUs Summary :
Germans : 41 / 47
Russians : 35 / 44
Japanese : 60 / 68
Americans : 52 / 72
Chinese : 4 / 5
British : 35 / 40
UK_Pacific : 6 / 3
Italians : 15 / 20
ANZAC : 10 / 12
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 1 fighter and 2 infantry
Morocco : 2 infantry
Production/PUs Summary :
Germans : 41 / 47
Russians : 35 / 44
Japanese : 60 / 68
Americans : 52 / 72
Chinese : 4 / 5
British : 35 / 40
UK_Pacific : 6 / 3
Italians : 15 / 20
ANZAC : 10 / 12
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 5 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
5 transports moved from 115 Sea Zone to 114 Sea Zone
5 artilleries and 5 infantry moved from Germany to 114 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery moved from Baltic States to 115 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 114 Sea Zone to 115 Sea Zone
6 artilleries moved from 115 Sea Zone to Finland
6 infantry moved from 115 Sea Zone to Finland
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
4 armour, 9 artilleries, 27 infantry and 2 mech_infantrys moved from Western Ukraine to Bryansk
2 armour moved from Western Ukraine to Bryansk
1 artillery moved from Western Ukraine to Bryansk
1 artillery moved from Baltic States to Belarus
2 infantry moved from Baltic States to Belarus
1 infantry moved from Baltic States to Belarus
2 artilleries and 13 infantry moved from Baltic States to Novgorod
1 infantry moved from Bessarabia to Ukraine
1 bomber moved from Western Germany to Ukraine
3 tactical_bombers moved from Western Germany to Finland
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 bomber moved from Western Germany to Finland
Combat - Germans
Battle in Belarus
Germans attack with 1 artillery and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 3 infantry in Belarus, round 1 : 2/4 hits
Russians roll dice for 2 infantry in Belarus, round 1 : 0/2 hits
2 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Bryansk
Germans attack with 6 armour, 10 artilleries, 27 infantry and 2 mech_infantrys
Russians defend with 2 aaGuns, 5 artilleries, 2 fighters, 29 infantry and 1 tactical_bomber
Germans roll dice for 6 armour, 10 artilleries, 27 infantry and 2 mech_infantrys in Bryansk, round 1 : 11/45 hits
Russians roll dice for 2 aaGuns, 5 artilleries, 2 fighters, 29 infantry and 1 tactical_bomber in Bryansk, round 1 : 10/37 hits
9 infantry owned by the Russians , 10 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Bryansk
Germans roll dice for 6 armour, 10 artilleries, 17 infantry and 2 mech_infantrys in Bryansk, round 2 : 10/35 hits
Russians roll dice for 5 artilleries, 2 fighters, 20 infantry and 1 tactical_bomber in Bryansk, round 2 : 13/28 hits
10 infantry owned by the Russians and 13 infantry owned by the Germans lost in Bryansk
Germans roll dice for 6 armour, 10 artilleries, 4 infantry and 2 mech_infantrys in Bryansk, round 3 : 7/22 hits
Russians roll dice for 5 artilleries, 2 fighters, 10 infantry and 1 tactical_bomber in Bryansk, round 3 : 8/18 hits
7 infantry owned by the Russians , 4 infantry owned by the Germans , 2 artilleries owned by the Germans and 2 mech_infantrys owned by the Germans lost in Bryansk
Germans roll dice for 6 armour and 8 artilleries in Bryansk, round 4 : 6/14 hits
Russians roll dice for 5 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber in Bryansk, round 4 : 9/11 hits
3 infantry owned by the Russians , 1 armour owned by the Germans , 3 artilleries owned by the Russians and 8 artilleries owned by the Germans lost in Bryansk
Germans roll dice for 5 armour in Bryansk, round 5 : 3/5 hits
Russians roll dice for 2 artilleries, 2 fighters and 1 tactical_bomber in Bryansk, round 5 : 1/5 hits
1 tactical_bomber owned by the Russians , 1 armour owned by the Germans and 2 artilleries owned by the Russians lost in Bryansk
Germans roll dice for 4 armour in Bryansk, round 6 : 3/4 hits
