40.2L Mryogen (allies+7) vs Mallery29(axis) no tech


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Americans
                Americans buy 4 artilleries, 2 destroyers, 4 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                2 battleships, 2 cruisers, 3 destroyers, 2 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                      Americans take 42 Sea Zone from Japanese
                1 infantry moved from 42 Sea Zone to Java
                1 infantry moved from 42 Sea Zone to Java
                8 destroyers moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 armour moved from Gibraltar to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 armour, 2 artilleries, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 3 infantry, 1 tactical_bomber and 3 transports moved from 91 Sea Zone to 105 Sea Zone
                1 infantry moved from 105 Sea Zone to Normandy Bordeaux
                1 bomber moved from Gibraltar to Southern France
                1 artillery moved from Brazil to 86 Sea Zone
                1 infantry moved from Brazil to 86 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 90 Sea Zone
                1 mech_infantry moved from Eastern United States to Central United States
                1 mech_infantry moved from Eastern United States to Central United States
                1 mech_infantry moved from Eastern United States to Central United States
                1 mech_infantry moved from Eastern United States to Central United States
                1 infantry moved from Eastern United States to Central United States
                1 infantry moved from Eastern United States to Central United States

    Combat - Americans
                Battle in Normandy Bordeaux
                Battle in Java
                Strategic bombing raid in Southern France
                        AA guns fire in Southern France :  0/1 hits
                    Bombing raid in Southern France rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in Southern France causes 5 damage total.

    Non Combat Move - Americans
                1 bomber moved from Southern France to United Kingdom

    Place Units - Americans
                4 artilleries and 4 infantry placed in Western United States
                2 destroyers placed in 10 Sea Zone
                Americans undo move 2.
                1 destroyer and 1 transport placed in 10 Sea Zone
                1 destroyer and 2 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

    Territory Summary for Americans :

    Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 4 infantry
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield
        Java : 1 flag, 2 infantry
        42 Sea Zone : 1 flag, 2 battleships, 2 cruisers, 3 destroyers, 2 submarines and 1 transport
        26 Sea Zone : 8 destroyers
        10 Sea Zone : 1 destroyer and 1 transport
        Central United States : 1 artillery, 1 factory_major, 2 infantry and 4 mech_infantrys
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        United Kingdom : 1 bomber
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        90 Sea Zone : 1 artillery, 1 infantry and 1 transport
        101 Sea Zone : 1 destroyer and 2 transports
        Brazil : 1 flag, 3 infantry
        105 Sea Zone : 1 armour, 2 artilleries, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 2 infantry, 1 tactical_bomber and 3 transports

    Production/PUs Summary :

    Germans : 48 / 56
        Russians : 24 / 29
        Japanese : 63 / 72
        Americans : 56 / 71
        Chinese : 6 / 11
        British : 31 / 37
        UK_Pacific : 6 / 10
        Italians : 11 / 12
        ANZAC : 10 / 17
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Hopei
                1 infantry moved from Shensi to Kweichow
                1 infantry moved from Shensi to Kweichow
                1 fighter moved from Shensi to Kweichow
                5 infantry moved from Shensi to Szechwan

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 1 :  1/3 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Szechwan
                    Chinese attack with 5 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 5 infantry in Szechwan, round 1 :  0/5 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 1 :  1/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                        Chinese roll dice for 4 infantry in Szechwan, round 2 :  0/4 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                        Chinese roll dice for 3 infantry in Szechwan, round 3 :  0/3 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 3 :  1/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                        Chinese roll dice for 2 infantry in Szechwan, round 4 :  0/2 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 4 :  0/1 hits
                        Chinese roll dice for 2 infantry in Szechwan, round 5 :  0/2 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 5 :  1/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                        Chinese roll dice for 1 infantry in Szechwan, round 6 :  1/1 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 6 :  0/1 hits
                        1 infantry owned by the Japanese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is -9
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 4 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Shensi

    Place Units - Chinese
                3 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 10 PUs total

    Territory Summary for Chinese :

    Shensi : 1 fighter and 3 infantry
        Kweichow : 2 infantry
        Hopei : 1 infantry
        Szechwan : 1 infantry

    Production/PUs Summary :

    Germans : 48 / 56
        Russians : 24 / 29
        Japanese : 61 / 72
        Americans : 56 / 71
        Chinese : 8 / 10
        British : 31 / 37
        UK_Pacific : 6 / 10
        Italians : 11 / 12
        ANZAC : 10 / 17
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Can I get a re roll in this battle?

