Scramble to Holland?
Intercept in Moscow?
I don’t really like this scramble to land idea.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Russians
Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
5 infantry moved from Timguska to Novosibirsk
1 fighter and 1 tactical_bomber moved from Russia to Novosibirsk
2 infantry moved from Volgograd to Rostov
1 fighter moved from Russia to Rostov
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 mech_infantry moved from Northwest Persia to Trans-Jordan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Russians
Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
5 infantry moved from Timguska to Novosibirsk
1 fighter and 1 tactical_bomber moved from Russia to Novosibirsk
2 infantry moved from Volgograd to Rostov
1 fighter moved from Russia to Rostov
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 mech_infantry moved from Northwest Persia to Trans-Jordan
Combat - Russians
Battle in Novosibirsk
Russians attack with 1 fighter, 5 infantry and 1 tactical_bomber
Japanese defend with 1 artillery, 2 infantry and 1 mech_infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Russians: 5 infantry
Battle in Rostov
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 armour
Russians win, taking Rostov from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Non Combat Move - Russians
1 fighter moved from Rostov to Russia
1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia
1 infantry moved from Timguska to Yenisey
1 aaGun and 10 infantry moved from Russia to Tambov
1 armour moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 mech_infantry moved from Russia to Tambov
3 aaGuns, 1 armour, 7 artilleries and 54 infantry moved from Smolensk to Russia
Place Units - Russians
1 armour and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 2 bombers and 7 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Manchuria to Siberia
Japanese take Amur from Russians
Japanese take Siberia from Russians
1 armour moved from Manchuria to Buryatia
Japanese take Buryatia from Russians
1 armour moved from Manchuria to Sakha
Japanese take Sakha from Russians
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 armour moved from Kansu to Urals
Japanese take Urals from Russians
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
2 infantry moved from Tsinghai to Kazakhstan
1 artillery and 5 infantry moved from Kansu to Novosibirsk
1 armour moved from Kwangsi to Yunnan
1 armour moved from Kweichow to Sikang
1 armour moved from Kweichow to Sikang
1 armour moved from Hunan to Szechwan
1 armour moved from Hunan to Szechwan
1 armour moved from Kwangsi to Kweichow
3 armour moved from Kiangsu to Kweichow
3 armour moved from Chahar to Kansu
2 bombers moved from Shensi to Yunnan
1 bomber moved from Japan to Yunnan
3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 2 tactical_bombers and 1 transport moved from 39 Sea Zone to 80 Sea Zone
4 infantry moved from Shantung to Kiangsu
3 fighters moved from Japan to Kiangsu
Combat - Japanese
Battle in Yunnan
Japanese attack with 1 armour and 3 bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 armour and 3 bombers in Yunnan, round 1 : 2/4 hits
Chinese roll dice for 2 infantry in Yunnan, round 1 : 0/2 hits
2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour and 3 bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
4 fighters and 3 tactical_bombers moved from Shensi to Novosibirsk
2 bombers moved from Yunnan to Novosibirsk
1 bomber moved from Yunnan to Kweichow
Place Units - Japanese
3 infantry placed in Manchuria
3 infantry placed in Kiangsu
2 bombers and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,1,6
Japanese collect 50 PUs (5 lost to blockades); end with 52 PUs total
Territory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kiangsu : 1 aaGun, 1 factory_minor, 3 fighters and 7 infantry
Japan : 3 aaGuns, 1 airfield, 2 armour, 2 bombers, 1 factory_major, 1 harbour and 8 infantry
Okinawa : 1 infantry
Manchuria : 1 factory_minor and 3 infantry
Shensi : 1 flag
Yunnan : 1 flag, 1 armour
Suiyuyan : 1 flag
Kweichow : 1 flag, 4 armour and 1 bomber
Hunan : 1 flag
Kansu : 1 flag, 3 armour
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag, 2 armour
Chahar : 1 flag
Sikang : 1 flag, 2 armour
Anhwe : 1 flag
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Sakha : 1 flag, 1 armour
Amur : 1 flag
Timguska : 1 flag, 1 infantry
Siberia : 1 flag, 1 armour
Kazakhstan : 1 flag, 3 infantry
Buryatia : 1 flag, 1 armour
