I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?13L G40 - Mryogen (Axis) vs Karl7 (Allies +10)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - British
British buy 1 armour, 1 artillery, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
1 bomber moved from Egypt to 94 Sea Zone
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Tanganyika Territory to Belgian Congo
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 battleship moved from 76 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
2 infantry moved from Persia to Iraq
2 fighters and 1 tactical_bomber moved from Egypt to Iraq
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
2 armour moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Egypt to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
2 infantry moved from Shan State to Malaya
2 fighters and 1 tactical_bomber moved from India to MalayaCombat - British
Battle in Belgian Congo
British attack with 1 armour, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Belgian Congo from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Malaya
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour and 1 harbour
British win, taking Malaya from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in 94 Sea Zone
British attack with 1 bomber and 1 destroyer
Germans defend with 2 submarines
British win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in Iraq
British attack with 2 armour, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 2 armour, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Iraq to Egypt
1 bomber moved from 94 Sea Zone to Egypt
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 infantry moved from Union of South Africa to Rhodesia
3 aaGuns, 1 artillery and 19 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from Malaya to BurmaPlace Units - British
1 factory_minor placed in Persia
1 artillery and 2 infantry placed in Egypt
1 armour placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1
British collect 30 PUs (1 lost to blockades); end with 30 PUs totalPlace Units - UK_Pacific
6 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,1,5,4,4,4,2,1,6,3,2,3,3,5,6,5,4,3,6
UK_Pacific collect 10 PUs (4 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 6 infantry -
4 battles for ya, 0 casualties… starting to think that is why my recorded is 1-7 :-D
-
Battle in 42 Sea Zone
Americans attack with 3 destroyers, 2 fighters and 1 submarine
Japanese defend with 2 battleships, 1 submarine and 2 transports
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Japanese
Americans win, taking Philippines from Japanese, taking 42 Sea Zone from Japanese with 2 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is 52
Casualties for Japanese: 2 battleships, 1 submarine and 2 transports
Casualties for Americans: 1 destroyer:-D :-D :-D
-
Yeah, that was a good round, no question
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Italians
Italians buy 1 bomber; Remaining resources: 7 PUs;Combat Move - Italians
1 destroyer moved from 98 Sea Zone to 94 Sea Zone
1 fighter moved from Tobruk to 94 Sea Zone
1 fighter moved from Tobruk to 94 Sea Zone
1 bomber moved from Tobruk to 94 Sea Zone
1 mech_infantry moved from Libya to Tunisia
Italians take Tunisia from French
2 armour, 3 artilleries and 5 infantry moved from Tobruk to Libya
1 armour moved from Eastern Poland to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to Ukraine
Italians take Ukraine from Russians
1 artillery and 2 infantry moved from Romania to Bessarabia
2 infantry moved from Yugoslavia to RomaniaCombat - Italians
Battle in 94 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 2 fighters
British defend with 1 destroyer
Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 94 Sea Zone, round 1 : 1/4 hits
British roll dice for 1 destroyer in 94 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 94 Sea Zone
Italians win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Italians
1 fighter moved from 94 Sea Zone to Southern Italy
1 fighter moved from 94 Sea Zone to Southern Italy
1 bomber moved from 94 Sea Zone to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
2 aaGuns, 2 artilleries and 2 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 22 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for Italians :
Kenya : 1 flag
French Equatorial Africa : 1 flag, 1 artillery and 2 infantry
Tunisia : 1 flag, 1 mech_infantry
Romania : 2 infantry
Northern Italy : 1 factory_major
Libya : 2 armour, 3 artilleries and 5 infantry
Southern Italy : 4 aaGuns, 1 airfield, 3 artilleries, 2 bombers, 1 factory_minor, 2 fighters, 1 harbour and 6 infantry
Bessarabia : 1 flag, 1 artillery and 2 infantry
Ukraine : 1 flag, 1 armour and 1 factory_minor
94 Sea Zone : 1 destroyer
97 Sea Zone : 1 flag
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 47 / 52
Russians : 32 / 39
Japanese : 45 / 52
Americans : 54 / 79
Chinese : 6 / 6
British : 31 / 30
UK_Pacific : 14 / 10
Italians : 15 / 27
ANZAC : 10 / 23
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 cruiser and 1 destroyer moved from 33 Sea Zone to 55 Sea Zone