    Chinese attack with 5 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 5 infantry in Szechwan, round 1 :  0/5 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 1 :  1/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                        Chinese roll dice for 4 infantry in Szechwan, round 2 :  0/4 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                        Chinese roll dice for 3 infantry in Szechwan, round 3 :  0/3 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 3 :  1/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                        Chinese roll dice for 2 infantry in Szechwan, round 4 :  0/2 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 4 :  0/1 hits
                        Chinese roll dice for 2 infantry in Szechwan, round 5 :  0/2 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 5 :  1/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                        Chinese roll dice for 1 infantry in Szechwan, round 6 :  1/1 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 6 :  0/1 hits
                        1 infantry owned by the Japanese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is -9
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 4 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - British
                British buy 2 destroyers, 1 submarine and 2 transports; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                4 infantry moved from Eastern Persia to West India
                1 armour moved from Ethiopia to Egypt
                1 infantry moved from Tobruk to Alexandria
                2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 transport moved from 81 Sea Zone to 98 Sea Zone
                1 fighter moved from Gibraltar to 98 Sea Zone
                1 fighter moved from Gibraltar to 98 Sea Zone
                1 bomber moved from Gibraltar to Egypt
                2 armour moved from Italian Somaliland to Anglo Egyptian Sudan

    Combat - British
                British creates battle in territory 106 Sea Zone

    Non Combat Move - British

    Place Units - British
                2 transports placed in 106 Sea Zone
                2 destroyers and 1 submarine placed in 98 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,4
                British collect 29 PUs (2 lost to blockades); end with 30 PUs total

    Place Units - UK_Pacific
                1 artillery and 2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1
                UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
                Some Units in India change ownership: 1 artillery and 2 infantry

    Territory Summary for British, UK_Pacific :

    India : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 20 infantry and 1 tactical_bomber
        West India : 4 infantry
        Iceland : 1 airfield
        Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
        Alexandria : 1 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 2 armour, 2 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 2 armour and 2 infantry
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        80 Sea Zone : 1 transport
        106 Sea Zone : 1 flag, 1 destroyer and 2 transports
        Eastern Persia : 1 flag
        Persia : 1 flag, 2 infantry
        98 Sea Zone : 1 flag, 1 carrier, 2 cruisers, 7 destroyers, 2 fighters, 1 submarine and 2 transports

    Production/PUs Summary :

    Germans : 48 / 56
        Russians : 24 / 29
        Japanese : 61 / 72
        Americans : 56 / 71
        Chinese : 8 / 10
        British : 31 / 30
        UK_Pacific : 6 / 3
        Italians : 11 / 12
        ANZAC : 10 / 17
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • @mryogen:

    Can I get a re roll in this battle?

    Chinese attack with 5 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 5 infantry in Szechwan, round 1 :  0/5 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 1 :  1/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                        Chinese roll dice for 4 infantry in Szechwan, round 2 :  0/4 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                        Chinese roll dice for 3 infantry in Szechwan, round 3 :  0/3 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 3 :  1/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                        Chinese roll dice for 2 infantry in Szechwan, round 4 :  0/2 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 4 :  0/1 hits
                        Chinese roll dice for 2 infantry in Szechwan, round 5 :  0/2 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 5 :  1/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                        Chinese roll dice for 1 infantry in Szechwan, round 6 :  1/1 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 6 :  0/1 hits
                        1 infantry owned by the Japanese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is -9
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 4 infantry