Russians roll dice for 2 fighters in Bryansk, round 6 : 2/2 hits
2 armour owned by the Germans and 2 fighters owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 2 armour remaining. Battle score for attacker is -5
Casualties for Germans: 4 armour, 10 artilleries, 27 infantry and 2 mech_infantrys
Casualties for Russians: 2 aaGuns, 5 artilleries, 2 fighters, 29 infantry and 1 tactical_bomber
Battle in Ukraine
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Ukraine, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Ukraine, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 2 artilleries and 13 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 artilleries and 13 infantry in Novgorod, round 1 : 3/15 hits
Russians roll dice for 1 infantry in Novgorod, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 2 artilleries and 13 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 6 artilleries, 1 bomber, 6 infantry and 3 tactical_bombers
Russians defend with 1 aaGun, 1 armour, 6 artilleries, 5 infantry and 1 mech_infantry
AA guns fire in Finland : 0/3 hits
Germans roll dice for 1 cruiser in Finland, round 1 : 0/1 hits
Germans roll dice for 6 artilleries, 1 bomber, 6 infantry and 3 tactical_bombers in Finland, round 1 : 4/16 hits
Russians roll dice for 1 aaGun, 1 armour, 6 artilleries, 5 infantry and 1 mech_infantry in Finland, round 1 : 5/13 hits
3 infantry owned by the Russians , 5 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Finland
Germans roll dice for 6 artilleries, 1 bomber, 1 infantry and 3 tactical_bombers in Finland, round 2 : 8/11 hits
Russians roll dice for 1 armour, 6 artilleries, 2 infantry and 1 mech_infantry in Finland, round 2 : 3/10 hits
2 infantry owned by the Russians , 1 infantry owned by the Germans , 5 artilleries owned by the Russians , 1 mech_infantry owned by the Russians and 2 artilleries owned by the Germans lost in Finland
Germans roll dice for 4 artilleries, 1 bomber and 3 tactical_bombers in Finland, round 3 : 2/8 hits
Russians roll dice for 1 armour and 1 artillery in Finland, round 3 : 1/2 hits
1 armour owned by the Russians , 1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Finland
Germans win, taking Finland from Russians with 3 artilleries, 1 bomber and 3 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Germans: 3 artilleries and 6 infantry
Casualties for Russians: 1 aaGun, 1 armour, 6 artilleries, 5 infantry and 1 mech_infantry
Non Combat Move - Germans
1 destroyer moved from 113 Sea Zone to 104 Sea Zone
1 carrier moved from 113 Sea Zone to 115 Sea Zone
2 tactical_bombers moved from Finland to 115 Sea Zone
1 aaGun moved from Baltic States to Novgorod
1 aaGun moved from Western Ukraine to Ukraine
1 bomber moved from Ukraine to Bessarabia
2 infantry moved from Normandy Bordeaux to France
2 tactical_bombers moved from Normandy Bordeaux to Western Germany
4 fighters moved from Normandy Bordeaux to Western Germany
1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 113 Sea Zone
1 bomber moved from Finland to Vyborg
2 tactical_bombers moved from Western Germany to Poland
2 fighters moved from Western Germany to Poland
1 tactical_bomber moved from Finland to Vyborg
1 aaGun moved from Western Ukraine to Ukraine
Place Units - Germans
2 artilleries and 1 infantry placed in France
3 artilleries and 7 infantry placed in Western Germany
1 infantry placed in Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 3 infantry
Western Germany : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour and 13 infantry
Poland : 2 fighters and 2 tactical_bombers
Germany : 1 factory_major and 1 infantry
Belarus : 1 flag, 1 artillery and 3 infantry
Baltic States : 1 flag
Bryansk : 1 flag, 2 armour
Vyborg : 1 flag, 1 bomber and 1 tactical_bomber
Eastern Poland : 1 flag
Bessarabia : 1 flag, 1 bomber
Ukraine : 1 flag, 2 aaGuns, 1 factory_minor and 1 infantry