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Combat Move - French
Non Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 14 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
9 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 armour moved from Baltic States to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Novgorod
16 armour, 3 artilleries, 14 infantry and 8 mech_infantrys moved from Baltic States to Novgorod
2 armour, 2 artilleries, 8 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine
4 armour and 4 mech_infantrys moved from Germany to Eastern PolandCombat - Germans
Battle in Western Ukraine
Germans attack with 2 armour, 2 artilleries, 8 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour, 2 artilleries, 8 infantry and 1 mech_infantry in Western Ukraine, round 1 : 1/13 hits
Russians roll dice for 1 infantry in Western Ukraine, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 armour, 2 artilleries, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 artilleries moved from France to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to Denmark
2 fighters and 4 tactical_bombers moved from Germany to Eastern Poland
2 infantry moved from Western Germany to FrancePlace Units - Germans
1 armour and 1 mech_infantry placed in Germany
3 infantry placed in Southern France
3 infantry placed in Normandy Bordeaux
8 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3
Germans collect 49 PUs (3 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 3 artilleries, 1 factory_minor, 1 harbour and 4 infantry
Southern France : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
France : 1 flag, 1 airfield, 1 factory_minor and 2 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 8 infantry
Germany : 1 armour, 1 factory_major and 1 mech_infantry
Norway : 2 infantry
Denmark : 3 aaGuns and 7 infantry
Southern Italy : 2 bombers
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Eastern Poland : 1 flag, 4 armour, 2 fighters, 4 mech_infantrys and 4 tactical_bombers
Western Ukraine : 1 flag, 2 armour, 2 artilleries, 7 infantry and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 17 armour, 3 artilleries, 1 factory_minor, 1 harbour, 23 infantry and 8 mech_infantrys
106 Sea Zone : 1 flag
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 52 / 59
Russians : 27 / 39
Japanese : 45 / 52
Americans : 54 / 79
Chinese : 6 / 6
British : 31 / 30
UK_Pacific : 14 / 10
Italians : 15 / 27
ANZAC : 10 / 22
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Smolensk to Belarus
Russians take Belarus from Germans
1 armour moved from Belarus to Smolensk
1 infantry moved from Volgograd to Rostov
1 infantry moved from Russia to Bryansk
2 artilleries and 6 infantry moved from Russia to Smolensk
1 fighter moved from Smolensk to Russia
1 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
3 artilleries and 10 infantry moved from Archangel to Smolensk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Smolensk to Belarus
Russians take Belarus from Germans
1 armour moved from Belarus to Smolensk
1 infantry moved from Volgograd to Rostov
1 infantry moved from Russia to Bryansk
2 artilleries and 6 infantry moved from Russia to Smolensk
1 fighter moved from Smolensk to Russia
1 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
3 artilleries and 10 infantry moved from Archangel to SmolenskCombat - Russians
Non Combat Move - Russians
2 aaGuns moved from Archangel to Smolensk
1 aaGun moved from Smolensk to Russia
2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
1 armour moved from Smolensk to Russia
1 mech_infantry moved from Smolensk to RussiaPlace Units - Russians
10 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 33 PUs -
scramble for sz 39?
-
no
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Japanese
Japanese buy 6 armour, 1 bomber and 1 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery, 2 infantry and 1 mech_infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Shensi to Tsinghai
1 artillery moved from Szechwan to Yunnan
2 bombers, 5 fighters and 4 tactical_bombers moved from Hopei to Yunnan
1 infantry moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 artillery and 6 infantry moved from Suiyuyan to Kansu
1 armour moved from Chahar to Kansu
1 armour moved from Kiangsu to Kweichow
1 armour moved from Kiangsu to Kweichow
1 armour moved from Kiangsu to Hunan
1 armour moved from Kwangtung to Hunan
1 armour moved from Kwangtung to Kwangsi
1 armour moved from Kwangtung to Kwangsi
3 armour moved from Manchuria to Chahar
4 infantry moved from Jehol to Shantung
3 fighters and 3 tactical_bombers moved from 37 Sea Zone to Malaya
1 submarine moved from 37 Sea Zone to 35 Sea Zone
3 carriers, 2 cruisers, 4 destroyers and 1 transport moved from 37 Sea Zone to 39 Sea ZoneCombat - Japanese
Battle in Hunan
Japanese attack with 2 armour
Chinese defend with 1 infantry
Japanese roll dice for 2 armour in Hunan, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Hunan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 2 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 39 Sea Zone