    I feel bad for you on this one. I really do.  I’ve been through that type of battle before.  I’ve also steamrolled the Chinese stack of 18 with 19 Japanese planes and not lose one plane to the stack.  I think it evens out over time of bad rolls.  Who knows, your Soviet AAs may knock out 5 of my planes here.  I just got to work, so I won’t be able to play till later tonight.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Italians
                Italians buy 1 fighter; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Gibraltar
                1 armour moved from Bryansk to Caucasus
                      Italians take Rostov from Russians
                      Italians take Caucasus from Russians
                1 armour moved from Bryansk to Volgograd
                      Italians take Volgograd from Russians

    Combat - Italians
                Battle in Gibraltar

    Non Combat Move - Italians
                1 cruiser moved from 97 Sea Zone to 99 Sea Zone
                1 destroyer moved from 97 Sea Zone to 96 Sea Zone
                1 submarine moved from 97 Sea Zone to 96 Sea Zone
                1 submarine moved from 97 Sea Zone to 99 Sea Zone
                1 battleship, 1 cruiser and 1 transport moved from 97 Sea Zone to 95 Sea Zone

    Place Units - Italians
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 19 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for Italians :

    Gibraltar : 1 flag, 1 harbour and 1 infantry
        Northern Italy : 1 factory_major
        Southern Italy : 4 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 8 infantry
        Bryansk : 1 flag
        Rostov : 1 flag
        Bessarabia : 1 flag
        Volgograd : 1 flag, 1 armour and 1 factory_minor
        Caucasus : 1 flag, 1 armour
        96 Sea Zone : 1 destroyer and 1 submarine
        95 Sea Zone : 1 battleship, 1 cruiser and 1 transport
        Greece : 1 flag
        99 Sea Zone : 1 cruiser and 1 submarine
        92 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 48 / 56
        Russians : 18 / 29
        Japanese : 61 / 72
        Americans : 56 / 71
        Chinese : 8 / 10
        British : 31 / 30
        UK_Pacific : 6 / 3
        Italians : 17 / 24
        ANZAC : 10 / 17
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 54 Sea Zone to 42 Sea Zone
                2 destroyers moved from 62 Sea Zone to 42 Sea Zone
                1 fighter moved from Queensland to Java

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 1 artillery, 1 harbour and 2 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 aaGuns, 1 factory_minor and 1 harbour
        Java : 1 fighter
        42 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers and 2 fighters
        62 Sea Zone : 2 destroyers
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 48 / 56
        Russians : 18 / 29
        Japanese : 61 / 72
        Americans : 56 / 71
        Chinese : 8 / 10
        British : 31 / 30
        UK_Pacific : 6 / 3
        Italians : 17 / 24
        ANZAC : 10 / 11
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Combat Move - French
                2 cruisers and 1 destroyer moved from 109 Sea Zone to 119 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                3 infantry moved from Algeria to Morocco

    Combat - French
                Battle in 119 Sea Zone
                    French attack with 2 cruisers and 1 destroyer
                    Germans defend with 1 submarine
                        Germans roll dice for 1 submarine in 119 Sea Zone, round 1 :  0/1 hits
                        French roll dice for 2 cruisers and 1 destroyer in 119 Sea Zone, round 1 :  0/3 hits
                        Germans roll dice for 1 submarine in 119 Sea Zone, round 2 :  0/1 hits
                        French roll dice for 2 cruisers and 1 destroyer in 119 Sea Zone, round 2 :  2/3 hits
                        1 submarine owned by the Germans lost in 119 Sea Zone
                    French win, taking 119 Sea Zone from Neutral with 2 cruisers and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 2 infantry
        United Kingdom : 2 infantry
        Morocco : 3 infantry
        119 Sea Zone : 1 flag, 2 cruisers and 1 destroyer
        109 Sea Zone : 1 flag
        98 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 48 / 56
        Russians : 18 / 29
        Japanese : 61 / 72
        Americans : 56 / 71
        Chinese : 8 / 10
        British : 31 / 30
        UK_Pacific : 6 / 3
        Italians : 17 / 24
        ANZAC : 10 / 11
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 fighter, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                6 armour, 3 artilleries, 2 bombers, 6 fighters, 14 infantry, 10 mech_infantrys and 5 tactical_bombers moved from Bryansk to Russia
                2 mech_infantrys moved from Western Ukraine to Russia
                1 mech_infantry moved from Baltic States to Novgorod
                      Germans take Novgorod from Russians
                9 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                2 infantry moved from France to Normandy Bordeaux
                1 fighter moved from France to Normandy Bordeaux
                1 infantry moved from France to Normandy Bordeaux