French Indo China : 1 flag
37 Sea Zone : 1 flag
35 Sea Zone : 1 submarine
39 Sea Zone : 1 flag
Urals : 1 flag, 1 armour
Novosibirsk : 1 flag, 1 artillery, 2 bombers, 4 fighters, 5 infantry and 3 tactical_bombers
80 Sea Zone : 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 2 tactical_bombers and 1 transport
Production/PUs Summary :
Germans : 50 / 63
Russians : 21 / 28
Japanese : 55 / 52
Americans : 58 / 83
Chinese : 0 / 1
British : 33 / 38
UK_Pacific : 14 / 11
Italians : 13 / 15
ANZAC : 10 / 20
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Hainan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Hainan
Combat - Americans
Battle in Borneo
Battle in Hainan
Non Combat Move - Americans
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
1 cruiser and 1 destroyer moved from 42 Sea Zone to 43 Sea Zone
1 destroyer moved from 33 Sea Zone to 36 Sea Zone
1 bomber moved from Northern Territory to India
1 bomber moved from Caroline Islands to Philippines
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 fighter moved from Caroline Islands to 26 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone
1 infantry and 1 mech_infantry moved from 97 Sea Zone to Greece
Americans take Greece from Neutral_Allies
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 destroyer, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Morocco to Algeria
1 infantry moved from Suriname to 88 Sea Zone
1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 89 Sea Zone to 101 Sea Zone
Place Units - Americans
2 transports placed in 10 Sea Zone
1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 armour, 2 infantry and 1 mech_infantry placed in Western United States
1 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,5
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Combat Move - British
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to Yunnan
1 artillery and 23 infantry moved from Burma to Yunnan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - British
British buy 2 armour, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to Yunnan
1 artillery and 23 infantry moved from Burma to Yunnan
Combat - British
British creates battle in territory 106 Sea Zone
Battle in Yunnan
British attack with 1 artillery and 24 infantry
Japanese defend with 1 armour
British roll dice for 1 artillery and 24 infantry in Yunnan, round 1 : 4/25 hits
Japanese roll dice for 1 armour in Yunnan, round 1 : 0/1 hits
1 armour owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery and 24 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - British
1 aaGun moved from Burma to Yunnan
1 aaGun moved from Burma to Yunnan
1 aaGun moved from Burma to India
1 artillery and 2 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from Burma to Persia
2 armour, 3 infantry and 1 mech_infantry moved from Northwest Persia to Caucasus
2 armour and 1 mech_infantry moved from Caucasus to Volgograd
3 infantry moved from Persia to Northwest Persia
2 fighters and 1 tactical_bomber moved from Egypt to Persia
1 bomber moved from Egypt to Russia
1 transport moved from 81 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 aaGun and 1 infantry moved from 97 Sea Zone to Greece
1 battleship moved from 81 Sea Zone to 97 Sea Zone
1 cruiser moved from 92 Sea Zone to 97 Sea Zone
1 battleship moved from 92 Sea Zone to 91 Sea Zone
Place Units - British
2 armour and 1 fighter placed in Persia
3 infantry placed in Egypt
1 transport placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2,1,3,1,5,5,5,1,2,3,1,4,2,2,2
British collect 29 PUs (4 lost to blockades); end with 29 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs
Place Units - UK_Pacific
2 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 20 PUs total
Some Units in India change ownership: 2 infantry and 1 mech_infantry
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 bombers and 2 fighters moved from Ukraine to 97 Sea Zone
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine
2 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from Tunisia to Algeria
Need your OOL for SZ 97
take out hit point for bb, then dds, hit point for cv, and then right up combat value with BB last.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 bombers and 2 fighters moved from Ukraine to 97 Sea Zone
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine
2 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from Tunisia to Algeria
Combat - Italians
Battle in Western Ukraine