Japanese attack with 3 carriers, 2 cruisers, 4 destroyers and 1 transport
French defend with 1 destroyer
Japanese roll dice for 3 carriers, 2 cruisers, 4 destroyers and 1 transport in 39 Sea Zone, round 1 : 3/6 hits
French roll dice for 1 destroyer in 39 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the French lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from Neutral with 3 carriers, 2 cruisers, 4 destroyers and 1 transport remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Malaya
Japanese attack with 3 fighters and 3 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 3 fighters and 3 tactical_bombers in Malaya, round 1 : 6/6 hits
UK_Pacific roll dice for 2 infantry in Malaya, round 1 : 1/2 hits
2 infantry owned by the British and 1 tactical_bomber owned by the Japanese lost in Malaya
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -5
Casualties for Japanese: 1 tactical_bomber
Casualties for British: 2 infantry
Battle in Kweichow
Japanese attack with 2 armour
Chinese defend with 1 infantry
Japanese roll dice for 2 armour in Kweichow, round 1 : 2/2 hits
Chinese roll dice for 1 infantry in Kweichow, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 5 fighters, 1 infantry and 4 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 bombers, 5 fighters, 1 infantry and 4 tactical_bombers in Yunnan, round 1 : 5/13 hits
Chinese roll dice for 4 infantry in Yunnan, round 1 : 4/4 hits
1 infantry owned by the Japanese , 1 tactical_bomber owned by the Japanese , 4 infantry owned by the Chinese , 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
Japanese win with 2 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is -16
Casualties for Japanese: 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Casualties for Chinese: 4 infantry
Battle in Kwangsi
Japanese attack with 2 armour
Chinese defend with 1 infantry
Japanese roll dice for 2 armour in Kwangsi, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Kwangsi, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 1 submarine in 35 Sea Zone, round 1 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
3 fighters and 2 tactical_bombers moved from Malaya to 39 Sea Zone
2 bombers, 4 fighters and 3 tactical_bombers moved from Yunnan to ShensiPlace Units - Japanese
1 bomber and 1 infantry placed in Japan
3 armour placed in Manchuria
3 armour placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,2,6,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,4,1
Japanese collect 46 PUs (6 lost to blockades); end with 47 PUs totalTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 4 infantry
Kwangsi : 2 armour
Kiangsu : 1 aaGun, 3 armour and 1 factory_minor
Japan : 3 aaGuns, 1 airfield, 2 armour, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 7 infantry
Okinawa : 1 infantry
Manchuria : 3 armour and 1 factory_minor
Shensi : 1 flag, 2 bombers, 4 fighters and 3 tactical_bombers
Suiyuyan : 1 flag
Kweichow : 1 flag, 2 armour
Hunan : 1 flag, 2 armour
Kansu : 1 flag, 1 armour, 1 artillery and 6 infantry
Hopei : 1 flag
Tsinghai : 1 flag, 2 infantry
Szechwan : 1 flag
Chahar : 1 flag, 3 armour
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag
Shan State : 1 flag, 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
French Indo China : 1 flag
Java : 1 flag, 2 artilleries
37 Sea Zone : 1 flag
35 Sea Zone : 1 submarine
39 Sea Zone : 1 flag, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 2 tactical_bombers and 1 transport
Novosibirsk : 1 flag, 1 artillery, 2 infantry and 1 mech_infantryProduction/PUs Summary :
Germans : 51 / 59
Russians : 27 / 33
Japanese : 52 / 47
Americans : 54 / 79
Chinese : 1 / 6
British : 31 / 30
UK_Pacific : 13 / 10
Italians : 15 / 27
ANZAC : 10 / 22
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters and 3 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
1 submarine moved from 91 Sea Zone to 94 Sea Zone
2 fighters moved from 91 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 fighters, 1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 fighters moved from 42 Sea Zone to Java
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 94 Sea Zone
2 fighters moved from 91 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 fighters, 1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 fighters moved from 42 Sea Zone to Java
1 bomber moved from Queensland to Java
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 26 Sea Zone to 6 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 94 Sea Zone
2 fighters moved from 91 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 fighters, 1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 fighters moved from 42 Sea Zone to Java
1 bomber moved from Queensland to Java
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 26 Sea Zone to 6 Sea ZoneCombat - Americans
Battle in 94 Sea Zone
Americans attack with 2 fighters and 1 submarine
Italians defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Java