    Combat - Germans
                Battle in Russia
                    Germans attack with 6 armour, 3 artilleries, 2 bombers, 6 fighters, 14 infantry, 12 mech_infantrys and 5 tactical_bombers
                    Russians defend with 2 aaGuns, 1 airfield, 2 armour, 1 factory_major, 2 fighters, 26 infantry, 2 mech_infantrys and 1 tactical_bomber
                        AA guns fire in Russia :  1/6 hits
                        1 fighter owned by the Germans lost in Russia
                        Germans roll dice for 6 armour, 3 artilleries, 2 bombers, 5 fighters, 14 infantry, 12 mech_infantrys and 5 tactical_bombers in Russia, round 1 :  19/47 hits
                        Russians roll dice for 2 aaGuns, 2 armour, 2 fighters, 26 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 1 :  10/33 hits
                        17 infantry owned by the Russians , 10 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Russia
                        Germans roll dice for 6 armour, 3 artilleries, 2 bombers, 5 fighters, 4 infantry, 12 mech_infantrys and 5 tactical_bombers in Russia, round 2 :  14/37 hits
                        Russians roll dice for 2 armour, 2 fighters, 9 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 2 :  4/16 hits
                        9 infantry owned by the Russians , 1 tactical_bomber owned by the Russians , 2 armour owned by the Russians , 4 infantry owned by the Germans and 2 mech_infantrys owned by the Russians lost in Russia
                        Germans roll dice for 6 armour, 3 artilleries, 2 bombers, 5 fighters, 12 mech_infantrys and 5 tactical_bombers in Russia, round 3 :  11/33 hits
                        Russians roll dice for 2 fighters in Russia, round 3 :  1/2 hits
                        2 fighters owned by the Russians and 1 artillery owned by the Germans lost in Russia
                    Germans captures 29PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 6 armour, 2 artilleries, 2 bombers, 5 fighters, 12 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 83
                    Casualties for Germans: 1 artillery, 1 fighter and 14 infantry
                    Casualties for Russians: 2 aaGuns, 2 armour, 2 fighters, 26 infantry, 2 mech_infantrys and 1 tactical_bomber
                Battle in Normandy Bordeaux
                    Germans attack with 1 fighter and 3 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 fighter and 3 infantry in Normandy Bordeaux, round 1 :  2/4 hits
                        Americans roll dice for 1 infantry in Normandy Bordeaux, round 1 :  0/1 hits
                        1 infantry owned by the Americans lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Germans
                1 fighter moved from Normandy Bordeaux to Western Germany
                3 aaGuns moved from Bryansk to Russia
                2 infantry moved from Ukraine to Rostov
                2 artilleries and 3 infantry moved from Ukraine to Western Ukraine
                7 mech_infantrys moved from Western Germany to Poland
                4 artilleries and 6 mech_infantrys moved from Eastern Poland to Poland
                5 fighters moved from Russia to Western Ukraine
                5 tactical_bombers moved from Russia to Western Ukraine
                2 bombers moved from Russia to Poland
                5 tactical_bombers moved from Western Ukraine to Bessarabia
                5 fighters moved from Western Ukraine to Bessarabia
                2 artilleries moved from France to Western Germany
                1 infantry moved from France to Western Germany