Western Ukraine : 1 flag
Novgorod : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 13 infantry
112 Sea Zone : 1 submarine
125 Sea Zone : 1 submarine
113 Sea Zone : 1 submarine
104 Sea Zone : 1 destroyer
106 Sea Zone : 1 flag
Bulgaria : 1 flag
109 Sea Zone : 1 flag
115 Sea Zone : 1 carrier, 1 cruiser, 2 tactical_bombers and 6 transports
Finland : 1 flag, 3 artilleries
Production/PUs Summary :
Germans : 49 / 59
Russians : 27 / 44
Japanese : 60 / 68
Americans : 52 / 72
Chinese : 4 / 5
British : 35 / 40
UK_Pacific : 6 / 3
Italians : 15 / 20
ANZAC : 10 / 12
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 5 PUs;
Combat Move - Russians
5 artilleries and 11 infantry moved from Archangel to Belarus
10 infantry moved from Russia to Bryansk
3 infantry moved from Volgograd to Rostov
6 infantry moved from Samara to Russia
12 infantry moved from Novosibirsk to Samara
Combat - Russians
Battle in Belarus
Russians attack with 5 artilleries and 11 infantry
Germans defend with 1 artillery and 3 infantry
Russians roll dice for 5 artilleries and 11 infantry in Belarus, round 1 : 7/16 hits
Germans roll dice for 1 artillery and 3 infantry in Belarus, round 1 : 2/4 hits
2 infantry owned by the Russians , 3 infantry owned by the Germans and 1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 5 artilleries and 9 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 2 infantry
Battle in Bryansk
Russians attack with 10 infantry
Germans defend with 2 armour
Russians roll dice for 10 infantry in Bryansk, round 1 : 0/10 hits
Germans roll dice for 2 armour in Bryansk, round 1 : 2/2 hits
2 infantry owned by the Russians lost in Bryansk
Russians roll dice for 8 infantry in Bryansk, round 2 : 1/8 hits
Germans roll dice for 2 armour in Bryansk, round 2 : 2/2 hits
2 infantry owned by the Russians and 1 armour owned by the Germans lost in Bryansk
Russians roll dice for 6 infantry in Bryansk, round 3 : 1/6 hits
Germans roll dice for 1 armour in Bryansk, round 3 : 0/1 hits
1 armour owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 6 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 armour
Casualties for Russians: 4 infantry
Non Combat Move - Russians
1 aaGun moved from Archangel to Belarus
1 aaGun moved from Novosibirsk to Samara
1 aaGun moved from Novosibirsk to Samara
Place Units - Russians
3 infantry placed in Volgograd
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 34 PUs total
Territory Summary for Russians :
Belarus : 1 aaGun, 5 artilleries and 9 infantry
Bryansk : 6 infantry
Rostov : 3 infantry
Russia : 1 airfield, 1 factory_major and 16 infantry
Volgograd : 1 factory_minor and 3 infantry
Samara : 2 aaGuns and 12 infantry
119 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 47 / 59
Russians : 29 / 34
Japanese : 60 / 68
Americans : 52 / 72
Chinese : 4 / 5
British : 35 / 40
UK_Pacific : 6 / 3
Italians : 15 / 20
ANZAC : 10 / 12
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Purchase Units - Japanese
Japanese buy 4 armour, 3 destroyers and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 armour moved from Chahar to Kansu
1 artillery, 8 infantry and 2 mech_infantrys moved from Shensi to Tsinghai
1 armour moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 armour moved from Sikang to Tsinghai
3 mech_infantrys moved from Kweichow to Tsinghai
1 infantry moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Szechwan
2 bombers moved from Shan State to Tsinghai
1 tactical_bomber moved from Shan State to Szechwan
2 battleships, 3 carriers, 2 cruisers, 3 fighters, 2 submarines and 3 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from Shan State to Szechwan
1 tactical_bomber moved from Shan State to Szechwan
1 fighter moved from Shan State to Szechwan
Combat - Japanese
Battle in Tsinghai
Japanese attack with 1 armour, 1 artillery, 2 bombers, 8 infantry and 5 mech_infantrys