Italians attack with 1 artillery and 4 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 4 infantry in Western Ukraine, round 1 : 1/5 hits
Russians roll dice for 1 infantry in Western Ukraine, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 97 Sea Zone
Italians attack with 2 bombers and 2 fighters
British defend with 1 battleship, 1 cruiser and 1 transport; Americans defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
Italians roll dice for 2 bombers and 2 fighters in 97 Sea Zone, round 1 : 3/4 hits
Units damaged: 1 battleship owned by the British
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 transports in 97 Sea Zone, round 1 : 4/8 hits
2 destroyers owned by the Americans , 2 fighters owned by the Italians and 2 bombers owned by the Italians lost in 97 Sea Zone
Americans win with 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 2 transports remaining. Battle score for attacker is -28
Casualties for Italians: 2 bombers and 2 fighters
Casualties for Americans: 2 destroyers
Battle in Algeria
Italians attack with 2 armour, 3 artilleries, 5 infantry and 1 mech_infantry
Americans defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Italians roll dice for 2 armour, 3 artilleries, 5 infantry and 1 mech_infantry in Algeria, round 1 : 3/11 hits
French roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Algeria, round 1 : 4/6 hits
3 infantry owned by the Americans and 4 infantry owned by the Italians lost in Algeria
Italians roll dice for 2 armour, 3 artilleries, 1 infantry and 1 mech_infantry in Algeria, round 2 : 3/7 hits
French roll dice for 1 armour, 1 artillery and 1 mech_infantry in Algeria, round 2 : 1/3 hits
1 mech_infantry owned by the Americans , 1 artillery owned by the Americans , 1 armour owned by the Americans and 1 infantry owned by the Italians lost in Algeria
Italians win, taking Algeria from French with 2 armour, 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Italians: 5 infantry
Casualties for Americans: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Non Combat Move - Italians
6 infantry moved from Northern Italy to Yugoslavia
3 artilleries moved from Southern Italy to Northern Italy
Place Units - Italians
5 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,6,2,3,5,1
Italians collect 8 PUs (8 lost to blockades); end with 8 PUs total
Territory Summary for Italians :
Algeria : 1 flag, 2 armour, 3 artilleries and 1 mech_infantry
Tunisia : 1 flag
Northern Italy : 3 artilleries, 1 factory_major and 5 infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 9 infantry
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag, 1 artillery and 4 infantry
97 Sea Zone : 1 flag
Yugoslavia : 6 infantry
98 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 50 / 63
Russians : 19 / 28
Japanese : 49 / 52
Americans : 60 / 85
Chinese : 1 / 1
British : 33 / 34
UK_Pacific : 19 / 20
Italians : 16 / 8
ANZAC : 10 / 20
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 cruiser, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 42 Sea Zone to 36 Sea Zone
ANZAC take 37 Sea Zone from Japanese
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 cruiser, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 42 Sea Zone to 36 Sea Zone
ANZAC take 37 Sea Zone from Japanese
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
Combat - ANZAC
Battle in French Indo China
Non Combat Move - ANZAC
1 carrier and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from India to Volgograd
3 fighters moved from Java to Yunnan
Place Units - ANZAC
2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 factory_minor and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
5 bombers, 2 fighters and 4 tactical_bombers moved from Western Germany to 97 Sea Zone
1 infantry moved from Ukraine to Rostov
1 armour moved from Ukraine to Bryansk
Germans take Bryansk from Russians
1 armour moved from Bryansk to Rostov
1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Ukraine to Rostov
1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
1 artillery and 2 infantry moved from Novgorod to Belarus
1 armour moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Smolensk
Germans take Smolensk from Russians
Combat - Germans
Battle in Belarus
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 1 : 2/3 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 97 Sea Zone
Germans attack with 5 bombers, 2 fighters and 4 tactical_bombers
British defend with 1 battleship, 1 cruiser and 1 transport; Americans defend with 1 carrier, 1 cruiser, 2 fighters and 1 transport