    Place Units - Germans
                1 fighter and 2 infantry placed in Western Germany
                2 armour and 1 mech_infantry placed in Ukraine
                6 mech_infantrys placed in Germany
                Germans undo move 3.
                6 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6,4,5,5,3,1,4,5,2,5,2,5,6,6,1
                Germans collect 54 PUs (2 lost to blockades); end with 83 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 103 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 4 infantry
        Western Germany : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour, 7 infantry and 6 mech_infantrys
        Poland : 4 artilleries, 2 bombers and 13 mech_infantrys
        Germany : 1 factory_major
        Karelia : 1 flag, 9 infantry
        Baltic States : 1 flag
        Rostov : 2 infantry
        Eastern Poland : 1 flag
        Bessarabia : 5 fighters and 5 tactical_bombers
        Russia : 1 flag, 3 aaGuns, 1 airfield, 6 armour, 2 artilleries, 1 factory_minor and 12 mech_infantrys
        Ukraine : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
        Western Ukraine : 1 flag, 2 artilleries and 3 infantry
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
        113 Sea Zone : 1 cruiser, 1 submarine and 1 transport
        Bulgaria : 1 flag
        Greece : 1 infantry
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 56 / 103
        Russians : 12 / 0
        Japanese : 61 / 72
        Americans : 54 / 71
        Chinese : 8 / 10
        British : 31 / 30
        UK_Pacific : 6 / 3
        Italians : 17 / 24
        ANZAC : 10 / 11
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Combat Move - Russians
                7 artilleries and 14 infantry moved from Belarus to Novgorod
                1 artillery moved from Tambov to Volgograd
                2 infantry moved from Samara to Volgograd
                1 infantry moved from Smolensk to Bryansk
                      Russians take Bryansk from Italians
                1 artillery moved from Smolensk to Archangel
                6 infantry moved from Timguska to Yenisey
                3 infantry moved from Olgiy to Yenisey
                1 infantry moved from Suiyuyan to Tsagaan Olom

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 1 artillery and 2 infantry
                    Italians defend with 1 armour and 1 factory_minor
                        Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 1 :  0/3 hits
                        Italians roll dice for 1 armour in Volgograd, round 1 :  1/1 hits
                        1 infantry owned by the Russians lost in Volgograd
                        Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 2 :  1/2 hits
                        Italians roll dice for 1 armour in Volgograd, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Italians lost in Volgograd
                    Russians win, taking Volgograd from Italians with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Russians: 2 infantry
                    Casualties for Italians: 1 armour
                Battle in Novgorod
                    Russians attack with 7 artilleries and 14 infantry
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
                        Russians roll dice for 7 artilleries and 14 infantry in Novgorod, round 1 :  6/21 hits
                        Germans roll dice for 1 mech_infantry in Novgorod, round 1 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Novgorod
                    Russians win, taking Novgorod from Germans with 7 artilleries and 14 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                1 aaGun moved from Belarus to Novgorod
                1 aaGun moved from Belarus to Novgorod

    Turn Complete - Russians

    Territory Summary for Russians :

    Yenisey : 9 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Tsagaan Olom : 1 flag, 1 infantry
        Bryansk : 1 infantry
        Archangel : 1 artillery
        Volgograd : 1 artillery and 1 factory_minor
        Novgorod : 2 aaGuns, 1 airfield, 7 artilleries, 1 factory_minor, 1 harbour and 14 infantry

    Production/PUs Summary :

    Germans : 54 / 103
        Russians : 17 / 0
        Japanese : 61 / 72
        Americans : 54 / 71
        Chinese : 8 / 10
        British : 31 / 30
        UK_Pacific : 6 / 3
        Italians : 14 / 24
        ANZAC : 10 / 11
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • I really hope you give me a re match…


  • @mryogen:

    I really hope you give me a re match…

    Always willing for a game!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 destroyer, 2 infantry, 5 mech_infantrys, 4 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer moved from 16 Sea Zone to 25 Sea Zone
                1 infantry moved from Amur to Korea
                1 armour and 1 mech_infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 armour and 1 mech_infantry moved from Suiyuyan to Shensi
                1 artillery moved from Chahar to Hopei
                1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
                2 bombers moved from Anhwe to Shensi
                2 fighters and 2 tactical_bombers moved from Anhwe to Shensi
                1 tactical_bomber moved from Anhwe to Hopei
                1 tactical_bomber moved from Anhwe to Kweichow
                3 mech_infantrys moved from Kwangsi to Kweichow
                3 mech_infantrys moved from Kwangtung to Yunnan
                1 artillery moved from Kwangsi to Yunnan
                1 artillery moved from Shan State to Yunnan
                2 infantry moved from Malaya to Shan State
                1 infantry moved from Kiangsi to Kwangsi
                1 infantry moved from Jehol to Chahar