Chinese defend with 1 fighter and 14 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 8 infantry and 5 mech_infantrys in Tsinghai, round 1 : 6/17 hits
Chinese roll dice for 1 fighter and 14 infantry in Tsinghai, round 1 : 5/15 hits
5 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 3 infantry and 5 mech_infantrys in Tsinghai, round 2 : 2/12 hits
Chinese roll dice for 1 fighter and 8 infantry in Tsinghai, round 2 : 4/9 hits
3 infantry owned by the Japanese , 2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Tsinghai
Japanese roll dice for 1 armour, 1 artillery, 2 bombers and 4 mech_infantrys in Tsinghai, round 3 : 3/8 hits
Chinese roll dice for 1 fighter and 6 infantry in Tsinghai, round 3 : 3/7 hits
3 infantry owned by the Chinese and 3 mech_infantrys owned by the Japanese lost in Tsinghai
Japanese roll dice for 1 armour, 1 artillery, 2 bombers and 1 mech_infantry in Tsinghai, round 4 : 1/5 hits
Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 4 : 3/4 hits
1 armour owned by the Japanese , 1 infantry owned by the Chinese , 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Tsinghai
retreated to Tsinghai
Chinese win with 1 fighter and 2 infantry remaining. Battle score for attacker is -18
Casualties for Japanese: 1 armour, 1 artillery, 8 infantry and 5 mech_infantrys
Casualties for Chinese: 12 infantry
Battle in Kansu
Japanese attack with 3 armour
Chinese defend with 1 infantry
Japanese roll dice for 3 armour in Kansu, round 1 : 2/3 hits
Chinese roll dice for 1 infantry in Kansu, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 3 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Szechwan, round 1 : 1/6 hits
Chinese roll dice for 1 infantry in Szechwan, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 3 fighters, 2 submarines and 3 tactical_bombers
ANZAC defend with 1 carrier, 1 cruiser, 3 destroyers and 2 fighters
Japanese roll dice for 2 submarines in 54 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 carrier owned by the ANZAC
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 3 fighters and 3 tactical_bombers in 54 Sea Zone, round 1 : 6/10 hits
ANZAC roll dice for 1 carrier, 1 cruiser, 3 destroyers and 2 fighters in 54 Sea Zone, round 1 : 1/7 hits
Units damaged: 1 battleship owned by the Japanese
1 cruiser owned by the ANZAC , 1 carrier owned by the ANZAC , 3 destroyers owned by the ANZAC and 1 fighter owned by the ANZAC lost in 54 Sea Zone
2 submarines owned by the Japanese Submerged
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 3 fighters and 3 tactical_bombers in 54 Sea Zone, round 2 : 6/10 hits
ANZAC roll dice for 1 fighter in 54 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 fighter owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 72
Casualties for ANZAC: 1 carrier, 1 cruiser, 3 destroyers and 2 fighters
Non Combat Move - Japanese
2 artilleries and 2 infantry moved from Java to 42 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 35 Sea Zone
2 artilleries moved from 35 Sea Zone to Philippines
2 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 armour moved from Manchuria to 19 Sea Zone
2 armour, 2 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 armour moved from 35 Sea Zone to Philippines
2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from Shan State to Philippines
1 fighter moved from Japan to Philippines
1 artillery and 2 infantry moved from French Indo China to Shan State
2 fighters moved from Szechwan to Shan State
2 tactical_bombers moved from Szechwan to Shan State
3 mech_infantrys moved from Kiangsu to Kweichow
1 aaGun moved from Shensi to Kansu
2 bombers moved from Tsinghai to Kweichow
1 armour moved from Manchuria to Anhwe
2 transports moved from 42 Sea Zone to 35 Sea Zone
Place Units - Japanese
3 destroyers placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in French Indo China
2 armour placed in Manchuria
Japanese undo move 2.