Germans roll dice for 5 bombers, 2 fighters and 4 tactical_bombers in 97 Sea Zone, round 1 : 7/11 hits
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 2 transports in 97 Sea Zone, round 1 : 1/6 hits
2 fighters owned by the Americans , 1 cruiser owned by the British , 1 carrier owned by the Americans , 1 tactical_bomber owned by the Germans , 1 cruiser owned by the Americans and 1 battleship owned by the British lost in 97 Sea Zone
1 transport owned by the British and 1 transport owned by the Americans lost in 97 Sea Zone
Germans win with 5 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 83
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 battleship, 1 cruiser and 1 transport
Casualties for Americans: 1 carrier, 1 cruiser, 2 fighters and 1 transport
Battle in Rostov
Germans attack with 2 armour, 1 artillery, 6 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour, 1 artillery, 6 infantry and 1 mech_infantry in Rostov, round 1 : 4/10 hits
Russians roll dice for 1 infantry in Rostov, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 armour, 1 artillery, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
5 bombers, 2 fighters and 3 tactical_bombers moved from 97 Sea Zone to Southern Italy
Place Units - Germans
1 factory_minor placed in Romania
Germans undo move 1.
1 factory_minor placed in Yugoslavia
3 armour placed in Novgorod
3 infantry placed in Southern France
8 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3
Germans collect 50 PUs (6 lost to blockades); end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 5 artilleries, 1 factory_minor, 1 harbour and 13 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 17 infantry
Germany : 1 factory_major
Norway : 2 infantry
Denmark : 3 aaGuns and 10 infantry
Southern Italy : 5 bombers, 2 fighters and 3 tactical_bombers
Belarus : 1 flag, 1 artillery and 2 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag, 2 armour, 1 artillery, 6 infantry and 1 mech_infantry
Archangel : 1 flag, 20 armour, 3 artilleries, 23 infantry and 12 mech_infantrys
Eastern Poland : 1 flag
Ukraine : 1 armour and 1 mech_infantry
Vologda : 1 flag
Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Smolensk : 1 flag, 1 armour
106 Sea Zone : 1 flag
Bulgaria : 1 flag
Yugoslavia : 1 flag, 1 factory_minor
Finland : 1 flag
Production/PUs Summary :
Germans : 56 / 60
Russians : 13 / 28
Japanese : 47 / 52
Americans : 60 / 85
Chinese : 1 / 1
British : 33 / 34
UK_Pacific : 19 / 20
Italians : 16 / 8
ANZAC : 12 / 22
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
1 armour moved from Russia to Bryansk
Russians take Bryansk from Germans
1 armour moved from Bryansk to Rostov
1 armour moved from Tambov to Rostov
3 infantry moved from Volgograd to Rostov
1 fighter moved from Tambov to Rostov
1 armour moved from Russia to Rostov
1 mech_infantry moved from Tambov to Rostov
8 infantry moved from Tambov to Rostov
1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
1 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Buyant-Uhaa to Amur
Russians take Amur from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
1 armour moved from Russia to Bryansk
Russians take Bryansk from Germans
1 armour moved from Bryansk to Rostov
1 armour moved from Tambov to Rostov
3 infantry moved from Volgograd to Rostov
1 fighter moved from Tambov to Rostov
1 armour moved from Russia to Rostov
1 mech_infantry moved from Tambov to Rostov
8 infantry moved from Tambov to Rostov
1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
1 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Buyant-Uhaa to Amur
Russians take Amur from Japanese
Combat - Russians
Battle in Smolensk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians win, taking Smolensk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Rostov
Russians attack with 3 armour, 1 fighter, 11 infantry and 1 mech_infantry
Germans defend with 2 armour, 1 artillery, 6 infantry and 1 mech_infantry
Russians win, taking Rostov from Germans with 3 armour, 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 14
Casualties for Germans: 2 armour, 1 artillery, 6 infantry and 1 mech_infantry
Casualties for Russians: 8 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 fighter moved from Rostov to Russia
1 aaGun moved from Tambov to Volgograd
2 infantry moved from Tambov to Volgograd
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 infantry moved from Dzavhan to Yakut S.S.R.