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 1 armour, 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers
                    Chinese defend with 1 fighter and 3 infantry
                        Japanese roll dice for 1 armour, 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Shensi, round 1 :  4/8 hits
                        Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 1 :  2/4 hits
                        1 fighter owned by the Chinese , 1 armour owned by the Japanese , 3 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Shensi
                    Japanese win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 armour and 1 mech_infantry
                    Casualties for Chinese: 1 fighter and 3 infantry
                Battle in Hopei
                    Japanese attack with 1 artillery and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 tactical_bomber in Hopei, round 1 :  1/2 hits
                        Chinese roll dice for 1 infantry in Hopei, round 1 :  1/1 hits
                        1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Hopei
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 armour, 5 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 armour, 5 mech_infantrys and 1 tactical_bomber in Kweichow, round 1 :  2/7 hits
                        Chinese roll dice for 2 infantry in Kweichow, round 1 :  0/2 hits
                        2 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 armour, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Japanese
                1 tactical_bomber moved from Kweichow to Yunnan
                2 bombers, 2 fighters and 2 tactical_bombers moved from Shensi to Yunnan
                1 tactical_bomber moved from Hopei to Yunnan
                2 aaGuns moved from Anhwe to Kweichow
                1 transport moved from 7 Sea Zone to 6 Sea Zone
                2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 3 submarines, 3 tactical_bombers and 2 transports moved from 37 Sea Zone to 35 Sea Zone
                1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
                1 carrier, 1 fighter, 1 infantry, 1 mech_infantry, 6 submarines, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
                2 infantry moved from Yakut S.S.R. to Buryatia

    Place Units - Japanese
                3 mech_infantrys placed in Kiangsu
                1 armour and 2 mech_infantrys placed in Kwangtung
                2 infantry placed in Japan
                1 destroyer, 4 submarines and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 63 PUs; end with 64 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Kwangsi : 1 infantry
        Korea : 1 infantry
        Kiangsu : 1 factory_minor and 3 mech_infantrys
        Japan : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
        Yunnan : 1 flag, 2 artilleries, 2 bombers, 2 fighters, 3 mech_infantrys and 4 tactical_bombers
        Suiyuyan : 1 flag
        Kweichow : 1 flag, 2 aaGuns, 1 armour and 5 mech_infantrys
        Hunan : 1 flag
        Chahar : 1 flag, 1 infantry
        Anhwe : 1 flag
        Shan State : 1 flag, 2 infantry
        British Columbia : 1 flag, 1 infantry
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
        New Guinea : 1 flag, 1 infantry
        Philippines : 1 flag, 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
        Guam : 1 flag, 1 airfield
        Alaska : 1 flag, 1 mech_infantry
        Sakha : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag, 2 infantry
        French Indo China : 1 flag
        Celebes : 1 flag
        Dutch New Guinea : 1 flag, 1 artillery
        Sumatra : 1 flag, 2 infantry
        35 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 4 fighters, 9 submarines, 4 tactical_bombers and 3 transports
        39 Sea Zone : 1 submarine
        25 Sea Zone : 1 destroyer
        6 Sea Zone : 1 destroyer, 4 submarines and 2 transports
        Buyant-Uhaa : 1 flag, 1 aaGun
        Ulaanbaatar : 1 flag

    Production/PUs Summary :

    Germans : 54 / 103
        Russians : 17 / 0
        Japanese : 63 / 64
        Americans : 54 / 71
        Chinese : 6 / 10
        British : 31 / 30
        UK_Pacific : 6 / 3
        Italians : 14 / 24
        ANZAC : 10 / 11
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Going to need suicide tokens and OOL for SZ 35.

    If I roll below avg. this turn I will be forced to call the game.


  • Send link…


  • oh yea.


  • Let’s use 2 on the BBs for tokens.

    OOL: Take the Hit points on the BBs (NOT THE CVs) then with all my SS, then go to DDs from there.


  • Game over…

    Re match…

    Same bid +7 where do you want them, and send me your email.

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