Yes, we went through 3 alphas to have insane bids still. Hey, it’s not like Larry took all of MY suggestions to balance things out, though to be fair, he has commented on SOME of them so…lol.
Ah, good old Alpha 2 when America could whip Japan by itself every time and do so in a timely manner…oh well. Gone now thankfully, but fun while it was there! (Fine it wasn’t BY itself, Australia helped…whoopee! Still did it everytime I could!)
Sea Lion too is gone (another Alpha 2 remnant destroyed that was created BY alpha 2.)
As for the Axis being overpowered. I agree, it’s the proximity and lack of victory cities. I said it a few times, but Larry didn’t want to change the map on the board I think. I wanted Egypt to be a VC, S. Africa to be a VC, and Sikang to be a VC and to raise the number required to win for the Axis by +1 on both boards. To lower the dmg done by adding the VCs I wanted that stoopid US NO for having all it’s continental states being unconquered toast! (Sorry, but it’s too hard to take therefore, it’s not really at risk and if it isn’t at risk, why do you get bonuses for having it? Does Germany get a bonus because West Germany isn’t conquered? Does Italy get one for not having N. Italy conquered? No. So why does the US get one? Both West Germany and North Italy are insanely easy to conquer compared to taking C. USA or W. USA.) Woulda been happy if it changed so that America got it if NO American territory was conquered, woulda been FAR superior to me.
But those changes weren’t implemented and people figured out a formula for quickly snatching up VCs on one board or the other to which, the only correction is bidding units. (Yes I’ve been going through the games, but I kinda had that figured out before release of Second Edition, since it’s essentially what we did in Revised: Enhanced as well!) The difference is, how many units do YOU need to stop the Axis from winning? I don’t know what I need yet, but then, I am happy to take the allies without a bid because I am that crazy.