2 infantry moved from Olgiy to Yenisey
1 infantry moved from Yenisey to Yakut S.S.R.
Place Units - Russians
3 infantry placed in Volgograd
1 artillery and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Japanese
Japanese buy 6 armour, 1 bomber and 1 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 infantry moved from Kazakhstan to Volgograd
2 armour moved from Sikang to Volgograd
2 bombers, 4 fighters and 3 tactical_bombers moved from Novosibirsk to Volgograd
3 fighters and 2 tactical_bombers moved from 80 Sea Zone to Caucasus
3 carriers, 2 cruisers, 4 destroyers and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 bomber moved from Kweichow to Volgograd
1 armour moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Soviet Far East to Siberia
1 armour moved from Buryatia to Yakut S.S.R.
2 bombers moved from Japan to Yakut S.S.R.
1 armour moved from Sakha to Amur
1 infantry moved from Manchuria to Amur
3 fighters moved from Kiangsu to Chahar
1 armour moved from Kweichow to Chahar
2 armour moved from Szechwan to Kazakhstan
3 armour moved from Kansu to Kazakhstan
3 armour moved from Kweichow to Tsinghai
Combat - Japanese
Battle in Volgograd
Japanese attack with 2 armour, 3 bombers, 4 fighters, 3 infantry and 3 tactical_bombers
ANZAC defend with 1 fighter; British defend with 2 armour and 1 mech_infantry; Russians defend with 1 aaGun, 1 factory_minor and 5 infantry
AA guns fire in Volgograd : 0/3 hits
Japanese roll dice for 2 armour, 3 bombers, 4 fighters, 3 infantry and 3 tactical_bombers in Volgograd, round 1 : 10/15 hits
Russians roll dice for 1 aaGun, 2 armour, 1 fighter, 5 infantry and 1 mech_infantry in Volgograd, round 1 : 1/9 hits
5 infantry owned by the Russians , 2 armour owned by the British , 1 infantry owned by the Japanese , 1 mech_infantry owned by the British , 1 aaGun owned by the Russians and 1 fighter owned by the ANZAC lost in Volgograd
Japanese win, taking Volgograd from Russians with 2 armour, 3 bombers, 4 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 43
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 fighter
Casualties for British: 2 armour and 1 mech_infantry
Casualties for Russians: 1 aaGun and 5 infantry
Battle in Chahar
Japanese attack with 1 armour and 3 fighters
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 3 fighters in Chahar, round 1 : 2/4 hits
Chinese roll dice for 1 infantry in Chahar, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour and 3 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yakut S.S.R.
Japanese attack with 1 armour and 2 bombers
Russians defend with 3 infantry
Japanese roll dice for 1 armour and 2 bombers in Yakut S.S.R., round 1 : 1/3 hits
Russians roll dice for 3 infantry in Yakut S.S.R., round 1 : 1/3 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Yakut S.S.R.