Americans attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Japanese defend with 2 artilleries
Americans win, taking Java from Japanese with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 5
Casualties for Japanese: 2 artilleries
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 bomber moved from Java to Northern Territory
2 fighters moved from Java to 42 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone
1 bomber moved from Western United States to Caroline Islands
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
2 fighters moved from 94 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 103 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Suriname to 88 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 103 Sea Zone to 101 Sea Zone
1 infantry moved from Western United States to Central United States
1 mech_infantry moved from Western United States to Central United StatesPlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,1
Americans collect 56 PUs (2 lost to blockades); end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 1 PU; end with 1 PU total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Combat Move - British
2 infantry moved from Burma to Shan State
2 fighters and 1 tactical_bomber moved from Burma to Shan State
1 armour, 1 infantry and 1 mech_infantry moved from Belgian Congo to French Equatorial Africa
1 infantry moved from Anglo Egyptian Sudan to Kenya
British take Kenya from Italians
2 fighters and 1 tactical_bomber moved from Egypt to French Equatorial Africa
1 bomber moved from Egypt to French Equatorial Africa
1 battleship and 1 cruiser moved from 91 Sea Zone to 92 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - British
British buy 1 airfield and 5 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Burma to Shan State
2 fighters and 1 tactical_bomber moved from Burma to Shan State
1 armour, 1 infantry and 1 mech_infantry moved from Belgian Congo to French Equatorial Africa
1 infantry moved from Anglo Egyptian Sudan to Kenya
British take Kenya from Italians
2 fighters and 1 tactical_bomber moved from Egypt to French Equatorial Africa
1 bomber moved from Egypt to French Equatorial Africa
1 battleship and 1 cruiser moved from 91 Sea Zone to 92 Sea ZoneCombat - British
British creates battle in territory 106 Sea Zone
Battle in French Equatorial Africa
British attack with 1 armour, 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
British win, taking French Equatorial Africa from Italians with 1 armour, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Shan State
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters moved from Shan State to Burma
1 tactical_bomber moved from Shan State to Burma
6 infantry moved from India to Burma
2 armour and 1 mech_infantry moved from Iraq to Northwest Persia
3 infantry moved from Iraq to Northwest Persia
1 bomber, 2 fighters and 1 tactical_bomber moved from French Equatorial Africa to Egypt
1 fighter moved from United Kingdom to Gibraltar
1 infantry moved from Rhodesia to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 battleship and 1 transport moved from 80 Sea Zone to 81 Sea ZonePlace Units - British
1 airfield placed in Gibraltar
3 infantry placed in Persia
2 infantry placed in EgyptTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4,5,3,2,3,4,5,5,1,2,5,1,4,1,5
UK_Pacific collect 11 PUs (3 lost to blockades); end with 11 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Italians
Italians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Ukraine to Rostov
1 bomber moved from Southern Italy to Rostov
1 bomber moved from Southern Italy to Rostov
2 fighters moved from Southern Italy to Rostov
1 artillery and 2 infantry moved from Bessarabia to Ukraine
2 infantry moved from Romania to Bessarabia
2 armour, 3 artilleries and 5 infantry moved from Libya to TunisiaCombat - Italians
Battle in Rostov
Italians attack with 1 armour, 2 bombers and 2 fighters
Russians defend with 1 infantry
Italians roll dice for 1 armour, 2 bombers and 2 fighters in Rostov, round 1 : 3/5 hits
Russians roll dice for 1 infantry in Rostov, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour, 2 bombers and 2 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 bombers and 2 fighters moved from Rostov to UkrainePlace Units - Italians
3 infantry placed in Southern Italy
6 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs totalTerritory Summary for Italians :
Tunisia : 1 flag, 2 armour, 3 artilleries, 5 infantry and 1 mech_infantry
Northern Italy : 1 factory_major and 6 infantry
Southern Italy : 4 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 9 infantry
Rostov : 1 flag, 1 armour
Bessarabia : 1 flag, 2 infantry
Ukraine : 1 flag, 1 artillery, 2 bombers, 1 factory_minor, 2 fighters and 2 infantry
97 Sea Zone : 1 flag
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 51 / 59
Russians : 25 / 33
Japanese : 47 / 47
Americans : 58 / 83
Chinese : 1 / 1
British : 33 / 38
UK_Pacific : 14 / 11
Italians : 15 / 15
ANZAC : 10 / 22
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0