1 armour placed in Manchuria
3 mech_infantrys placed in Kiangsu
1 armour and 2 mech_infantrys placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,4
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Kiangsu : 1 factory_minor and 3 mech_infantrys
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 tactical_bomber
Manchuria : 3 armour and 1 factory_minor
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag, 2 bombers and 3 mech_infantrys
Hunan : 1 flag
Kansu : 1 flag, 1 aaGun and 3 armour
Hopei : 1 flag
Szechwan : 1 flag, 1 artillery
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag, 1 armour
Shan State : 1 flag, 5 artilleries, 2 fighters, 11 infantry and 2 tactical_bombers
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 2 armour, 2 artilleries, 1 fighter, 1 harbour, 4 infantry and 2 tactical_bombers
Guam : 1 flag, 1 airfield
French Indo China : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Celebes : 1 flag, 2 infantry
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
37 Sea Zone : 1 flag
35 Sea Zone : 2 destroyers, 1 submarine and 6 transports
39 Sea Zone : 2 submarines
6 Sea Zone : 3 destroyers
54 Sea Zone : 1 flag, 2 battleships, 3 carriers, 2 cruisers, 3 fighters, 2 submarines and 3 tactical_bombers
Production/PUs Summary :
Germans : 47 / 59
Russians : 29 / 34
Japanese : 63 / 68
Americans : 52 / 72
Chinese : 1 / 5
British : 35 / 40
UK_Pacific : 6 / 3
Italians : 15 / 20
ANZAC : 10 / 12
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I figured you would not want to scramble the fighter out of Queensland in such a lopsided sea battle
With 1 carrier, 1 cruiser, 3 destroyers and 2 fighters I killed nothing?
With 1 carrier, 1 cruiser, 3 destroyers and 2 fighters I killed nothing?
damaged battleships was all
Yea of course I would scramble, if I lose that fleet I pretty much lose the game why save the 1 fighter?
Yea of course I would scramble, if I lose that fleet I pretty much lose the game why save the 1 fighter?
I was just thinking you would want to save it for the next round invasion. I can re-roll tonight when I get home.
Just got home from seeing Iron Man 3…redoing Japan’s turn now with the fighter scrambled.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Purchase Units - Japanese
Japanese buy 4 armour, 3 destroyers and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 armour moved from Chahar to Kansu
1 armour, 1 artillery, 8 infantry and 2 mech_infantrys moved from Shensi to Tsinghai
3 mech_infantrys moved from Kweichow to Tsinghai
1 artillery and 1 infantry moved from Yunnan to Szechwan
2 bombers moved from Shan State to Tsinghai
1 infantry moved from Shan State to Burma
1 tactical_bomber moved from Shan State to Burma
1 fighter moved from Shan State to Burma
1 tactical_bomber moved from Shan State to Szechwan
1 fighter moved from Shan State to Szechwan
2 battleships, 3 carriers, 2 cruisers, 3 fighters, 2 submarines and 3 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Shan State to Szechwan
1 tactical_bomber moved from Shan State to Burma
Combat - Japanese
ANZAC scrambles 1 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 3 fighters, 2 submarines and 3 tactical_bombers
ANZAC defend with 1 carrier, 1 cruiser, 3 destroyers and 2 fighters; Americans defend with 1 fighter
Japanese roll dice for 2 submarines in 54 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 carrier owned by the ANZAC
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 3 fighters and 3 tactical_bombers in 54 Sea Zone, round 1 : 7/10 hits
ANZAC roll dice for 1 carrier, 1 cruiser, 3 destroyers and 3 fighters in 54 Sea Zone, round 1 : 4/8 hits
Units damaged: 2 battleships owned by the Japanese
1 cruiser owned by the ANZAC , 1 carrier owned by the ANZAC , 3 destroyers owned by the ANZAC , 2 submarines owned by the Japanese and 2 fighters owned by the ANZAC lost in 54 Sea Zone
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 3 fighters and 3 tactical_bombers in 54 Sea Zone, round 2 : 5/10 hits
ANZAC roll dice for 1 fighter in 54 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 fighter owned by the Japanese lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 60
Casualties for Japanese: 1 fighter and 2 submarines
Casualties for ANZAC: 1 carrier, 1 cruiser, 3 destroyers and 2 fighters
Casualties for Americans: 1 fighter
Battle in Tsinghai
Japanese attack with 1 armour, 1 artillery, 2 bombers, 8 infantry and 5 mech_infantrys
Chinese defend with 1 fighter and 14 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 8 infantry and 5 mech_infantrys in Tsinghai, round 1 : 1/17 hits
Chinese roll dice for 1 fighter and 14 infantry in Tsinghai, round 1 : 5/15 hits
5 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 3 infantry and 5 mech_infantrys in Tsinghai, round 2 : 4/12 hits
Chinese roll dice for 1 fighter and 13 infantry in Tsinghai, round 2 : 7/14 hits
3 infantry owned by the Japanese , 4 infantry owned by the Chinese and 4 mech_infantrys owned by the Japanese lost in Tsinghai
1 armour owned by the Japanese , 1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese retreated to Shensi
Chinese win with 1 fighter and 9 infantry remaining. Battle score for attacker is -25
Casualties for Japanese: 8 infantry and 4 mech_infantrys
Casualties for Chinese: 5 infantry
Battle in Burma
Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Burma, round 1 : 1/4 hits
UK_Pacific roll dice for 1 infantry in Burma, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Kansu
Japanese attack with 3 armour
Chinese defend with 1 infantry
Japanese roll dice for 3 armour in Kansu, round 1 : 0/3 hits
Chinese roll dice for 1 infantry in Kansu, round 1 : 0/1 hits
Japanese roll dice for 3 armour in Kansu, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 2 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Szechwan, round 1 : 2/5 hits
Chinese roll dice for 1 infantry in Szechwan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 artillery and 2 infantry moved from French Indo China to Shan State
1 fighter and 2 tactical_bombers moved from Burma to Shensi
1 fighter and 2 tactical_bombers moved from Szechwan to Shensi
2 bombers moved from Tsinghai to Shensi
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 armour moved from Manchuria to 19 Sea Zone
3 mech_infantrys moved from Kiangsu to Kweichow
1 armour moved from Manchuria to Chahar
2 armour, 2 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
2 armour moved from 35 Sea Zone to Philippines
2 infantry moved from 35 Sea Zone to Philippines
2 artilleries and 2 infantry moved from Java to 42 Sea Zone
2 artilleries, 2 infantry and 4 transports moved from 42 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 artilleries moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from Japan to Philippines
2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 armour and 2 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kiangsu
3 armour placed in Manchuria
3 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,1
Japanese collect 59 PUs (3 lost to blockades); end with 59 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Kiangsu : 1 factory_minor and 3 mech_infantrys
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters and 1 harbour
Manchuria : 3 armour and 1 factory_minor
Hainan : 1 harbour
Shensi : 1 flag, 1 aaGun, 1 armour, 1 artillery, 2 bombers, 2 fighters, 1 mech_infantry and 4 tactical_bombers
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag, 3 mech_infantrys
Hunan : 1 flag
Kansu : 1 flag, 2 armour
Hopei : 1 flag
Szechwan : 1 flag, 1 artillery and 1 infantry
Chahar : 1 flag, 1 armour
Anhwe : 1 flag
Shan State : 1 flag, 5 artilleries and 10 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 2 armour, 2 artilleries, 1 harbour, 4 infantry and 1 tactical_bomber
Guam : 1 flag, 1 airfield
French Indo China : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Celebes : 1 flag, 2 infantry
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
37 Sea Zone : 1 flag
35 Sea Zone : 2 destroyers, 1 submarine and 6 transports
39 Sea Zone : 2 submarines
6 Sea Zone : 3 destroyers
54 Sea Zone : 1 flag, 2 battleships, 3 carriers, 2 cruisers, 2 fighters and 3 tactical_bombers
Production/PUs Summary :
Germans : 47 / 59
Russians : 29 / 34
Japanese : 62 / 64
Americans : 52 / 72
Chinese : 2 / 5
British : 35 / 40
UK_Pacific : 6 / 3
Italians : 15 / 20
ANZAC : 10 / 12
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Going to need scramble and OOL in SZ 54.
I do not have any scramble abilities in 54….just order of loss after first wave of attacks
Oh sorry about that here is the file
no scramble to sz95….I would like to see how many hits your destroyers get in the first attack before deciding casualties
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Purchase Units - Americans
Americans buy 2 battleships and 4 destroyers; Remaining resources: 0 PUs;
Combat Move - Americans
6 destroyers moved from 26 Sea Zone to 54 Sea Zone
1 battleship and 6 destroyers moved from 10 Sea Zone to 31 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 armour, 5 artilleries, 8 infantry and 4 mech_infantrys moved from 95 Sea Zone to Northern Italy
1 bomber moved from Gibraltar to 104 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 3 destroyers and 5 fighters moved from 91 Sea Zone to 95 Sea Zone
1 submarine moved from 44 Sea Zone to 41 Sea Zone
Americans take 42 Sea Zone from Japanese
Combat - Americans
Battle in 54 Sea Zone
Americans attack with 6 destroyers
Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 2 fighters and 3 tactical_bombers
Americans roll dice for 6 destroyers in 54 Sea Zone, round 1 : 0/6 hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 2 fighters and 3 tactical_bombers in 54 Sea Zone, round 1 : 6/12 hits
6 destroyers owned by the Americans lost in 54 Sea Zone
Japanese win with 2 battleships, 3 carriers, 2 cruisers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -48
Casualties for Americans: 6 destroyers
Battle in 104 Sea Zone
Americans attack with 1 bomber and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 bomber and 1 tactical_bomber in 104 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 bomber and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 tactical_bomber owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 tactical_bomber
Battle in Northern Italy
Americans attack with 1 armour, 5 artilleries, 8 infantry and 4 mech_infantrys
Italians defend with 1 factory_major and 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Northern Italy, round 1 : 2/2 hits
Italians roll dice for 2 infantry in Northern Italy, round 1 : 0/2 hits
2 infantry owned by the Italians lost in Northern Italy
Americans converts factory_major into different units
Americans win, taking Northern Italy from Italians with 1 armour, 5 artilleries, 8 infantry and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Non Combat Move - Americans
1 bomber moved from 104 Sea Zone to Gibraltar
Place Units - Americans
2 battleships and 4 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Territory Summary for Americans :
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 4 infantry
Midway : 1 airfield
42 Sea Zone : 1 flag
41 Sea Zone : 1 submarine
44 Sea Zone : 1 flag
31 Sea Zone : 1 battleship and 6 destroyers
10 Sea Zone : 2 battleships and 4 destroyers
Central United States : 2 aaGuns and 1 factory_major
Eastern United States : 1 airfield, 1 artillery, 1 factory_major and 1 harbour
Gibraltar : 2 aaGuns and 1 bomber
Northern Italy : 1 flag, 1 armour, 5 artilleries, 1 factory_minor, 8 infantry and 4 mech_infantrys
95 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters and 10 transports
Brazil : 1 flag, 3 infantry
Production/PUs Summary :
Germans : 47 / 59
Russians : 29 / 34
Japanese : 62 / 64
Americans : 56 / 76
Chinese : 2 / 5
British : 35 / 40
UK_Pacific : 6 / 3
Italians : 11 / 20
ANZAC : 10 / 12
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
No need to worry with my #^&(%^! luck 6 misses and you scored prefect hits no round 2…
There goes 48 IPC’s for nothing and there goes the game cause of luck again…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 9 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 9 infantry
Japanese defend with 2 armour
Chinese roll dice for 1 fighter and 9 infantry in Kansu, round 1 : 2/10 hits
Japanese roll dice for 2 armour in Kansu, round 1 : 2/2 hits
2 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 armour
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Kansu to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total
Territory Summary for Chinese :
Kansu : 7 infantry
Tsinghai : 1 fighter and 1 infantry
Production/PUs Summary :
Germans : 47 / 59
Russians : 29 / 34
Japanese : 61 / 64
Americans : 56 / 76
Chinese : 3 / 5
British : 35 / 40
UK_Pacific : 6 / 3
Italians : 11 / 20
ANZAC : 10 / 12
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0