ahh south africa, that golden grail for the axis…
let’s see if all the effort you put in for it will pay off, without serious consequences!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
1 armour moved from Russia to Bryansk
Russians take Bryansk from Germans
1 armour moved from Bryansk to Rostov
1 armour moved from Tambov to Rostov
3 infantry moved from Volgograd to Rostov
1 fighter moved from Tambov to Rostov
1 armour moved from Russia to Rostov
1 mech_infantry moved from Tambov to Rostov
8 infantry moved from Tambov to Rostov
1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
1 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Buyant-Uhaa to Amur
Russians take Amur from Japanese
Combat - Russians
Battle in Smolensk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians win, taking Smolensk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Rostov
Russians attack with 3 armour, 1 fighter, 11 infantry and 1 mech_infantry
Germans defend with 2 armour, 1 artillery, 6 infantry and 1 mech_infantry
Russians win, taking Rostov from Germans with 3 armour, 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 14
Casualties for Germans: 2 armour, 1 artillery, 6 infantry and 1 mech_infantry
Casualties for Russians: 8 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 fighter moved from Rostov to Russia
1 aaGun moved from Tambov to Volgograd
2 infantry moved from Tambov to Volgograd
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 infantry moved from Dzavhan to Yakut S.S.R.
2 infantry moved from Olgiy to Yenisey
1 infantry moved from Yenisey to Yakut S.S.R.
Place Units - Russians
3 infantry placed in Volgograd
1 artillery and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Japanese
Japanese buy 6 armour, 1 bomber and 1 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 infantry moved from Kazakhstan to Volgograd
2 armour moved from Sikang to Volgograd
2 bombers, 4 fighters and 3 tactical_bombers moved from Novosibirsk to Volgograd
3 fighters and 2 tactical_bombers moved from 80 Sea Zone to Caucasus
3 carriers, 2 cruisers, 4 destroyers and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 bomber moved from Kweichow to Volgograd
1 armour moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Soviet Far East to Siberia
1 armour moved from Buryatia to Yakut S.S.R.
2 bombers moved from Japan to Yakut S.S.R.
1 armour moved from Sakha to Amur
1 infantry moved from Manchuria to Amur
3 fighters moved from Kiangsu to Chahar
1 armour moved from Kweichow to Chahar
2 armour moved from Szechwan to Kazakhstan
3 armour moved from Kansu to Kazakhstan
3 armour moved from Kweichow to Tsinghai
Combat - Japanese
Battle in Volgograd
Japanese attack with 2 armour, 3 bombers, 4 fighters, 3 infantry and 3 tactical_bombers
ANZAC defend with 1 fighter; British defend with 2 armour and 1 mech_infantry; Russians defend with 1 aaGun, 1 factory_minor and 5 infantry
AA guns fire in Volgograd : 0/3 hits
Japanese roll dice for 2 armour, 3 bombers, 4 fighters, 3 infantry and 3 tactical_bombers in Volgograd, round 1 : 10/15 hits
Russians roll dice for 1 aaGun, 2 armour, 1 fighter, 5 infantry and 1 mech_infantry in Volgograd, round 1 : 1/9 hits
5 infantry owned by the Russians , 2 armour owned by the British , 1 infantry owned by the Japanese , 1 mech_infantry owned by the British , 1 aaGun owned by the Russians and 1 fighter owned by the ANZAC lost in Volgograd
Japanese win, taking Volgograd from Russians with 2 armour, 3 bombers, 4 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 43
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 fighter
Casualties for British: 2 armour and 1 mech_infantry
Casualties for Russians: 1 aaGun and 5 infantry
Battle in Chahar
Japanese attack with 1 armour and 3 fighters
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 3 fighters in Chahar, round 1 : 2/4 hits
Chinese roll dice for 1 infantry in Chahar, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour and 3 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yakut S.S.R.
Japanese attack with 1 armour and 2 bombers
Russians defend with 3 infantry
Japanese roll dice for 1 armour and 2 bombers in Yakut S.S.R., round 1 : 1/3 hits
Russians roll dice for 3 infantry in Yakut S.S.R., round 1 : 1/3 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Yakut S.S.R.
Japanese roll dice for 2 bombers in Yakut S.S.R., round 2 : 1/2 hits
Russians roll dice for 2 infantry in Yakut S.S.R., round 2 : 0/2 hits
1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese roll dice for 2 bombers in Yakut S.S.R., round 3 : 2/2 hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 3 : 0/1 hits
1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Russians: 3 infantry
Battle in Caucasus
Japanese attack with 3 fighters and 2 tactical_bombers
British defend with 3 infantry
Japanese roll dice for 3 fighters and 2 tactical_bombers in Caucasus, round 1 : 5/5 hits
Russians roll dice for 3 infantry in Caucasus, round 1 : 2/3 hits
3 infantry owned by the British , 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Caucasus
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -12
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for British: 3 infantry
Battle in Amur
Japanese attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Amur, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Amur, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
3 fighters moved from Chahar to Kiangsu
2 bombers moved from Yakut S.S.R. to Buryatia
2 fighters and 1 tactical_bomber moved from Caucasus to Kazakhstan
3 bombers, 4 fighters and 3 tactical_bombers moved from Volgograd to Kazakhstan
1 artillery and 5 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Timguska to Novosibirsk
Place Units - Japanese
1 bomber and 1 infantry placed in Japan
3 armour placed in Manchuria
3 armour placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,4,1,6,4,1,5,5,6,1,4,1,6,2,5,6,4,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,1,2,6,3
Japanese collect 35 PUs (15 lost to blockades); end with 36 PUs total
Territory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kiangsu : 1 aaGun, 3 armour, 1 factory_minor, 3 fighters and 7 infantry
Japan : 3 aaGuns, 1 airfield, 2 armour, 1 bomber, 1 factory_major, 1 harbour and 9 infantry
Okinawa : 1 infantry
Manchuria : 3 armour, 1 factory_minor and 2 infantry
Shensi : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag, 3 armour
Szechwan : 1 flag
Chahar : 1 flag, 1 armour
Sikang : 1 flag
Anhwe : 1 flag
Kwangtung : 1 flag, 1 harbour
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 1 armour and 1 infantry
Timguska : 1 flag
Siberia : 1 flag, 1 armour
Kazakhstan : 1 flag, 5 armour, 1 artillery, 3 bombers, 6 fighters, 5 infantry and 4 tactical_bombers
Buryatia : 1 flag, 2 bombers
35 Sea Zone : 1 submarine
39 Sea Zone : 1 flag, 3 carriers, 2 cruisers, 4 destroyers and 1 transport
Urals : 1 flag, 1 armour
Novosibirsk : 1 flag, 1 infantry
Volgograd : 1 flag, 2 armour, 1 factory_minor and 2 infantry
Production/PUs Summary :
Germans : 52 / 60
Russians : 14 / 18
Japanese : 50 / 36
Americans : 60 / 85
Chinese : 1 / 1
British : 33 / 34
UK_Pacific : 19 / 20
Italians : 16 / 8
ANZAC : 12 / 22
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Americans
Americans buy 1 destroyer, 1 factory_minor, 2 fighters, 4 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Greece to Albania
Americans take Albania from Italians
1 infantry moved from Greece to Bulgaria
Americans take Bulgaria from Germans
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 submarine moved from 8 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 8 Sea Zone to 3 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Americans take 97 Sea Zone from Italians
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 bomber moved from Philippines to 35 Sea Zone
2 fighters moved from 33 Sea Zone to 35 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Americans
Americans buy 1 destroyer, 1 factory_minor, 2 fighters, 4 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Greece to Albania
Americans take Albania from Italians
1 infantry moved from Greece to Bulgaria
Americans take Bulgaria from Germans
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 submarine moved from 8 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 8 Sea Zone to 3 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Americans take 97 Sea Zone from Italians
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 bomber moved from Philippines to 35 Sea Zone
2 fighters moved from 33 Sea Zone to 35 Sea Zone
Combat - Americans
Battle in Soviet Far East
Battle in 35 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans win, taking Soviet Far East from Japanese, taking 35 Sea Zone from Japanese with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 38 Sea Zone
1 submarine moved from 37 Sea Zone to 38 Sea Zone
1 cruiser and 1 destroyer moved from 43 Sea Zone to 38 Sea Zone
1 bomber moved from 35 Sea Zone to India
1 artillery moved from Borneo to 43 Sea Zone
2 infantry moved from Hainan to 36 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 artillery and 2 infantry moved from 36 Sea Zone to French Indo China
1 carrier and 1 destroyer moved from 33 Sea Zone to 36 Sea Zone
2 fighters moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
3 transports moved from 91 Sea Zone to 101 Sea Zone
Place Units - Americans
1 factory_minor placed in Greece
2 fighters and 4 infantry placed in Eastern United States
1 destroyer, 3 submarines and 2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 62 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Combat Move - British
1 bomber moved from Russia to Novgorod
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
7 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 artillery moved from Yunnan to Kwangsi
2 infantry moved from Yunnan to Kwangsi
1 infantry moved from Siam to French Indo China
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - British
British buy 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Russia to Novgorod
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
7 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 artillery moved from Yunnan to Kwangsi
2 infantry moved from Yunnan to Kwangsi
1 infantry moved from Siam to French Indo China
Combat - British
British creates battle in territory 106 Sea Zone
Strategic bombing raid in Novgorod
Bombing raid in Novgorod rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Novgorod causes 3 damage total.
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Quebec: 1 armour, 1 artillery and 2 infantry
EDIT: Adding units owned by British to Morocco: 1 armour, 1 artillery and 2 infantry
EDIT: Removing units owned by British from 106 Sea Zone: 2 transports
EDIT: Adding units owned by British to 91 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
1 bomber moved from Novgorod to Russia
1 infantry moved from Northwest Persia to Caucasus
2 armour moved from Persia to Northwest Persia
5 fighters and 2 tactical_bombers moved from Persia to Russia
1 armour moved from Egypt to Iraq
8 infantry moved from Egypt to Trans-Jordan
3 artilleries moved from Egypt to Trans-Jordan
1 armour moved from French Equatorial Africa to Egypt
1 armour moved from Belgian Congo to Egypt
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
1 artillery and 2 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to West India
2 infantry moved from India to West India
1 aaGun moved from India to West India
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
British undo move 1.
1 armour, 1 infantry and 1 mech_infantry placed in Persia
1 transport placed in 81 Sea Zone
1 fighter and 1 mech_infantry placed in Egypt
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
2 fighters placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5,6,1,2,5
UK_Pacific collect 16 PUs (3 lost to blockades); end with 16 PUs total
Some Units in India change ownership: 2 fighters
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Italians
Italians buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour, 3 artilleries and 1 mech_infantry moved from Algeria to Morocco
6 infantry moved from Yugoslavia to Albania
1 infantry moved from Western Ukraine to Bryansk
Italians take Bryansk from Russians
1 artillery and 3 infantry moved from Western Ukraine to Ukraine
Combat - Italians
Battle in Morocco
Italians attack with 2 armour, 3 artilleries and 1 mech_infantry
French defend with 2 infantry; British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 5 infantry and 2 mech_infantrys
Italians roll dice for 2 armour, 3 artilleries and 1 mech_infantry in Morocco, round 1 : 3/6 hits
French roll dice for 1 armour, 1 artillery, 9 infantry and 2 mech_infantrys in Morocco, round 1 : 6/13 hits
2 infantry owned by the French , 1 mech_infantry owned by the Italians , 3 artilleries owned by the Italians , 1 infantry owned by the Americans and 2 armour owned by the Italians lost in Morocco
French win with 1 armour, 1 artillery, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is -19
Casualties for French: 2 infantry
Casualties for Italians: 2 armour, 3 artilleries and 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Albania
Italians attack with 6 infantry
Americans defend with 1 infantry
Italians roll dice for 6 infantry in Albania, round 1 : 0/6 hits
Americans roll dice for 1 infantry in Albania, round 1 : 0/1 hits
Italians roll dice for 6 infantry in Albania, round 2 : 1/6 hits
Americans roll dice for 1 infantry in Albania, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Albania
Italians win, taking Albania from Americans with 5 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
3 artilleries moved from Northern Italy to Yugoslavia
Place Units - Italians
2 artilleries placed in Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6
Italians collect 16 PUs (1 lost to blockades); end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Territory Summary for Italians :
Algeria : 1 flag
Tunisia : 1 flag
Albania : 5 infantry
Northern Italy : 1 factory_major and 5 infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 9 infantry
Bryansk : 1 flag, 1 infantry
Bessarabia : 1 flag
Ukraine : 1 flag, 3 artilleries, 1 factory_minor and 3 infantry
Western Ukraine : 1 flag
Yugoslavia : 3 artilleries
98 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 51 / 60
Russians : 14 / 18
Japanese : 45 / 36
Americans : 61 / 88
Chinese : 5 / 2
British : 33 / 38
UK_Pacific : 19 / 16
Italians : 17 / 21
ANZAC : 12 / 22
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from French Indo China to Kwangsi
Non Combat Move - ANZAC
1 carrier and 1 submarine moved from 42 Sea Zone to 38 Sea Zone
2 fighters moved from Yunnan to 38 Sea Zone
1 fighter moved from Yunnan to India
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from New South Wales to Northern Territory
Place Units - ANZAC
1 factory_minor placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 fighter
EDIT: Adding units owned by ANZAC to Northern Territory: 1 fighter
EDIT: Turning off Edit Mode
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from United Kingdom to Gibraltar
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans repair 3 damage on 3 factory_minors; Remaining resources: 57 PUs;
Germans buy 4 armour, 2 bombers and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Ukraine to Rostov
5 bombers, 2 fighters and 3 tactical_bombers moved from Southern Italy to Rostov
1 artillery and 1 infantry moved from Belarus to Smolensk
3 armour moved from Novgorod to Finland
Combat - Germans
Battle in Smolensk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 1 : 2/2 hits
Russians roll dice for 1 infantry in Smolensk, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 armour, 5 bombers, 2 fighters, 1 mech_infantry and 3 tactical_bombers
Russians defend with 3 armour, 3 infantry and 1 mech_infantry
Germans roll dice for 1 armour, 5 bombers, 2 fighters, 1 mech_infantry and 3 tactical_bombers in Rostov, round 1 : 7/12 hits
Russians roll dice for 3 armour, 3 infantry and 1 mech_infantry in Rostov, round 1 : 2/7 hits
3 infantry owned by the Russians , 3 armour owned by the Russians , 1 armour owned by the Germans , 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Germans win with 5 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 3 armour, 3 infantry and 1 mech_infantry
Non Combat Move - Germans
5 bombers moved from Rostov to Slovakia Hungary
2 fighters and 3 tactical_bombers moved from Rostov to Ukraine
4 infantry moved from Western Germany to Denmark
3 infantry moved from Western Germany to Northern Italy
Place Units - Germans
3 armour placed in Yugoslavia
1 armour and 2 mech_infantrys placed in Novgorod
2 bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6
Germans collect 50 PUs (2 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 5 artilleries, 1 factory_minor, 1 harbour and 13 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 5 bombers
Western Germany : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour and 10 infantry
Germany : 1 factory_major
Norway : 2 infantry
Denmark : 3 aaGuns and 14 infantry
Northern Italy : 3 infantry
Belarus : 1 flag, 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Archangel : 1 flag, 20 armour, 3 artilleries, 23 infantry and 12 mech_infantrys
Eastern Poland : 1 flag
Ukraine : 2 fighters and 3 tactical_bombers
Vologda : 1 flag
Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Smolensk : 1 flag, 1 artillery and 1 infantry
106 Sea Zone : 1 flag
Yugoslavia : 1 flag, 3 armour and 1 factory_minor
Finland : 1 flag, 3 armour
Production/PUs Summary :
Germans : 52 / 61
Russians : 13 / 18
Japanese : 45 / 36
Americans : 61 / 88
Chinese : 5 / 2
British : 33 / 38
UK_Pacific : 19 / 16
Italians : 17 / 21
ANZAC : 12 / 22
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Yenisey to Timguska
Russians take Timguska from Japanese
4 infantry moved from Yenisey to Yakut S.S.R.
1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia
Russians take Ethiopia from Italians
2 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
1 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Bryansk
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Yenisey to Timguska
Russians take Timguska from Japanese
4 infantry moved from Yenisey to Yakut S.S.R.
1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia
Russians take Ethiopia from Italians
2 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
1 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
Russians win, taking Bryansk from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians win, taking Smolensk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
1 fighter moved from Bryansk to Russia
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Japanese
Japanese buy 3 armour and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 carriers, 2 cruisers, 4 destroyers and 1 transport moved from 39 Sea Zone to 80 Sea Zone
6 fighters moved from Kazakhstan to Persia
3 bombers moved from Kazakhstan to Persia
1 armour moved from Volgograd to Rostov
Japanese take Rostov from Russians
1 armour moved from Rostov to Caucasus
1 armour and 2 infantry moved from Volgograd to Caucasus
5 armour moved from Kazakhstan to Caucasus
1 bomber moved from Japan to Soviet Far East
1 armour moved from Siberia to Soviet Far East
1 armour moved from Amur to Soviet Far East
2 bombers moved from Buryatia to Soviet Far East
1 infantry moved from Amur to Siberia
1 armour moved from Urals to Timguska
3 armour moved from Tsinghai to Timguska
1 infantry moved from Novosibirsk to Samara
Japanese take Samara from Russians
1 artillery and 5 infantry moved from Kazakhstan to Volgograd
4 tactical_bombers moved from Kazakhstan to Bulgaria
1 armour moved from Chahar to Kansu
3 armour moved from Manchuria to Anhwe
2 infantry moved from Kiangsu to Anhwe
2 infantry moved from Kiangsu to Kiangsi
Combat - Japanese
Battle in Soviet Far East
Japanese attack with 2 armour and 3 bombers
Americans defend with 1 armour, 2 infantry and 1 mech_infantry
Japanese roll dice for 2 armour and 3 bombers in Soviet Far East, round 1 : 2/5 hits
Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Soviet Far East, round 1 : 2/4 hits
2 armour owned by the Japanese and 2 infantry owned by the Americans lost in Soviet Far East
retreated to Soviet Far East
Russians win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 armour
Casualties for Americans: 2 infantry
Battle in Persia
Japanese attack with 3 bombers and 6 fighters
British defend with 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
Japanese roll dice for 3 bombers and 6 fighters in Persia, round 1 : 3/9 hits
British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Persia, round 1 : 1/3 hits
1 infantry owned by the British , 1 armour owned by the British , 1 mech_infantry owned by the British and 1 fighter owned by the Japanese lost in Persia
Japanese win with 3 bombers and 5 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 fighter
Casualties for British: 1 armour, 1 infantry and 1 mech_infantry
Battle in Bulgaria
Japanese attack with 4 tactical_bombers
Americans defend with 1 infantry
Japanese roll dice for 4 tactical_bombers in Bulgaria, round 1 : 3/4 hits
Americans roll dice for 1 infantry in Bulgaria, round 1 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 infantry owned by the Americans lost in Bulgaria
Japanese win with 3 tactical_bombers remaining. Battle score for attacker is -8
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 infantry
Battle in Caucasus
Japanese attack with 7 armour and 2 infantry
British defend with 1 infantry
Japanese roll dice for 7 armour and 2 infantry in Caucasus, round 1 : 2/9 hits
Russians roll dice for 1 infantry in Caucasus, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Caucasus
Japanese win, taking Caucasus from Russians with 7 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Timguska
Japanese attack with 4 armour
Russians defend with 1 infantry
Japanese roll dice for 4 armour in Timguska, round 1 : 2/4 hits
Russians roll dice for 1 infantry in Timguska, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Timguska
Japanese win, taking Timguska from Russians with 4 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
5 fighters moved from Persia to 80 Sea Zone
3 bombers moved from Persia to Caucasus
3 bombers moved from Soviet Far East to Japan
3 tactical_bombers moved from Bulgaria to Yugoslavia
3 bombers moved from Caucasus to Volgograd
Place Units - Japanese
3 armour placed in Volgograd
Japanese undo move 1.
3 armour placed in Kiangsu
3 infantry placed in Manchuria
3 infantry placed in Volgograd
Turn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,1,2,4,3,5,2
Japanese collect 38 PUs (12 lost to blockades); end with 38 PUs total
Territory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kiangsu : 1 aaGun, 6 armour, 1 factory_minor, 3 fighters and 3 infantry
Kiangsi : 2 infantry
Japan : 3 aaGuns, 1 airfield, 2 armour, 3 bombers, 1 factory_major, 1 harbour and 9 infantry
Okinawa : 1 infantry
Manchuria : 1 factory_minor and 5 infantry
Shensi : 1 flag
Suiyuyan : 1 flag
Kansu : 1 flag, 1 armour
Hopei : 1 flag
Tsinghai : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag, 3 armour and 2 infantry
Kwangtung : 1 flag, 1 harbour
Sakha : 1 flag
Amur : 1 flag
Timguska : 1 flag, 4 armour
Siberia : 1 flag, 1 infantry
Kazakhstan : 1 flag
Buryatia : 1 flag
39 Sea Zone : 1 flag
Rostov : 1 flag
Urals : 1 flag
Novosibirsk : 1 flag
Volgograd : 1 flag, 1 artillery, 3 bombers, 1 factory_minor and 8 infantry
Caucasus : 1 flag, 7 armour and 1 infantry
Samara : 1 flag, 1 infantry
80 Sea Zone : 3 carriers, 2 cruisers, 4 destroyers, 5 fighters and 1 transport
Yugoslavia : 3 tactical_bombers
Production/PUs Summary :
Germans : 50 / 61
Russians : 12 / 21
Japanese : 50 / 38
Americans : 61 / 88
Chinese : 5 / 2
British : 33 / 38
UK_Pacific : 19 / 16
Italians : 15 / 21
ANZAC : 12 / 22
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Americans
Americans buy 3 armour, 1 bomber, 1 fighter, 5 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 mech_infantry moved from Soviet Far East to Siberia
2 fighters moved from 3 Sea Zone to Siberia
2 bombers moved from India to Volgograd
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
2 mech_infantrys moved from Morocco to Algeria
1 infantry moved from Morocco to Algeria
1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Americans
Americans buy 3 armour, 1 bomber, 1 fighter, 5 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 mech_infantry moved from Soviet Far East to Siberia
2 fighters moved from 3 Sea Zone to Siberia
2 bombers moved from India to Volgograd
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
2 mech_infantrys moved from Morocco to Algeria
1 infantry moved from Morocco to Algeria
1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
Combat - Americans
Battle in Siberia
Americans attack with 1 armour, 2 fighters and 1 mech_infantry
Japanese defend with 1 infantry
Americans win, taking Siberia from Japanese with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangtung
Battle in Formosa
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 4,7 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Non Combat Move - Americans
2 bombers moved from Volgograd to Russia
2 fighters moved from Siberia to 3 Sea Zone
2 transports moved from 3 Sea Zone to 1 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
2 aaGuns and 4 infantry moved from Eastern United States to 101 Sea Zone
2 aaGuns, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns moved from Western United States to Central United States
2 aaGuns and 4 infantry moved from 91 Sea Zone to Morocco
1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 38 Sea Zone to 39 Sea Zone
Place Units - Americans
1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
2 transports placed in 101 Sea Zone
Americans undo move 3.
2 armour and 1 fighter placed in Greece
1 bomber placed in Eastern United States
2 transports placed in 101 Sea Zone
1 armour, 3 infantry and 3 mech_infantrys placed in Eastern United States
Americans undo move 6.
Americans undo move 2.
1 infantry and 1 mech_infantry placed in Western United States
1 armour, 4 infantry and 2 mech_infantrys placed in Eastern United States
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - British
2 armour moved from Northwest Persia to Caucasus
2 infantry moved from Northwest Persia to Caucasus
1 armour moved from Iraq to Caucasus
1 bomber, 5 fighters and 2 tactical_bombers moved from Russia to Caucasus
2 fighters moved from India to Caucasus
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
1 artillery and 3 infantry moved from Kwangsi to Kiangsi
1 infantry moved from Kweichow to Shensi
Chinese take Shensi from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Research Technology - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 destroyer and 3 submarines
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 destroyer and 3 submarines
EDIT: Turning off Edit Mode
Purchase Units - British
British buy 2 armour, 1 fighter and 3 mech_infantrys; Remaining resources: 4 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 armour moved from Northwest Persia to Caucasus
2 infantry moved from Northwest Persia to Caucasus
1 armour moved from Iraq to Caucasus
1 bomber, 5 fighters and 2 tactical_bombers moved from Russia to Caucasus
2 fighters moved from India to Caucasus
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
1 artillery and 3 infantry moved from Kwangsi to Kiangsi
1 infantry moved from Kweichow to Shensi
Chinese take Shensi from Japanese
Combat - British
Battle in Kiangsi
British attack with 1 artillery and 3 infantry
Japanese defend with 2 infantry
British win, taking Kiangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Battle in Caucasus
British attack with 3 armour, 1 bomber, 7 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 7 armour and 1 infantry
retreated to Caucasus
Japanese win with 1 armour remaining. Battle score for attacker is 15
Casualties for Japanese: 6 armour and 1 infantry
Casualties for British: 3 armour and 2 infantry
Non Combat Move - British
1 bomber moved from Caucasus to Russia
5 fighters and 2 tactical_bombers moved from Caucasus to Persia
2 fighters moved from Caucasus to Northwest Persia
1 mech_infantry moved from West India to Persia
1 aaGun and 2 infantry moved from West India to Eastern Persia
1 artillery moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 fighter moved from Gibraltar to Greece
1 battleship and 2 transports moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from French Indo China to Kwangsi
3 artilleries and 8 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
2 armour moved from Egypt to Iraq
1 fighter moved from Egypt to Greece
2 infantry moved from Alexandria to Egypt
Place Units - British
2 armour and 1 fighter placed in Persia
3 mech_infantrys placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5,2,6,5,6,5,3,2,4,2,2,4,4,3,1
British collect 29 PUs (4 lost to blockades); end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
2 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Some Units in India change ownership: 2 armour and 1 mech_infantry
your dice have heated up!
Yea instead beening 2 degrees kelvin they are 4… :wink:
I should’v killed you on the caucasus battle but instead got routed!