Japanese roll dice for 2 bombers in Yakut S.S.R., round 2 : 1/2 hits
Russians roll dice for 2 infantry in Yakut S.S.R., round 2 : 0/2 hits
1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese roll dice for 2 bombers in Yakut S.S.R., round 3 : 2/2 hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 3 : 0/1 hits
1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Russians: 3 infantry
Battle in Caucasus
Japanese attack with 3 fighters and 2 tactical_bombers
British defend with 3 infantry
Japanese roll dice for 3 fighters and 2 tactical_bombers in Caucasus, round 1 : 5/5 hits
Russians roll dice for 3 infantry in Caucasus, round 1 : 2/3 hits
3 infantry owned by the British , 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Caucasus
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -12
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for British: 3 infantry
Battle in Amur
Japanese attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Amur, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Amur, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
3 fighters moved from Chahar to Kiangsu
2 bombers moved from Yakut S.S.R. to Buryatia
2 fighters and 1 tactical_bomber moved from Caucasus to Kazakhstan
3 bombers, 4 fighters and 3 tactical_bombers moved from Volgograd to Kazakhstan
1 artillery and 5 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Timguska to Novosibirsk
Place Units - Japanese
1 bomber and 1 infantry placed in Japan
3 armour placed in Manchuria
3 armour placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,4,1,6,4,1,5,5,6,1,4,1,6,2,5,6,4,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,1,2,6,3
Japanese collect 35 PUs (15 lost to blockades); end with 36 PUs total
Territory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kiangsu : 1 aaGun, 3 armour, 1 factory_minor, 3 fighters and 7 infantry
Japan : 3 aaGuns, 1 airfield, 2 armour, 1 bomber, 1 factory_major, 1 harbour and 9 infantry
Okinawa : 1 infantry
Manchuria : 3 armour, 1 factory_minor and 2 infantry
Shensi : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag, 3 armour
Szechwan : 1 flag
Chahar : 1 flag, 1 armour
Sikang : 1 flag
Anhwe : 1 flag
Kwangtung : 1 flag, 1 harbour
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 1 armour and 1 infantry
Timguska : 1 flag
Siberia : 1 flag, 1 armour
Kazakhstan : 1 flag, 5 armour, 1 artillery, 3 bombers, 6 fighters, 5 infantry and 4 tactical_bombers
Buryatia : 1 flag, 2 bombers
35 Sea Zone : 1 submarine
39 Sea Zone : 1 flag, 3 carriers, 2 cruisers, 4 destroyers and 1 transport
Urals : 1 flag, 1 armour
Novosibirsk : 1 flag, 1 infantry
Volgograd : 1 flag, 2 armour, 1 factory_minor and 2 infantry
Production/PUs Summary :
Germans : 52 / 60
Russians : 14 / 18
Japanese : 50 / 36
Americans : 60 / 85
Chinese : 1 / 1
British : 33 / 34
UK_Pacific : 19 / 20
Italians : 16 / 8
ANZAC : 12 / 22
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Americans
Americans buy 1 destroyer, 1 factory_minor, 2 fighters, 4 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Greece to Albania
Americans take Albania from Italians
1 infantry moved from Greece to Bulgaria
Americans take Bulgaria from Germans
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 submarine moved from 8 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 8 Sea Zone to 3 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Americans take 97 Sea Zone from Italians
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 bomber moved from Philippines to 35 Sea Zone
2 fighters moved from 33 Sea Zone to 35 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Americans
Americans buy 1 destroyer, 1 factory_minor, 2 fighters, 4 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Greece to Albania
Americans take Albania from Italians
1 infantry moved from Greece to Bulgaria
Americans take Bulgaria from Germans
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 submarine moved from 8 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 8 Sea Zone to 3 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Americans take 97 Sea Zone from Italians
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 bomber moved from Philippines to 35 Sea Zone
2 fighters moved from 33 Sea Zone to 35 Sea Zone
Combat - Americans
Battle in Soviet Far East
Battle in 35 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans win, taking Soviet Far East from Japanese, taking 35 Sea Zone from Japanese with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 38 Sea Zone
1 submarine moved from 37 Sea Zone to 38 Sea Zone
1 cruiser and 1 destroyer moved from 43 Sea Zone to 38 Sea Zone
1 bomber moved from 35 Sea Zone to India
1 artillery moved from Borneo to 43 Sea Zone
2 infantry moved from Hainan to 36 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 artillery and 2 infantry moved from 36 Sea Zone to French Indo China
1 carrier and 1 destroyer moved from 33 Sea Zone to 36 Sea Zone
2 fighters moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
3 transports moved from 91 Sea Zone to 101 Sea Zone
Place Units - Americans
1 factory_minor placed in Greece
2 fighters and 4 infantry placed in Eastern United States
1 destroyer, 3 submarines and 2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 62 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs