TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Japanese
Japanese repair 6 damage on 6 factory_minors; Remaining resources: 29 PUs; 6 SuicideAttackTokens;
Japanese buy 9 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery, 3 bombers, 4 fighters and 5 infantry moved from Caucasus to Northwest Persia
1 armour moved from Szechwan to Kazakhstan
Japanese take Sikang from Chinese
1 armour moved from Shensi to Kazakhstan
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Kiangsi to Hunan
1 fighter moved from Kiangsu to Hunan
1 fighter moved from Kiangsu to Hunan
1 fighter moved from Hopei to Hunan
1 armour moved from Kiangsi to Kwangtung
Japanese take Kwangtung from UK_Pacific
6 armour moved from Kiangsi to Kiangsu
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
2 infantry moved from Amur to Siberia
2 bombers moved from Japan to Hunan
1 artillery moved from Volgograd to Samara
1 infantry moved from Tambov to Samara
1 artillery moved from Volgograd to Caucasus
1 artillery moved from Volgograd to Caucasus
3 tactical_bombers moved from Albania to 81 Sea Zone
Combat - Japanese
Battle in Hunan
Japanese attack with 2 bombers, 3 fighters and 2 infantry
British defend with 1 artillery and 1 infantry
Japanese roll dice for 2 bombers, 3 fighters and 2 infantry in Hunan, round 1 : 3/7 hits
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 1 : 0/2 hits
1 infantry owned by the British and 1 artillery owned by the British lost in Hunan
Japanese win, taking Hunan from Chinese with 2 bombers, 3 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Northwest Persia
Japanese attack with 1 artillery, 3 bombers, 4 fighters and 5 infantry
ANZAC defend with 1 fighter; French defend with 1 infantry; British defend with 4 armour, 3 artilleries, 8 infantry and 2 mech_infantrys
Japanese roll dice for 1 artillery, 3 bombers, 4 fighters and 5 infantry in Northwest Persia, round 1 : 3/13 hits
British roll dice for 4 armour, 3 artilleries, 1 fighter, 9 infantry and 2 mech_infantrys in Northwest Persia, round 1 : 10/19 hits
3 infantry owned by the British , 5 infantry owned by the Japanese , 4 fighters owned by the Japanese and 1 artillery owned by the Japanese lost in Northwest Persia
Japanese roll dice for 3 bombers in Northwest Persia, round 2 : 1/3 hits
British roll dice for 4 armour, 3 artilleries, 1 fighter, 6 infantry and 2 mech_infantrys in Northwest Persia, round 2 : 9/16 hits
1 infantry owned by the British and 3 bombers owned by the Japanese lost in Northwest Persia
British win with 4 armour, 3 artilleries, 1 fighter, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is -83
Casualties for Japanese: 1 artillery, 3 bombers, 4 fighters and 5 infantry
Casualties for British: 4 infantry
Battle in Kazakhstan
Japanese attack with 2 armour
British defend with 1 infantry
Japanese roll dice for 2 armour in Kazakhstan, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Kazakhstan, round 1 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Japanese lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantry
Battle in Samara
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Samara, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Samara, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Japanese win, taking Samara from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
2 bombers and 3 fighters could not land in Hunan and were removed
Turn Complete - Japanese
Total Cost from Convoy Blockades: 24
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,2,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,6,3,1,5,4,5,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,3,3,4,2,6,4,2,3
Japanese collect 25 PUs (24 lost to blockades); end with 27 PUs total